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+ | :''See [[Bridge Officer traits|Bridge Officer Traits]] for traits available to your bridge officers.'' |
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− | :''Also see our [[trait chart]].'' |
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⚫ | [[File:Trait menu.jpg|thumb|300px|The traits tab of the character menu of an [[Alien]] with all unlocked slots. The non-customizable racial trait can be viewed by clicking the "Details" button next to the character portrait (Aliens do not have an innate species-trait). The "Personal Traits" may be changed at any time. Reputation and other traits are below.]] |
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− | :''Are you looking for more information about [[Trait/boff|bridge officer traits]]?'' |
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⚫ | '''Traits''' add extra bonuses to attributes or abilities of your [[player character]]. Most traits are passive bonuses, but some also include a special ability your character can activate. Each trait either gives a bonus for [[ground combat|ground]] or for [[space combat]]. Traits therefore have a direct influence on the overall strengths of your character and, along with your [[skill]]s and [[Captain Specialization]]s, are a key to adapting your character to your play style. Unlike skills, however, traits can be reassigned in-game without cost anywhere within missions, social [[hub]]s, or in [[sector space]]. |
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⚫ | |||
⚫ | '''Traits''' add extra bonuses to attributes or abilities of your |
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+ | =Trait slots= |
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− | Each character has: |
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+ | A [[Player rank|level]] 65 character has slots for the following amount of traits: |
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− | * |
+ | * '''1 Species Trait''': A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the [[player species]]. |
⚫ | * |
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+ | ** [[Alien]] captains have no species trait, but instead receive 2 additional personal trait slots (1 personal ground trait slot, 1 personal space trait slot) upon character creation. |
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⚫ | |||
⚫ | * |
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⚫ | |||
⚫ | * '''18 [[personal traits|Personal Traits]]''': Additional selectable traits which can be changed in-game. Some personal traits are available to every character, while some are restricted based on the player's [[career path]] (adding 4 specific traits to the player's choice) as well as species, or are exclusively obtainable by finishing [[Research & Development]] schools or purchasing Genetic Resequencers (found as rewards, or by opening [[lockbox]]es and sold on the [[exchange]] under the Reward Pack category). |
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− | =Race-specific innate traits= |
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+ | ** There are 18 personal slots unlocked by default, split between space and ground. Aliens will have a total of 20 slots. 3 slots are unlocked upon character creation, with 1 additional slot becoming available every 10 [[Player rank|levels]] until level 60. |
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− | Each playable [[race]] has a built-in species trait, which is usually a simple combination of two or three existing traits. This trait is innate and cannot be changed. |
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+ | ** 2 additional personal trait slots (1 personal ground trait slot, 1 personal space trait slot) can be unlocked for a character upon applying a {{item|Elite Captain Training Token}}. |
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⚫ | * '''4 [[starship traits|Starship Traits]]''': Additional selectable traits which can be changed in-game and only affect space gameplay. Starship Traits can be unlocked via the [[Captain Specialization]] system, Starship Trait Packs (found as rewards, or by opening [[lockbox]]es and sold on the [[exchange]] under the Reward Pack category) or by achieving the final tier of [[Starship Mastery]] in most [[Tier 6]] ships. |
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− | ''Work in progress'' |
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+ | ** There are 4 starship trait slots unlocked upon reaching level 50. |
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⚫ | |||
+ | ** 1 extra starship trait slot is purchasable from the [[Fleet Research Lab]]. 1 ship-specific starship trait slot is unlocked by applying an {{item|Experimental Ship Upgrade Token}}. This slot is available for use at any level, so long as the ship in use is upgraded to T6-X status. |
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+ | |||
⚫ | |||
+ | ** There are 4 personal reputation slots each for Active Space, Active Ground, Passive Space, and Passive Ground Traits, all unlocked at level 50. |
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+ | ** 1 extra slot is purchaseable for each personal reputation trait category at the [[Fleet Research Lab]] (the Active Ability Reputation Trait Slot purchase will unlock both the extra Active Ground Reputation slot and the extra Active Space Reputation slot.). |
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+ | |||
⚫ | |||
+ | |||
+ | =Species traits= |
