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Tetryon Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Tetryon Compression Pistol: →
Tetryon Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
__ Tetryon Damage (__ DPS)
5% chance: -__ damage to Shields
Compression Bolt Setting
Exploit Attack
Tetryon Damage and Knockback
__ Tetryon Damage (__ DPS)
+10 Repel
5% chance: -__ damage to Shields
4 sec recharge
Value: __
Tetryon Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Tetryon Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Tetryon Damage
__ Tetryon Damage x3 (__ DPS)
5% chance: -__ damage to Shields
Bolt Spray
Expose Attack
Cone AoE Tetryon Damage
__ Tetryon Damage x5 (__ DPS)
5% chance: -__ damage to Shields
5 sec recharge
Value: __
Tetryon Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Tetryon Dual Pistols: →
Tetryon Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Tetryon Damage
__ Tetryon Damage x3 (__ DPS)
5% chance: -__ damage to Shields
Bolt Spray
Expose Attack
Cone AoE Tetryon Damage
__ Tetryon Damage x5 (__ DPS)
5% chance: -__ damage to Shields
5 sec recharge
Value: __
Tetryon Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Tetryon Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
Stun Beam Setting
Expose Attack
Stuns Target
__ Tetryon Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: -__ damage to Shields
6 sec recharge
Value: __
Tetryon Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Tetryon Stun Pistol: →
Tetryon Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
Stun Beam Setting
Expose Attack
Stuns Target
__ Tetryon Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: -__ damage to Shields
6 sec recharge
Value: __
Tetryon Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Tetryon Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
Wide Beam Setting
Expose Attack
Cone AoE Tetryon Damage
__ Tetryon Damage (__ DPS)
5% chance: -__ damage to Shields
4 sec recharge
Value: __
Tetryon Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Tetryon Wide Beam Pistol: →
Tetryon Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
Wide Beam Setting
Expose Attack
Cone AoE Tetryon Damage
__ Tetryon Damage (__ DPS)
5% chance: -__ damage to Shields
4 sec recharge
Value: __
Tetryon Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Tetryon Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Tetryon Damage
__ Tetryon Damage x3 (__ DPS)
5% chance: -__ damage to Shields
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Tetryon Damage
__ Tetryon Damage x5 (__ DPS)
5% chance: -__ damage to Shields
8 sec recharge
Value: __
Tetryon Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Tetryon Full Auto Rifle: →
Tetryon Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Tetryon Damage
__ Tetryon Damage x3 (__ DPS)
5% chance: -__ damage to Shields
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Tetryon Damage
__ Tetryon Damage x5 (__ DPS)
5% chance: -__ damage to Shields
8 sec recharge
Value: __
Tetryon Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Tetryon High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
High Density Beam
Exploit Attack
Cylindrical AoE Tetryon Damage and Repel
__ Tetryon Damage (__ DPS)
+25 Repel
5% chance: -__ damage to Shields
6 sec recharge
Value: __
Tetryon High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Tetryon High Density Beam Rifle: →
Tetryon High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
High Density Beam
Exploit Attack
Cylindrical AoE Tetryon Damage and Repel
__ Tetryon Damage (__ DPS)
+25 Repel
5% chance: -__ damage to Shields
6 sec recharge
Value: __
Tetryon High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Tetryon Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
__ Tetryon Damage (__ DPS)
5% chance: -__ damage to Shields
Sniper Shot
Exploit Attack
Tetryon Damage and Knockback
__ Tetryon Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: -__ damage to Shields
8 sec recharge
Value: __
Tetryon Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Tetryon Sniper Rifle: →
Tetryon Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
__ Tetryon Damage (__ DPS)
5% chance: -__ damage to Shields
Sniper Shot
Exploit Attack
Tetryon Damage and Knockback
__ Tetryon Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: -__ damage to Shields
8 sec recharge
Value: __
Tetryon Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Tetryon Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
Auto-Targeting Beam
Exploit Attack
Cone AoE Tetryon Damage
__ Tetryon Damage on up to three targets.
5% chance: -__ damage to Shields
6 sec recharge
Value: __
Tetryon Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Tetryon Split Beam Rifle: →
Tetryon Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Tetryon Damage
__ Tetryon Damage x2 (__ DPS)
5% chance: -__ damage to Shields
Auto-Targeting Beam
Exploit Attack
Cone AoE Tetryon Damage
__ Tetryon Damage on up to three targets.
5% chance: -__ damage to Shields
6 sec recharge
Value: __
Tetryon Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Tetryon Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Tetryon Damage
__ Tetryon Damage x4 (__ DPS)
5% chance: -__ damage to Shields
Beam Sweep
Expose Attack
Cone AoE Tetryon Damage
11 pulses: __ Tetryon Damage
5% chance: -__ damage to Shields
12 sec recharge
Value: __
Tetryon Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Tetryon Assault Minigun: →
Tetryon Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Tetryon Damage
__ Tetryon Damage x4 (__ DPS)
5% chance: -__ damage to Shields
Beam Sweep
Expose Attack
Cone AoE Tetryon Damage
11 pulses: __ Tetryon Damage
5% chance: -__ damage to Shields
12 sec recharge
Value: __
Tetryon Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
Tetryon Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
__ Tetryon Damage (__ DPS)
5% chance: -__ damage to Shields
Energy Blast
Expose Attack
Targeted AoE Tetryon Damage and Knockback
__ Tetryon Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: -__ damage to Shields
12 sec recharge
Value: __
Tetryon Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Tetryon Blast Assault: →
Tetryon Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Tetryon Damage
__ Tetryon Damage (__ DPS)
5% chance: -__ damage to Shields
Energy Blast
Expose Attack
Targeted AoE Tetryon Damage and Knockback
__ Tetryon Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: -__ damage to Shields
12 sec recharge
Value: __
Tetryon Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Tetryon Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Tetryon Damage and Repel
__ Tetryon Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: -__ damage to Shields
Arcwave Setting
Expose Attack
Cone AoE Tetryon Damage and Knockback
__ Tetryon Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: -__ damage to Shields
8 sec recharge
Value: __
Tetryon Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Tetryon Pulsewave Assault: →
Tetryon Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Tetryon Damage and Repel
__ Tetryon Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: -__ damage to Shields
Arcwave Setting
Expose Attack
Cone AoE Tetryon Damage and Knockback
__ Tetryon Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: -__ damage to Shields
8 sec recharge
Value: __
Tetryon Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Uncommon Tetryon weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
[CritD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
[DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
[DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB1]: 2.5% chance: Knocks back +5 meters
[KB2]: 5% chance: Knocks back +10 meters
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
[Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive: