Star Trek Online Wiki
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! SKILL LEVEL !! BASE "CURRENT SKILL" !! SKILL POINTS REQUIRED
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! School Level !! Crafting Skill !! School XP Required
 
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Revision as of 09:47, 23 July 2014

You may be looking for a list of craftable items with recipes.

Research and Development is the crafting system of Star Trek Online. It uses materials to create components, both of which are in turn need to craft items.

History

Beginning with Season Three: Genesis, a new system involving schematics was developed. These schematics can be researched with basic data samples and are required ingredients for almost all items. Schematics come in 20 types (however, [Schematic: Bat'leth] is exclusive to KDF and [Schematic: Lirpa] is exclusive to Federation), for various personal equipment, starship weapons, or starship components. In addition to the common data samples, there are ten rare anomalies called particle traces. These particle traces are used to craft very rare items.

As of Season 9.5, the crafting system once again received a revamp. This time the system unlocks at level 15 for new players and can be accessed from anywhere.

Schools

There are seven R&D schools which players can level up in: Beams, Cannons, Engineering, Ground Weapons, Projectiles, Science, and Shields. Each school has 20 levels and offers a range of items to fabricate. In addition, developers have indicated that two more schools are to be added in the near future: Kit Modules and a "[Redacted]" school.

Ingredients

If you have the materials on hand, you can fabricate a wide range of components and equipment for you and your ship.

Materials

Research and Development Materials
Common Uncommon Rare Very Rare Ultra Rare
Minerals Magnesite icon
Common icon
Duranium icon
Common icon
Tritanium icon
Uncommon icon
Rubidium icon
Rare icon
Dentarium icon
Very rare icon
Trellium-K icon
Very rare icon
Gases Hydrazine Gas iconCommon icon Trionium Gas iconCommon icon Hexafluorine Gas icon
Uncommon icon
Tetrazine Gas icon
Rare icon
Argonite Gas icon
Very rare icon
Craylon Gas icon
Very rare icon
Particle Verteron Particle icon
Uncommon icon
Thoron Particle icon
Uncommon icon
Beta-Tachyon Particle icon
Rare icon
Z-Particle icon
Rare icon
Plekton Particle icon
Very rare icon
Radiogenic Particle icon
Very rare icon
Technology Salvaged Technology icon
Ultra rare icon

Components

Research and Development Components
School Common Uncommon Rare Very Rare
Beams Component - Focusing Lens icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Emitter Module icon
Uncommon icon
Component - EPS Conduit icon
Uncommon icon
Component - Firing Sequencer icon
Rare icon
Component - Power Surge Regulator icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Isolinear Chip icon
Very rare icon
Cannons Component - Barrel Synchronizer icon
Common icon
Component - Focusing Lens icon
Common icon
Component - Electromagnetic Coupling icon
Uncommon icon
Component - EPS Regulator icon
Uncommon icon
Component - Firing Sequencer icon
Rare icon
Component - Plasma Compressor icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Isolinear Chip icon
Very rare icon
Engineering Component - Industrial Replicator Supplies icon
Common icon
Component - Lab Equipment icon
Common icon
Component - Coolant Injector icon
Uncommon icon
Component - Plasma Capacitor icon
Uncommon icon
Component - Rerouting Lattice icon
Rare icon
Component - Ejection System icon
Rare icon
Component - Warp Field Regulator icon
Very rare icon
Component - Intermix Chamber icon
Very rare icon
Ground Weapons Component - Focusing Lens icon
Common icon
Component - Industrial Replicator Supplies icon
Common icon
Component - Coolant Injector icon
Uncommon icon
Component - Plasma Capacitor icon
Uncommon icon
Component - Micro Power Cell icon
Rare icon
Component - Handheld Calibration Control icon
Rare icon
Component - Isolinear Circuitry icon
Very rare icon
Component - Particle Alignment Matrix icon
Very rare icon
Kits and Modules Component - Particle Field Generator icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Emitter Module icon
Uncommon icon
Component - IFF Beacon icon
Uncommon icon
Component - Micro Power Cell icon
Rare icon
Component - Handheld Calibration Control icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Particle Alignment Matrix icon
Very rare icon
Projectiles Component - Industrial Replicator Supplies icon
Common icon
Component - Targeting Interface icon
Common icon
Component - Electromagnetic Coupling icon
Uncommon icon
Component - IFF Beacon icon
Uncommon icon
Component - Pressurization Chamber icon
Rare icon
Component - Ejection System icon
Rare icon
Component - Warp Field Regulator icon
Very rare icon
Component - Intermix Chamber icon
Very rare icon
Science Component - Lab Equipment icon
Common icon
Component - Particle Field Generator icon
Common icon
Component - Subprocessor Unit icon
Uncommon icon
Component - EPS Regulator icon
Uncommon icon
Component - Pressurization Chamber icon
Rare icon
Component - Quantum Field Focus icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Signal Enhancement Module icon
Very rare icon
Shields Component - Focusing Lens icon
Common icon
Component - Particle Field Generator icon
Common icon
Component - Subprocessor Unit icon
Uncommon icon
Component - EPS Conduit icon
Uncommon icon
Component - Rerouting Lattice icon
Rare icon
Component - Plasma Compressor icon
Rare icon
Component - Emitter Array icon
Very rare icon
Component - Signal Enhancement Module icon
Very rare icon

Skill

The crafting system is skill based; you gain skill points by leveling a school. As your skill levels increase you gain access to more items and have a higher chance to create better items. Items such as one-use Catalysts can boost a player's final skill level, while higher quality Duty Officers have the same effect.

Level Curve

School Level Crafting Skill School XP Required
Level 0 0 0
Level 1 10 30
Level 2 20 260
Level 3 30 10,000
Level 4 40 30,000
Level 5 50 48,000
Level 6 60 68,400
Level 7 70 93,600
Level 8 80 120,600
Level 9 90 149,400
Level 10 100 180,000
Level 11 110 252,000
Level 12 120 333,000
Level 13 130 423,000
Level 14 140 522,000
Level 15 150 630,000
Level 16 160 882,000
Level 17 170 1,152,000
Level 18 180 1,440,000
Level 19 190 1,746,000
Level 20 200 2,070,000

Crafting Items

Items can be crafted by opening the Duty Officer interface and selecting the "R&D" tab. Selecting a school reveals a list of craftable components and items. Selecting an item allows players to configure the mark of the item and the variation (e.g. Energy type for weapons). Components required depend on the parameters of the item selected, with higher mark items requiring more components. Duty Officers of varying specialisations are also required to initiate a craft.

Each item has a difficulty rating, which varies based on the parameters selected. This is compared with the player's skill rating to return the odds of returning Common, Uncommon, Rare, Very Rare and for special items Ultra Rare items. Components have a chance of returning a critical, which triples the number of items created. Crafting skill can be boosted by using higher quality Duty Officers, or using consumable "Catalysts".

Items require time to craft, ranging from seconds to up to 20 hours. The crafting school XP generated by each project varies depending on the duration. Projects can be completed early for a cost in Dilithium.

Notes

  • Materials and components, do not need to be in the players inventory to be able to craft an item; items stored in the bank are also used seamlessly. This does NOT apply to the Account Bank.