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+ | Each [[Player species|playable species]] (except for [[Alien]]s) has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, species-specific innate traits are usually a combination of two or three [[Personal traits]] (which are then no longer among the selectable trait pool for a given species). |
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+ | |||
⚫ | |||
|- |
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! || Species || Innate traits |
! || Species || Innate traits |
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* +0.2% Healing to Shields and Hitpoints |
* +0.2% Healing to Shields and Hitpoints |
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* 10% bonus to healing abilities used on you |
* 10% bonus to healing abilities used on you |
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− | + | * +0.1 Regeneration |
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|- |
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| {{fedonly|16}} || [[Benzite]] || Ground bonus: |
| {{fedonly|16}} || [[Benzite]] || Ground bonus: |
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− | * Resistance to Physical |
+ | * +10 Resistance to Physical damage |
− | * |
+ | * +33.33 resistance to Toxic and Radiation damage |
⚫ | |||
|- |
|- |
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| {{fedonly|16}} || [[Betazoid]] || Ground bonus: |
| {{fedonly|16}} || [[Betazoid]] || Ground bonus: |
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| {{fedonly|16}} || [[Bolian]] || Ground bonus: |
| {{fedonly|16}} || [[Bolian]] || Ground bonus: |
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* Chance for Toxic DoT against attackers who bite you |
* Chance for Toxic DoT against attackers who bite you |
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− | * +Maximum Hitpoints |
+ | * +10% Maximum Hitpoints |
− | * +Resistance to Toxic |
+ | * +20 Resistance to Toxic damage |
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|- |
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| {{fedonly|16}} || [[Caitian]] || Ground bonus: |
| {{fedonly|16}} || [[Caitian]] || Ground bonus: |
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* +10% Exploit Damage |
* +10% Exploit Damage |
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|- |
|- |
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− | | {{ |
+ | | {{FedKlg|16}} || [[Cardassian|Cardassian]] || Space bonus: |
+ | Gain a stack of ''Recalled Tactics'' once every 5 seconds during combat |
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+ | * +2 Accuracy Rating Per Stack (5 Stacks Max) |
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+ | * +2 Defense Rating Per Stack (5 Stacks Max) |
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+ | * +2% Weapon Damage Per Stack (5 Stacks Max) |
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⚫ | |||
+ | Bonus Resistance to: |
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+ | *Placate |
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+ | *Confuse |
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+ | *Hold/Stun |
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⚫ | |||
⚫ | |||
+ | * +5% Damage with Melee Attacks |
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+ | * +75% Jump Height |
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+ | * +5% Stealth |
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⚫ | |||
+ | |- |
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+ | | {{fedonly|16}} || [[Ferengi]] || Ground bonus: |
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* +10 Perception |
* +10 Perception |
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* .25 Flank Damage Reduction |
* .25 Flank Damage Reduction |
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* +.33 Resistance to Toxic and Radiation |
* +.33 Resistance to Toxic and Radiation |
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|- |
|- |
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− | | {{klgonly|16}} || [[Gorn]] || |
+ | | {{klgonly|16}} || [[Gorn]] || Ground bonus: |
* 17.5% bonus to Melee Damage |
* 17.5% bonus to Melee Damage |
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* 15% chance to knock down the target of your melee attacks |
* 15% chance to knock down the target of your melee attacks |
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* +25 Fire Damage Resistance Rating |
* +25 Fire Damage Resistance Rating |
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|- |
|- |
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− | | {{fedonly|16}} || [[Human]] || |
+ | | {{fedonly|16}} || [[Human]] || Space bonus: |
− | * |
+ | * +30% Subsystem Repair and Hull Regen Rate (+60% out of combat) |
+ | Ground bonus: |
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− | * |
+ | * +5% team exploit damage |
+ | |- |
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+ | | {{domonly|16}} || [[Jem'Hadar]] || Ground bonus: |
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+ | * Bonus Damage For Ranged Weapons and Melee attacks, Critical Chance, Critical Severity |
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+ | |- |
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+ | | {{domonly|16}} || [[Jem'Hadar Vanguard]] || Space bonus: |
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+ | * Bonus Weapon Damage, Critical Chance, Critical Severity |
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+ | Ground bonus: |
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+ | * Bonus Damage For Ranged Weapons and Melee attacks, Critical Chance, Critical Severity |
