Ground weapons, or personal weapons, come in two different forms: melee and ranged. Both are available and optional for both factions.
Melee
Melee weapons include bat'leths and other such items from various cultures. There are also unarmed melee combat abilities such as the karate chop and Vulcan nerve pinch. It is also possible to use the stock of your ranged weapon to attack enemies who come into close range, or strike with unarmed attacks like palm strikes while equipped with a pistol. Personal shields are only marginally effective against melee attacks, which will deal 80% of their damage directly to their target.
Playable weapon types
Ranged
Ranged combat involve the use of energy beam weapons, pistols, cannons and utility weaponry that can be beamed in such as turrets. There are also abilities that allow you to throw various types of grenade.
Damage Types
- Phaser: 2.5% chance: +2 Stun and -50% Runspeed
- Disruptor: 2.5% chance: -10 All Damage resistance for 10 sec
- Plasma: 2.5% chance: __ Plasma Damage
- Tetryon: 2.5% chance: -__ All Shields
- Polaron: 2.5% Chance: Weapons Malfunction for 5 sec
- Antiproton: +20 Crit Severity Bonus
List of weapons
PISTOLS | RIFLES | ASSAULT WEAPONS | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Damage Types | Comp. | Dual | Stun | Wide Beam |
Full Auto |
H.D. Beam |
Sniper | Split Beam |
Mini gun |
Blast | Pulse wave |
Phaser | |||||||||||
Disruptor | |||||||||||
Plasma | |||||||||||
Polaron | |||||||||||
Tetryon | |||||||||||
Antiproton | |||||||||||
Romulan Plasma |
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Protonic Polaron |
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Secondary Ability* | Single | 25 Cone |
Stun | 35 Cone |
20 Cone |
Line | Single | 25 Cone |
10 Cone |
Sphere | 90 Cone |
- Secondary Ability Note - Single means a large burst of damage on a single target. 25 Cone means a 25 degree Cone attack. Line is an attack in a straight line. Sphere means a circular AOE attack centered on the target (4.6m). Stun is a single target stun attack.
Firing Range
Weapon Type | Range (meters) | ||
---|---|---|---|
Primary | Secondary | Melee Expose | |
Compression Pistol | 25 | 25 Exploit | 2.44 |
Dual Pistols | 25 | 15 Expose | 2.44 |
Stun Pistol | 25 | 25 Expose | 2.44 |
Wide Beam Pistol | 25 | 15 Expose | 2.44 |
Full Auto Rifle | 30 | 20 Expose | 2.44 |
High Density Beam Rifle | 35 | 35 Exploit | 2.44 |
Sniper Rifle | 35 | 45 Exploit | 2.44 |
Split Beam Rifle | 35 | 35 Exploit | 2.44 |
Assault Minigun | 30 | 30 Expose | 2 |
Blast Assault | 30 | 30 Expose | 2 |
Pulsewave Assault | 20 | 15 Expose | 2.44 |
As part of the ground combat revamp in Season Four, the 30 meter range for primary and secondary attacks was altered to make different weapon types have a more distinctive characteristic.
Special Weapons
There are several weapons in-game that are either special or unique in some way.
See Special Ground Weapons for more information.
Modifiers
There are seven factors that can affect personal weapons. These are weapon rarity, Modifier suffixes, spent Player Skill Points, Personal Equipment, Equipment Sets, Kit Abilities, Player Abilities and Traits. Some of these are passive bonuses, while other require activating by the player and have a limited time span.
Weapon Rarity
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Modifier Suffix
Uncommon Ground weapons will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). .
Modifier Suffix | ||
---|---|---|
Modifier | Effect | Melee/Ranged |
[CritD] | +20 Critical Severity | Both |
[CrtH] | +2% Critical Chance | Both |
[CrtX] | +10% Critical Severity and +2% Critical Chance | Both |
[Dmg] | +X Damage | Both |
[DoT1] | 5% chance: X Radiation Damage over 15 sec | Ranged |
[DoT2] | 5% chance: X Radiation Damage over 15 sec | Ranged |
[DoT3] | Grants Radiation Aura over 15 sec: 5 Radiation Damage | Ranged |
[KB1] | 5% chance: Knocks back +5 feet | Ranged |
[KB2] | 10% chance: Knocks back +10 feet | Ranged |
[KB3] | 10% chance: Knocks back +10 feet 5% chance: Applies Explosive Impact: Knocks back +5 feet |
Ranged |
[Rch] | -2.5 sec recharge | Ranged |
[Borg] | 15 Kinetic Damage vs Borg NPCs | Both |
[Sonic] | 7.5 Kinetic Damage vs Tholian NPCs | Ranged |
[SHeal] | 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack Only available for Federation Elite-level Ultra Rare fleet weapons |
Both |
[SDisrupt] | 15% chance: Vaporizes targets that are low on health. Only available for Klingon Elite-level Ultra Rare fleet weapons |
Both |
Skills
Player Skills | |||
---|---|---|---|
Skill | Rank | Effects | Melee/Ranged |
Weapon Proficiency | Lieutenant |
Improves ranged ground weapon damage. Does not improve secondary effects. Does not improve melee ground weapons or unarmed combat. |
Ranged |
