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+ | {{TOC|align=right}} |
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− | There are two different types of '''starship weapons''': Energy Weapons and Kinetic Weapons. Energy Weapons do equal damage to both a [[starship]]'s [[shields]] and [[hull]]. Kinetic Weapons do full damage to a [[starship]]'s [[hull]] but [[shields]] have an innate 75% resistance to kinetic weapons, though some types of kinetic weapons have improved shield penetration. Energy and Kinetic weapons both have different damage subtypes — for example, Phaser and Plasma are two types of Energy Weapons. |
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+ | There are two different types of '''starship weapons''': Energy Weapons and Kinetic Weapons. Energy Weapons do equal damage to both a [[starship]]'s [[Ship Shields|shields]] and [[hull]]. Kinetic Weapons do full damage to a [[starship]]'s [[hull]] but [[Ship Shields|shields]] have an innate 75% resistance to kinetic weapons, though some types of kinetic weapons have improved shield penetration. Energy and Kinetic weapons both have different damage subtypes — for example, Phaser and Plasma are two types of Energy Weapons. |
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Different ships will have different resistances to each damage subtype depending on hull plating and engineering modules equipped, if any. |
Different ships will have different resistances to each damage subtype depending on hull plating and engineering modules equipped, if any. |
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'''Note:''' see also [[Shuttle Weapons and Components|Shuttle Weapons]]. |
'''Note:''' see also [[Shuttle Weapons and Components|Shuttle Weapons]]. |
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+ | == Firing arcs == |
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− | __TOC__ |
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− | |||
− | :''See the "Ship Weapon Navigation Box" at the bottom of this page for specific ship weapon types and damage types.'' |
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− | |||
− | == Firing Arcs == |
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− | [[File:Weapon Arcs Animation.gif|thumb|right|Animation showing the firing arcs of various forward weapons]] |
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− | |||
A weapon's firing arc is the angle of view, measured in degrees (°), inside which an enemy ship must be located. Targets outside of this arc cannot be fired upon by the weapon; you must turn so that the target is within the firing arc in order to fire. (Note that the firing arc for aft-mounted weapons is measured from the rear center, as opposed to the front center for fore weapons.) |
A weapon's firing arc is the angle of view, measured in degrees (°), inside which an enemy ship must be located. Targets outside of this arc cannot be fired upon by the weapon; you must turn so that the target is within the firing arc in order to fire. (Note that the firing arc for aft-mounted weapons is measured from the rear center, as opposed to the front center for fore weapons.) |
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You can preview a weapon's firing arc by holding the mouse cursor over that weapon's icon on your action bar. The firing arc only represents the angle at which the weapon can fire; it does not represent its range. |
You can preview a weapon's firing arc by holding the mouse cursor over that weapon's icon on your action bar. The firing arc only represents the angle at which the weapon can fire; it does not represent its range. |
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+ | [[File:Weapon Arcs Animation.gif|thumb|left|Animation showing the firing arcs of various forward weapons]]{{clrl}} |
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− | The following table shows the firing arcs of each weapon type in Star Trek Online: |
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+ | The following table shows the firing arcs of each weapon type in Star Trek Online: |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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|+ Weapon firing arcs |
|+ Weapon firing arcs |
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|- |
|- |
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− | ! 45° !! 90° !! |
+ | ! 45° !! 90° !! 135° !! 180° |
|- valign="top" |
|- valign="top" |
||
| |
| |
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+ | * [[Dual Cannons]] <ref name="CSV">Under the effects of {{ability|Cannon: Scatter Volley}}, this normally 45° weapon can hit targets in a 90° arc, though the primary target must still be within the 45° cone.</ref> |
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− | * [[Dual Cannons]] |
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− | * [[Dual Heavy Cannons]] |
+ | * [[Dual Heavy Cannons]] <ref name="CSV" /> |
− | * [[Quad Cannons]] |
+ | * [[Quad Cannons]] <ref name="CSV" /> |
+ | * [[Kumari Phaser Wing Cannons|Wing Cannons]] <ref name="CSV" /> |
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| |
| |
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− | * [[Torpedo Launcher]] |
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− | * [[Mobile Device Launcher]] |
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* [[Dual Beam Bank]] |
* [[Dual Beam Bank]] |
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+ | * [[Tempest Tail Gun]] (90° Aft) |
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+ | * [[Torpedo Launcher]] |
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+ | * [[Wide Arc Dual Heavy Cannons]] |
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+ | | |
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+ | * [[Wide Angle Dual Heavy Beam Bank]] |
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| |
| |
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* [[Cannon]] |
* [[Cannon]] |
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+ | * [[Dyson Proton Weapon]] |
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+ | * [[Heavy Cannon]] |
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* [[Missile]] |
* [[Missile]] |
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− | * [[Wide Angle |
+ | * [[Wide Angle Torpedo Launcher]] |
+ | |- |
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− | * [[Experimental Proton Weapon]] |
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+ | ! 250° !! 360° !! No Arc |
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+ | |- |
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| |
| |
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* [[Beam Array]] |
* [[Beam Array]] |
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+ | ** Emitter Array |
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| |
| |
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− | * [[ |
+ | * [[Experimental Weapon]] |
* [[Kinetic Cutting Beam]] |
* [[Kinetic Cutting Beam]] |
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− | * [[Omni-Directional |
+ | * [[Omni-Directional Beam Array]] |
+ | ** Omni-Directional Support Beam Array |
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+ | * [[Turret]] |
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+ | ** Support Turret |
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| |
| |
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− | * [[Device Launcher]] |
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* [[Mine Launcher]] |
* [[Mine Launcher]] |
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|} |
|} |
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+ | <references /> |
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− | |||
===Broadside=== |
===Broadside=== |
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− | [[File:Weapon Broadside.png|thumb|right|Shows the region of overlap with beam arrays fore and aft]] |
+ | [[File:Weapon Broadside.png|thumb|right|Shows the region of overlap with beam arrays fore and aft.]] |
+ | [[File:Broadsiding.png|thumb|right|Players who prefer beam array weapons favor the broadside technique, and will often circle their target, keeping them within the broadside arc at all times.]] |
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− | A vessel that equips [[Beam Array|Beam Arrays]] both fore and aft is most effective when firing from the '''Broadside''' i.e. either the port or starboard side of the ship. This is because the 250 degree firing arc of beam array weapons means that there is region where the forward and aft firing arcs overlap. As such, a ship can fire both fore and aft weapons at a target within that overlap region. As the ship is effectively moving sideways relative to the 70 degree overlap region on either side of the ship, it is easier to keep a target within the optimal broadside firing arc. |
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+ | A vessel that equips [[Beam Array|Beam Arrays]] both fore and aft is most effective when firing from the '''Broadside''' i.e. either the port or starboard side of the ship. This is because the 250 degree firing arc of beam array weapons means that there are regions where the forward and aft firing arcs overlap. As such, a ship can fire both fore and aft weapons at a target within that overlapping region. As the ship is effectively moving sideways relative to the 70 degree overlap region on either side of the ship, it is easier to keep a target within the optimal broadside firing arc. |
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− | [[Cruiser|Cruisers]] are best suited to firing from the broadside, as they lack the maneuverability to use weapons with a narrower firing arc. Cruisers also have more weapon slots than other types of vessel at the same tier, and so can potentially deal more damage from the broadside. In a tier 5 Cruiser it is possible to fire eight beam arrays in a single shot to devastating effect, though this causes an enormous power drain. |
+ | [[Cruiser|Cruisers]] are best suited to firing from the broadside, as they lack the maneuverability to use weapons with a narrower firing arc. Cruisers also have more weapon slots than other types of vessel at the same tier, and so can potentially deal more damage from the broadside. In a tier 5 or tier 6 Cruiser it is possible to fire eight beam arrays in a single shot to devastating effect, though this causes an enormous power drain. |
− | ===Autofire and |
+ | ===Autofire and firing priorities=== |
− | You can set your weapons to autofire, by right clicking on the weapon icons of your ship. The icon will have a green outline and the tool-tip should now read "Autofire enabled". The order in which you activate autofire also determines the firing priorities for weapons with shared cooldowns. This is especially important for torpedo weapons. In practice this means the weapon you enable autofire on first, will have higher priority over the weapons you selected last. |
+ | You can set your weapons to autofire, by right clicking on the weapon icons of your ship in the space battle UI below the "Fire all beams/ Fire all torpedoes/ Fire all weapons" buttons. The icon will have a green outline and the tool-tip should now read "Autofire enabled". The order in which you activate autofire also determines the firing priorities for weapons with shared cooldowns. This is especially important for torpedo weapons. In practice this means the weapon you enable autofire on first, will have higher priority over the weapons you selected last. |
+ | |||
+ | ===Spherical damage range=== |
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+ | There are weapons that make a sphere of damage on impact. If otherwise mentioned, the impact affects every enemy currently in the sphere created from the impact point's coordinates. The Advanced Radiant Quantum Torpedo has the highest spherical damage range of all weapons with 10km in diameter. |
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+ | |||
+ | ==Firing cycles== |
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+ | ===Energy weapons=== |
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+ | '''Energy weapon''' cycles can be divided into two parts: firing cycle and recharge cycle. During the firing cycle, a weapon deals damage and power is drained from weapon subsystem. On cycle end, there is a weapon lockout for a few seconds during the recharge cycle when no damage or power drain will occur. All energy weapons have a 5-second cycle, and fire thusly: |
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+ | * Beam weapons fire 4 times per cycle, at one shot per second, and then recharge for 1 second. Thus, their DPS is 80% (<sup>4</sup>/<sub>5</sub>) of their base damage. |
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+ | ** When using {{ability|Beam Array: Fire at Will}}, beams fire 5 times per cycle. |
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+ | ** When using {{ability|Beam Array: Overload}}, beams initially fire a single shot and then recharge for 1 second, for a two-second initial firing cycle, before returning to a normal cycle for the duration of the ability. |
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+ | ** When using {{ability|Energy Weapons: Surgical Strikes}}, beams fire 2 times per cycle, with each shot doing twice the damage as before. |
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+ | * Light cannons fire 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Thus, their DPS is 120% (<sup>6</sup>/<sub>5</sub>) of their base damage. |
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+ | ** When using {{ability|Cannon: Rapid Fire}}, light cannons fire 3 times per cycle, at '''3''' shots per second, for a total of 9 shots. |
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+ | ** When using {{ability|Energy Weapons: Surgical Strikes}}, light cannons fire 3 times per cycle, at one shot per second, with each shot doing twice the damage as before. |
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+ | * Heavy cannons fire 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Thus, their DPS is 80% (<sup>4</sup>/<sub>5</sub>) of their base damage. |
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+ | ** When using {{ability|Cannon: Rapid Fire}}, heavy cannons fire 2 times per cycle, at '''3''' shots per second, for a total of 6 shots. |
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+ | ** When using {{ability|Energy Weapons: Surgical Strikes}}, heavy cannons fire 2 times per cycle, at one shot per second, with each shot doing twice the damage as before. |
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+ | {| width="100%" |
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+ | | width="33%" valign="top" | |
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+ | {| class="wikitable" style="text-align: center;" width="100%" |
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+ | |+ Beams |
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+ | |- |
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+ | ! Weapon type !! Base<br>damage !! Base<br>DPS |
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+ | |- |
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+ | | [[Beam Array]] || 200 || 160 |
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+ | |- |
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+ | | [[Dual Beam Bank]] || 260 || 208 |
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+ | |- |
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+ | | [[Omni-Directional Beam Array]] (non-set) <ref>eg. [[Omni-Directional Phaser Beam Array]]</ref> |
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+ | | 200 || 160 |
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+ | |- |
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+ | | Omni-Directional Beam Array (set) <ref>eg. [[House Martok Disruptor 360-Degree Energy Weapon]]</ref> |
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+ | | 176 || 140.8 |
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+ | |- |
||
+ | | Omni-Directional Support Beam Array <ref>eg. [[Omni-Directional Tetryon Support Beam Array]]</ref> |
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+ | | 140.8 || 112.64 |
||
+ | |} |
||
+ | | width="33%" valign="top" | |
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+ | {| class="wikitable" style="text-align: center;" width="100%" |
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+ | |+ Light cannons |
||
+ | |- |
||
+ | ! Weapon type !! Base<br>damage !! Base<br>DPS |
||
+ | |- |
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+ | | [[Turret]] || 100 || 120 |
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+ | |- |
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+ | | [[Cannon|Single Cannon]] || 160 || 192 |
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+ | |- |
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+ | | [[Dual Cannons]] || 192 || 230.4 |
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+ | |- |
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+ | | [[Quad Cannons]] <ref>Quad Cannons previously had the same base damage as dual cannons and four [Dmg] modifiers, but with the addition of [[re-engineering]], one of the [Dmg] modifiers was integrated into the weapon, increasing the base damage by 3%.</ref> || 197.76 || 237.312 |
||
+ | |} |
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+ | | width="33%" valign="top" | |
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+ | {| class="wikitable" style="text-align: center;" width="100%" |
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+ | |+ Heavy cannons |
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+ | |- |
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+ | ! Weapon type !! Base<br>damage !! Base<br>DPS |
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+ | |- |
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+ | | [[Dual Heavy Cannons]] <ref>Includes [[Wide Arc Dual Heavy Cannons]] and Aux Dual Heavy Cannons, eg. [[Aux Plasma Dual Heavy Cannons]]</ref> |
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+ | | 288 || 230.4 |
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+ | |- |
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+ | | Heavy Turret <ref>eg. [[Heavy Bio-Molecular Phaser Turret]]</ref> |
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+ | | 150 || 120 |
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+ | |- |
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+ | | Heavy Support Turret <ref>eg. [[Tetryon Heavy Support Turret]]</ref> |
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+ | | 120 || 96 |
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+ | |- |
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+ | | Wing Cannons <ref>The [[Kumari Phaser Wing Cannons]] fire 2 times per cycle. Their DPS is 26.(6)% (<sup>1.(3)</sup>/<sub>5</sub>, or <sup>1</sup>/<sub>3.75</sub>) of their base damage. Under the effects of {{ability|Cannon: Rapid Fire}}, {{ability|Cannon: Scatter Volley}} or {{ability|Energy Weapons: Surgical Strikes}}, they fire at the same rate as Dual Cannons.<!-- tbd: figure out their exact firing cycle.--></ref> |
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+ | | 998.4 || 266.24 |
||
+ | |} |
||
+ | |} |
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+ | <references /> |
||
+ | * Prior to the [[Release notes/20170425|Season 13 balance pass]], cannons had a 3-second firing cycle and different base damage values. |
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+ | * The same patch also re-balanced the effect of your weapon subsystem power level on damage output, making 100 weapon power the baseline. |
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+ | * When viewing a weapon's stats in space, the game will act as if it is being affected by no skills, set bonuses or traits, and at 50 weapon power. |
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+ | |||
+ | ===Projectile weapons=== |
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+ | '''Torpedo launcher''' firing cycle is affected by global cooldown and type specific recharge time. Firing a Torpedo activates a recharge time (seen in the table below) before it can be used again. It also activates a shared cooldown of 2 seconds for all slotted Torpedoes. These intervals prevent multiple Torpedoes to be fired at the same time (like Energy weapons are used) and bound them to firing in a sequence. |
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+ | |||
+ | {| class="wikitable sortable" style="text-align: center;" width="45%" |
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+ | |- |
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+ | ! Torpedo type !! Reload time (seconds) |
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+ | |- |
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+ | | [[Photon Torpedo Launcher|Photon]] || 6 |
||
+ | |- |
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+ | | [[Quantum Torpedo Launcher|Quantum]] || 8 |
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+ | |- |
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+ | | [[Plasma Torpedo Launcher|Plasma]] || 8 |
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+ | |- |
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+ | | [[Chroniton Torpedo Launcher|Chroniton]] || 10 |
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+ | |- |
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+ | | [[Transphasic Torpedo Launcher|Transphasic]] || 10 |
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+ | |- |
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+ | | [[Tricobalt Torpedo Launcher|Tricobalt]] || 30 |
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+ | |- |
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+ | | [[Rapid Reload Transphasic Torpedo Launcher|Rapid Reload Transphasic]] || 8 |
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+ | |- |
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+ | | [[Gravimetric Photon Torpedo Launcher|Gravimetric Photon]] || 8 |
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+ | |- |
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+ | | [[Elachi Subspace Torpedo Launcher|Elachi Subspace (Tricobalt)]] || 10 |
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+ | |- |
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+ | | [[Quantum Phase Torpedo|Quantum Phase]] || 10 |
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+ | |- |
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+ | |[[Crystalline Energy Torpedo Launcher|Crystalline Energy (Antiproton)]]|| 12 |
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+ | |- |
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+ | | [[Neutronic Torpedo Launcher|Neutronic (Quantum)]] || 15 |
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+ | |- |
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+ | |[[Agony Phaser Energy Torpedo Launcher|Agony Phaser Energy]] || 10 |
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+ | |- |
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+ | |[[Thermionic Torpedo Launcher|Thermionic]] || 10 |
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+ | |- |
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+ | |Nausicaan Energy || 12 |
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+ | |- |
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+ | |Plasmatic Biomatter || 15 |
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+ | |- |
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+ | |Advanced Diffusive Tetryon || 8 |
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+ | |- |
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+ | |[[Morphogenic Polaron Energy Torpedo Launcher|Morphogenic Polaron Energy]] || 12 |
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+ | |} |
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+ | |||
+ | ==Mark level== |
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+ | As the [[Mark]] (Mk) level of a weapon increases, it gets a damage boost. The boost is as follows, using the example of a [[Phaser Beam Array]] at 100 weapon power: |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! Mark !! Increase !! Cumulative Boost !! {{iconlink|Phaser Beam Array|24px}} Example |
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+ | |- |
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+ | | Standard Issue || 0 || 0 || 200.0 |
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+ | |- |
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+ | | Mk I || 8.163254% || 8.163254% || 216.3 |
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+ | |- |
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+ | | Mk II || 10.204068% || 18.367322% || 236.7 |
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+ | |- |
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+ | | Mk III || 10.204068% || 28.571390% || 257.1 |
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+ | |- |
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+ | | Mk IV || 10.204068% || 38.775458% || 277.6 |
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+ | |- |
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+ | | Mk V || 10.204067% || 48.979525% || 298.0 |
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+ | |- |
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+ | | Mk VI || 10.204068% || 59.183593% || 318.4 |
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+ | |- |
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+ | | Mk VII || 10.204068% || 69.387661% || 338.8 |
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+ | |- |
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+ | | Mk VIII || 10.204068% || 79.591729% || 359.2 |
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+ | |- |
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+ | | Mk IX || 10.204068% || 89.795797% || 379.6 |
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+ | |- |
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+ | | Mk X || 10.204067% || 99.999864% || 400.0 |
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+ | |- |
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+ | | Mk XI || 10.204068% || 110.203932% || 420.4 |
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+ | |- |
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+ | | Mk XII || 10.204068% || 120.408% || 440.8 |
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+ | |- |
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+ | | Mk XIII || 54.796% || 175.204% || 550.4 |
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+ | |- |
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+ | | Mk XIV || 54.796% || 230.000% || 660.0 |
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+ | |- |
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+ | | Mk XV || 54.796% || 284.796% || 769.6 |
||
+ | |} |
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+ | This damage boost in the same 'category' as tactical consoles and many other boosts, i.e. if you have a [[Phaser Beam Array]] that boosts Phaser damage by 25%, simply add that 25% to the total given above. |
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==Damage types and bonuses== |
==Damage types and bonuses== |
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:''See the [[damage types]] article for more information.'' |
:''See the [[damage types]] article for more information.'' |
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+ | ''Special Note:'' The colors used below only represent the colors of the standard energy weapon types (Phaser, Disruptor, Plasma, Polaron, Tetryon and Antiproton) and their tactical consoles needed to boost the damage of them. They do not represent the colors of the subtypes. |
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− | ==='''List of weapons'''=== |
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+ | ==={{color|#EAFAB3|Energy weapon types}}=== |
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+ | ====Phaser==== |
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+ | {| class="wikitable" style="font-size:small; text-align:left" |
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+ | ! style="background: #b27300" colspan=4| Phaser |
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+ | |- |
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+ | ! style="width: 2em;"|Cat |
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+ | ! Type |
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+ | ! Proc |
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+ | ! Source |
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+ | |- |
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+ | | rowspan="4" |{{stackwords|Basic}} |
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+ | |'''[[Phaser weapons (space)|Standard Phaser]]''' || {{Sw proc/Phaser}} || Mission reward and [[Item container|drops]], [[R&D]]. |
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+ | |- |
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+ | |'''[[Single Phaser Beam Array|Single Phaser]]''' || {{Sw proc/Phaser}} || Mission reward and drops, [[Earth Spacedock (23c)]] vendor. |
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+ | |- |
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+ | |'''[[Twin Phaser Beam Array|Twin Phaser]]''' || {{Sw proc/Phaser}} || Mission reward and drops,{{mission|Everything Old is New}}, Earth Spacedock (23c) vendor, equipped on [[TOS Constitution Class Cruiser]]. |
||
+ | |- |
||
+ | |'''[[Andorian Phaser weapons (space)|Andorian Phaser]]''' || {{Sw proc/Phaser}} || Standard issue on [[:Category:Playable Andorian starships|Andorian starships]], [[Dilithium Store/Reclaim|Dilithium store]] if owning Andorian ship. |
||
+ | |- |
||
+ | | rowspan="3" |{{stackwords|Fleet}} |
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+ | |'''[[Fleet Space Weapons|Advanced Fleet Phaser]]''' || {{Sw proc/Phaser}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator.<br>23rd century variant: available from the [[Fleet Station K-13]] with a Tier II Retrofit Engineering. |
||
+ | |- |
||
+ | |style="white-space: nowrap;" |'''[[Fleet Space Weapons#Elite Fleet Starbase Space Weapons|Elite Fleet Phaser]]''' || {{Sw proc/Phaser}},<br />{{sw proc/Elite Fleet Phaser}} || Available from a Federation [[Fleet Starbase]] with a Tier V Industrial Fabricator. |
||
+ | |- |
||
+ | |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Phaser]]''' || {{Sw proc/Phaser}},<br />{{sw proc/Dranuur}} |
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+ | |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |
||
+ | |- |
||
+ | | rowspan="{{PAGESINCATEGORY:Phaser space weapons (reputation)}}" |{{stackwords|Rep}} |
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+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Phaser'|template=SwTable}} |
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+ | | rowspan="{{PAGESINCATEGORY:Phaser space weapons (lockbox)}}" |{{stackwords|Lockbox}} |
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− | ====Energy weapons==== |
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+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Phaser'|template=SwTable}} |
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− | * '''{{color|orange|Phaser}}:''' 2.5% chance to disable a random subsystem for 5 sec |
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+ | | rowspan="4" |{{stackwords|Other}} |
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− | * '''{{color|orange|Retrofit Phaser}}:''' 2.5% chance to disable a random subsystem for 5 sec |
||
+ | |'''[[Advanced Phaser Beam Array|Advanced Phaser]]''' |
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− | * '''{{color|orange|Andorian Phaser}}:''' 2.5% chance to disable a random subsystem for 5 sec |
||
+ | | {{sw proc/AdvBeam}} |
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− | * '''{{color|orange|Bio-Molecular Phaser}}:''' 2.5% chance to reduce target's speed for 8 sec, on expiration applies radiation damage and 2.5% chance to disable a random subsystem for 5 sec |
||
+ | | Available with the [[Discovery Flight Deck Cruiser Tier 6 Ship]]. |
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− | * '''{{color|orange|Phased Biomatter}}:''' 2.5% chance to deal a 1km sphere phaser damage split among the primary target and 4 other foes |
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+ | |- |
||
− | ---------- |
||
+ | |'''Quantum Phase''' || {{Sw proc/Phaser}},<br />2.5% Chance: Drain __ from enemy shields to restore your shields || From the mission {{mission|Sunrise}} ([[Quantum Phase Beam Array|Beam Array]] and [[Quantum Phase Dual Heavy Cannons|Dual Heavy Cannons]] only). |
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− | * '''{{color|#5ffa32|Disruptor}}:''' 2.5% chance to lower the target's damage resistance by 10% for 15 sec |
||
+ | |- |
||
− | * '''{{color|#5ffa32|Plasma-Disruptor}}:''' 2.5% chance to lower the target's damage resistance by 10% for 15 sec and 2.5% chance to apply a non-stacking damage-over-time [[debuff]] for 15 sec |
||
+ | |'''Prolonged Engagement Phaser''' || Applies one stack of ''Amplified Relays''. |
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− | * '''{{color|#5ffa32|Spiral Wave Disruptor}}:''' 2.5% chance to disable a random subsystem for 5 sec and 2.5% chance to lower the target's damage resistance by 10% for 15 sec |
||
+ | : * Per stack, this weapons deals 1% increased damage |
||
− | * '''{{color|#5ffa32|Polarized Disruptor}}:''' 2.5% chance to lower the target's damage resistance by 10% for 15 sec and 2.5% chance to reduce all enemy [[subsystem]] power levels by 25 for 5 sec |
||
+ | : * Every 5 stacks of ''Amplified Relays'', gain 20% Firing Cycle Haste for this Weapon for 8 secs<br /> |
||
− | * '''{{color|#5ffa32|Bio-Molecular Disruptor}}:''' 2.5% chance to reduce target's speed for 8 sec, on expiration applies radiation damage and 2.5% chance to lower the target's damage resistance by 10% for 15 sec |
||
+ | {{sw proc/Phaser}} |
||
− | * '''{{color|#5ffa32|Nanite Disruptor}}:''' 2.5% chance to lower the target's damage resistance by 5% and increase shield bleedthrough by 2% for 15 sec |
||
+ | | Available from the [[Weekend Event Store]] ([[Prolonged Engagement Phaser Beam Array|Beam Array]] and [[Prolonged Engagement Phaser Dual Cannons|Dual Cannons]] only). |
||
− | * '''{{color|#5ffa32|Elachi Crescent}}:''' 2.5% chance to ignore 100% of target's shields and 50% of target's damage resistance |
||
+ | |- |
||
− | ---------- |
||
+ | |'''Trilithium-Enhanced Phaser''' || style="white-space: nowrap;" |2.5% Chance: Gain 10% Firing Cycle Haste for energy weapons for 15 sec || Available from the mission {{mission|Beyond the Nexus}} ([[Trilithium-Enhanced Omni-Directional Phaser Beam Array|Omni Beam Array]] and [[Trilithium-Enhanced Phaser Turret|Turret]] only). |
||
− | * '''{{color|#6EFBF3|Plasma}}:''' 2.5% chance to apply a non-stacking damage-over-time [[debuff]] for 15 sec |
||
+ | |} |
||
− | * '''{{color|#6EFBF3|Caustic Plasma}}:''' 2.5% chance to apply a non-stacking damage-over-time [[debuff]] for 7.5 sec |
||
− | * '''{{color|#6EFBF3|Romulan Plasma}}:''' 2.5% chance to apply a non-stacking damage-over-time [[debuff]] and 2.5% chance to lower the target's damage resistance by 10% for 15 sec |
||
− | * '''{{color|#6EFBF3|Corrosive Plasma}}:''' 2.5% chance to lower the target's damage resistance by 1% to 20% over 20 sec (increases each sec) and 2.5% chance to apply a non-stacking damage-over-time [[debuff]] for 15 sec |
||
− | ---------- |
||
− | * '''{{color|#990099|Polaron}}:''' 2.5% chance to reduce all enemy [[subsystem]] power levels by 25 for 5 sec |
||
− | * '''{{color|#990099|Phased Polaron}}:''' 2.5% chance to reduce all enemy [[subsystem]] power levels by 25 for 5 sec and 2.5% chance to disable a random subsystem for 5 sec |
||
− | * '''{{color|#990099|Dominion Polaron}}:''' 2.5% chance to reduce all enemy [[subsystem]] power levels by 25 for 5 sec and 2.5% chance to deal additional shield damage |
||
− | * '''{{color|#990099|Vaadwaur Polaron}}:''' 2.5% chance to reduce enemy shield hardness by 10% vs energy weapons, and by 50% vs kinetic for 10 sec |
||
− | * '''{{color|#990099|Protonic Polaron}}:''' 2.5% chance to reduce all enemy [[subsystem]] power levels by 25 for 5 sec and 25% chance on critical to deal additional damage |
||
− | * '''{{color|#990099|Thoron Infused Polaron}}:''' 2.5% chance to apply a non-stacking damage-over-time [[debuff]], lower the target's critical chance by 1% and critical severity by 15% for 5 sec and placate the target once every 15 sec |
||
− | ---------- |
||
− | * '''{{color|#2898f0|Tetryon}}:''' 2.5% chance to deal additional shield damage |
||
− | * '''{{color|#2898f0|Phased Tetryon}}:''' 2.5% chance to deal additional shield damage and 2.5% chance to disable a random subsystem for 5 sec |
||
− | * '''{{color|#2898f0|Resonating Tetryon}}:''' 5% chance to deal additional shield damage |
||
− | * '''{{color|#2898f0|Piercing Tetryon}}:''' 2.5% chance to deal additional shield damage and 2.5% chance for 50% of attack to ignore enemy shields |
||
− | * '''{{color|#2898f0|Refracting Tetryon}}:''' 2.5% chance to deal additional shield damage and 2.5% chance to deal damage to next nearest enemy target |
||
− | * '''{{color|#2898f0|Destabilizing Tetryon}}:''' 2.5% chance to drain target's shields for 15 sec |
||
− | ---------- |
||
− | * '''{{color|red|Antiproton}}:''' +20% critical severity |
||
− | * '''{{color|red|Fluidic Antiproton}}''' 2.5% chance to repel and deal physical damage |
||
− | * '''{{color|red|Voth Antiproton}}:''' 25% chance on critical hit to reduce enemy damage output by 9.1% for 10 sec |
||
− | * '''{{color|red|Chroniton}}:''' +20% critical severity and 2.5% chance to lower the target's speed and turn rate |
||
− | ---------- |
||
− | * '''Proton:''' 50% chance on critical hit to deal additional damage (100% Shield Penetration) |
||
− | ==== |
+ | ====Disruptor==== |
+ | {| class="wikitable" style="font-size:small; text-align:left" |
||
− | * '''Photon:''' 50% chance -20 Able crew |
||
+ | ! style="background: green" colspan=4| Disruptor |
||
− | * '''Bio-Molecular Photon:''' 50% chance -20 Able crew, 100% chance lower target's speed by 23.1% for 8 sec, on expiration deals radiation damage and deals additional damage vs Undine |
||
+ | |- |
||
− | * '''Gravimetric Photon:''' 50% chance -20 Able crew and 33% chance on impact to create a 1km sphere gravimetric rift for 3 sec that deals kinetic damage to any who enter |
||
+ | ! style="width: 2em;"|Cat |
||
− | ---------- |
||
+ | ! Type |
||
− | * '''Quantum:''' 10% chance -10 Alive crew |
||
+ | ! Proc |
||
− | * '''Thoron Infused Quantum:''' 10% chance to apply radiation damage, lower the target's critical chance by 1% and critical severity by 15% for 5 sec and Placate the target once every 15 sec |
||
+ | ! Source |
||
− | ---------- |
||
+ | |- |
||
− | * '''Plasma:''' Deals Plasma Damage over 10 sec |
||
+ | | rowspan="2" |{{stackwords|Basic}} |
||
− | * '''Romulan Hyper-Plasma:''' Deals Plasma Damage every 1 sec for 15 sec |
||
+ | |style="white-space: nowrap;" |'''[[Disruptor weapons (space)|Standard Disruptor]]''' || {{Sw proc/Disruptor}} || Mission reward and [[Item container|drops]], [[R&D]]. |
||
− | * '''Omega Plasma:''' Deals Plasma Damage over 10 sec and if target ship is destroyed by plasma fire it is removed from space-time |
||
+ | |- |
||
− | * '''Particle Emission Plasma:''' Deals Plasma Damage over 10 sec and creates a plasma cloud on impact that lasts for 6 seconds that deals plasma damage every 1 sec to foes within |
||
+ | |'''[[Lethean Disruptor weapons (space)|Lethean Disruptor]]''' || {{Sw proc/Disruptor}} || Standard issue on [[:Category:Playable Lethean starships|Lethean starships]], [[Dilithium Store/Reclaim|Dilithium store]] if owning a Lethean ship. |
||
− | * '''Corrosive Plasma:''' 10% chance to deal plasma damage every sec for 20 sec and -1 to -20 damage resistance rating over 20 sec (increases each sec) |
||
+ | |- |
||
− | * '''Corrosive Plasma Blast:''' 3 km sphere, -1 to -20 damage resistance rating over 20 sec (increases each sec) and deals plasma damage every 1 sec for 20 sec |
||
+ | | rowspan="3" |{{stackwords|Fleet}} |
||
− | ---------- |
||
+ | |'''[[Fleet Space Weapons|Advanced Fleet Disruptor]]''' || {{Sw proc/Disruptor}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator.<br>23rd century variant: available from the [[Fleet Station K-13]] with a Tier II Retrofit Engineering. |
||
− | * '''Transphasic:''' 40% Bonus Shield Penetration |
||
+ | |- |
||
− | * '''Adaptive Transphasic:''' 40% Bonus Shield Penetration and deals additional damage vs Borg |
||
+ | |'''[[Fleet Space Weapons#Elite Fleet Starbase Space Weapons|Elite Fleet Disruptor]]''' || {{Sw proc/Disruptor}},<br />{{sw proc/Elite Fleet Disruptor}} || Available from a Klingon [[Fleet Starbase]] with a Tier V Industrial Fabricator. |
||
− | * '''Voth Transphasic-Chroniton:''' 40% Bonus Shield Penetration and 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec |
||
+ | |- |
||
− | ---------- |
||
+ | |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Disruptor]]''' || {{Sw proc/Disruptor}},<br />{{sw proc/Dranuur}} |
||
− | * '''Chroniton:''' 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec |
||
+ | | Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |
||
− | * '''Temporal Disruption:''' 100% chance to reduce Flight Speed and Turn Rate by 33% |
||
+ | |- |
||
− | ---------- |
||
+ | | rowspan="{{PAGESINCATEGORY:Disruptor space weapons (reputation)}}" |{{stackwords|Rep}} |
||
− | * '''Tricobalt:''' Disables targets for 1.7-2.5 sec and +50 Repel |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Disruptor'|template=SwTable}} |
||
− | * '''Elachi Subspace:''' 10 % chance to Disable target for 2 sec |
||
+ | |||
− | ---------- |
||
+ | | rowspan="{{PAGESINCATEGORY:Disruptor space weapons (lockbox)}}" |{{stackwords|Lockbox}} |
||
− | * '''Hargh'peng:''' Applies Radiation damage to hull for 15 sec |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Disruptor'|template=SwTable}} |
||
− | * '''Neutronic:''' 3 km Sphere Radiation damage, Subsytem Power Drain and lowered Power Transfer Rate for 6 sec |
||
+ | | rowspan="6" |{{stackwords|Other}} |
||
+ | |'''[[Advanced Disruptor Beam Array|Advanced Disruptor]]''' |
||
+ | | style="white-space: nowrap;" | {{sw proc/AdvBeam}} |
||
+ | | Available with the [[Discovery Flight Deck Cruiser Tier 6 Ship]]. |
||
+ | |- |
||
+ | |'''Nausicaan Disruptor''' || {{Sw proc/Disruptor}},<br />2.5% chance: Hold for 5 sec |
||
+ | : ''(On Hold: ___ Disruptor Damage per sec for 5 sec with '''Nausicaan Weaponry Augmentation''' set bonus)'' |
||
+ | : to Target: -2 to All Subsystem Power |
||
+ | : to Self: 2 to All Subsystem Power |
||
+ | | Available from the mission {{mission|Echoes of Light}} ([[Nausicaan Disruptor Beam Array|Beam Array]] only). |
||
+ | |- |
||
+ | |'''Plasma-Disruptor''' || {{Sw proc/Disruptor}},<br />{{Sw proc/Plasma}} || From the {{mission|Past Imperfect}} (Federation), {{mission|Second Star to the Right, Straight on 'til Morning}} (Klingon) or {{mission|Smash and Grab}} (Romulan). |
||
+ | |- |
||
+ | |'''Resonant Disruptor''' || on hit: 2.5% chance: '''Resonant Disruption Wave''' |
||
+ | : 2km radius at target: |
||
+ | : * ___ Physical Damage (100% Shield Penetration) |
||
+ | : * -10 All Damage Resistance for 8 sec |
||
+ | : * Increases damage to Shields by 15% from all energy types for 8 sec (requires Resonance Amplifiers) |
||
+ | | Available from the mission {{mission|Blood of Ancients}} ([[Resonant Disruptor Beam Array|Beam Array]] and [[Resonant Disruptor Dual Heavy Cannons|Dual Heavy Cannons]] only). |
||
+ | |- |
||
+ | |'''Saboteur's Disruptor''' || Firing cycles apply 1 stack of ''Krieger Wave Thermal Reservoir'' |
||
+ | : * At 10 stacks, increase all Subsystem Power Levels by 10, for 10 seconds. |
||
+ | : To Self: 5% Chance: +30 Drain and Control Expertise for 12 sec |
||
+ | | Available on the disruptors from the Lobi set: [[Saboteur's Gambits]]. |
||
+ | |- |
||
+ | |'''[[Spiral Wave Disruptor weapons (space)|Spiral Wave Disruptor]]''' || {{Sw proc/Disruptor}},<br />{{Sw proc/Phaser}} || Available with the [[Cardassian Galor Cruiser]] or the [[Cardassian Keldon Cruiser]] (found in Lock Boxes and the C-Store). |
||
+ | |} |
||
+ | |||
+ | ====Plasma==== |
||
+ | {| class="wikitable" style="font-size:small; text-align:left" |
||
+ | ! style="background: #22978a" colspan=4| Plasma |
||
+ | |- |
||
+ | ! style="width: 2em;"|Cat |
||
+ | ! Type |
||
+ | ! Proc |
||
+ | ! Source |
||
+ | |- |
||
+ | | rowspan="2" |{{stackwords|Basic}} |
||
+ | |style="white-space: nowrap;" |'''[[Plasma weapons (space)|Standard Plasma]]''' || {{Sw proc/Plasma}} || Mission reward and [[Item container|drops]], [[R&D]]. |
||
+ | |- |
||
+ | |'''[[Dewan Plasma weapons (space)|Dewan Plasma]]''' || {{Sw proc/Plasma}} || Standard issue on [[:Category:Playable Dewan starships|Dewan starships]], [[Dilithium Store/Reclaim|Dilithium store]] if owning a Dewan ship. |
||
+ | |- |
||
+ | | rowspan="2" |{{stackwords|Fleet}} |
||
+ | |'''[[Fleet Space Weapons|Advanced Fleet Plasma]]''' || {{Sw proc/Plasma}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator.<br>23rd century variant: available from the [[Fleet Station K-13]] with a Tier II Retrofit Engineering. |
||
+ | |- |
||
+ | |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Plasma]]''' || {{Sw proc/Plasma}},<br />{{sw proc/Dranuur}} |
||
+ | | Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |
||
+ | |- |
||
+ | | rowspan="{{PAGESINCATEGORY:Plasma space weapons (reputation)}}" |{{stackwords|Rep}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Plasma'|template=SwTable}} |
||
+ | |||
+ | | rowspan="{{PAGESINCATEGORY:Plasma space weapons (lockbox)}}" |{{stackwords|Lockbox}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Plasma'|template=SwTable}} |
||
+ | | rowspan="1" |{{stackwords|Other}} |
||
+ | |'''Caustic Plasma''' || to target: 2.5% Chance: X Plasma Damage per sec for 7.5 sec (Ignores Shields) || From the mission {{mission|Last Stand}} (Romulan only). |
||
+ | |} |
||
+ | |||
+ | ====Polaron==== |
||
+ | {| class="wikitable" style="font-size:small; text-align:left" |
||
+ | ! style="background: #800080" colspan=4| Polaron |
||
+ | |- |
||
+ | ! style="width: 2em;"|Cat |
||
+ | ! Type |
||
+ | ! Proc |
||
+ | ! Source |
||
+ | |- |
||
+ | | rowspan="1" |{{stackwords|Basic}} |
||
+ | |'''[[Polaron weapons (space)|Standard Polaron]]''' || {{Sw proc/Polaron}} || Mission reward and [[Item container|drops]], [[R&D]]. |
||
+ | |- |
||
+ | | rowspan="2" |{{stackwords|Fleet}} |
||
+ | |'''[[Fleet Space Weapons|Advanced Fleet Polaron]]''' || {{Sw proc/Polaron}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator. |
||
+ | |- |
||
+ | |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Polaron]]''' || {{Sw proc/Polaron}},<br />{{sw proc/Dranuur}} |
||
+ | |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |
||
+ | |- |
||
+ | | rowspan="{{PAGESINCATEGORY:Polaron space weapons (reputation)}}" |{{stackwords|Rep}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Polaron'|template=SwTable}} |
||
+ | |||
+ | | rowspan="{{PAGESINCATEGORY:Polaron space weapons (lockbox)}}" |{{stackwords|Lockbox}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Polaron'|template=SwTable}} |
||
+ | | rowspan="2" |{{stackwords|Other}} |
||
+ | |'''Chronometric Polaron''' || 2.5% Chance: For 15 Sec, +300 Starship Shield Penetration |
||
+ | : ''(Improves Shield Penetration for Starship Weapons)'' |
||
+ | | Available from the mission {{mission|Time and Tide}} ([[Chronometric Calculations Set|Beam Array, Dual Heavy Cannons and Omni Beam]] only). |
||
+ | |- |
||
+ | |style="white-space: nowrap;" |'''Dominion Polaron''' || {{Sw proc/Polaron}};<br />{{Sw proc/Tetryon}} || From the mission {{mission|Boldly They Rode}}. |
||
+ | |} |
||
+ | |||
+ | ====Tetryon==== |
||
+ | {| class="wikitable" style="font-size:small; text-align:left" |
||
+ | ! style="background: #2898f0" colspan=4| Tetryon |
||
+ | |- |
||
+ | ! style="width: 2em;"|Cat |
||
+ | ! Type |
||
+ | ! Proc |
||
+ | ! Source |
||
+ | |- |
||
+ | | rowspan="1" |{{stackwords|Basic}} |
||
+ | |'''[[Tetryon weapons (space)|Standard Tetryon]]''' || {{Sw proc/Tetryon}} || Mission reward and [[Item container|drops]], [[R&D]]. |
||
+ | |- |
||
+ | | rowspan="2" |{{stackwords|Fleet}} |
||
+ | |'''[[Fleet Space Weapons|Advanced Fleet Tetryon]]''' || {{Sw proc/Tetryon}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator. |
||
+ | |- |
||
+ | |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Tetryon]]''' || {{Sw proc/Tetryon}},<br />{{sw proc/Dranuur}} |
||
+ | |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |
||
+ | |- |
||
+ | | rowspan="{{PAGESINCATEGORY:Tetryon space weapons (reputation)}}" |{{stackwords|Rep}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Tetryon'|template=SwTable}} |
||
+ | |||
+ | | rowspan="{{PAGESINCATEGORY:Tetryon space weapons (lockbox)}}" |{{stackwords|Lockbox}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Tetryon'|template=SwTable}} |
||
+ | | rowspan="4" |{{stackwords|Other}} |
||
+ | |'''Antichroniton Tetryon''' || 2.5% chance: X Tetryon damage (Ignores Shields) (Damage doubled and pierces resistances vs. Heralds) || Available from the mission {{mission|Butterfly}} ([[Omni-Directional Antichroniton Infused Tetryon Beam Array|Omni Beam]] and [[Antichroniton Infused Tetryon Turret|Turret]] only). |
||
+ | |- |
||
+ | |'''Piercing Tetryon''' || {{Sw proc/Tetryon}},<br />2.5% Chance for 50% of attack to ignore enemy shields || Available from the mission {{mission|Installation 18}} (Beam Array and Dual Beam Bank only). |
||
+ | |- |
||
+ | |'''Resonating Tetryon''' || {{Sw proc/Resonating}} || Available from the mission {{mission|The New Link}} (Turret, Dual Cannons and Dual Beam Bank only). |
||
+ | |- |
||
+ | |'''Support Tetryon''' || to target: -5% Critical Chance for 5 sec<br />to target: -25% Critical Severity for 5 sec || Available through the Reputation system by advancing the [[Competitive Wargames]] to Tier 4 ([[Obfuscated Strategist Set]]) |
||
+ | |} |
||
+ | |||
+ | ====Antiproton==== |
||
+ | {| class="wikitable" style="font-size:small; text-align:left" |
||
+ | ! style="background: #890000" colspan=4| Antiproton |
||
+ | |- |
||
+ | ! style="width: 2em;"|Cat |
||
+ | ! Type |
||
+ | ! Proc |
||
+ | ! Source |
||
+ | |- |
||
+ | | rowspan="1" |{{stackwords|Basic}} |
||
+ | |'''[[Antiproton weapons (space)|Standard Antiproton]]''' || {{Sw proc/Antiproton}} || Mission reward and [[Item container|drops]], [[R&D]]. |
||
+ | |- |
||
+ | | rowspan="2" |{{stackwords|Fleet}} |
||
+ | |'''[[Fleet Space Weapons|Advanced Fleet Antiproton]]''' || {{Sw proc/Antiproton}} || 25th century variant: available from a [[Fleet Starbase]] with a Tier II Industrial Fabricator. |
||
+ | |- |
||
+ | |'''[[Fleet Space Weapons#Colony World|Elite Fleet Dranuur Antiproton]]''' || {{Sw proc/Antiproton}},<br />{{sw proc/Dranuur}} |
||
+ | |Available from [[Fleet Colony World]] with a Tier V Colony Infrastructure. |
||
+ | |- |
||
+ | | rowspan="{{PAGESINCATEGORY:Antiproton space weapons (reputation)}}" |{{stackwords|Rep}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,rep,box,cat|where=SwObtain.cat = 'Reputation' AND SwObtain.flavor = 'Antiproton'|template=SwTable}} |
||
+ | |||
+ | | rowspan="{{PAGESINCATEGORY:Antiproton space weapons (lockbox)}}" |{{stackwords|Lockbox}} |
||
+ | {{#invoke:Cargo|query|tables=SwObtain|fields=_pageName=page,type,flavor,ships,box,cat|where=SwObtain.cat = 'Lock Box' AND SwObtain.flavor = 'Antiproton'|template=SwTable}} |
||
+ | | rowspan="2" |{{stackwords|Other}} |
||
+ | |'''Chroniton''' || to target: 2.5% chance: Significantly reduces Flight Speed, Turn Rate and Recharge Speed for 10 sec || Lobi store: [[Chroniton Dual Beam Bank]]. |
||
+ | |- |
||
+ | |'''Matter Conversion Antiproton''' || {{Sw proc/Matter Conversion}} |
||
+ | | Reward from August/September 2018 {{mission|Crystalline Cataclysm}} event. |
||
+ | |} |
||
+ | |||
+ | ====Other==== |
||
+ | * '''Proton''' damage: [[Dyson Proton Weapon]], [[Experimental Proton Charge]]. |
||
+ | * '''Kinetic''' damage: [[Kinetic Cutting Beam]]. |
||
+ | |||
+ | ==={{color|#EAFAB3|Projectile weapon types}}=== |
||
+ | |||
+ | {| class="wikitable" style="font-size:small; text-align:left" |
||
+ | ! style="background: #C70039" | Photon |
||
+ | |- |
||
+ | | |
||
+ | * '''{{color|#C70039|Photon}}:''' kinetic damage, no modifiers |
||
+ | * '''{{color|#C70039|Disrupting Photon}}:''' 5% chance: -10 All Damage Resistance for 15 sec, +20% Accuracy |
||
+ | * '''{{color|#C70039|Gravimetric Photon}}:''' 33% chance on impact to create a 1km radius gravimetric rift for 3 sec that deals kinetic damage to any who enter |
||
+ | * '''{{color|#C70039|Bio-Molecular Photon}}:''' lower target's speed by 23.1% for 8 sec, on expiration deals radiation damage and deals additional damage vs Undine |
||
+ | * '''{{color|#C70039|Withering Photon}}:''' 33% Chance: Apply Withering Radiation, ''(Lasts for 60 sec, 5 stacks max)'' --> _ Radiation Damage to target per stack of Withering Radiation |
||
+ | * '''{{color|#C70039|Terran Task Force Photon}}:''' (Damage dealt increases as target's hull decreases, up to 200% damage at 25% hull); 33% Chance: Apply stack of Withering Radiation, ''(Lasts for 60 sec, 5 stacks max)'' --> _ Radiation Damage to target per stack of Withering Radiation; +20% Critical Severity |
||
+ | * '''{{color|#C70039|Kelvin Timeline Photon}}:''' Recharge Time reduced by 2 sec |
||
+ | |- |
||
+ | ! style="background: #2898f0" | Quantum |
||
+ | |- |
||
+ | | |
||
+ | * '''{{color|#2898f0|Quantum}}:''' kinetic damage, no modifiers |
||
+ | * '''{{color|#2898f0|Thoron Infused Quantum}}:''' 10% chance to apply radiation damage, lower the target's critical chance by 1% and critical severity by 15% for 5 sec and Placate the target once every 15 sec |
||
+ | * '''{{color|#2898f0|Neutronic}}:''' 3 km radius sphere radiation damage, Subsytem Power drain and lowered Power Transfer Rate for 6 sec |
||
+ | * '''{{color|#2898f0|Radiant Quantum}}:''' +10% Critical Severity and 33% chance on hit: +1,000 temporary hit points, can stack 5 times |
||
+ | * '''{{color|#2898f0|Advanced Radiant Quantum}}:''' +10% Critical Severity, 33% chance on hit: +1,000 temporary hit points, can stack 5 times and 33% chance: chain to 2 additional targets within 5 km to deal radiation damage (100% shield penetration) |
||
+ | * '''{{color|#2898f0|Quantum Phase}}:''' to Foes: -___ All Shields in a 2km radius ''(High-yield Torpedo radius increased to 4km)'', +2% Critical Chance, +20 Crit Severity Bonus |
||
+ | |- |
||
+ | ! style="background: #63e1da" | Plasma |
||
+ | |- |
||
+ | | |
||
+ | * '''{{color|#63e1da|Plasma}}:''' Deals Plasma Damage over 10 sec |
||
+ | * '''{{color|#63e1da|Romulan Hyper-Plasma}}:''' Deals Plasma Damage every 1 sec for 15 sec |
||
+ | * '''{{color|#63e1da|Omega Plasma}}:''' Deals Plasma Damage over 10 sec and if target ship is destroyed by plasma fire it is removed from space-time |
||
+ | * '''{{color|#63e1da|Particle Emission Plasma}}:''' Deals Plasma Damage over 10 sec and creates a plasma cloud on impact that lasts for 6 seconds that deals plasma damage every 1 sec to foes within |
||
+ | * '''{{color|#63e1da|Corrosive Plasma}}:''' 10% chance to deal plasma damage every sec for 20 sec and -1 to -20 damage resistance rating over 20 sec (increases each sec) |
||
+ | * '''{{color|#63e1da|Corrosive Plasma Blast}}:''' 3 km radius spherical damage, -1 to -20 damage resistance rating over 20 sec (increases each sec) and deals plasma damage every 1 sec for 20 sec |
||
+ | * '''{{color|#63e1da|Plasmatic Biomatter}}:''' 1km radius at target: plasma damage per sec for 10 sec (ignores shields) and -50% flight speed for 10 sec |
||
+ | |- |
||
+ | ! style="background: khaki" | Transphasic |
||
+ | |- |
||
+ | | |
||
+ | * '''{{color|khaki|Transphasic:}}''' 40% Bonus Shield Penetration |
||
+ | * '''{{color|khaki|Adaptive Transphasic}}:''' 40% Bonus Shield Penetration and deals additional damage vs Borg |
||
+ | * '''{{color|khaki|Voth Transphasic-Chroniton}}:''' 40% Bonus Shield Penetration and 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec |
||
+ | * '''{{color|khaki|Resonant Transphasic:}}''' 40% Bonus Shield Penetration, 33% chance on impact: 2 km radius at target: physical damage (100% shield penetration), -10% all damage resistance and increases damage to shields by 15% from all energy types for 8 sec (requires Resonance Amplifiers) |
||
+ | * '''{{color|khaki|Herald Transphasic:}}''' 25% chance: +7% Bonus Energy Damage to Self for 20 sec ''(Stacks up to 3 times)'' |
