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Warp Core

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Generic Warp Core.png Generic Singularity Core.png

A Starfleet Warp Core
A Starfleet Class 7 Warp Core
A Klingon Warp Core
A Romulan Singularity Core

Warp and Singularity Cores are a type of starship equipment which was added to the game with Legacy of Romulus. They determine the maximum warp speed in sector space (along with the Driver coil skill) and increase the available power for certain subsystems.

Types of Warp Core[edit | edit source]

Starfleet and Klingon Empire starships use a [Matter Anti-Matter Warp Core], while Romulan Republic and Imperial vessels use a [Singularity Warp Core]. All warp cores fall under one of six categories: Standard, Field Stabilizing, Hyper Injection, Overcharged, Deuterium-Stabilized/Thoron-Infused, and Plasma-Integrated.

Standard warp cores do not have any subsystem affinity, however of the remaining five types, three provide a bonus to a single subsystem power level and add an efficiency bonus if that subsystem is running below 75 power. These Matter-Antimatter warp cores boost the maximum power level to 130 as opposed to the normal 125, while the Singularity warp cores increase the corresponding subsystem power level as the ship's singularity charge level builds. The remaining two types increase power drain resistance, or base regeneration rate.

Type Warp Cores Attributes Singularity Cores Attributes
Field Stabilizing Warp Core icon.png
Common icon.png
Field Stabilizing Singularity Warp Core icon.png
Common icon.png

Field Stabilizing
+7.5 additional Shield Power
(Bonus increases at low Shield Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)
+5 to 15 Shield Power, based on your Singularity charge level
Hyper Injection Warp Core icon.png
Common icon.png
Hyper Injection Singularity Core icon.png
Common icon.png

Hyper Injection
+7.5 additional Engine Power
(Bonus increases at low Engine Power)

+5 Maximum Engine Power

(Allows your Engine Power to exceed 125)
+5 to 15 Engine Power, based on your Singularity charge level
Overcharged Warp Core icon.png
Common icon.png
Overcharged Singularity Core icon.png
Common icon.png

Overcharged
+7.5 additional Auxiliary Power
(Bonus increases at low Auxiliary Power)

+5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)
+5 to 15 Auxiliary Power, based on your Singularity charge level
Deuterium-Stabilized Warp Core icon.png
Common icon.png
Thoron-Infused Singularity Core icon.png
Common icon.png

Deuterium/Thoron
+15% increase to base resistance rate of all Power Levels +15% increase to base resistance rate of all Power Levels
Plasma-Integrated Warp Core icon.png
Common icon.png
Plasma-Integrated Singularity Core icon.png
Common icon.png

Plasma-Integrated
+100% increase to base regeneration rate of all Power Levels +100% increase to base regeneration rate of all Power Levels
Field Stabilizing Warp Core icon.png
Ultra rare icon.png
Field Stabilizing Singularity Warp Core icon.png
Ultra rare icon.png

Fleet
Reinforced
+7.5 additional Shield & Auxiliary Power
(Bonus increases at low Shield/Auxiliary Power)

+5 Maximum Shield & Auxiliary Power

(Allows your Shield & Auxiliary Power to exceed 125)
+5 to 12.5 Shield & Auxiliary Power, based on your Singularity charge level
Hyper Injection Warp Core icon.png
Ultra rare icon.png
Overcharged Singularity Core icon.png
Ultra rare icon.png

Fleet
Hyper-Charged
+7.5 additional Engine & Auxiliary Power
(Bonus increases at low Engine/Auxiliary Power)

+5 Maximum Engine & Auxiliary Power

(Allows your Engine & Auxiliary Power to exceed 125)
+5 to 12.5 Engine & Auxiliary Power, based on your Singularity charge level
Hyper Injection Singularity Core icon.png
Ultra rare icon.png

Fleet
Hyper-Stabilizing
n/a +5 to 12.5 Shield & Engine Power, based on your Singularity charge level
Plasma-Integrated Warp Core icon.png
Ultra rare icon.png
Thoron-Infused Singularity Core icon.png
Ultra rare icon.png

