- Creates 3 level __ cloaking Tractor Beam Mines
Tractor Beam Mine Launchers are a type of Ship Weapon.
Game Description
Mine Launchers drop a series of automatic mines. When a hostile target gets close, the mines will activate the Tractor Beam and slow or stop vessels.
Ability
Description
Drops a cluster of 3 cloaking Tractor Beam mines.
Stats
- Targets Self
- 45 sec recharge
- Skills that improve this ability:
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Lieutenant | Improves All Weapon Damage |
Starship Projectile Weapons | Lieutenant Commander | Improves Kinetic Weapon Damage |
Modifiers
The Tractor Beam Mine Launcher can be exclusively obtained as Rare auto-scaling item; it's level equals the character's level +1. The auto-leveling ability caps out at character level 50, enabling the Gear Upgrade option on this item.
Unlike most Rare quality Ship Weapons, the Tractor Beam Mine Launcher doesn't come with any modifier suffixes.
Gear Upgrade
Gear Upgrade becomes available, when the character owning the item (character bind on pickup) reaches Level 50. Opening the Upgrade UI, the item will be automatically converted to Mk XII (item level 60) at no additional costs.
Further upgrades require Upgrade Tokens from the Projectile Weapons School, or Universal Tokens.
Mark | Technology Points |
Item Level | Value |
---|---|---|---|
Mk XII | 0 | Lv 60 | 30,990 |
Mk XIII | 56,000 | Lv 65 | 33,807 |
Mk XIV |
Upgraded to Very Rare quality, the Tractor Beam Mine Launcher gains one [CrtD] modifier suffix, which provides no additional benefit as the Launcher does not do damage.
Obtaining
Vendors
This item cannot be bought from any vendor.
Crafting
This item cannot be crafted.
Mission Reward
This item can be obtained from completing the following missions:
- “Cutting the Cord”: Rare auto-leveling variant
Images
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
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Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |