Star Trek Online Wiki
mNo edit summary
Line 1: Line 1:
 
:''You may be looking for a [[list of craftable items]] with recipes.''
 
:''You may be looking for a [[list of craftable items]] with recipes.''
'''Research and Development''' is the crafting system of ''[[Star Trek Online]]''. It uses [[Research and Development Materials|materials]] to create [[Research and Development Components|components]], both of which are in turn needed to craft [[List of craftable items|various items]]. The R&D system unlocks for all players once they reach [[rank|level 15]].
+
'''Research and Development''' is the crafting system of ''[[Star Trek Online]]''. It uses [[Research and Development Materials|materials]] to create [[Research and Development Components|components]], both of which are in turn needed to craft [[List of craftable items|various items]], including "tech upgrade tokens" that can be used to [[Gear Upgrade System|improve already existing items]]. The R&D system unlocks for all players once they reach [[rank|level 15]].
   
 
==Schools==
 
==Schools==

Revision as of 09:38, 27 August 2015

You may be looking for a list of craftable items with recipes.

Research and Development is the crafting system of Star Trek Online. It uses materials to create components, both of which are in turn needed to craft various items, including "tech upgrade tokens" that can be used to improve already existing items. The R&D system unlocks for all players once they reach level 15.

Schools

There are currently seven R&D schools plus two special schools without levels. Each normal school has 20 levels and offers a range of items to fabricate. An increasing R&D level improves the chance that the crafting of a high quality item of that school is successful. In addition, each school has a 20 hour R&D project that provides the player with 6,000 crafting school XP.

Research and Development Schools
School Craftable items Trait[1]
School - Beams Icon
Beams
Beam Arrays, Dual Beam Banks, Beam consoles
Special: Omni-Directional Beam Arrays
Beam Barrage icon
School - Cannons Icon
Cannons
Cannons, Dual Cannons, Dual Heavy Cannons, Turrets, Cannon consoles
Special: Wide Arc Dual Heavy Cannons
Deft Cannoneer icon
School - Engineering Icon
Engineering
Engineering Consoles, Body Armor, Impulse Engines, Singularity Cores, Matter-Antimatter Warp Cores
Special: Aegis Hyper-Impulse Engines, Conductive RCS Accelerator
Give Your All icon
School - Ground Weapons Icon
Ground Weapons
Ground weapons
Special: TR-116B Rifle
Penetrating Rounds icon
School - Kits and Modules Icon
Kits and Modules
Kits and Modules
Special: Passive Kit Modules
Technophile icon
School - Projectiles Icon
Projectiles
Torpedo Launchers, Mine Launchers, Torpedo & Mine consoles
Special: Particle Emission Plasma Torpedo Launcher
Kinetic Precision icon
School - Science Icon
Science
Deflector Dishes, Secondary Deflectors, Science Consoles
Special: Aegis Deflector Array, Exotic Particle Field Exciter
Particle Manipulator icon
School - Shields Icon
Shields
Ship Shields, Personal Shields
Special: Aegis Covariant Shield Array, Hyper-Capacitor Shield Array
Inelastic Collisions icon
School - Officer Training Icon
Officer Training
Training Manuals n/a
School - Special Projects Icon
Special Projects
Omega Tech Upgrades
and other special projects for time-limited events
n/a
School - Aegis Icon
Aegis
Aegis Space Set n/a
  1. unlocked at R&D level 15; character needs to relog or change map for the trait to become available


Ingredients

If you have the materials on hand, you can fabricate a wide range of components and equipment for you and your ship.

Materials

Research and Development Materials
Common Uncommon Rare Very Rare Ultra Rare
Minerals Magnesite icon
Common icon
Duranium icon
Common icon
Tritanium icon
Uncommon icon
Rubidium icon
Rare icon
Dentarium icon
Very rare icon
Trellium-K icon
Very rare icon
Gases Hydrazine Gas iconCommon icon Trionium Gas iconCommon icon Hexafluorine Gas icon
Uncommon icon
Tetrazine Gas icon
Rare icon
Argonite Gas icon
Very rare icon
Craylon Gas icon
Very rare icon
Particle Verteron Particle icon
Uncommon icon
Thoron Particle icon
Uncommon icon
Beta-Tachyon Particle icon
Rare icon
Z-Particle icon
Rare icon
Plekton Particle icon
Very rare icon
Radiogenic Particle icon
Very rare icon
Technology Salvaged Technology icon
Ultra rare icon

Components

Research and Development Components
School Common Uncommon Rare Very Rare
Beams Component - Focusing Lens icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Emitter Module icon
Uncommon icon
Component - EPS Conduit icon
Uncommon icon
Component - Firing Sequencer icon
Rare icon
Component - Power Surge Regulator icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Isolinear Chip icon
Very rare icon
Cannons Component - Barrel Synchronizer icon
Common icon
Component - Focusing Lens icon
Common icon
Component - Electromagnetic Coupling icon
Uncommon icon
Component - EPS Regulator icon
Uncommon icon
Component - Firing Sequencer icon
Rare icon
Component - Plasma Compressor icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Isolinear Chip icon
Very rare icon
Engineering Component - Industrial Replicator Supplies icon
Common icon
Component - Lab Equipment icon
Common icon
Component - Coolant Injector icon
Uncommon icon
Component - Plasma Capacitor icon
Uncommon icon
Component - Rerouting Lattice icon
Rare icon
Component - Ejection System icon
Rare icon
Component - Warp Field Regulator icon
Very rare icon
Component - Intermix Chamber icon
Very rare icon
Ground Weapons Component - Focusing Lens icon
Common icon
Component - Industrial Replicator Supplies icon
Common icon
Component - Coolant Injector icon
Uncommon icon
Component - Plasma Capacitor icon
Uncommon icon
Component - Micro Power Cell icon
Rare icon
Component - Handheld Calibration Control icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Particle Alignment Matrix icon
Very rare icon
Kits and Modules Component - Particle Field Generator icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Emitter Module icon
Uncommon icon
Component - IFF Beacon icon
Uncommon icon
Component - Micro Power Cell icon
Rare icon
Component - Handheld Calibration Control icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Particle Alignment Matrix icon
Very rare icon
Projectiles Component - Industrial Replicator Supplies icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Electromagnetic Coupling icon
Uncommon icon
Component - IFF Beacon icon
Uncommon icon
Component - Pressurization Chamber icon
Rare icon
Component - Ejection System icon
Rare icon
Component - Warp Field Regulator icon
Very rare icon
Component - Intermix Chamber icon
Very rare icon
Science Component - Lab Equipment icon
Common icon
Component - Particle Field Generator icon
Common icon
Component - Subprocessor Unit icon
Uncommon icon
Component - EPS Regulator icon
Uncommon icon
Component - Pressurization Chamber icon
Rare icon
Component - Quantum Field Focus icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Signal Enhancement Module icon
Very rare icon
Shields Component - Focusing Lens icon
Common icon
Component - Particle Field Generator icon
Common icon
Component - Subprocessor Unit icon
Uncommon icon
Component - EPS Conduit icon
Uncommon icon
Component - Rerouting Lattice icon
Rare icon
Component - Plasma Compressor icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Signal Enhancement Module icon
Very rare icon

R&D School Duty Officers (for level 15 items)

Name R&D School Specialization Faction
[Gumarre] Aegis Research Lab Scientist Faction Both
[Ririna Tenksi] Beams Energy Weapons Officer Faction Starfleet
[Baoscan] Beams Energy Weapons Officer Faction Starfleet
[Doptid] Beams Energy Weapons Officer Faction Starfleet
[Drolid] Beams Energy Weapons Officer Faction Starfleet
[Q'stet] Engineering Technician Faction Starfleet
[Emarek] Cannons Energy Weapons Officer Faction Starfleet
[Sul Ivandi] Cannons Technician Faction Starfleet
[Derroti Ohnorso] Cannons Technician Faction Starfleet
[Doin] Cannons Energy Weapons Officer Faction Starfleet
[Phlox] Cannons Energy Weapons Officer Faction Starfleet
[Mizuab] Cannons Technician Faction Starfleet
[Hesla Zyhrill] Engineering Security Officer Faction Starfleet
[S'Ral] Engineering Security Officer Faction Starfleet
[Korgitta] Engineering Damage Control Engineer Faction Starfleet
[Seyituul] Engineering Damage Control Engineer Faction Starfleet
[Niabroi] Engineering Warp Core Engineer Faction Starfleet
[Zorin] Engineering Warp Core Engineer Faction Starfleet
[Moriah Allison Gardner] Engineering Warp Core Engineer Faction Starfleet
[Goyazig] Engineering Warp Theorist Faction Starfleet
[Tanin] Engineering Fabrication Engineer Faction Starfleet
[Paloxoa] Engineering Fabrication Engineer Faction Starfleet
[K'nen] Engineering Security Officer Faction Starfleet
[Rilromma] Engineering Systems Engineer Faction Starfleet
[Phetixa] Engineering Research Lab Scientist Faction Starfleet
[Hinni] Ground Assault Squad Officer Faction Starfleet
[Zissiox] Ground Assault Squad Officer Faction Starfleet
[Soreb] Ground Assault Squad Officer Faction Starfleet
[Rruhoam] Projectiles Armory Officer Faction Starfleet
[T'vaas] Projectiles Projectile Weapons Officer Faction Starfleet
[Mycroft Bert Swanson] Projectiles Projectile Weapons Officer Faction Starfleet
[Kimo] Projectiles Fabrication Engineer Faction Starfleet
[Ametis] Science Matter-Antimatter Speciallist Faction Starfleet
[Cogiiesawi] Science Research Lab Scientist Faction Starfleet
[Noom] Science Research Lab Scientist Faction Starfleet
[Zursalla] Science Deflector Officer Faction Starfleet
[Molam Thyzra] Science Deflector Officer Faction Starfleet
[Amsoti] Science Matter Antimatter Specialist Faction Starfleet
[Tuwwirrma] Shields Shield Distribution Officer Faction Starfleet
[Ordo Bramehlo] Shields Shield Distribution Officer Faction Starfleet
[Mokimro] Shields Shield Distribution Officer Faction Starfleet
[Q'stat] Shields Research Lab Scientist Faction Starfleet
[Coadia] Beams Energy Weapons Officer Faction Klingon
[Girnar] Beams Energy Weapons Officer Faction Klingon
[Doimma] Beams Energy Weapons Officer Faction Klingon
[Zuuwub] Cannons Technician Faction Klingon
[Liunn] Cannons Technician Faction Klingon
[Ainsuri] Cannons Technician Faction Klingon
[Juniti] Engineering Systems Engineer Faction Klingon
[Ssulhai] Engineering Security Officer Faction Klingon
[Noronvo] Engineering Security Officer Faction Klingon
[Revilae] Engineering Damage Control Engineer Faction Klingon
[Desel] Engineering Warp Core Engineer Faction Klingon
[Darret] Engineering Warp Core Engineer Faction Klingon
[Murvein] Engineering Warp Theorist Faction Klingon
[Kolrimm] Engineering Systems Engineer Faction Klingon
[Zumamt] Engineering Research Lab Scientist Faction Klingon
[Kuristalla] Ground Assault Squad Officer Faction Klingon
[Kraang] Ground Assault Squad Officer Faction Klingon
[Zuain] Ground Assault Squad Officer Faction Klingon
[Shirrathra] Projectiles Armory Officer Faction Klingon
[Blutoppo] Projectiles Armory Officer Faction Klingon
[H'ssash] Projectiles Projectile Weapons Officer Faction Klingon
[Magrio] Projectiles Projectile Weapons Officer Faction Klingon
[Rommarol] Projectiles Fabrication Engineer Faction Klingon
[Mrr'asho] Science Research Lab Scientist Faction Klingon
[Rualla] Science Research Lab Scientist Faction Klingon
[K'Murrti] Science Deflector Officer Faction Klingon
[Ixmuat] Science Matter Antimatter Specialist Faction Klingon
[Silinas] Shields Shield Distribution Officer Faction Klingon
[Kimdomma] Shields Shield Distribution Officer Faction Klingon

