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The absolute improvement a bonus increment grants depends on each individual skill. [[Skill: Starship Energy Weapon Specialization|Starship Energy-]] and [[Skill: Starship Projectile Weapon Specialization|Projectile Weapon Specialization]], for instance, both grant ~0.02% critical hit chance and ~0.25% critical severity per bonus increment for their respective weapon type. [[Skill: Starship Weapon Performance|Starship Weapon-]] and [[Skill: Starship Shield Performance|Shield Performance]] on the other hand, both grant 0.1% power increase per bonus increment for their respective systems. The exact absolute bonuses for most other skills are not well known and have never been disclosed by the developers.
 
The absolute improvement a bonus increment grants depends on each individual skill. [[Skill: Starship Energy Weapon Specialization|Starship Energy-]] and [[Skill: Starship Projectile Weapon Specialization|Projectile Weapon Specialization]], for instance, both grant ~0.02% critical hit chance and ~0.25% critical severity per bonus increment for their respective weapon type. [[Skill: Starship Weapon Performance|Starship Weapon-]] and [[Skill: Starship Shield Performance|Shield Performance]] on the other hand, both grant 0.1% power increase per bonus increment for their respective systems. The exact absolute bonuses for most other skills are not well known and have never been disclosed by the developers.
   
 
==Space==
<div style="float: right; margin-left: 12px;">__TOC__</div>
 
  +
The space portion of the skill tree is the same for each [[career path]].
  +
{| class="wikitable" width="100%"
  +
!important;"| Lieutenant
 
!important;"| Lt. Commander
  +
!important;"| Commander
  +
!important;"| Captain
 
!important;"| Admiral / General
  +
|-
  +
! style="background: #85A5B2 !important;" colspan=5| Tactical Systems
  +
|-
 
| class="lieut" | {{skill|Starship Attack Patterns}}
  +
| class="ltcdr" | {{skill|Starship Energy Weapons}}
  +
| class="cmdr" | {{skill|Starship Maneuvers}}
  +
| class="capt" | {{skill|Starship Stealth}}
 
| class="adm" | {{skill|Starship Energy Weapon Specialization}}
  +
|-
  +
| class="lieut" | {{skill|Starship Weapons Training}}
  +
| class="ltcdr" | {{skill|Starship Projectile Weapons}}
 
| class="cmdr" | {{skill|Starship Targeting Systems}}
  +
| class="capt" | {{skill|Starship Threat Control}}
 
| class="adm" | {{skill|Starship Projectile Weapon Specialization}}
  +
|-
  +
! style="background: #85A5B2 !important;" colspan=5| Engineering Systems
  +
|-
  +
| class="lieut" | {{skill|Driver Coil}}
  +
| class="ltcdr" | {{skill|Structural Integrity}}
 
| class="cmdr" | {{skill|Starship Electro-Plasma Systems}}
 
| class="capt" | {{skill|Starship Engine Performance}}
  +
| class="adm" | {{skill|Starship Armor Reinforcements}}
  +
|-
  +
| class="lieut" | {{skill|Starship Batteries}}
  +
| class="ltcdr" | {{skill|Starship Subsystem Repair}}
  +
| class="cmdr" | {{skill|Starship Impulse Thrusters}}
  +
| class="capt" | {{skill|Starship Hull Plating}}
 
| class="adm" | {{skill|Starship Auxiliary Performance}}
  +
|-
  +
| class="lieut" | {{skill|Starship Hull Repair}}
 
| class="ltcdr" | {{skill|Starship Warp Core Efficiency}}
 
| class="cmdr" | {{skill|Starship Warp Core Potential}}
 
| class="capt" | {{skill|Starship Shield Performance}}
 
| class="adm" | {{skill|Starship Weapon Performance}}
  +
|-
  +
! style="background: #85A5B2 !important;" colspan=5| Science and Operation Systems
  +
|-
  +
| class="lieut" | {{skill|Starship Flow Capacitors}}
 
| class="ltcdr" | {{skill|Starship Power Insulators}}
  +
| class="cmdr" | {{skill|Starship Graviton Generators}}
 
