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Star Trek Online Wiki
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List of console commands
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List of console commands
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== Powers == {| class="wikitable" ! Command || | Description || | Example |- | PowerExecStruggleIfHeld || |Attempt to struggle out of a power. Likely does nothing in Star Trek Online || | |- | Power_Exec_NearDeath || |Activates the appropriate NearDeath-related Power. This will sometimes activate something like the Numbus Pirate distress call, but is random and unreliable || | |- | Power_Exec || |Activate a power by name || | |- | Power_Exec_Category || |See next || | |- | PowerExecCategoryIfActivatable || |Not meant for STO, but it will do something. When used on a tactical character it will activate Tactical Initiative even if it isn't slotted || | |- | PowerSlotExec || |PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot || | |- | PowerTrayExec || |PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot (Does not apply to Star Trek Online) || | |- | TrayChangeIndex || |TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow. || | |- | TrayExec || |TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot || | |- | TrayExecByTray || |TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot || | |- | STOTrayExecByTray || |The same as TrayExecByTray, but also labels the tray slot on the UI with the key(s) it is bound to || | |- | TrayExecByTrayNotifyAudio || |Not functional || | |- | TrayExecByTrayWithBackup || |TrayExecByTrayWithBackup <Active> <Tray1> <Slot1> <Tray2> <Slot2> : Tries to execute Tray1-Slot1 first, but executes Tray2-Slot2 if that fails || | |- | UseDevice || |Use an item in a given invetory slot || | |- | Setoffsettraybindsrow || |Set tray offset binds || | |- | Setoffsettraybindscolumn || |Set tray offset binds || | |- | Usetrayslot || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot0 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot1 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot2 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot3 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot4 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot5 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot6 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot7 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot8 || |Execute a tray power, or play an error sound on failure || | |- | Usetrayslot9 || |Execute a tray power, or play an error sound on failure || | |- | PowerTray_Slot || |PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty. NOTE: Tray index of -1 means current || | |- | PowerTray_SlotNode || |PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot. NOTE: Tray index of -1 means current || | |- | PowerTray_SlotSwap || |PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays. NOTE: Tray index of -1 means current || | |- | Power_Slot || |Power_Slot <SlotIndex> <PowerID>: Puts a Power into a owerSlot; a PowerID of 0 means empty. Does not apply to STO || | |- | Power_SlotSwap || |Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots. Does not apply to STO || | |- | PowersCancelAllActivations || |Manual attempt to cancel all current activations but probably does nothing || | |- | ExecActiveItemPowerInBag || |n/a || | |- | FirePhasers || |Fire all Energy Weapons || | |- | FireTorps || |Fire all Torpedos || | |- | FireMines || |fire all Mines || | |- | FirePhasersTorps || |fire phasers & torpedos || | |- | FireProjectiles || |fire torpedos & mines || | |- | FireAll || |Fire all weapons || | |}
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