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Vo'quv Carrier

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For the non-playable version, see .
Vo'quv Carrier
Rank:
Tier:
5
Type:
Carrier
Hull:
42,000
Standard Shields:
4,975 (Mk VIII)
Shield Modifier:
1
Weapons:
3 3
Can equip dual cannons.
Hangar Bays:
2
Crew:
4,000
Bridge Officers:
   
Device Slots:
4
Consoles:
2 3 4
Turn Rate:
5
Impulse Modifier:
0.15
Inertia rating:
20
Bonus Power:
+5
+10
Cost:
120,000

The Vo'quv Carrier is a (Tier 5) level vessel. Unlike most other the Vo'quv Carrier does not have any technology so it cannot hide itself in or out of combat; however, it makes up for this in comparison to vessels like the or classes due to its sheer power and strength.

Contents

[] Variants

[] Vo'quv class

Vo'quv class
The Vo'quv class is the pride of the . This gigantic ship spans nearly 1,300 meters in length which is over 5 times the length of an average .

[] VoD'leh class

VoD'leh class
The VoD'leh class is a variant of the Vo'quv class. It is also larger than the Vo'quv, and it's curves are much less smooth. It is also different from the generic design, and seems to take a few minor details from the styles.

[] Performance

The Vo'quv has very poor maneuverability, which is to be expected given the sheer size of the ship. In comparison to all currently available and Klingon Empire vessels it has the lowest turn rate. The ship excels however in firepower, hull strength, repair rates, buffs, and debuffs. These ships carry more dedicated Science stations than other ships in the Klingon fleet, although they are still classified as a warships. The 4,000 strong size dramatically increases the expediency of ship repair during combat.

The carriers firepower is very good. It has, like all other Klingon vessels, the capability to mount although it is heavily advised that players do not use or due to their firing arcs. It has 6 weapon slots overall split evenly between the fore and aft sections of the ship which is beneficial given it's poor turn rates. In addition to its basic firepower from its weapon slots it is also capable of launching squads of out of its two hangar bays.

These , such as the fighter, give the carrier a unique style of play. It allows players to deploy varying types of fighters to do various tasks. These include, but are not limited too, providing direct damage firepower support, repairing the carrier itself or weakening and disabling enemies. Due to this the carrier is very versatile and can cater to all types of situations players may find themselves in. When the launched have been destroyed the player can launch another wave after a short period of time.

There are some other things to note about this vessel:

  • Due to the ships very poor turn rates and very low inertia rating (10) it is actually possible to perform a "power slide", and attempting this will cause the ship to continue to move sideways for a short period.
  • From a standing position, the ship takes 10 seconds to reach full speed, and an additional 10 seconds to come to a complete stop.
  • The the ship is able to launch will de-spawn if more than 2/4/6 (depending on squad size) are summoned at once, however it appears to replace newer fighters first so attempting to summon more carrier pets when some are out of range may not have the desired result.
  • Due to its turn rates, players should opt for and as viable weaponry.
  • It takes roughly 1 minute 20 seconds inside a system to do a complete 360° turn at three-quarter impulse with its standard impulse engines.
  • Alongside the and , the Vo'quv is one of only three ships capable of launching .


[] Standard Configuration

Klingon come with standard equipment and weapons of the lowest available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Hangar

[] Abilities

The Vo'Quv Carrier comes with built-in abilities that cannot be ranked up, and abilities that are based on the craft loaded into the two hangar bays.

This ship can launch attack wings of in its standard configuration, though can be equipped to be launched. The carrier can also give to those craft to order them to attack or defend selected targets.

After activating a subsystem targeting ability, the player will have 30 seconds to attack an enemy ship with any form of beam weapon. The attack will lower power to that system, and have a small chance of completely taking the system offline. If the system is taken offline it renders all abilities that use that subsystem temporarily inert. For example, if you target the shields and subsequently take them offline, then all of the enemies shield facings will go down.

[] Hangar bays ships

See .

[] Comparison with Other Carriers


Caitian
Atrox

Klingon
Vo'quv

Fek'Ihri
Kar'Fi

Tholian
Recluse

Jem'Hadar
Dreadnought
Weapons 3 , 3 3 , 3 4 , 3 3 , 3 4 , 3
Cannons Yes Yes Yes Yes Yes
Bridge
Officers
Consoles 2 3 4 2 3 4 3 2 4 2 4 4 4 4 2
Hull Points 40,500 42,000 34,500 43,500 45,000
Shields
(Modifier)
6,270
(1.2)
5,225
(1)
6,270
(1.2)
7,184
(1.375)
6,610
(1.15)
Crew 3,000 4,000 3,000 2,500 3,500
Turn Rate 5 5 7 5.5 6
Device Slots 4 4 3 4 3
Bonus Power +5 Shields
+10 Auxiliary
+5 Weapons
+10 Auxiliary
+10 Weapons
+5 Auxiliary
+5 Engine
+5 Auxiliary
+10 Weapons
+10 Auxiliary
Special Weapon
Special Console

[] Gallery

[] See Also


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Vo'quv Carrier -
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Faction FedRomKDF.png Cross-Faction Ships
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