||
+ | |- |
||
+ | ! style="background: orange" | Chroniton |
||
+ | |- |
||
+ | | |
||
+ | * '''{{color|orange|Chroniton}}:''' 33% chance to significantly reduce Flight Speed and Turn Rate for 10 sec |
||
+ | * '''{{color|orange|Temporal Disruption}}:''' 100% chance to reduce Flight Speed and Turn Rate by 33% |
||
+ | * '''{{color|orange|Krenim Chroniton}}:''' 25% chance: Significantly reduces Flight Speed and Turn Rate for 10 sec, ignore 100% of targets' shields, +20% Critical Severity |
||
+ | * '''{{color|orange|Temporal Defense Chroniton}}:''' 33% chance to apply Chroniton Stabilization to self for 60 sec: +5% flight speed/turn rate and reduces damage to shields by 3% (effects stack up 5 times) |
||
+ | |- |
||
+ | ! style="background: #808080" | Tricobalt |
||
+ | |- |
||
+ | | |
||
+ | * '''{{color|#808080|Tricobalt}}:''' 1 km radius sphere Disables targets for 1.7-2.5 sec and +50 Repel |
||
+ | * '''{{color|#808080|Elachi Subspace}}:''' 10 % chance to Disable target for 2 sec |
||
+ | |- |
||
+ | ! style="background: #e5e5e5" | Other |
||
+ | |- |
||
+ | | |
||
+ | * '''Hargh'peng:''' Applies Radiation damage to hull for 15 sec and 10,000+ damage to Doomsday Machine |
||
* '''Concentrated Tachyon:''' To all targets within 1 km of impact: Deals damage to all shield facings of the target instead of kinetic damage to its hull and increases damage to shields from all energy types by 2.5% for 10 sec |
* '''Concentrated Tachyon:''' To all targets within 1 km of impact: Deals damage to all shield facings of the target instead of kinetic damage to its hull and increases damage to shields from all energy types by 2.5% for 10 sec |
||
− | * '''Missile:''' |
||
* '''Thermionic:''' 15% chance to drain -15 Weapon and Engine power for 12 sec |
* '''Thermionic:''' 15% chance to drain -15 Weapon and Engine power for 12 sec |
||
* '''Crystalline Energy:''' +20% Critical Severity |
* '''Crystalline Energy:''' +20% Critical Severity |
||
+ | * '''Agony Phaser Energy:''' 45.3 Phaser Damage per sec for 10 sec (Ignores shields), 40% chance disable for 4 sec (once per 10 sec) |
||
+ | * '''Nausicaan Energy:''' 20% chance: Hold for 5 sec ''(On Hold: Disruptor Damage per sec for 5 sec with '''Nausicaan Weaponry Augmentation''' set bonus)'' To Target: -10 All Damage Resistance for 10 sec, +40% Critical Severity |
||
+ | * '''Plasmatic Biomatter:''' 9.7 Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec, +4% Critical Chance |
||
+ | * '''Diffusive Tetryon:''' 2,450.5 Tetryon Damage, +2% Critical Chance, 10% chance: Apply ''Shield Diffusion'' to self: * +10% Shield Resistance for 10 sec to target: * -10% Shield Resistance for 10 sec, 10% chance: Apply ''Protomatter Radiation'' * 57.1 Radiation Damage per sec for 15 sec (ignores 80% Shields) |
||
+ | * '''Morphogenic Polaron Energy:''' 2,945.5 Polaron Damage to target: 20% chance: -25 All Current Power Levels for 5 sec (+10 Accuracy Rating +20% Critical Severity +2% Critical Chance) |
||
+ | |} |
||
+ | ==Modifiers== |
||
+ | :''Main article: [[Modifier]].'' |
||
+ | ;Energy weapon modifiers |
||
+ | * standard: |
||
+ | ** '''Acc:''' +10% Accuracy |
||
+ | ** '''CrtD:''' +20% Critical Severity |
||
+ | ** '''CrtH:''' +2% Critical Chance |
||
+ | ** '''Dmg:''' +X Damage |
||
+ | * special: |
||
+ | ** '''Arc:''' Only appears on Omni-Directional Beam Arrays, Kinetic Cutting Beam and crafted Dual Heavy Cannons. |
||
+ | ** '''Over:''' 2.5% chance to upgrade your next beam attack. Deals critical energy damage. Only appears on crafted beam weapons. |
||
+ | ** '''Rapid:''' 2.5% chance to activate Rapid Fire mode for all cannons on your ship for 2 seconds. Only appears on crafted cannon weapons. |
||
+ | ** '''Pen:''' All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons. |
||
+ | ** '''Thrust:''' Self: +5% speed and turn rate when firing. Only appears on crafted weapons. |
||
+ | ** '''Snare:''' To target: -5% speed and turn rate on hit. Only appears on crafted weapons. |
||
+ | |||
+ | ;Kinetic weapon modifiers |
||
+ | * standard: |
||
+ | ** '''Acc:''' +10% Accuracy |
||
+ | ** '''CrtD:''' +20% Critical Severity |
||
+ | ** '''CrtH:''' +2% Critical Chance |
||
+ | ** '''Dmg:''' +X Damage |
||
+ | * special: |
||
+ | ** '''Arc:''' Only appears on Wide Angle Quantum Torpedo Launcher and Wide Angle Voth Transphasic-Chroniton Torpedo Launcher. |
||
+ | ** '''Spr:''' 7.5% chance to upgrade your next torpedo attack. Uses multiple torpedoes to attack an area of space. |
||
+ | ** '''Pen:''' All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons. |
||
+ | ** '''Thrust:''' Self: +5% speed and turn rate when firing. Only appears on crafted weapons. |
||
+ | ** '''Snare:''' To target: -5% speed and turn rate on hit. Only appears on crafted weapons. |
||
+ | |||
+ | ==Ship weapon table== |
||
{{ship weapon nav}} |
{{ship weapon nav}} |
||
{{Template:Ship component nav}} |
{{Template:Ship component nav}} |
||
+ | |||
+ | == Gallery == |
||
+ | <gallery> |
||
+ | |||
+ | Beams Resized.jpg |Snapshot of Beam used in the game - Variants that use the same color and beam animation for the same type have been omitted. |
||
+ | Torpedos.jpg | Snapshot of Torpedos used in the game - Variants in different colors for the same type and (advanced vs Standard versions) have been omitted. |
||
+ | STO Cannons - Resized.jpg| Snapshot of Cannon/Turret FX used in the game -Variants that use the same color and beam animation for the same type have been omitted. |
||
+ | File:Experimental Weapons.jpg| Experimental Weapons as seen on Escorts. |
||
+ | </gallery> |
||
+ | |||
[[Category:Starship Components|Weapons]] |
[[Category:Starship Components|Weapons]] |
||
[[Category:Ship Weapons|*]] |
[[Category:Ship Weapons|*]] |
Latest revision as of 16:10, 5 July 2023
There are two different types of starship weapons: Energy Weapons and Kinetic Weapons. Energy Weapons do equal damage to both a starship's shields and hull. Kinetic Weapons do full damage to a starship's hull but shields have an innate 75% resistance to kinetic weapons, though some types of kinetic weapons have improved shield penetration. Energy and Kinetic weapons both have different damage subtypes — for example, Phaser and Plasma are two types of Energy Weapons.
Different ships will have different resistances to each damage subtype depending on hull plating and engineering modules equipped, if any.
Note: see also Shuttle Weapons.
Firing arcs[ | ]
A weapon's firing arc is the angle of view, measured in degrees (°), inside which an enemy ship must be located. Targets outside of this arc cannot be fired upon by the weapon; you must turn so that the target is within the firing arc in order to fire. (Note that the firing arc for aft-mounted weapons is measured from the rear center, as opposed to the front center for fore weapons.)
You can preview a weapon's firing arc by holding the mouse cursor over that weapon's icon on your action bar. The firing arc only represents the angle at which the weapon can fire; it does not represent its range.
The following table shows the firing arcs of each weapon type in Star Trek Online:
45° | 90° | 135° | 180° |
---|---|---|---|
| |||
250° | 360° | No Arc | |
|
|
- ↑ 1.0 1.1 1.2 1.3 Under the effects of Cannon: Scatter Volley, this normally 45° weapon can hit targets in a 90° arc, though the primary target must still be within the 45° cone.
Broadside[ | ]
A vessel that equips Beam Arrays both fore and aft is most effective when firing from the Broadside i.e. either the port or starboard side of the ship. This is because the 250 degree firing arc of beam array weapons means that there are regions where the forward and aft firing arcs overlap. As such, a ship can fire both fore and aft weapons at a target within that overlapping region. As the ship is effectively moving sideways relative to the 70 degree overlap region on either side of the ship, it is easier to keep a target within the optimal broadside firing arc.
Cruisers are best suited to firing from the broadside, as they lack the maneuverability to use weapons with a narrower firing arc. Cruisers also have more weapon slots than other types of vessel at the same tier, and so can potentially deal more damage from the broadside. In a tier 5 or tier 6 Cruiser it is possible to fire eight beam arrays in a single shot to devastating effect, though this causes an enormous power drain.
Autofire and firing priorities[ | ]
You can set your weapons to autofire, by right clicking on the weapon icons of your ship in the space battle UI below the "Fire all beams/ Fire all torpedoes/ Fire all weapons" buttons. The icon will have a green outline and the tool-tip should now read "Autofire enabled". The order in which you activate autofire also determines the firing priorities for weapons with shared cooldowns. This is especially important for torpedo weapons. In practice this means the weapon you enable autofire on first, will have higher priority over the weapons you selected last.
Spherical damage range[ | ]
There are weapons that make a sphere of damage on impact. If otherwise mentioned, the impact affects every enemy currently in the sphere created from the impact point's coordinates. The Advanced Radiant Quantum Torpedo has the highest spherical damage range of all weapons with 10km in diameter.
Firing cycles[ | ]
Energy weapons[ | ]
Energy weapon cycles can be divided into two parts: firing cycle and recharge cycle. During the firing cycle, a weapon deals damage and power is drained from weapon subsystem. On cycle end, there is a weapon lockout for a few seconds during the recharge cycle when no damage or power drain will occur. All energy weapons have a 5-second cycle, and fire thusly:
- Beam weapons fire 4 times per cycle, at one shot per second, and then recharge for 1 second. Thus, their DPS is 80% (4/5) of their base damage.
- When using Beam Array: Fire at Will, beams fire 5 times per cycle.
- When using Beam Array: Overload, beams initially fire a single shot and then recharge for 1 second, for a two-second initial firing cycle, before returning to a normal cycle for the duration of the ability.
- When using Energy Weapons: Surgical Strikes, beams fire 2 times per cycle, with each shot doing twice the damage as before.
- Light cannons fire 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Thus, their DPS is 120% (6/5) of their base damage.
- When using Cannon: Rapid Fire, light cannons fire 3 times per cycle, at 3 shots per second, for a total of 9 shots.
- When using Energy Weapons: Surgical Strikes, light cannons fire 3 times per cycle, at one shot per second, with each shot doing twice the damage as before.
- Heavy cannons fire 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Thus, their DPS is 80% (4/5) of their base damage.
- When using Cannon: Rapid Fire, heavy cannons fire 2 times per cycle, at 3 shots per second, for a total of 6 shots.
- When using Energy Weapons: Surgical Strikes, heavy cannons fire 2 times per cycle, at one shot per second, with each shot doing twice the damage as before.
|
|
|
- ↑ eg. Omni-Directional Phaser Beam Array
- ↑ eg. House Martok Disruptor 360-Degree Energy Weapon
- ↑ eg. Omni-Directional Tetryon Support Beam Array
- ↑ Quad Cannons previously had the same base damage as dual cannons and four [Dmg] modifiers, but with the addition of re-engineering, one of the [Dmg] modifiers was integrated into the weapon, increasing the base damage by 3%.
