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Chronoplasma Compression Bolt Pistol
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Chronoplasma Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
Chronoplasma Compression Bolt Setting
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
+10 Repel
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
4 sec recharge
Value: Energy credit icon
Chronoplasma Compression Bolt Pistol icon
Common icon
Chronoplasma Compression Bolt Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.

Chronoplasma Dual Bolt Pistols
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Chronoplasma Dual Bolt Setting
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
Chronoplasma Bolt Spray
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
5 sec recharge
Value: Energy credit icon
Chronoplasma Dual Bolt Pistols icon
Common icon
Chronoplasma Dual Bolt Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.

Chronoplasma Full Auto Rifle
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Chronoplasma Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
Chronoplasma Full Auto Sweep
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
8 sec recharge
Value: Energy credit icon
Chronoplasma Full Auto Rifle icon
Common icon
Chronoplasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Chronoplasma Sniper Rifle
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Chronoplasma Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
Chronoplasma Sniper Shot
Expose Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: -33% Run Speed and __ Plasma Damage Per Second for 6 sec (Ignores Shields)
8 sec recharge
Value: Energy credit icon
Chronoplasma Sniper Rifle icon
Common icon
Chronoplasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Chronoplasma ground weapons inflict lingering high-temperature effect similar to plasma fires, while also causing a temporal "friction" that slows the movement of afflicted foes.

Obtained

Chronoplasma Plasma weapons can be obtained from the [Special Equipment Pack - Chronoplasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Na'kuhl Lock Box].

Modifiers

Very Rare Chronoplasma weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Compression Pistol:  
 →
Bolt Setting
(25 m)
Compression Bolt
Setting (25 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 49 68 14 10 31
II 22 54 75 16 11 33
III 23 59 81 17 12 36
IV 25 63 87 18 13 39
V 27 68 94 20 14 42
VI 29 73 100 21 15 45
VII 31 77 107 22 16 48
VIII 33 82 113 24 17 51
IX 35 86 120 25 18 54
X 36 91 126 27 19 56
XI 38 96 132 28 20 59
XII 40 100 139 29 21 62
• Dual Pistol:  
 →
Dual Bolt Setting
(25 m)
Bolt Spray
(15 m)
Jab
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 18 48 15 25 10 31
II 20 52 14 10 11 33
III 21 57 15 11 12 36
IV 23 61 17 12 13 39
V 25 66 18 13 14 42
VI 26 70 19 14 15 45
VII 28 75 20 15 16 48
VIII 30 79 22 16 17 51
IX 31 84 23 17 18 54
X 33 88 24 18 19 56
XI 35 92 25 18 20 59
XII 36 97 26 19 21 62
• Full Auto Rifle:  
 →
Bolt Burst
(30 m)
Full Auto Sweep
(20 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 51 13 6.8 13 17
II 22 55 14 7.4 14 19
III 24 60 15 8.1 15 21
IV 26 65 17 8.7 17 22
V 28 70 18 9.4 18 24
VI 30 75 19 10 19 25
VII 32 79 20 11 20 27
VIII 34 84 22 11 22 29
IX 36 89 23 12 23 30
X 38 94 24 13 24 32
XI 39 99 25 13 25 34
XII 41 103 26 14 26 35
• Sniper Rifle:  
 →
Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Chronoplasma weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
8472 Counter-Command Elite - Set 2 Bio-Molecular Conduits +10% Plasma Damage, +5% Critical Chance
Excessive Development - Set 2 Defensive Countermeasures +20% Plasma Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon
Common icon
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon
Veryrare icon
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon
Very rare icon
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Herald Tactical Kit icon
Very rare icon
Herald Career-Specific Kit [+Pla] +20% Plasma Weapon Damage Energy
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon
Very rare icon
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon
Very rare icon
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon
Rare icon
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon
Common icon
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table
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