| class="capt" | {{skill|Starship Inertial Dampeners}}
 
| class="adm" | {{skill|Starship Countermeasure Systems}}
  +
|-
 
| class="lieut" | {{skill|Starship Shield Emitters}}
  +
| class="ltcdr" | {{skill|Starship Shield Systems}}
 
| class="cmdr" | {{skill|Starship Particle Generators}}
  +
| class="capt" | {{skill|Starship Sensors}}
 
| class="adm" | {{skill|Starship Subspace Decompiler}}
  +
|}
   
 
==Ground==
=Space=
 
  +
The ground portion of the skill tree is specific for each [[career path]].
==Tactical Systems==
 
===Lieutenant===
+
===Tactical Officer===
 
Tactical Officer is part of the [[Tactical]] [[skill table]]s and is only available to players with the Tactical [[career path]].
* {{skill|Starship Attack Patterns}} (Improves Attack Patterns)
 
  +
{| class="wikitable" width="100%"
* {{skill|Starship Weapon Training}} (Improves Starship Weapon Damage)
 
  +
!important;"| Lieutenant
===Lt. Commander===
 
 
!important;"| Lt. Commander
* {{skill|Starship Energy Weapons}} (Improves Starship Energy Weapon Damage)
 
  +
!important;"| Commander
* {{skill|Starship Projectile Weapons}} (Improves Starship Projectile Weapon Damage)
 
  +
!important;"| Captain
===Commander===
 
 
!important;"| Admiral / General
* {{skill|Starship Maneuvers}} (Improves Starship Defense)
 
  +
|-
* {{skill|Starship Targeting Systems}} (Improves Starship Weapon Accuracy)
 
  +
! style="background: #B3A164 !important;" colspan=5| Tactical Officer
===Captain===
 
  +
|-
* {{skill|Starship Stealth}} (Improves Starship Stealth and Cloaking)
 
  +
| class="lieut" | {{skill|Grenades}}
* {{skill|Starship Threat Control}} (Increases your Starship Threat and Damage Resistance)
 
  +
| class="ltcdr" | {{skill|Combat Specialist}}
===Admiral / General===
 
  +
| class="cmdr" | {{skill|Special Forces}}
* {{skill|Starship Energy Weapon Specialization}} (Improves Starship Energy Weapon Criticals)
 
  +
| class="capt" | {{skill|Squad Command}}
* {{skill|Starship Projectile Weapon Specialization}} (Improves Starship Projectile Weapon Criticals)
 
  +
| class="adm" | {{skill|Advanced Tactics}}
  +
|-
  +
| class="lieut" | {{skill|Weapon Proficiency}}
  +
| class="ltcdr" | {{skill|PS Generator}}
  +
| class="cmdr" | {{skill|Threat Control}}
  +
| class="capt" | {{skill|Willpower}}
 
| class="adm" | {{skill|Combat Armor}}
  +
|}
   
==Engineering Systems==
+
===Engineering Officer===
 
Engineering Officer is part of the [[Engineering]] [[skill table]]s and is only available to players with the Engineering [[career path]].
===Lieutenant===
 
* {{skill|Driver Coil}} (Improve Starship Warp Speed and Full Impulse)
 
* {{skill|Starship Batteries}} (Improves Starship Battery Duration)
 
* {{skill|Starship Hull Repair}} (Improves Starship Hull Healing)
 
===Lt. Commander===
 
* {{skill|Structural Integrity}} (Improves Starship Hit Points)
 
* {{skill|Starship Subsystem Repair}} (Improves Starship Subsystem Repair)
 
* {{skill|Starship Warp Core Efficiency}} (Bonus Starship Power when Power is Low)
 
   
  +
{| class="wikitable" width="100%"
===Commander===
 
  +
!important;"| Lieutenant
* {{skill|Starship Electro-Plasma Systems}} (Improves Starship Power Transfer Rate)
 
 
!important;"| Lt. Commander
* {{skill|Starship Impulse Thrusters}} (Improves Starship Speed and Turn Rate)
 
  +
!important;"| Commander
* {{skill|Starship Warp Core Potential}} (Bonus Starship Power)
 
