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* 0.15 bonus to Melee damage |
* 0.15 bonus to Melee damage |
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** 15% chance to knock down the target of your melee attacks |
** 15% chance to knock down the target of your melee attacks |
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− | =Special traits= |
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− | Special traits are given by completing specific task or mission. After gaining, they are unselectable and always active. |
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− | ! Trait || How to obtain |
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− | | align="center" |{{traiticon|Well Travelled|24px}} || received after completing {{mission|Tour the Galaxy}} |
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− | | align="center" |{{traiticon|Deprogrammed|24px}} || received after completing {{mission|Mind Game}} |
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Revision as of 17:51, 19 September 2014
- Also see our trait chart.
- Are you looking for more information about bridge officer traits?
Traits add extra bonuses to attributes or abilities of your game character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each passive trait either gives a bonus for ground or for space combat. Traits therefore have a direct influence on the overall strengths of your character and, along with your skills, are a key to adapting your character to your play style. Unlike skills, however, traits can be changed without costs at any time out of combat.
Each character has:
- Race-specific trait: One permanent non-customizable racial trait (which may consist of more than one bonus) based on the choice of the player race. (Alien captains can fully costumize their racial trait during character creation.)
- Personal traits: Eight additional selectable traits which can be changed in-game.
- Reputation traits: Four space, four gorund and four active traits.
- Other traits
Less than half of all personal traits are available to any character. The majority is restricted either to a specific race (and therefore faction), a career path (adding four specific traits to the player's choice), or is only obtainable through Genetic Resequencers (found by opening lockboxes or sold on the exchange under the Reward Pack category).
In addition to personal traits, four passive space, four passive ground, and four active "Reputation trait" slots are unlocked upon reaching level 50. These are filled by achieving tiers 1-4 in a Reputation System faction, with each tier unlocking one passive space trait and one passive ground trait. Tier 5 of every faction unlocks one active trait granting a new clickable ability.
Innate traits
Each playable race has a built-in species trait, which is usually a simple combination of two or three existing traits. This traits cannot be changed.
Work in progress
Species | Innate traits | |
---|---|---|
Andorian | Ground bonus:
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Bajoran | Ground bonus:
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Benzite | Ground bonus:
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Betazoid | Ground bonus:
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Bolian | Ground bonus:
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Caitian | Ground bonus:
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Ferengi |
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Gorn |
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Human |
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Klingon | Ground bonus:
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Lethean |
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Nausicaan | Ground bonus:
Space bonus:
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Saurian | * +10 Plasma Damage Resistance Rating
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Orion (female) |
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Orion (male) |
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Reman | Ground bonus:
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Romulan | Space bonus:
Ground bonus:
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Vulcan |
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