Skill

The crafting system is skill based; you gain skill points by leveling a school. As your skill levels increase you gain access to more items and have a higher chance to create better items. Items such as one-use Catalysts can boost a player's final skill level, while higher quality Duty Officers have the same effect.

Level Curve

School Level Crafting Skill School XP Required Amount for Next Level
Level 0 0 0 30
Level 1 10 30 230
Level 2 20 260 9740
Level 3 30 10,000 20000
Level 4 40 30,000 18000
Level 5 50 48,000 20400
Level 6 60 68,400 25200
Level 7 70 93,600 27000
Level 8 80 120,600 28800
Level 9 90 149,400 30600
Level 10 100 180,000 72000
Level 11 110 252,000 81000
Level 12 120 333,000 90000
Level 13 130 423,000 99000
Level 14 140 522,000 108000
Level 15 150 630,000 252000
Level 16 160 882,000 270000
Level 17 170 1,152,000 288000
Level 18 180 1,440,000 306000
Level 19 190 1,746,000 324000
Level 20 200 2,070,000

Crafting Items

Items can be crafted by opening the Duty Officer interface and selecting the "R&D" tab. Selecting a school reveals a list of craftable components and items. Selecting an item allows players to configure the mark of the item and the variation (e.g. Energy type for weapons). Components required depend on the parameters of the item selected, with higher mark items requiring more components. Duty Officers of varying specialisations are also required to initiate a craft.

Each item has a difficulty rating, which varies based on the parameters selected. This is compared with the player's skill rating to return the odds of returning Common, Uncommon, Rare, Very Rare and for special items Ultra Rare items. Components have a chance of returning a critical, which triples the number of items created. Crafting skill can be boosted by using higher quality Duty Officers, or using consumable "Catalysts".

Items require time to craft, ranging from seconds to up to 20 hours. The crafting school XP generated by each project varies depending on the duration. Projects can be completed early for a cost in Dilithium.

Accolades

Notes

  • Materials and components do not need to be in the player's inventory to be able to craft an item; items stored in the bank are also used seamlessly. This does NOT apply to the Account Bank.
  • Each crafting school has several Accolades and Titles that are unlocked by progressing through different levels of that school.
  • The current crafting system introduced with Season 9.5 is very different from its predecessor. Beginning with Season Three: Genesis, a system involving schematics was developed. These schematics could be researched with basic data samples and were required ingredients for almost all items. Schematics came in 20 types (however, [Schematic: Bat'leth] was exclusive to KDF and [Schematic: Lirpa] was exclusive to Federation), for various personal equipment, starship weapons, or starship components. In addition to the common data samples, there were ten rare anomalies called particle traces. These particle traces were used to craft very rare items.

External link