===Captain===
+
!important;"| Captain
 
!important;"| Admiral / General
* {{skill|Starship Engine Performance}} (Bonus Starship Engine Power)
 
  +
|-
* {{skill|Starship Hull Plating}} (Improves Starship Energy Damage Resistance)
 
  +
! style="background: #B3A164 !important;" colspan=5| Engineering Officer
* {{skill|Starship Shield Performance}} (Bonus Starship Shield Power)
 
  +
|-
===Admiral / General===
 
  +
| class="lieut" | {{skill|Demolitions}}
* {{skill|Starship Armor Reinforcements}} (Improves Starship Kinetic Damage Resistance)
 
  +
| class="ltcdr" | {{skill|PS Generator}}
* {{skill|Starship Auxiliary Performance}} (Bonus Starship Auxiliary Power)
 
  +
| class="cmdr" | {{skill|Generators}}
* {{skill|Starship Weapon Performance}} (Bonus Starship Weapon Power)
 
  +
| class="capt" | {{skill|Turrets and Drones}}
 
| class="adm" | {{skill|Combat Armor}}
  +
|-
  +
| class="lieut" | {{skill|Weapon Proficiency}}
  +
| class="ltcdr" | {{skill|Repairs}}
  +
| class="cmdr" | {{skill|Threat Control}}
  +
| class="capt" | {{skill|Willpower}}
  +
| class="adm" | {{skill|Modification Specialist}}
  +
|}
   
==Science and Operation Systems==
+
===Science Officer===
===Lieutenant===
 
* {{skill|Starship Flow Capacitors}} (Improves Starship Energy and Shield Drain)
 
* {{skill|Starship Shield Emitters}} (Improves Starship Shield Healing)
 
===Lt. Commander===
 
* {{skill|Starship Power Insulators}} (Resist Energy and Shield Drain)
 
* {{skill|Starship Shield Systems}} (Improves Starship Shield Hit Points)
 
===Commander===
 
* {{skill|Starship Graviton Generators}} (Improves Starship Knocks, Repels and Slows)
 
* {{skill|Starship Particle Generators}} (Improves Starship Exotic Damage)
 
===Captain===
 
* {{skill|Starship Inertial Dampeners}} (Resist Hold, Disable, Knock and Slows)
 
* {{skill|Starship Sensors}} (Improves Starship Stealth Detection; Adds Confuse & Placate Resistance)
 
===Admiral / General===
 
 
 
* {{skill|Starship Countermeasure Systems}} (Improves Starship Confuse and Placates)
 
* {{skill|Starship Subspace Decompiler}} (Improves Holds and Disables)
 
 
=Ground=
 
==Engineering Officer==
 
Engineering Officer is part of the [[Engineering]] [[skill table]]s and is only available to players with the Engineering [[career path]].
 
===Lieutenant===
 
* {{skill|Demolitions}} (Improves Ground Engineering Explosive Attacks)
 
* {{skill|Weapon Proficiency}} (Improves Ranged Ground Weapons)
 
===Lt. Commander===
 
* {{skill|PS Generator}} (Improves Ground Shields)
 
* {{skill|Repairs}} (Improves Ground Heal and Repair)
 
===Commander===
 
* {{skill|Generators}} (Improves all Ground Placed Generators)
 
* {{skill|Threat Control}} (Increased your Ground Threat and Damage Resistance)
 
===Captain===
 
* {{skill|Turrets and Drones}} (Improved Ground Turrets and Drones)
 
* {{skill|Willpower}} (Resist Ground Control Effects)
 
===Admiral / General===
 
* {{skill|Combat Armor}} (Improves Armor)
 
* {{skill|Modification Specialist}} (Improved Ground Engineering Buffs and Debuffs)
 
 
==Science Officer==
 
 
Science Officer is part of the [[Science]] [[skill table]]s and is only available to players with the Science [[career path]].
 
