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Ability: Emergency Power to Weapons
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Ability: Emergency Power to Weapons
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==Overview== {{AbilityiconAoY|Emergency Power to Weapons}} '''Emergency Power to Weapons''' boosts your ship's Weapons power level and Energy Weapon damage for 30 seconds. With its short cooldown and usefulness in pretty much all combat situations, this ability quickly becomes a staple for your Engineering Bridge Officers.{{clear}} ==Basic Information== *'''Profession:''' [[Engineering]] *'''Locale:''' [[Bridge officer abilities#Space Abilities|Space]] *'''Game Description:''' Emergency Power to Weapons directs emergency battery power to the weapons systems for a short duration. ==Detailed Information== * '''Target:''' Self * '''System''': Batteries * '''Ability Type:''' [[Buff]] * '''Activation:''' 0.5 seconds * '''Starts 15 second system cooldown on:''' ** {{ability|Emergency Power to Shields}} ** {{ability|Emergency Power to Engines}} ** {{ability|Emergency Power to Auxiliary}} * '''Duplicate ability cooldown''': ** 30 seconds ** Duty Officer *** '''{{doffspec|Damage Control Engineer}}''' ([[Specialization:_Damage_Control_Engineer#Emergency_Power_variant|Emergency Power variant]]) **** Chance to reduce the recharge time for Emergency Power to subsystem abilities *** '''{{doffspec|Warp Core Engineer}}''' ([[Specialization:_Warp_Core_Engineer#Subsystem_Power_variant|Subsystem Power variant]]) **** Chance of temporarily improving your ship power on use of any Emergency Power ability *** '''{{doffspec|Warp Core Engineer}}''' ([[Specialization:_Warp_Core_Engineer#Debuff_cleanse_variant|Debuff cleanse variant]]) **** Chance of removing all debuffs on use of any Emergency Power ability *** '''{{doffspec|Warp Core Engineer}}''' ([[Specialization:_Warp_Core_Engineer#Singularity_Lockout_variant_.28Romulan_only.29|Singularity Lockout variant]]) **** Chance to reduce Singularity Lockout with Emergency Power abilities ** Traits *** {{trait|EPS Manifold Efficiency}} **** +10 All Subsystem Power for 10 seconds * '''Trained by:''' ** Rank I & II: [[Bridge Officer Trainer]] ** Rank III: Requires 12 Engineering Skills points (ENG captains only) ==Ability Ranks== {| class="wikitable" width="100%" ! align="left" width="155" | '''User Rank''' ! width="50" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' ! align="left" | Ability Effects |- | '''Rank I:''' Ensign | align="center" | 45 sec | * Repairs disabled weapons systems * +20 Weapon Power Setting for 30 sec * +10% all Energy Damage for 30 sec |- | '''Rank II:''' Lieutenant | align="center" | 45 sec | * Repairs disabled weapons systems * +30 Weapon Power Setting for 30 sec * +13.3% all Energy Damage strength for 30 sec |- | '''Rank III:''' Lt. Commander | align="center" | 45 sec | * Repairs disabled weapons systems * +40 Weapon Power Setting for 30 sec * +16.6% all Energy Damage strength for 30 sec |} ==Gallery== <gallery> File:EPtW_Constitution_angled.jpg|Constitution (angled) File:EPtW_Constitution_top.jpg|Constitution (top) </gallery> {{Ability nav}} [[Category:Abilities|Emergency Power to Weapons]] [[Category:Bridge Officer abilities|Emergency Power to Weapons]] [[Category:Bridge Officer abilities (Space)|Emergency Power to Weapons]] [[Category:Bridge Officer abilities (Engineering)|Emergency Power to Weapons]] [[Category:Bridge Officer abilities (Min lvl-Ensign)|Emergency Power to Weapons]]
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