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|- |
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| {{FedKlg|16}} || [[Klingon]] || Ground bonus: |
| {{FedKlg|16}} || [[Klingon]] || Ground bonus: |
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* +10% Threat Generation |
* +10% Threat Generation |
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|- |
|- |
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− | | {{klgonly|16}} || [[Lethean]] || |
+ | | {{klgonly|16}} || [[Lethean]] || Ground bonus & clickable ability: |
− | * {{trait|Rapture}} ability |
+ | * [[File:Rapture icon.png|16px]] {{trait|Rapture}} ability |
* +10 Perception |
* +10 Perception |
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* +1.5% Expose Chance |
* +1.5% Expose Chance |
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* +1 sec Expose Duration |
* +1 sec Expose Duration |
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|- |
|- |
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− | | {{ |
+ | | {{cross-faction|16}} || [[Liberated Borg]] || Space bonus: |
+ | * +30 {{skill|Starship Warp Core Efficiency}} |
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⚫ | |||
+ | Ground bonus: |
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⚫ | |||
+ | *+10% Health Regeneration |
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⚫ | |||
+ | *+6% Shield Regeneration |
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+ | |- |
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+ | | {{klgonly|16}} || [[Nausicaan]] || Space bonus: |
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* +0.02 bonus to all damage |
* +0.02 bonus to all damage |
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* +10 Perception |
* +10 Perception |
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+ | Ground bonus: |
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⚫ | |||
|- |
|- |
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− | | {{ |
+ | | {{klgonly|16}} || [[Orion]] (female) || Ground bonus & clickable ability: |
+ | * [[File:Seduce (female) icon.png|16px]] {{trait|Seduce}} ability |
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− | * {{trait|Seduce}} ability |
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* +20 Confuse Resistance Rating |
* +20 Confuse Resistance Rating |
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* -9.1% Threat Generation |
* -9.1% Threat Generation |
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* +20 Placate Resistance Rating |
* +20 Placate Resistance Rating |
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|- |
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− | | {{klgonly|16}} || [[Orion]] (male) || |
+ | | {{klgonly|16}} || [[Orion]] (male) || Ground bonus & clickable ability: |
− | * {{trait|Seduce}} ability |
+ | * [[File:Seduce (male) icon.png|16px]] {{trait|Seduce}} ability |
* +15% Physical Damage |
* +15% Physical Damage |
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− | * 15% chance to |
+ | * 15% chance to Knock down target |
+ | |- |
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+ | | {{fedonly|16}} || [[Pakled]] || Ground bonus: |
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+ | * +4% Critical Chance |
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+ | * -30 Stun resistance |
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+ | * -30 Confuse resistance |
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+ | * -30 Placate resistance |
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|- |
|- |
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| {{romonly|16}} || [[Reman]] || Ground bonus: |
| {{romonly|16}} || [[Reman]] || Ground bonus: |
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* +25% Resistance to Flanking damage |
* +25% Resistance to Flanking damage |
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* +5 Resistance Rating to Energy and Physical damage |
* +5 Resistance Rating to Energy and Physical damage |
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+ | |- |
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+ | | {{fedonly|16}} || [[Rigelian]] || Ground bonus & clickable ability: |
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+ | * [[File:Spirit Walk icon.png|16px]] {{trait|Spirit Walk}} ability |
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+ | * +60 Hit Points |
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+ | * +9 Hit Points/sec for 6 sec |
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+ | * +100 All Damage Resistance Rating for 6 sec |
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|- |
|- |
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| {{romonly|16}} || [[Romulan]] || Space bonus: |
| {{romonly|16}} || [[Romulan]] || Space bonus: |
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− | * +Stealth while Cloaking |
+ | * +150 Stealth while Cloaking |
− | * |
+ | * +20% damage when exiting Cloak |
Ground bonus: |
Ground bonus: |
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− | * Physical Damage Bonus |
+ | * +10% Physical Damage Bonus |
− | * |
+ | * Chance to knock down foes when using Melee attacks |
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|- |
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− | | {{fedonly|16}} || [[ |
+ | | {{fedonly|16}} || [[Saurian]] || Ground bonus: |
+ | * +10 Plasma Damage Resistance Rating |
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⚫ | |||