Science Officer is part of the [[Science]] [[skill table]]s and is only available to players with the Science [[career path]].
  +
{| class="wikitable" width="100%"
===Lieutenant===
 
  +
!important;"| Lieutenant
* {{skill|Medic}} (Improve Ground Science Healing Abilities)
 
 
!important;"| Lt. Commander
* {{skill|Weapon Proficiency}} (Improves Ranged Ground Weapons)
 
===Lt. Commander===
+
!important;"| Commander
  +
!important;"| Captain
* {{skill|Physiology}} (Improves Ground Science Buff Abilities)
 
 
!important;"| Admiral / General
* {{skill|PS Generator}} (Improves Ground Shields)
 
  +
|-
===Commander===
 
  +
! style="background: #B3A164 !important;" colspan=5| Science Officer
* {{skill|Scientist}} (Improves Ground Science Debuff Abilities)
 
  +
|-
* {{skill|Threat Control}} (Increases your Ground Threat and Damage Resistance)
 
  +
| class="lieut" | {{skill|Medic}}
===Captain===
 
  +
| class="ltcdr" | {{skill|Physiology}}
* {{skill|Probability Logistics}} (Improves Ground Science Control Abilities)
 
  +
| class="cmdr" | {{skill|Scientist}}
* {{skill|Willpower}} (Resist Ground Combat Control Effects)
 
  +
| class="capt" | {{skill|Probability Logistics}}
===Admiral / General===
 
* {{skill|Combat Armor}} (Improves Armor)
+
| class="adm" | {{skill|Combat Armor}}
  +
|-
* {{skill|Particle Physics}} (Improves Ground Science Damage Abilities)
 
  +
| class="lieut" | {{skill|Weapon Proficiency}}
 
  +
| class="ltcdr" | {{skill|PS Generator}}
==Tactical Officer==
 
  +
| class="cmdr" | {{skill|Threat Control}}
Tactical Officer is part of the [[Tactical]] [[skill table]]s and is only available to players with the Tactical [[career path]].
 
  +
| class="capt" | {{skill|Willpower}}
===Lieutenant===
 
  +
| class="adm" | {{skill|Particle Physics}}
* {{skill|Grenades}} (Improves all Grenades)
 
  +
|}
* {{skill|Weapon Proficiency}} (Improves Ranged Ground Weapons)
 
===Lt. Commander===
 
* {{skill|Combat Specialist}} (Improves Ground Weapons, Melee Damage and Criticals)
 
* {{skill|PS Generator}} (Improves Ground Shields)
 
===Commander===
 
* {{skill|Special Forces}} (Improves Ground Tactical Buff Self Abilities)
 
* {{skill|Threat Control}} (Increases your Ground Threat and Damage Resistance)
 
===Captain===
 
* {{skill|Squad Command}} (Improves Ground Tactical Buff and Other Abilities)
 
* {{skill|Willpower}} (Resist Ground Control Effects)
 
===Admiral / General===
 
* {{skill|Advanced Tactics}} (Improves Ground Tactical Debuffs)
 
* {{skill|Combat Armor}} (Improves Armor)
 
   
 
=See also=
 
=See also=
*[[Skill table]]: A graphical table of all skills
 
 
*[[Bridge officer abilities]]: The trainable abilities possessed by [[Bridge Officers]]
 
*[[Bridge officer abilities]]: The trainable abilities possessed by [[Bridge Officers]]
 
*[[List of skills trainable by captain]]: A list of the skills that a Captain can teach his or her Bridge Officers
 
*[[List of skills trainable by captain]]: A list of the skills that a Captain can teach his or her Bridge Officers

Revision as of 10:51, 6 March 2015

Skills improve existing abilities and/or grant passive bonuses and are comparable to talents and talent trees of other MMORPGs. Skills have a direct influence on the overall strengths of your character and, along with your traits and Captain Specializations, are a key to adapting your character to your play style.

Skills are separated into space & ground skills. Space skills are subgrouped into "Tactical Systems", "Engineering Systems", and "Science and Operation Systems". Ground skills consist of only one career path-specific group ("Tactical/Engineering/Science Officer"). Additionally, there are five columns of skills, from Lieutenant on the left, to Admiral on the right. In order to have access to the next column of skills, you must hold the required Rank.

Each skill has 9 upgrade levels whose skill point Experience Point icon costs depend on the rank (i.e., column) of the skill:

  • 1,000 Experience Point icon for Lieutenant
  • 1,500 Experience Point icon for Faction FederationFaction Klingon Lt. Commander / Faction Romulan Republic Centurion
  • 2,000 Experience Point icon for Faction FederationFaction Klingon Commander / Faction Romulan Republic Subcommander
  • 2,500 Experience Point icon for Faction FederationFaction Klingon Captain / Faction Romulan Republic Commander
  • 3,000 Experience Point icon for Faction FederationFaction Romulan Republic Admiral / Faction KlingonGeneral skills.

At level 50, you have a total of 366,000 Experience Point icon to assign to the skills of your choice, however, you can only assign a maximum of 300,000 Experience Point icon to space skills, i.e., at least 66,000 Experience Point icon must go into ground skills. The bonus granted per level diminishes (shown below), i.e., the first three upgrade levels grant +18 bonus each, the second three +10 each, and the last three only +5 each (3x18 + 3x10 + 3x5 = 99 bonus):


Skill point bonus

The absolute improvement a bonus increment grants depends on each individual skill. Starship Energy- and Projectile Weapon Specialization, for instance, both grant ~0.02% critical hit chance and ~0.25% critical severity per bonus increment for their respective weapon type. Starship Weapon- and Shield Performance on the other hand, both grant 0.1% power increase per bonus increment for their respective systems. The exact absolute bonuses for most other skills are not well known and have never been disclosed by the developers.

Space

The space portion of the skill tree is the same for each career path.

Lieutenant Lt. Commander Commander Captain Admiral / General
Tactical Systems
Starship Attack Patterns Starship Energy Weapons Starship Maneuvers Starship Stealth Starship Energy Weapon Specialization
Starship Weapons Training Starship Projectile Weapons Starship Targeting Systems Starship Threat Control Starship Projectile Weapon Specialization
Engineering Systems
Driver Coil Structural Integrity Starship Electro-Plasma Systems Starship Engine Performance Starship Armor Reinforcements
Starship Batteries Starship Subsystem Repair Starship Impulse Thrusters Starship Hull Plating Starship Auxiliary Performance
Starship Hull Repair Starship Warp Core Efficiency Starship Warp Core Potential Starship Shield Performance Starship Weapon Performance
Science and Operation Systems
Starship Flow Capacitors Starship Power Insulators Starship Graviton Generators Starship Inertial Dampeners Starship Countermeasure Systems
Starship Shield Emitters Starship Shield Systems Starship Particle Generators Starship Sensors Starship Subspace Decompiler

Ground

The ground portion of the skill tree is specific for each career path.

Tactical Officer

Tactical Officer is part of the Tactical skill tables and is only available to players with the Tactical career path.

Lieutenant Lt. Commander Commander Captain Admiral / General
Tactical Officer
Grenades Combat Specialist Special Forces Squad Command Advanced Tactics
Weapon Proficiency PS Generator Threat Control Willpower Combat Armor

Engineering Officer

Engineering Officer is part of the Engineering skill tables and is only available to players with the Engineering career path.

Lieutenant Lt. Commander Commander Captain Admiral / General
Engineering Officer
Demolitions PS Generator Generators Turrets and Drones Combat Armor
Weapon Proficiency Repairs Threat Control Willpower Modification Specialist

Science Officer

Science Officer is part of the Science skill tables and is only available to players with the Science career path.

Lieutenant Lt. Commander Commander Captain Admiral / General
Science Officer
Medic Physiology Scientist Probability Logistics Combat Armor
Weapon Proficiency PS Generator Threat Control Willpower Particle Physics

See also

v · d · e
Character development in Star Trek Online
QueueSpace Bridge Officer abilitiesQueueSpaceQueueGround Captain SpecializationsQueueSpaceQueueGround Career paths
QueueSpace Active Duty Officer SlotsQueueGround KitsQueueSpaceQueueGround SkillsQueueSpace Starship typesQueueSpaceQueueGround Traits