- __ Phaser Damage x2 (__ DPS)
- 5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
- 5% Chance: Bio-Molecular Incubation
- * -16.7 runspeed for 8 sec
- * On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Bio-Molecular Phaser High Density Beam Rifles are ranged ground weapons. They fire a steady beam that inflicts energy damage at a single target. They have a secondary fire mode that releases a small cylindrical beam that causes damage and has a chance to knock back targets in its path.
Bio-Molecular Phaser ground weapons have a chance to stun targets, to reduce the target's run speed and to cause a minor amount of radiation damage on the target enemy after a period of incubation.
Obtaining
The Bio-Molecular Phaser High Density Beam Rifle is obtained through the 8472 Counter-Command Reputation Store, which must be unlocked through the Reputation System. Once this weapon type is unlocked, players may purchase this weapon multiple times for Dilithium.
They are also occasionally rewarded from an Undine Equipment Requisition.
Damage
All values given are for common weapons. There is greater damage with increasing rarity.
Beam Setting (35 m) |
High Density Beam (35 m) |
Rifle Butt (2.44 m) | ||||
---|---|---|---|---|---|---|
Mark | DPV | DPS | DPV | DPS | DPV | DPS |
I | 21 | 44 | 57 | 7.8 | 13 | 17 |
II | 23 | 49 | 62 | 8.6 | 14 | 19 |
III | 25 | 53 | 68 | 9.3 | 15 | 21 |
IV | 27 | 57 | 73 | 10 | 17 | 22 |
V | 29 | 61 | 78 | 11 | 18 | 24 |
VI | 31 | 65 | 84 | 12 | 19 | 25 |
VII | 33 | 70 | 89 | 12 | 20 | 27 |
VIII | 35 | 74 | 94 | 13 | 22 | 29 |
IX | 37 | 78 | 100 | 14 | 23 | 30 |
X | 39 | 82 | 105 | 14 | 24 | 32 |
XI | 41 | 86 | 110 | 15 | 25 | 34 |
XII | 43 | 90 | 116 | 16 | 26 | 35 |
Performance
Modifiers
Rare Bio-Molecular Phaser High Density Beam Rifles only have one modifier suffix, Very Rare will have two, and Ultra Rare will have three. The additional proc can be considered the missing modifier. Epic adds a fourth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CrtD]x4, etc)
Can appear only once (e.g. [DoT3], [KB3], etc.)
- DoT3: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- KB3: 5% chance: Knocks the target back +10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier: All energy weapons upgraded to Epic quality receive:
- Dm/CrH: +X Damage, +X% Critical Chance
Skills
Bio-Molecular Phaser High Density Beam Rifles can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Personal Equipment
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Pha] | +20% Phaser Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
Ground Weapons
| ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
||||||
Disruptor -based |
||||||
Phaser -based |
||||||
Plasma -based |
||||||
Polaron -based |
||||||
Tetryon -based |
||||||
Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
---|