Fleet Spire Cores
+10% to base resistance rate of all Power Levels
+66% to base regeneration rate of all Power Levels
+10% to base resistance rate of all Power Levels
+66% to base regeneration rate of all Power Levels


Maximum Warp speed is based on the core's Mark level (values may be rounded)

Mark level Std. / Mk I Mk II Mk III Mk IV Mk V Mk VI Mk VII Mk VIII Mk IX Mk X and higher
Maximum Warp 5 5.6 6.1 6.7 7.2 7.8 8.3 8.9 9.4 10

Singularity Cores provide up to five Singularity Core abilities as higher tier Romulan vessels are unlocked. Singularity Core abilities are fueled by Singularity Charge. All Romulan ships have a Singularity Charge gauge with five levels. Using any Singularity ability consumes all remaining Singularity Charge, and the effectiveness of the ability used scales based on the amount of power that was consumed. After a Singularity ability is used, the Singularity Charge gauge will go offline for limited time before the charge begins to build again.

Uncommon Matter-Antimatter cores focus on Engineering stats, boosting abilities like Battery Expertise or Engine Subsystem Performance, while uncommon Singularity Cores focus either on Science stats such as Control Expertise or Drain Expertise, or instead affect the rate at which you gain singularity charge or reduce the wait time between using singularity abilities. Either can boost Electro-Plasma System Flow.

Rare Matter-Antimatter cores create a synergy bonus from one power level to another, for example providing bonus weapon power when focusing on auxiliary systems, while rare Singularity Cores improve one of their singularity core abilities. Very Rare cores go a step further, providing a battery capacitor power – a reusable battery which can be used to either add power to a subsystem or to bring it back online if it has been knocked out.

With these cores, the goal is to allow players to tweak their own singularity mechanics to their liking, and experiment with power levels in new and interesting ways to discover optimal uses for each singularity ability. Rare Singularity cores can enhance certain Singularity abilities, adding effects like high-yield torpedo redirection to a Warp Shadow or a Critical Severity buff during a Singularity Overcharge. Very rare cores provide an analogue to the “capacitor” powers found on Matter-Antimatter cores: allowing the player to drain the current Singularity charge and shunt a portion of it into a particular subsystem.

Modifiers[edit | edit source]

Warp and Singularity Cores above Mk I have modifiers in several categories. Unlike most other items, the number of modifiers is dependent on both the item's rarity and mark:

Rarity Up to Mk X Mk XI+
Common 0 1
Uncommon 1 2
Rare 2 3
Very Rare 3 4
Ultra Rare 3 4
Epic 4 5

Any Warp or Singularity Core will only have one modifier from each of the following categories:

Mk XI+[edit | edit source]

Transwarp/Slipstream (Warp and Singularity Cores, Mk XI and above)

  • [Trans] - 50% Reduced Cooldown on Transwarp
  • [SSS] - Slipstream Speed Bonus
    • +0.1 at Mk XI
    • +0.2 at Mk XII and above
  • [SSR] - 50% Recharge Time Reduction to Slipstream Drive
  • [SST] - +20% Turn rate while in Slipstream.

Uncommon[edit | edit source]

Skill Bonus (Warp and Singularity Cores, Uncommon and above)

Adds a bonus value, dependent on mark level, to one of a Captain's skills or, for singularity cores, improves the performance of those abilities.

Mk Value Mk Value Mk Value
I
---
V +8.8 IX +13.8
II +5 VI +10 X +15
III +6.2 VII +11.2 XI +16.2
IV +7.5 VIII +12.5 XII +17.5
  • Singularity Cores only:

e.g. A Mk X core with [Coi] adds 15 to the Captain's Driver Coil skill value.

Rare[edit | edit source]

Power Bonus (Warp Cores, Rare and above)

  • Provides 7.5% power of one subsystem to another. Given in the form [x->y]. e.g.: [A->E] Adds 7.5% of your Auxiliary power to your Engine power as bonus power.
  • Note that this bonus does not reduce the source subsystem. In the [A->E] example above, if Aux power is at 100, then Engine power is boosted by 7.5 (while Aux remains at 100).
  • There are 11 possible combinations for this modifier; [W->S] is reserved for Epic quality.