- ↑ Includes Wide Arc Dual Heavy Cannons and Aux Dual Heavy Cannons, eg. Aux Plasma Dual Heavy Cannons
- ↑ eg. Heavy Bio-Molecular Phaser Turret
- ↑ eg. Tetryon Heavy Support Turret
- ↑ The Kumari Phaser Wing Cannons fire 2 times per cycle. Their DPS is 26.(6)% (1.(3)/5, or 1/3.75) of their base damage. Under the effects of Cannon: Rapid Fire, Cannon: Scatter Volley or Energy Weapons: Surgical Strikes, they fire at the same rate as Dual Cannons.
- Prior to the Season 13 balance pass, cannons had a 3-second firing cycle and different base damage values.
- The same patch also re-balanced the effect of your weapon subsystem power level on damage output, making 100 weapon power the baseline.
- When viewing a weapon's stats in space, the game will act as if it is being affected by no skills, set bonuses or traits, and at 50 weapon power.
Projectile weapons[ | ]
Torpedo launcher firing cycle is affected by global cooldown and type specific recharge time. Firing a Torpedo activates a recharge time (seen in the table below) before it can be used again. It also activates a shared cooldown of 2 seconds for all slotted Torpedoes. These intervals prevent multiple Torpedoes to be fired at the same time (like Energy weapons are used) and bound them to firing in a sequence.
Torpedo type | Reload time (seconds) |
---|---|
Photon | 6 |
Quantum | 8 |
Plasma | 8 |
Chroniton | 10 |
Transphasic | 10 |
Tricobalt | 30 |
Rapid Reload Transphasic | 8 |
Gravimetric Photon | 8 |
Elachi Subspace (Tricobalt) | 10 |
Quantum Phase | 10 |
Crystalline Energy (Antiproton) | 12 |
Neutronic (Quantum) | 15 |
Agony Phaser Energy | 10 |
Thermionic | 10 |
Nausicaan Energy | 12 |
Plasmatic Biomatter | 15 |
Advanced Diffusive Tetryon | 8 |
Morphogenic Polaron Energy | 12 |
Mark level[ | ]
As the Mark (Mk) level of a weapon increases, it gets a damage boost. The boost is as follows, using the example of a Phaser Beam Array at 100 weapon power:
This damage boost in the same 'category' as tactical consoles and many other boosts, i.e. if you have a Phaser Beam Array that boosts Phaser damage by 25%, simply add that 25% to the total given above.
Damage types and bonuses[ | ]
- See the damage types article for more information.
Special Note: The colors used below only represent the colors of the standard energy weapon types (Phaser, Disruptor, Plasma, Polaron, Tetryon and Antiproton) and their tactical consoles needed to boost the damage of them. They do not represent the colors of the subtypes.
Energy weapon types[ | ]
Phaser[ | ]
Phaser | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Mission reward and drops, R&D. |
Single Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Mission reward and drops, Earth Spacedock (23c) vendor. | |
Twin Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Mission reward and drops, “Everything Old is New”, Earth Spacedock (23c) vendor, equipped on TOS Constitution Class Cruiser. | |
Andorian Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Standard issue on Andorian starships, Dilithium store if owning Andorian ship. | |
F l e e t |
Advanced Fleet Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. 23rd century variant: available from the Fleet Station K-13 with a Tier II Retrofit Engineering. |
Elite Fleet Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec, 2.5% Chance: +__ Shield Regeneration on a successful attack. |
Available from a Federation Fleet Starbase with a Tier V Industrial Fabricator. | |
Elite Fleet Dranuur Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Bio-Molecular Phaser | 2.5% chance: Bio-Molecular Incubation:
|
Reputation: 8472 Counter-Command; either as a random drop from the Undine Equipment Requisition, or purchased from the Reputation Store once unlocked. |
L o c k b o x |
Agony Phaser | to target: 2.5% Chance: Disable for 2.5 sec (once per 10 sec)
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Empire Agony Phaser Weapons. |
Covert Phaser | -50% Threat from This Weapon
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Covert Phaser Weapons. | |
Emitter-Linked Phaser | +5 Starship Shield Restoration (Improves Shield Healing) +5 Starship Shield Capacity (Improves Shield Hit Points) |
Standard issue on Discovery-era Federation ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Federation 32c. Phaser | 2.5% chance: Recover 2.5% Bridge Officer Ability Recharge, additional 1% per sec for 20 sec | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phaser Weapons (32c.). | |
Federation 32c. Refit Phaser | 2.5% chance: Recover 5% Bridge Officer Ability Recharge, additional 0.5% per sec for 20 sec | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phaser Weapons (32c.). | |
Focusing-Linked Phaser | +5 Starship Shield Hardness (Reduces Damage Taken by Shields) +5 Starship Scientific Readiness (Improves Science Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Integrity-Linked Phaser | +5 Starship Hull Capacity (Increases Starship Maximum Hit Points) +5 Starship Damage Control (Improves Passive Hull Regeneration) |
Standard issue on Discovery-era Federation ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Kelvin Timeline Phaser | 2.5% chance: Knocks back +20 meters and Holds for 3 sec (half duration vs player) to all foes within 1km of target | Standard issue on playable Kelvin Timeline ships, Lock Box drop: Special Equipment Pack - Kelvin Timeline Weapons. | |
Obliviating Phaser | 5% chance: +30 Armor Penetration and 100% Shield Penetration | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - A Safe Galaxy Weapons. | |
Phased Biomatter Phaser | 2.5% chance: 1km radius at target: X - XX Phaser Damage (Split among primary target and up to 4 other foes) | Standard issue on playable Xindi-Aquatic and Xindi-Reptilian ships, Lock Box drop: Special Equipment Pack - Phased Biomatter Weapons. | |
Phasic Harmonic Phaser | to target: 2.5% Chance: Disable for 2.5 sec (once per 10 sec)
|
Standard issue on playable Hur'q ships, Lock Box drop: Special Equipment Pack - Phasic Harmonic Weapons. | |
Pulse Phaser | 2.5% Chance: Applies Phaser Transfer
|
Standard issue on Columbia Legendary Temporal Operative Escort ships, Lock Box drop: Special Equipment Pack - Undiscovered Phaser Weapons. | |
Resilience-Linked Phaser | +5 Starship Ablative Hull Plating (Improves Kinetic and Physical Damage Resistance Rating) +5 Starship Engineering Readiness (Improves Engineering Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Sensor-Linked Phaser | +5 Starship Defensive Maneuvering (Improves Defense) +5 Starship Weapon Amplification (Improves Critical Hit Severity with Weapons) |
Standard issue on Discovery-era Federation ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Targeting-Linked Phaser | +5 Accuracy Rating +5 Starship Tactical Readiness (Improves Tactical Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
O t h e r |
Advanced Phaser | 5% chance: +60% Critical Severity with Advanced Beam Arrays for 15 sec
|
Available with the Discovery Flight Deck Cruiser Tier 6 Ship. |
Quantum Phase | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec, 2.5% Chance: Drain __ from enemy shields to restore your shields |
From the mission “Sunrise” (Beam Array and Dual Heavy Cannons only). | |
Prolonged Engagement Phaser | Applies one stack of Amplified Relays.
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec |
Available from the Weekend Event Store (Beam Array and Dual Cannons only). | |
Trilithium-Enhanced Phaser | 2.5% Chance: Gain 10% Firing Cycle Haste for energy weapons for 15 sec | Available from the mission “Beyond the Nexus” (Omni Beam Array and Turret only). |
Disruptor[ | ]
Disruptor | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec | Mission reward and drops, R&D. |
Lethean Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec | Standard issue on Lethean starships, Dilithium store if owning a Lethean ship. | |
F l e e t |
Advanced Fleet Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. 23rd century variant: available from the Fleet Station K-13 with a Tier II Retrofit Engineering. |
Elite Fleet Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, 2.5% Chance: Increases damage to the target's shields by 25% for 10 seconds. |
Available from a Klingon Fleet Starbase with a Tier V Industrial Fabricator. | |
Elite Fleet Dranuur Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Bio-Molecular Disruptor | 2.5% chance: Bio-Molecular Incubation:
|
Reputation: 8472 Counter-Command; either as a random drop from the Undine Equipment Requisition, or purchased from the Reputation Store once unlocked. |
Withering Disruptor | to target: 2.5% Chance: Apply stack of Withering Radiation
|
Reputation: Terran Task Force; either as a random drop from the Terran Task Force Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
L o c k b o x |
Coalition Disruptor | to target: 2.5% Chance: -20 Disruptor Resistance Rating for 30 sec (stacks up to 5 times) | Standard issue on playable Coalition starships - the Nihydron Destroyer, the Zahl Heavy Cruiser, and the Krenim ships, Lock Box drop: Special Equipment Pack - Coalition Disruptor Weapons. |
Elachi Disruptor | 2.5% Chance: +50 Armor Penentration and 100% Shield Penetration | Standard issue on playable Elachi ships, Lock Box drop: Special Equipment Pack - Elachi Crescent Weapons. | |
Emitter-Linked Disruptor | +5 Starship Shield Restoration (Improves Shield Healing) +5 Starship Shield Capacity (Improves Shield Hit Points) |
Standard issue on Discovery-era Klingon ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Focusing-Linked Disruptor | +5 Starship Shield Hardness (Reduces Damage Taken by Shields) +5 Starship Scientific Readiness (Improves Science Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Integrity-Linked Disruptor | +5 Starship Hull Capacity (Increases Starship Maximum Hit Points) +5 Starship Damage Control (Improves Passive Hull Regeneration) |
Standard issue on Discovery-era Klingon ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Krieger Wave Disruptor | To Self: 2.5% Chance: +25 Drain and Control Expertise for 10 sec | Standard issue on Husnock Warship and Miradorn Theta Heavy Raider ships, Lock Box drop: Special Equipment Pack - Privateer's Disruptor Weapons. | |
Nanite Disruptor | to target: 2.5% Chance: -5 All Damage Resistance and increase Shield Bleedthrough by 2% for 15 sec | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Nanite Disruptor Weapons. | |
Polarized Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec to target: 2.5% Chance: -25 All Current Power Levels for 5 sec |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Polarized Disruptor Weapons. | |
Resilience-Linked Disruptor | +5 Starship Ablative Hull Plating (Improves Kinetic and Physical Damage Resistance Rating) +5 Starship Engineering Readiness (Improves Engineering Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Sensor-Linked Disruptor | +5 Starship Defensive Maneuvering (Improves Defense) +5 Starship Weapon Amplification (Improves Critical Hit Severity with Weapons) |
Standard issue on Discovery-era Klingon ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Targeting-Linked Disruptor | +5 Accuracy Rating +5 Starship Tactical Readiness (Improves Tactical Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Zhat Vash Disruptor | 2.5% chance: Apply Viridium Isotope to Foe for 45 sec (max 5 stacks)
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Zhat Vash Disruptor Weapons. | |
O t h e r |
Advanced Disruptor | 5% chance: +60% Critical Severity with Advanced Beam Arrays for 15 sec
|
Available with the Discovery Flight Deck Cruiser Tier 6 Ship. |
Nausicaan Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, 2.5% chance: Hold for 5 sec
|
Available from the mission “Echoes of Light” (Beam Array only). | |