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+ | * +10 Perception |
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+ | * +5% Exploit Damage |
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+ | * +20% Resistance to Flanking Damage |
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|- |
|- |
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− | | {{FedKlg|16}} || [[ |
+ | | {{FedKlg|16}} || [[Talaxian]] || Space & Ground bonus: |
+ | * +5% Incoming Healing to Self and Team |
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+ | * +5% Skill Points and Expertise to Team |
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+ | |- |
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+ | | {{fedonly|16}} || [[Tellarite]] || Ground bonus: |
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+ | * +Res (Physical, Kinetic), +Res (Placate, Hold, Knock) |
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+ | * 50% chance for +20% All Damage for 20 sec when receiving a critical hit. |
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+ | * Click "Stubborn" to free yourself from Confuse and Placate effects. |
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+ | |- |
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+ | | {{fedonly|16}} || [[Trill]] || Ground bonus: |
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* +33% Radiation Damage Resistance Rating |
* +33% Radiation Damage Resistance Rating |
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* +33% Toxic Damage Resistance Rating |
* +33% Toxic Damage Resistance Rating |
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* 0.1 Health Regeneration |
* 0.1 Health Regeneration |
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+ | |- |
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+ | | {{FedKlg|16}} || [[Joined Trill|Trill (joined)]] || Space bonus: |
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+ | * Bonus [[Skill]] points |
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+ | **+3 in Hull Repair, Inertial Dampers, Power Insulators, Sensors, Shield Emitters, Weapons Training, Warp Core Potential |
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+ | **+7 in Graviton Generators, Particle Generator, Subspace Decompiler |
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+ | Ground Bonus: |
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+ | * +10% Health regeneration |
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+ | * +24.6% Radiation damage resistance |
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+ | * +24.6% Toxic damage resistance |
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+ | |- |
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+ | | {{fedonly|16}} || [[Vulcan]] || Ground bonus: |
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+ | * can use "Mental Discipline" active ability to break hold effects. |
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⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
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+ | == Gallery == |
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− | =See also= |
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+ | <gallery> |
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− | * [[Personal traits]] |
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+ | File:Other_Traits_UI.png|Image of Other traits |
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− | * [[Reputation traits]] |
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+ | </gallery> |
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− | * [[Other traits]] |
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+ | |||
− | * [[Unused Traits]] |
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+ | =External link= |
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+ | *[http://www.arcgames.com/en/games/star-trek-online/news/detail/9653823-star-trek-online%3A-trait-system-improvements Official Dev Blog - Trait System Improvements (13 Nov 2015)] |
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+ | *[http://www.stoacademy.com/tools/skillplanner/ STO Character Planner @ STO-Academy.com (including Trait planner)] [Player-made resource, is out of date with current state of the game] |
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{{Character specialization}} |
{{Character specialization}} |
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[[Category:Glossary]] |
[[Category:Glossary]] |
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[[Category:Game play]] |
[[Category:Game play]] |
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+ | |||
+ | <!-- LINK.. in Other Language: German follows --> |
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+ | [[de:Eigenschaften]] |
Latest revision as of 07:24, 1 December 2022
- See Bridge Officer Traits for traits available to your bridge officers.
Traits add extra bonuses to attributes or abilities of your player character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each trait either gives a bonus for ground or for space combat. Traits therefore have a direct influence on the overall strengths of your character and, along with your skills and Captain Specializations, are a key to adapting your character to your play style. Unlike skills, however, traits can be reassigned in-game without cost anywhere within missions, social hubs, or in sector space.
Trait slots[ | ]
A level 65 character has slots for the following amount of traits:
- 1 Species Trait: A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the player species.
