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Advanced Research Vessel

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Revision as of 20:18, 5 January 2012 by Zutty784 () ( | )

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Advanced Research Vessel
Rank:
Tier:
3
Type:
Science Vessel
Hull:
21,000
Standard Shields:
4,842
Weapons:
3 2
Crew:
750
Bridge Officers:
   
Device Slots:
3
Consoles:
1 2 2
Turn Rate:
8
Impulse Modifier:
0.15
Inertia rating:
40
Bonus Power:
+15
Cost:
800

In , Zen is the method of currency used to purchase items from the . They are bought from the using real world money.

This real-world currency was previously called Cryptic Points (February 2010 - February 2011, August 2011 - July 2012) and Atari Tokens (February - August 2011), before being renamed Zen. The conversion rate was $1.00 USD = 100 = 80 .

Since , players could also use the Dilithium Exchange to trade Cryptic Points for or vice versa, at a player-determined rate (kept within a range of 50-500 dilithium per Cryptic Point). Since , this dilithium exchange range is now 25-500 dilithium per zen.

They have a variety of functions, including purchasing races, ship classes, and costumes. It is not uncommon for 'free to play' games to sell equipment that gives buyers an edge over other players for real world cash in order to fund the game, and most 'pay to play' games have a system where players can buy aesthetic items, name changes, server transfers, and other equipment and services which don't directly affect game play. In some cases, zen are the only way to access many ship classes, such as the or the .


Primary
Currency
Reputation Marks
Fleet Assets
Secondary
Currency
Currencies removed
from game

The Advanced Research Vessel is a (Tier 3) level . Known as the new "workhorse" of the Federation, this ship type has been in service since 2363. This class of vessel replaced the as the multi-purpose mission vessel, taking on various tasks from patrols to humanitarian or diplomatic missions, exploration and research duties.

Contents

Variants

Nebula class

Nebula class
The is an iconic 24th century design and sibling to the . It is no smaller than the Galaxy class, consisting largely of the same structural components in largely the same configuration, though it is more specialized than the Galaxy.

Performance

The Advanced Research Science Vessel gains 250 crew, but loses some maneuverability, due to its lower turn rate. Unlike its counterpart, the Ensign bridge officer slot is universal, allowing the player better diversity. Also different from its counterpart is that it gains another ability, in addition to the 's normal subsystem targeting abilities. This makes the Advanced Research Science Vessel especially adept at sensing abilities, including cloak detection. These ships have more crew than the , and though they share the same hull strength, they lack in turn rate.

Standard Configuration

Federation come with standard equipment and weapons of the lowest available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Consoles


Abilities

Federation Science vessels come with built-in abilities. These abilities do not automatically rank up when acquiring higher tier Science starships and must be gained through .

After activating a subsystem targeting ability, the player will have 30 seconds to attack an enemy ship with any form of beam weapon. The attack will lower power to that system, and have a small chance of completely taking the system offline. If the system is taken offline it renders all abilities that use that subsystem temporarily inert. For example, if you target the shields and subsequently take them offline, then all of the enemies shield facings will go down.

The Sensor Analysis passive ability grants the player a stacking damage bonus of 3.33% per minute against a single target whilst the player maintains target lock on an enemy. Once the player switches targets the bonus is reset.

Tachyon Detection Field gives the ship a strong boost to sensing abilities, as well as a small one to cloak detection.

Gallery

Notes

  • As of , the Advanced Research Vessel can only be purchased via the .
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