Plasma-Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) |
From the “Past Imperfect” (Federation), “Second Star to the Right, Straight on 'til Morning” (Klingon) or “Smash and Grab” (Romulan). | |
Resonant Disruptor | on hit: 2.5% chance: Resonant Disruption Wave
|
Available from the mission “Blood of Ancients” (Beam Array and Dual Heavy Cannons only). | |
Saboteur's Disruptor | Firing cycles apply 1 stack of Krieger Wave Thermal Reservoir
|
Available on the disruptors from the Lobi set: Saboteur's Gambits. | |
Spiral Wave Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, to target: 2.5% Chance: One Random Subsystem Offline for 5 sec |
Available with the Cardassian Galor Cruiser or the Cardassian Keldon Cruiser (found in Lock Boxes and the C-Store). |
Plasma[ | ]
Plasma | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) | Mission reward and drops, R&D. |
Dewan Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) | Standard issue on Dewan starships, Dilithium store if owning a Dewan ship. | |
F l e e t |
Advanced Fleet Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. 23rd century variant: available from the Fleet Station K-13 with a Tier II Retrofit Engineering. |
Elite Fleet Dranuur Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields), 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Romulan Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) to target: 2.5% Chance: -10 All Damage Resistance for 15 sec |
Reputation: New Romulus; either as a random drop from the New Romulus Equipment Requisition, or purchased from the Reputation Store once unlocked. |
L o c k b o x |
Altamid Plasma | 2.5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. |
Assimilated Plasma | 2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times). | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Assimilated Plasma Weapons. | |
Chronoplasma Plasma | to target: 2.5% Chance: -33% Flight Speed and __ Plasma Damage per sec for 10 sec (Ignores Shields) | Standard issue on playable Na'kuhl ships, Lock Box drop: Special Equipment Pack - Chronoplasma Weapons. | |
Corrosive Plasma | To Target: 2.5% Chance:
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Corrosive Plasma Weapons. | |
Ferenginar Plasma | 2.5% Chance:
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Ferenginar Plasma Weapons. | |
Isolytic Plasma | 2.5% Chance:
|
Standard issue on playable Son'a ships, Lock Box drop: Special Equipment Pack - Isolytic Plasma Weapons. | |
Plasmatic Biomatter Plasma | 2.5% chance: 1km radius at target: X Plasma Damage per sec for 10 sec (Ignore Shields) and -50% Flight Speed for 10 sec | Standard issue on Xindi Insectoid and Primate ships, Lock Box drop: Special Equipment Pack - Plasmatic Biomatter Weapons. | |
Viridian Plasma | 2.5% chance: +30% Firing Cycle Haste for 6 sec for all Viridian Plasma weapons | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Viridian Plasma Weapons. | |
O t h e r |
Caustic Plasma | to target: 2.5% Chance: X Plasma Damage per sec for 7.5 sec (Ignores Shields) | From the mission “Last Stand” (Romulan only). |
Polaron[ | ]
Polaron | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec | Mission reward and drops, R&D. |
F l e e t |
Advanced Fleet Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. |
Elite Fleet Dranuur Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Inhibiting Polaron | 2.5% chance: Engine Offline to foes within 2km of target for 4 sec | Reputation: Gamma Task Force; either as a random drop from the Gamma Equipment Requisition, or purchased from the Reputation Store once unlocked. |
Piezo - Polaron | 5% chance: Apply Protomatter Regenerative Influx to self:
|
Reputation: Lukari Restoration Initiative; either as a random drop from the Lukari Restoration Initiative Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
Protonic Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec, to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Voth to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Non-Voth |
Reputation: Dyson Joint Command; either as a random drop from the Dyson Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
Thoron Infused Polaron | on hit: 2.5% chance Unstable Thoron Radiation for 5 sec
|
Reputation: Delta Alliance; either as a random drop from the Delta Alliance Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
L o c k b o x |
Phased Polaron | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec to target: 2.5% Chance: -25 All Current Power Levels for 5 sec |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phased Polaron Weapons. |
Vaadwaur Polaron | to target: 2.5% chance: Reduce enemy Shield Hardness by 10% vs Energy Weapons, and by 50% vs Kinetic for 10 sec | Standard issue on playable Vaadwaur ships, Lock Box drop: Special Equipment Pack - Vaadwaur Polaron Weapons. | |
O t h e r |
Chronometric Polaron | 2.5% Chance: For 15 Sec, +300 Starship Shield Penetration
|
Available from the mission “Time and Tide” (Beam Array, Dual Heavy Cannons and Omni Beam only). |
Dominion Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec; to target: 2.5% Chance: -X damage to All Shields |
From the mission “Boldly They Rode”. |
Tetryon[ | ]
Tetryon | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Tetryon | to target: 2.5% Chance: -X damage to All Shields | Mission reward and drops, R&D. |
F l e e t |
Advanced Fleet Tetryon | to target: 2.5% Chance: -X damage to All Shields | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. |
Elite Fleet Dranuur Tetryon | to target: 2.5% Chance: -X damage to All Shields, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Refracting Tetryon | to target: 2.5 Chance: X Tetryon Damage to the next nearest enemy target | Reputation: Nukara Strikeforce; either as a random drop from the Nukara Strikeforce Equipment Requisition, or purchased from the Reputation Store once unlocked. |
L o c k b o x |
Destabilizing Tetryon | to target: 2.5% Chance: -X Shield Drain per sec for 15 sec | Standard issue on playable Hirogen ships, Lock Box drop: Special Equipment Pack - Destabilized Tetryon Weapons. |
Diffusive Tetryon | 2.5% chance: Apply Shield Diffusion
|
Standard issue on playable Tzenkethi ships, Lock Box drop: Special Equipment Pack - Diffusive Tetryon Weapons. | |
Phased Tetryon | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec to target: 2.5% Chance: -X damage to All Shields |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phased Tetryon Weapons. | |
O t h e r |
Antichroniton Tetryon | 2.5% chance: X Tetryon damage (Ignores Shields) (Damage doubled and pierces resistances vs. Heralds) | Available from the mission “Butterfly” (Omni Beam and Turret only). |
Piercing Tetryon | to target: 2.5% Chance: -X damage to All Shields, 2.5% Chance for 50% of attack to ignore enemy shields |
Available from the mission “Installation 18” (Beam Array and Dual Beam Bank only). | |
Resonating Tetryon | to target: 5% Chance: -X damage to All Shields | Available from the mission “The New Link” (Turret, Dual Cannons and Dual Beam Bank only). | |
Support Tetryon | to target: -5% Critical Chance for 5 sec to target: -25% Critical Severity for 5 sec |
Available through the Reputation system by advancing the Competitive Wargames to Tier 4 (Obfuscated Strategist Set) |
Antiproton[ | ]
Antiproton | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Antiproton | +20% Critical Severity | Mission reward and drops, R&D. |
F l e e t |
Advanced Fleet Antiproton | +20% Critical Severity | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. |
Elite Fleet Dranuur Antiproton | +20% Critical Severity, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Radiant Antiproton | on hit 2.5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times | Reputation: Iconian Resistance; either as a random drop from the Iconian Resistance Equipment Requisition, or purchased from the Reputation Store once unlocked. |
Temporal Defense Antiproton |
|
Reputation: Temporal Defense Initiative; either as a random drop from the Temporal Defense Initiative Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
L o c k b o x |
Ba'ul Antiproton | Ba'ul Refraction - Each shot chains to an additional target for 5% of attack damage | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Ba'ul Antiproton Weapons. |
Delphic Antiproton | to self: 2.5% Chance to Apply Delphic Overcharge
|
Standard issue on playable Sphere Builder ships, Lock Box drop: Special Equipment Pack - Delphic Antiproton Weapons. | |
Fluidic Antiproton | to target: 2.5% chance Repel and X Physical Damage (100% Shield Penetration) | Standard issue on playable Undine ships, Lock Box drop: Special Equipment Pack - Fluidic Antiproton Weapons. | |
Herald Antiproton | 2.5% chance: +7% Bonus Energy Damage to Self for 20 sec (Stacks up to 3 times) | Standard issue on playable Herald ships, Lock Box drop: Special Equipment Pack - Herald Antiproton Weapons. | |
Voth Antiproton | 25% Chance on Critical Hit: Reduce enemy's Damage Output by 9.1% for 10 sec (stacks up to 3 times) | Standard issue on playable Voth ships, Lock Box drop: Special Equipment Pack - Voth Antiproton Weapons. | |
O t h e r |
Chroniton | to target: 2.5% chance: Significantly reduces Flight Speed, Turn Rate and Recharge Speed for 10 sec | Lobi store: Chroniton Dual Beam Bank. |
Matter Conversion Antiproton |
|
Reward from August/September 2018 “Crystalline Cataclysm” event. |
Other[ | ]
- Proton damage: Dyson Proton Weapon, Experimental Proton Charge.
- Kinetic damage: Kinetic Cutting Beam.
Projectile weapon types[ | ]
Photon |
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|
Quantum |
|
Plasma |
|
Transphasic |
|
Chroniton |
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Tricobalt |
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Other |
|
Modifiers[ | ]
- Main article: Modifier.
- Energy weapon modifiers
- standard:
- Acc: +10% Accuracy
- CrtD: +20% Critical Severity
- CrtH: +2% Critical Chance
- Dmg: +X Damage
- special:
- Arc: Only appears on Omni-Directional Beam Arrays, Kinetic Cutting Beam and crafted Dual Heavy Cannons.
- Over: 2.5% chance to upgrade your next beam attack. Deals critical energy damage. Only appears on crafted beam weapons.
- Rapid: 2.5% chance to activate Rapid Fire mode for all cannons on your ship for 2 seconds. Only appears on crafted cannon weapons.
- Pen: All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons.
- Thrust: Self: +5% speed and turn rate when firing. Only appears on crafted weapons.
- Snare: To target: -5% speed and turn rate on hit. Only appears on crafted weapons.
- Kinetic weapon modifiers
- standard:
- Acc: +10% Accuracy
- CrtD: +20% Critical Severity
- CrtH: +2% Critical Chance
- Dmg: +X Damage
- special:
- Arc: Only appears on Wide Angle Quantum Torpedo Launcher and Wide Angle Voth Transphasic-Chroniton Torpedo Launcher.
- Spr: 7.5% chance to upgrade your next torpedo attack. Uses multiple torpedoes to attack an area of space.
- Pen: All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons.
- Thrust: Self: +5% speed and turn rate when firing. Only appears on crafted weapons.
- Snare: To target: -5% speed and turn rate on hit. Only appears on crafted weapons.
Ship weapon table[ | ]
Starship Energy weapons
| ||||||
---|---|---|---|---|---|---|
Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
---|---|---|---|---|---|---|
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
---|---|---|---|---|---|---|
Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
---|---|---|---|---|
Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
||||
Kinetic + Radiation Kinetic subtype varies, see above |
||||
Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
---|---|---|---|
Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |