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Warp Core

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Matter Anti-Matter Warp Core icon.png Singularity Warp Core icon.png

A Starfleet Warp Core
A Starfleet Class 7 Warp Core
A Klingon Warp Core
A Romulan Singularity Core

Warp and Singularity Cores are a type of starship equipment which was added to the game with Legacy of Romulus. They determine the maximum warp speed in sector space (along with the Driver coil skill and Impulse Engines with sector space bonuses) and increase the available power for certain subsystems.


Contents

[edit] Warp core types

Starfleet and Klingon Empire starships use Matter-Antimatter warp cores, while Romulan Republic and Imperial vessels use Singularity warp cores. All warp cores fall under one of four categories: Standard, Hyper Injection, Overcharged, and Field Stabilizing.

Standard warp cores do not have any subsystem affinity, however the remaining three types provide a bonus to a single subsystem power level and add an efficiency bonus if that subsystem is running below 75 power. Matter-Antimatter warp cores boost the maximum power level to 130 as opposed to the normal 125, while Singularity warp cores increase the corresponding subsystem power level as the ship's singularity charge level builds.

Rare cores create a synergy bonus from one power level to another, for example providing bonus weapon power when focusing on auxiliary systems. Very rare Matter-Antimatter cores go a step further, providing a “capacitor” power – a reusable battery which can be used to either add power to a subsystem or to bring it back online if it has been knocked out.

Matter-Antimatter cores focus on Engineering stats, boosting abilities like electro-plasma system, starship engine performance, or starship batteries while Singularity Cores focus on science-based stats and provide up to five additional Singularity abilities as higher tier Romulan vessels are unlocked. Some singularity cores boost abilities such as particle generators or graviton generators, while others instead affect the rate at which you gain singularity charge or reduce the wait time between using singularity abilities.

With these cores, the goal is to allow players to tweak their own singularity mechanics to their liking, and experiment with power levels in new and interesting ways to discover optimal uses for each singularity ability. Rare Singularity cores can enhance certain Singularity abilities, adding effects like high-yield torpedo redirection to a Warp Shadow or a Critical Severity buff during a Singularity Overcharge. Very rare cores provide an analogue to the “capacitor” powers found on Matter-Antimatter cores: allowing the player to drain the current Singularity charge and shunt a portion of it into a particular subsystem.

Singularity Core abilities are fueled by Singularity Charge. All Romulan ships have a Singularity Charge gauge with five levels. Using any Singularity ability consumes all remaining Singularity Charge, and the effectiveness of the ability used scales based on the amount of power that was consumed. After a Singularity ability is used, the Singularity Charge gauge will go offline for limited time before the charge begins to build again.

Matter-Antimatter Warp Cores

Crafting Warp Cores

Fleet variant are combination of the Hyper Injection, Overcharged or Field Stabilizing Warp Core.

  • Reinforced allows your Shield and Auxiliary Power to exceed 125.
  • Hyper-Charged allows your Engine and Auxiliary Power to exceed 125.

Singularity Warp Cores

Fleet variant are combination of the Hyper Injection, Overcharged or Field Stabilizing Singularity Core.

  • Reinforced focus Shield and Auxiliary Power.
  • Hyper-Charged focus Engine and Auxiliary Power.

[edit] Special Warp Cores

The Special Warships in the Tal Shiar Lock Boxes, the Tal Shiar Adapted Destroyer and Tal Shiar Adapted Battle Cruiser come with the first special warp cores in the game the [Tal Shiar Adapted Borg Warp Core]. This warp core augments Auxiliary power, hull regeneration, and increases sector space speed. It also interacts with the other consoles on Tal Shiar Adapted warships to increase exotic particle damage. It is not compatible with either Matter-Antimatter or Singularity power systems, so cannot be equipped on other ships.

Advanced and Elite Fleet Warp Cores and Fleet Singularity Cores are available from the Fleet Dilithium Mine. The Fleet Spire holding provides access to Advanced and Elite Thoron-Infused and Plasma Integrated Warp and Singularity Cores.

