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In players are able to progress through various ranks with their character(s) for both the and factions. Some rank names are specific depending on which side the player fights for.

Each rank consists of ten grades, except the Ensign/Warrior and Lieutenant ranks which are compiled into one set of ten grades. As the player completes missions and advances through the game they gain which are used to improve their characters skills which directly affect their character, ship and crews performance both in and on away missions (). These points are mandatory to progression and whilst a player may reach the grade level for promotion they will not be able to advance until the points have been spent.

At each new Tier, Federation players are allowed access to the next tier of . Players of the Klingon Empire also gain access to new . Players also achieve new during their playing career. Some of these abilities are linked to Tier/Rank, however some are not.

Contents

Rank Progression

Tier Rank Rank Skill points spent Skill points need to next rank
Tier 1 Ensign Warrior 0 33,000
Lieutenant
Tier 2 Lieutenant Commander 33,000 60,000
Tier 3 Commander 93,000 80,000
Tier 4 Captain 173,000 90,000
Tier 5 Rear Admiral, Lower Half Brigadier General 263,000 50,000
Rear Admiral, Upper Half Major General 313,000 53,000
Vice Admiral Lieutenant General 366,000 0 (SKILL CAP)

Tier 1 - Ensign and Lieutenant

Tier 1 initial ranks consist of three separate titles, one for each particular faction type and one that is shared. For the Federation, the player is at the Ensign rank for the initial tutorial however like the Klingon Empire faction they quickly rank up to the level of Lieutenant.

Tier 2 - Lieutenant Commander

Tier 2 is the second tier in the game available to the player. Upon reaching Lieutenant grade 11 players can be promoted to the rank of Lieutenant Commander when they have spent the required amount of skill points. This rank is shared for both the Klingon Empire and the Federation.

Tier 3 - Commander

Tier 3 is the third tier in the game available to the player. At this Tier, players are promoted to the rank of Commander when they have spent the required amount of skill points and gained the necessary grades. This rank is shared for both the Klingon Empire and the Federation.

Since Klingons are unlocked by having a Federation character at level 25, the Klingon character will immediately start out at level 20 and is given all the points up to that level to spend.

Tier 4 - Captain

Tier 4 is the fourth tier in the game available to the player. At this Tier, players are promoted to the rank of Captain when they have spent the required amount of skill points and gained the necessary grades. This rank is shared for both the Klingon Empire and the Federation.

"Captain" also refers to the player character, regardless of in-game rank.

Tier 5 - Rear Admiral, Lower Half and Brigadier General

Tier 5 is the fifth rank and second highest tier in the game and much like the initial starting ranks for both factions, their titles differ. Federation players upon reaching Tier 5, assuming they have attained and spent the necessary skill points, will be promoted to the rank of Rear Admiral. Players of the Klingon Empire upon reaching the same feat will receive the rank of Brigadier General.

Tier 5 - Rear Admiral, Upper Half and Major General

Since , players can attain the rank of Rear Admiral, Upper Half for the Federation and Major General for the Klingons, respectively, after spending the necessary skill points. These ranks are still Tier 5, meaning the player will earn a respec token but not access to a new ship tier.

Tier 5 - Vice Admiral and Lieutenant General

Vice Admiral (for Federation players) and Lieutenant General (for Klingon faction players) is currently the highest rank. Upon reaching level 50, Federation players gain access to special Tier 5 ship classes called Retrofits while Klingon players can obtain the Kar'Fi class carrier and the B'Rel Bird of Prey Retrofit. Players also receive the ability at this rank.

Future Ranks

Cryptic has indicated a future increase to the level cap may see the following ranks:

Admiral and General

Fleet Admiral and Dahar Master

Bridge Officers

, although not directly controlled by the player, follow very closely to the same ranking system outlined above for the player. The maximum rank of a Bridge Officer on your starship cannot be on-par or higher than the players current rank. For example, if the player starts a Federation character and completes the tutorial they are given a . This vessel can house three Ensign level officers. When the player gains promotion to Lieutenant Commander they will be able to promote all of their Ensigns to the rank of Lieutenant.

For the Klingon Empire, there are two different ranks which players and bridge officers don't use, these are:

  • Bekk: The lowest Bridge Officer rank
  • Sergeant: Equivalent of a Lieutenant Commander

Level Rewards

Starfleet Rewards


* Starfleet Ensign
* First Bridge Officer
1
* Starfleet Lieutenant
  - New ship
* Unlock Federation Diplomatic Corps
2
* Access to Memory Alpha Research
* Access to Patrol Missions
* Access to Outreach Missions
3
* Lieutenant Space Ability (12,000 Skill Points gained)
  - Evasive Maneuvers
* Access to Star Cluster Missions
* Access to Fleet Action Missions
4
* Unlock Injuries on Advanced/Elite
5
* Lieutenant Ground Ability (18,000 Skill Points gained)
  - Target Optics (Tactical)
  - Reroute Power to Shields (Engineering)
  - Tricorder Scan (Science)
* Unlock PVP
* Bridge Officer Awarded
6
None
7
* Duty Officer System unlocked
* Initial Duty Officer Cadre
8
* Lieutenant Space Ability (27,000 Skill Points gained)
  - Attack Pattern Alpha (Tactical)
  - Rotate Shield Frequency (Engineering)
  - Sensor Scan (Science)
9
* Bridge Officer Awarded
10
* Starfleet Lieutenant Commander (Gain 33,000 Skill Points)
  - New ship
  - Permission to buy next rank of ships
11
* Duty Officers Awarded
12
None
13
* Lieutenant Commander Space Ability (51,000 Skill Points gained)
  - Brace for Impact
14
* None
15
* Lieutenant Commander Ground Ability (63,000 Skill Points gained)
  - Fire on my Mark (Tactical)
  - Cover Shield (Engineering)
  - Neural Neutralizer (Science)
* Bridge Officer Awarded
16
None
17
None
18
* Lieutenant Commander Space Ability (81,000 Skill Points gained)
  - Fire on my Mark (Tactical)
EPS Power Transfer (Engineering)
  - Subnucleonic Beam (Science)
19
* Bridge Officer Awarded
20
* Starfleet Commander (Gain 93,000 Skill Points)
  - New ship
  - Permission to buy next rank of ships
21
* Duty Officers Awarded
22
None
23
* Commander Space Ability (117,000 Skill Points gained)
  - Ramming Speed
24
* Unlock Klingon Faction
25
* Commander Ground Ability (133,000 Skill Points gained)
  - Tactical Initiative (Tactical)
  - Support Drone (Engineering)
  - Dampening Field (Science)
* Bridge Officer Awarded
26
None
27
None
28
* Commander Space Ability (157,000 Skill Points gained)
  - Tactical Initiative (Tactical)
  - Nadion Inverison (Engineering)
  - Dampening Field (Science)
29
* Bridge Officer Awarded
30
* Starfleet Captain (Gain 173,000 Skill Points)
  - New ship
  - Permission to buy next rank of ships
31
* Duty Officers Awarded
32
None
33
* Captain Space Ability (200,000 Skill Points gained)
  - Abandon Ship
34
None
35
* Captain Ground Ability (218,000 Skill Points gained)
  - Security Escort (Tactical)
  - Orbital Strike (Engineering)
  - Nanoprobe Infestation (Science)* Bridge Officer Awarded
36
None
37
None
38
* Captain Space Ability (245,000 Skill Points gained)
  - Go Down Fighting (Tactical)
  - Miracle Worker (Engineering)
  - Photonic Fleet (Science)
39
* Bridge Officer Awarded
40
* Starfleet Rear Admiral, Lower Half (Gain 263,000 Skill Points)
  - New ship
* Permission to buy next rank of ships
41
Duty Officers Awarded
42
* Unlock Rear Admiral, Lower Half Daily Missions (PVP, Exploration)
43
* Rear Admiral, Lower Half Space Ability (293,000 Skill Points gained)
  - Fleet Support
44
None
45
* Starfleet Rear Admiral, Upper Half (Gain 313,000 Skill Points)
* Rear Admiral, Upper Half Ground Ability (313,000 Skill Points gained)
  - Strike Team (Tactical)
  - Engineering Proficiency (Engineering)
  - Scientific Aptitude (Science)
46
* Bridge Officer Awarded
47
None
48
* Rear Admiral, Upper Half Space Ability (343,000 Skill Points gained)
  - Tactical Fleet (Tactical)
  - Engineering Fleet (Engineering)
  - Science Fleet (Science)
49
None
50
* Starfleet Vice Admiral (Gain 366,000 Skill Points)
  - Permission to buy next rank of ships
* Unlock Vice Admiral Daily Missions (PvP, Exploration)

Klingon Rewards

20
* Klingon Commander
  - New ship
  - Permission to buy next rank of ships
21
None
22
* Commander Space Ability (109,500 Skill Points spent)
  - Ramming Speed
* Duty Officer System unlocked
23
None
24
* Commander Ground Ability (125,500 Skill Points spent)
  - Tactical Initiative (Tactical)
  - Support Drone (Engineering)
  - Dampening Field (Science)
25
* Bridge Officer Awarded
26
None
27
* Commander Space Ability (149,500 Skill Points spent)
  - Tactical Initiative (Tactical)
  - Nadion Inverison (Engineering)
  - Scattering Field (Science)
28
None
29
* Bridge Officer Awarded
30
* Klingon Captain (173,000 Skill Points spent)
  - New ship
  - Permission to buy next rank of ships
31
None
32
* Captain Space Ability (191,500 Skill Points spent)
  - Abandon Ship
33
None
34
* Captain Ground Ability (209,500 Skill Points spent)
  - Security Escort (Tactical)
  - Orbital Strike (Engineering)
  - Nanoprobe Infestation (Science)
35
* Bridge Officer Awarded
36
None
37
* Captain Space Ability (236,500 Skill Points spent)
  - Go Down Fighting (Tactical)
  - Miracle Worker (Engineering)
  - Photonic Fleet (Science)
38
None
39
* Bridge Officer Awarded
40
* Klingon Brigadier General (263,000 Skill Points spent)
  - New ship
* Permission to buy next rank of ships
41
None
42
* Brigadier General Space Ability (283,500 Skill Points Spent)
  - Fleet Support
* Unlock Brigadier General Daily Missions (PVP, Exploration)
43
None
44
* Brigadier General Ground Ability (303,500 Skill Points Spent)
  - Strike Team (Tactical)
  - Engineering Proficiency (engineering)
  - Scientific Aptitude (Science)
* Bridge Officer Awarded
* Unlock Brigadier General Daily Mission (Special Task Force)
* Access to Undine Sector Episodes and Fleet Action
45
* Klingon Major General (313,000 Skill Points spent)
46
* Bridge Officer Awarded
47
* Major General Space Ability (333,500 Skill Points Spent)
  - Tactical Fleet (Tactical)
  Engineering Fleet (Engineering)
  - Science Fleet (Science)
48
None
49
None
50
* Klingon Lieutenant General (366,000 Skill Points spent)
  - Permission to buy next rank of ships
* Unlock Lieutenant General Daily Missions (PvP, Exploration)

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