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Guide: Shields
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Guide: Shields
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===Basic Capacity=== The formula to calculate a shield array's capacity is as follows: Capacity = 2,500 Γ S Γ A Γ M Γ (T + K) Where: * '''S''' is ship shield modifier * '''A''' is the shield array type bonus * '''M''' is the [[modifier]] bonus, +10% for each [Cap] * '''T''' is the ship tier bonus; see the below table * '''K''' is the 5% the [[Mark]] number or, if the item scales with player, this modifier is 1% of the player's level <div style="float:left; margin-right: 35px;"> {| class="wikitable" |+ Mark Bonus !| Mark !| '''K''' |- | Mark 1 | 5% |- | Mark 2 | 10% |- | Mark 3 | 15% |- | Mark 4 | 20% |- | Mark 5 | 25% |- | Mark 6 | 30% |- | Mark 7 | 35% |- | Mark 8 | 40% |- | Mark 9 | 45% |- | Mark 10 | 50% |- | Mark 11 | 55% |- | Mark 12 | 60% |- | Mark 13 | 70% |- | Mark 14 | 100% |- | Mark 15 | 130% |} </div> <div style="float:left; margin-right: 35px;"> {| class="wikitable" |+ Standard Ship Shield Modifiers !| Ship Type !| '''S''' |- | [[Shuttle]] | 50% |- | [[Klingon Bird-of-Prey|Bird-of-Prey]] | 80% |- | [[Raptor]] | 83.3% |- | [[Federation Escort|Escort]] | 90% |- | [[Cruiser]] | 100% |- | [[Federation Science Vessel|Science Vessel]] | 130% |} </div> <div style="float:left; margin-right: 35px;"> {| class="wikitable" |+ Shield type bonus !| Shield Type !| '''A''' |- | [[Regenerative Shield Array]] | 90%<ref>Regenerative Shield Array bonus was 85% before [[Season 4]], but is now 90%</ref> |- | [[Resilient Shield Array]] | 95% |- | [[Shield Array]] | 100% |- | [[Covariant Shield Array]] | 110%<ref>Covariant Shield Array bonus was 125% before [[Season 4]], but is now 110%</ref> |- | [[Paratrinic Shield Array]] | 143% <ref>Paratrinic Shield Array bonus was 162.5% before [[Season 4]], but is now 143%</ref> |} </div> <div style="float:left;"> {| class="wikitable" |+ Tier bonus !| Ship Tier !| '''T''' |- | Tier 1 | 100% |- | Tier 2 | 114% |- | Tier 3 | 129% |- | Tier 4 | 144% |- | Tier 5 | 159% |- |Tier 6 |159% |} </div> <div style="clear:both;"></div> For any shield array that has a [[Mark]] number, the mark or level modifier '''K''' is equal to the mark multiplied by 5%. For instance a {{common|Shield Array Mk V}} will receive a bonus of 25%. Mark 13 and 14 shields don't follow this rule. Mark 13 shields have a modifier of 70% and Mark 14 shields have a modifier of 100%. Shield arrays that level with the player, such as the {{very rare|[[Aegis Technological Research#Aegis Covariant Shield Array|Aegis Covariant Shield Array]]}} or Borg {{very rare|[[Assimilated Borg Technology#Assimilated Regenerative Shield Array|Assimilated Regenerative Shield Array]]}}, the modifier '''K''' is determined by the player's level multiplied by 1%. For instance a [[Lieutenant Commander]] grade 7 gets a bonus of 17%, where as a [[Vice Admiral]] grade 1 receives a 51% bonus. Reputation shields like the [[Iconian Resistance Resilient Shield Array]] can come with hidden [Cap] modifiers.
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