[edit] Modifiers

Warp and Singularity Cores above Mk I have modifiers in several categories. The number of modifiers is dependent on rarity:

Rarity Modifiers
Common
0 or 1
Uncommon
1 or 2
Rare
2 or 3
Very Rare
3 or 4

Any Warp or Singularity Core will only have one modifier from each of these categories:


Transwarp/Slipstream (Warp and Singularity Cores, Mk XI and above)

  • [Trans] - 50% Reduced Cooldown on Transwarp
  • [SSS] - Slipstream Speed Bonus
    • Mk XI - +0.1
    • Mk XII - +0.2
  • [SSR] - 50% Recharge Time Reduction to Slipstream Drive
  • [SST] - +20% Turn rate while in Slipstream.


Skill Bonus (Warp and Singularity Cores, Uncommon and above)

Adds a bonus value, dependant on mark level, to one of a Captain's skills.

Mk Value Mk Value Mk Value
I
---
V +8.8 IX +13.8
II +5 VI +10 X +15
III +6.2 VII +11.2 XI +16.2
IV +7.5 VIII +12.5 XII +17.5

e.g. A Mk X core with [Coi] adds 15 to the Captain's Driver Coil skill value.


Singularity Charge (Singularity Cores, Uncommon and above)

  • [SingA] - +20% Singularity Charge Rate
  • [SingC] - -10% Singularity Cooldown time
  • [SingS] - -20% Singularity Power loss rate


Power Bonus (Warp Cores, Rare and above)

  • Provides 7.5% power of one subsystem to another. Given in the form [x->y]. e.g.: [A->E] Adds 7.5% of your Auxiliary power to your Engine power as bonus power.
  • Note that this bonus does not reduce the source subsystem. In the [A->E] example above, if Aux power is at 100, then Engine power is boosted by 7.5 (while Aux remains at 100).
  • There are 12 possible combinations for this modifier.


Singularity Ability (Singularity Cores, Rare and above)

  • [Jump] - +100% Singularity Jump Accuracy
  • [OLoad] - While Singularity Overcharge is active, you gain +20% Crit Severity.
  • [Res] - Your Singularity Shielding also provides you with 20 resistance to all damage.
  • [Shad] - Singularity Warp Shadow will confuse all High - Yield Torpedoes in a 5km radius.
  • [Wave] - 10% chance to disable 1 subsystem for 5s with Plasma Shockwave.


Capacitor (Warp and Singularity cores, Very Rare only)

  • [ACap] - Battery Capacitor: Auxiliary Power Buff - Repairs Disabled Auxiliary systems : +15 Auxiliary Power Setting for 10 sec
  • [ECap] - Engines Capacitor: Engine Power Buff - Repairs Disabled Engines : +15 Engine Power Setting for 10 sec
  • [SCap] - Shield Capacitor: Shield Power Buff - Repairs Disabled Shields : +15 Shield Power Setting for 10 sec : +267.5 Shield Regeneration
  • [WCap] - Weapons Capacitor: Weapons Power Buff - Repairs Disabled Weapons : +15 Weapon Power Setting for 10 sec


[edit] External links


Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicHonor Guard PositronJem'HadarM.A.C.O. GravitonOmega Force TachyonReman PrototypeRomulan PrototypeNukara Deflector Array
Fleet: Fleet Deflector Array
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatHonor Guard (Combat)Jem'Hadar CombatM.A.C.O. StandardOmega Force HyperReman Prototype (Combat)Romulan PrototypeNukara Impulse Engines
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma Integrated
Special:
Set: Tal Shiar Adapted BorgObelisk Subspace RiftDyson Field Stabilizing Warp Core
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: Dual Injection
Set: Dyson Field Stabilizing Singularity Core
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Metaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientHonor Guard CovariantJem'Hadar ResilientM.A.C.O. ResilientOmega Force StandardReman Prototype CovariantRomulan Prototype CovariantNukara Crystalline Resilient
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Batteries
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesThreat-Scaling Science ConsolesAdvanced Tactical Vulnerability Consoles
Hangar Bays Carrier Pets