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Energy Weapon Training
Lieutenant


This skill increases the base damage of most directed energy weapons. Each point of Energy Weapons Training Skill provides a 0.5% increase to the damage of applicable weapons.

The total damage your energy weapons deal is determined by a combination of the weapon's base damage, your level, the mark and quality of your weapons, current weapon subsystem power, and many other permanent or temporary damage increasing effects.

  • +50 Energy Weapon Training Total Damage Increase from Skill = +25%
  • +35 Energy Weapon Training (Improved) Total Damage Increase from Skill = +42.5%
  • +15 Energy Weapon Training (Advanced) Total Damage Increase from Skill = +50%

Overview[ | ]

Tactical Skill 1 R1

Energy Weapon Training is a Lieutenant Tactical skill that is available to all Lieutenants. There are three total skills in this chain:

  • Energy Weapon Training
  • Improved Energy Weapon Training
  • Advanced Energy Weapon Training

Each skill costs 1 Space Point to purchase.

Abilities Affected[ | ]

This skill increases the base damage of all energy weapons, such as beam weapons, cannons and turrets of all energy types. This skill has no effect on physical/kinetic weapons such as torpedoes and mines.

Bridge Officer Abilities[ | ]

Console Abilities[ | ]

Set Bonus, Innate and Other Abilities[ | ]

Starship Traits[ | ]


Modifiers[ | ]

Bridge Officer Abilities[ | ]

Captain Abilities[ | ]

Consoles[ | ]

Personal Traits[ | ]

Reputation Traits[ | ]

Starship Traits[ | ]

Set Bonus and Other[ | ]

Point Progression[ | ]

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