Singularity Ability (Singularity Cores, Rare and above)

  • [Jump] - +100% Singularity Jump Accuracy
  • [OLoad] - While Singularity Overcharge is active, you gain +20% Crit Severity.
  • [Res] - Your Quantum Absorption also provides you with 20 resistance to all damage.
  • [Shad] - Singularity Warp Shadow will confuse all High - Yield Torpedoes in a 5km radius.
  • [Wave] - 10% chance to disable 1 subsystem for 5s with Plasma Shockwave.

Very Rare[edit | edit source]

Battery Capacitor (Warp and Singularity cores, Very Rare only)

On Matter-Antimatter cores, the capacitor gives +15 power to the named system for 10 seconds, while on Singularity cores, it gives up to 30 power based on your Singularity level. On both types of core, it will also repair the subsystem if it is offline.

  • [WCap] - Weapons Capacitor: Weapons Power Buff
  • [SCap] - Shield Capacitor: Shield Power Buff
Also gives Shield Regeneration that increases with Mark level (stats given for Mk XII / Mk XIII / MK XIV)[VR 1]
Matter-Antimatter Cores: +200 / 212.5 / 250 Shield Regeneration
Singularity Cores: Up to +400 / 425 / 500 Shield Regeneration, based on your Singularity level
  1. This does not seem scale with Shield Capacity, Shield Power or your Shield Regeneration skill, though the value differs by ship, and so may scale based on Shield Modifier or some other variable. Values are given for a Utility Cruiser; on a T5 D'Kyr Science Vessel, the Matter-Antimatter Core value was +355.9, and the Singularity Core +711.8, for Mks XII, XIII and XIV, curiously.

Ultra Rare[edit | edit source]

There is currently no extra mod given at Ultra Rare quality for standard warp cores. It is unknown of this is a bug or intentional. Some special cores, however, can get these mods at Ultra Rare:

  • [AMP] - +3.3% All Damage for each sub-system with 75 or more power
  • [CON] - 1% Chance when hit to grant 1 Singularity Level (Singularity Cores Only)
  • [EAS] - 1% Chance when hit with energy weapons to grant +10 Auxiliary power
  • [EWS] - 1% chance when hit with energy weapons to grant +10 Weapon Power

Epic[edit | edit source]

All Warp and Singularity cores get the [W->S] modifier at Epic quality, which adds 7.5% of your Weapon power to your Shield power as bonus power.

For example, a Hyper Injection Warp Core may get [SSS] at Mk XI, [EPS] at Uncommon, [E->A] at Rare, [ECap] at Very Rare, and [W->S] at Epic, ultimately ending up as [Hyper Injection Warp Core Mk XIV [E->A] [ECap] [EPS] [SSS] [W->S].

Special Warp Cores[edit | edit source]

Fleet Cores[edit | edit source]

Advanced and Elite Fleet Warp Cores and Fleet Singularity Cores are available from the Fleet Dilithium Mine. The Fleet Spire holding provides access to Advanced and Elite Thoron-Infused and Plasma Integrated Warp and Singularity Cores.

Fleet Warp Cores

Variants are combinations of the Reinforced, Hyper-Charged, or Plasma-Integrated warp cores.

'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.

  1. Fleet Reinforced, boosts Shield and Auxiliary Power.
  2. Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
  3. Fleet Plasma-Integrated, increases base resistance rate of all power levels and increases base regeneration of all power levels.
  • Advanced Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)
  • Elite Fleet Warp Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged)'
  • Advanced Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
  • Elite Fleet Plasma-Integrated Warp Cores. - Obtained at Fleet Spire
Fleet Singularity Cores

Variants are combinations of the Reinforced, Hyper-Charged, or Hyper-Stabilizing singularity cores.

'Advanced' cores have an additional modifier, making a total of four. 'Elite' cores have two additional modifiers making a total of five.