Combat Specialist | Lieutenant Commander Tactical Officers Only |
Improves ground weapons, melee damage and criticals. | Both |
Personal Equipment
Personal Equipment | |||
---|---|---|---|
Icon | Equipment | Effects | Melee/Ranged |
Energy Harness Armor | +5% All Energy Damage | Ranged | |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Personal Shield + [Ene] Suffix Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Ranged | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. Part of the Crystalline Shell set. |
Ranged | |
Power Cell Small - Medium - Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Ranged | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both |
Equipment Sets
Equipment Sets | ||
---|---|---|
Set | Ability | Effects |
Omega Force - Set 3 | Team Ambush Field | +2.5% Critical Chance +2.5% Critical Severity |
Honor Guard - Set 2 | Adrenal Booster | +40% Physical Melee Damage for 5 sec |
Honor Guard - Set 3 | Blood of the Warrior | +2.5% All Damage |
Jem'Hadar Armored Shroud - Set 2 | Jem'Hadar Shroud | MK XI - +10% All Energy Damage for 6 sec Mk XII - +15% All Energy Damage for 8 sec |
Crystalline Shell - Set 2 | Absorption Lattice | When receiving All Energy Damage, 20% chance of applying Absorbed Charge +5% Energy Damage and adds one Absorbed Charge (Stacks up to 3 times) |
Abilities
Kit Abilities | ||||
---|---|---|---|---|
Icon | Ability | Career | Effects | Melee/Ranged |
Ability: Ambush | +100% All Damage Strength for 10 secs. (Rank III Ability) |
Both | ||
Ability: Battle Strategies | +25% All Damage for 15 secs. (Rank III Ability) |
Both | ||
Ability: Rally Cry | +26% All damage strength for 12 secs. +5% Critical Chance for 12 secs. +50% Critical Severity for 12 secs. (Rank III Ability) |
Both | ||
Ability: Quick Fix | +9% All Damage strength to Ranged Weapons for 20 secs. (Rank III ability) |
Ranged | ||
Ability: Hypospray - Dylovene | +50% Physical Damage strength for 45 secs. (Rank III Ability) |
Melee | ||
Player Abilities | ||||
Icon | Ability | Career | Effects | Melee/Ranged |
Ability: Target Optics | +50% All Damage strength for 15 secs. +5% Critical Chance for 15 secs. +50% Critical Severity for 15 secs. (Rank III Ability) |
Both | ||
Ability: Strike Team | +22% All Damage strength for 30 secs. +1.5% Critical Chance for 30 secs. +12% Critical Severity for 30 secs. (Rank I Ability) |
Both |
Species Traits
Species Traits | ||||
---|---|---|---|---|
Trait | Effect | Species | Melee/Ranged | |
Acute Senses | +10% Exploit Damage | Compulsory: Andorian, Saurian Optional: Alien, Benzite, Lethean, Liberated Borg, Vulcan |
Both | |
Aggressive | +5% All Damage | Compulsory: None. Optional: Alien, Andorian, Gorn, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Rigelian, Saurian |
Both | |
Covert | +10% Exploit Damage | Compulsory: None. Optional: Alien, Bajoran, Betazoid, Bolian, Caitian, Ferengi, Human, Klingon, Lethean, Pakled, Saurian, Tellarite, Vulcan |
Both | |
Creative | +10% to Damage dealt by Kit powers | Compulsory: None. Optional: Alien, Andorian, Benzite, Betazoid, Bolian, Caitian, Ferengi, Human, Joined Trill, Lethean, Orion, Pakled, Rigelian, Saurian, Tellarite, Trill, Vulcan |
Both | |
Dumb Luck | +4% Critical Chance | Compulsory: Pakled Optional: None. |
Both | |
Feline Instincts | +10% Exploit Damage | Compulsory: Caitian Optional: None. |
Both | |
Fury | Gradually increases damage once health drops below half. Deals more damage the closer you come to death. |
Compulsory: None. Optional: Andorian |
Both | |
Limited Telepathy | +1 sec Expose Duration | Compulsory: None. Optional: Joined Trill, Rigelian, Trill, Vulcan |
Both | |
Lucky | +3% Critical Chance | Compulsory: None. Optional: Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Human, Klingon, Lethean, Nausicaan, Orion, Rigelian, Saurian, Tellarite |
Both | |
Physical Strength | +10% Physical Damage +10% Knockback |
Compulsory: Nausicaan, Orion (male), Vulcan Optional: Alien, Caitian, Liberated Borg, Pakled, Saurian |
||
Pirate | +2% All Damage | Compulsory: Nausicaan Optional: None. |
Both | |
Reptilian Strength | +17.5% Physical Damage +17.5% Knockback |
Compulsory: Gorn Optional: None. |
Melee | |
Soldier | +5% All Energy Damage +10% Critical Severity |
Compulsory: None. Optional: Alien, Bajoran, Gorn, Pakled, Saurian |
Melee | |
Teamwork | Increases team exploit damage | Compulsory: Human Optional: Bolian, Caitian |
Both | |
Telepathic | +1.5% Expose Chance +1 sec Expose Duration |
Compulsory: Betazoid, Lethean Optional: Alien |
Both | |
Warrior | +15% Physical Damage +5% All Energy Damage +15% Critical Severity |
Compulsory: Klingon Optional: None. |
Both |
Ground Weapons
| ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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