- Alien captains have no species trait, but instead receive 2 additional personal trait slots (1 personal ground trait slot, 1 personal space trait slot) upon character creation.
- 18 Personal Traits: Additional selectable traits which can be changed in-game. Some personal traits are available to every character, while some are restricted based on the player's career path (adding 4 specific traits to the player's choice) as well as species, or are exclusively obtainable by finishing Research & Development schools or purchasing Genetic Resequencers (found as rewards, or by opening lockboxes and sold on the exchange under the Reward Pack category).
- There are 18 personal slots unlocked by default, split between space and ground. Aliens will have a total of 20 slots. 3 slots are unlocked upon character creation, with 1 additional slot becoming available every 10 levels until level 60.
- 2 additional personal trait slots (1 personal ground trait slot, 1 personal space trait slot) can be unlocked for a character upon applying a [Elite Captain Training Token].
- 4 Starship Traits: Additional selectable traits which can be changed in-game and only affect space gameplay. Starship Traits can be unlocked via the Captain Specialization system, Starship Trait Packs (found as rewards, or by opening lockboxes and sold on the exchange under the Reward Pack category) or by achieving the final tier of Starship Mastery in most Tier 6 ships.
- There are 4 starship trait slots unlocked upon reaching level 50.
- 1 extra starship trait slot is purchasable from the Fleet Research Lab. 1 ship-specific starship trait slot is unlocked by applying an [Experimental Ship Upgrade Token]. This slot is available for use at any level, so long as the ship in use is upgraded to T6-X status.
- 16 Reputation Traits: Traits which are unlocked via the reputation system. Active Traits grant a clickable ability for either space or ground combat depending on the respective reputation faction.
- There are 4 personal reputation slots each for Active Space, Active Ground, Passive Space, and Passive Ground Traits, all unlocked at level 50.
- 1 extra slot is purchaseable for each personal reputation trait category at the Fleet Research Lab (the Active Ability Reputation Trait Slot purchase will unlock both the extra Active Ground Reputation slot and the extra Active Space Reputation slot.).
- Other Traits: Special traits obtained from certain missions that are automatically slotted.
Species traits[ | ]
Each playable species (except for Aliens) has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, species-specific innate traits are usually a combination of two or three Personal traits (which are then no longer among the selectable trait pool for a given species).
Species | Innate traits | |
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Andorian | Ground bonus:
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Bajoran | Ground bonus:
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Benzite | Ground bonus:
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Betazoid | Ground bonus:
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Bolian | Ground bonus:
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Caitian | Ground bonus:
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Cardassian | Space bonus:
Gain a stack of Recalled Tactics once every 5 seconds during combat
Ground bonus: Bonus Resistance to:
| |
Ferasan | Ground bonus:
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Ferengi | Ground bonus:
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Gorn | Ground bonus:
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Human | Space bonus:
Ground bonus:
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Jem'Hadar | Ground bonus:
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Jem'Hadar Vanguard | Space bonus:
Ground bonus:
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Klingon | Ground bonus:
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Lethean | Ground bonus & clickable ability:
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Liberated Borg | Space bonus:
Ground bonus:
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Nausicaan | Space bonus:
Ground bonus:
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Orion (female) | Ground bonus & clickable ability:
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Orion (male) | Ground bonus & clickable ability:
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Pakled | Ground bonus:
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Reman | Ground bonus:
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Rigelian | Ground bonus & clickable ability:
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Romulan | Space bonus:
Ground bonus:
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Saurian | Ground bonus:
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Talaxian | Space & Ground bonus:
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Tellarite | Ground bonus:
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Trill | Ground bonus:
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Trill (joined) | Space bonus:
Ground Bonus:
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Vulcan | Ground bonus:
|
Gallery[ | ]
External link[ | ]
- Official Dev Blog - Trait System Improvements (13 Nov 2015)
- STO Character Planner @ STO-Academy.com (including Trait planner) [Player-made resource, is out of date with current state of the game]
Character development in Star Trek Online
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Bridge Officer abilities • Captain Specializations • Career paths Active Duty Officer Slots • Kits • Skills • Starship types • Traits |