  1. Fleet Reinforced, boosts Shield and Auxiliary Power.
  2. Fleet Hyper-Charged, boosts Engine and Auxiliary Power.
  3. Fleet Hyper-Stabilizing, boosts Engine and Shield Power.
  4. Fleet Thoron-Infused, boosts Resistance and Regeneration of all power levels.
  • Advanced Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
  • Elite Fleet Singularity Cores. - Obtained at Fleet Dilithium Mine - (Reinforced), (Hyper-Charged), (Hyper-Stabilizing)
  • Advanced Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire
  • Elite Fleet Thoron-Infused Singularity Cores. - Obtained at Fleet Spire

Reputation Cores[edit | edit source]

The following are reputation set cores. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. When a table cell lists two modifiers, the top one is for the Matter-Antimatter core, while the bottom one is for the Singularity core. Numbers taken from a level 60 character on the ground with no skill points spent, no traits slotted, and no specializations affecting item stats.

Warp Core Type Max Warp Common Mod Uncommon Mod Rare Mod VR Mod UR Mod Additional Bonus
Dyson Field Stabilizing Warp Core Mk XII icon.png
Very rare icon.png
Dyson Field Stabilizing Singularity Core Mk XII icon.png
Very rare icon.png

Dyson
Field Stabilizing 10 [Trans] [EPS] [A->S]
[Jump]
[SCap] [AMP] [SSS]
+20 Starship Impulse Expertise
Counter-Command Hyper Injection Warp Core icon.png
Very rare icon.png
Counter-Command Hyper Injection Singularity Core icon.png
Very rare icon.png

Counter-Command
Hyper Injection 10 [Trans] [SEP]
[SingC]
[E->W]
[Over]
[ECap] [AMP] [SSR]
+33% Engine Power Drain Resistance
Counters the debuffs on starship movement in Fluidic Space
Delta Alliance Trajector Warp Core icon.png
Very rare icon.png
Delta Alliance Trajector Singularity Core icon.png
Very rare icon.png

Delta
Field Stabilizing 10 [Trans] [SSP]
n/a?
[A->S]
[Wave]
n/a [AMP] +X×2 Starship Drain Expertise
+X×2 Starship Electro-Plasma System Flow
Trajector Jump
Trajector Warp Core: Self Teleport
to self: teleport 5km forward of your current facing.
+4755 Stealth for 2sec
1 min 30 sec recharge
Iconian Resistance Hyper Injection Warp Core icon.png
Very rare icon.png
Iconian Resistance Hyper Injection Singularity Core icon.png
Very rare icon.png

Iconian Resistance
Hyper Injection 10 [Trans] [Eff]
[SingA]
[E->S]
[Jump]
[ECap] [AMP] Hot restart: Automatically removes weapons disabled conditions after 1 second.
100 Hull Regeneration per second while at Full Impulse
20 Shield Regeneration per second to each facing while at Full Impulse
Terran Task Force Quantum Capacitor Warp Core icon.png
Very rare icon.png
Terran Task Force Quantum Capacitor Singularity Core icon.png
Very rare icon.png

Terran Task Force
Special 10 [Trans] [SWP]
[SingC]
[W->A]
[Over]
[WCap] [AMP] [EPS]
Warp Core:
+0-5 additional Subsystem Power
+0-5 Maximum Subsystem Power
(Allows each Subsystem Power to exceed 125, power levels increase over time in combat)
Singularity Core:
+0-10 Subsystem Power, power levels increase over time in combat
Temporal Defense Initiative Overcharged Warp Core icon.png
Very rare icon.png
Temporal Defense Initiative Overcharged Singularity Core icon.png
Very rare icon.png

Temporal Defense
Overcharged 14 [SSS] n/a?
[SingC]
[A->W]
[Wave]
[Eff]x2
[PG]x2
[AMP] Trajector Jump
Trajector Warp Core: Self Teleport
to self: teleport 5km forward of your current facing.
+4755 Stealth for 2sec
1 min 30 sec recharge

Mission and Crafted Cores[edit | edit source]

Warp Core Type Common Mod Uncommon Mod Rare Mod VR Mod UR Mod Obtaining & Additional Bonus
Cryoplasma-Infused Warp Core icon.png
Very rare icon.png
Cryoplasma-Infused Singularity Core icon.png
Very rare icon.png

Breen
Plasma-
Integrated
Thoron-
Infused
[SSS] [EPS]
[EPG]
[A->S]
[Wave]
n/a [EAS] Obtained from the Holiday Item Vendor.
Breen Weapons Capacitor
Weapon Power Buff
Repairs offline weapons systems
+40 Weapon Power Setting for 10 sec
-15 Shield Power Setting for 10 sec
-15 Engine Power Setting for 10 sec
-15 Auxiliary Power Setting for 10 sec
2 min recharge
Hyper Injection Singularity Core icon.png
Rare icon.png

Dual Injection
Hyper Injection [SST] [SingA] [SingC] n/a n/a Obtained from the mission title=Romulan only “Devil's Choice”.
Only available as a Singularity Core.
Cannot be upgraded at this time.
Temporal Phase Overcharged Warp Core icon.png
Very rare icon.png
Temporal Phase Overcharged Singularity Core icon.png
Very rare icon.png

Krenim
Overcharged [SSS] [Eff]
[PG]
[A->S]
[Res]
[EPS] [AMP] Obtained from the mission title=FedRomKDF “Butterfly”.
Temporal Phase [Singularity] Capacitor
Auxiliary Power and Recharge Buff
Targets Self
4 min recharge
Repairs disabled auxiliary systems
Matter-Antimatter Core
50% Bridge Officer ability recharge time reduction for 15 sec
+15 Auxiliary Power Setting for 15 sec

Singularity Core
Drains your Singularity power to augment your Auxiliary power.
50% Bridge Officer ability recharge time reduction for 23.1 sec
Gives up to 30 Auxiliary Power, based on your Singularity level.
Kobali Field Stabilizing Warp Core icon.png
Very rare icon.png
Kobali Field Stabilizing Singularity Core icon.png
Very rare icon.png

Kobali
Field Stabilizing [SSR] [HullRes]
[Em]
[S->A]
[Res]
n/a [AMP] Obtained from the Kobali Samsar Cruiser.
Kobali Shield Capacitor
PBAoE (5km) Shield Heal and Shield Power Buff
4 min recharge
Matter-Antimatter Core
+_ Shield Regeneration to nearby allies
+15 Shield Power Setting for 10 sec to nearby allies
Repairs disabled shields of nearby allies

Singularity Core
Drains your Singularity power to augment your Shield power.
+_ Shield Regeneration to nearby allies
Gives up 30 Shield power, based on your Singularity level to nearby allies
Repairs disabled shields of nearby allies
Obelisk Subspace Rift Warp Core icon.png
Very rare icon.png

Obelisk
Overcharged [SSR]
& [SSS]
& [SST]
[HullReg] [A->S] [SCap] [Trans] Obtained from the mission title=FedRomKDF “Sphere of Influence”.
Only available as a Matter-Antimatter Core.
Solanae Overcharged Warp Core icon.png
Very rare icon.png
Solanae Overcharged Singularity Core icon.png
Very rare icon.png

Solanae
Overcharged n/a [HullReg]
[DrainX]
[W->A]
[Res]
[ACap] [AMP] Obtained from the 4 Year Anniversary Event Dyson Science Destroyer.
Subspace Fold
Self Transport
Instantly Move Approximately 6.66 Light Years Forward.
(Only usable in Sector Space)
Tal Shiar Adapted Borg Warp Core icon.png
Very rare icon.png

Tal Shiar
Overcharged [Trans] [HullReg] [A->W] [ACap] [EWS] Obtained from the mission Tal Shiar Adapted Battle Cruiser or Destroyer.
Only available as a Matter-Antimatter Core.

68.6 Sector Space Transwarp (Approx Warp 14).

External links[edit | edit source]


Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays Carrier Pets