Varanus Fleet Support Vessel
The Varanus Fleet Support Vessel is a General (Tier 5) level Klingon Support Vessel. Players can obtain the vessel through the Shipyard for 20,000 and 4 , as long as the player's Fleet has a Tier III shipyard.
Variants[edit | edit source]
Varanus class[edit | edit source]Gorn Hegemony design, which was absorbed into the Klingon Defense Force. The vessel has a long, narrow, compact design with warp nacelles mounted close to the primary hull.
Performance[edit | edit source]
More durable than the Varanus Support Vessel due to the extra Hull and Shield Strength afforded by being a Fleet vessel, the Fleet Varanus excels at the same support abilities the original Varanus is good at, making it one of the best choices for a Klingon Science captain. Rather oddly, the Fleet Varanus has an extra Tactical Console - an odd choice for such a Science-themed ship - especially odd considering the ship has only a single Lieutenant Tactical Bridge Officer slot.
Admiralty Ship[edit | edit source]
|+10 TAC per SciShip|
Starship Mastery[edit | edit source]
|I||Enhanced Particle Generators||+15% Damage to Exotic Damage abilities.|
|II||Advanced Shield Systems||+10% Shield Hitpoints.|
|III||Enhanced Restorative Circuitry|| Improves Hull healing abilities by 10%.|
Improves Shield healing abilities by 10%.
|IV||Reactive Shield Technology|| 0.05% Shield Regeneration every 6 seconds.|
Reduces Damage to Shields by 5%.
Abilities[edit | edit source]
Subsystem Targeting[edit source]
Science Vessels come with built-in subsystem targeting abilities. These abilities do not automatically rank up when acquiring higher tier Science starships and must be gained through Tactical Space Bridge officer abilities.
- Beam Target Auxiliary Subsystems I
- Beam Target Weapons Subsystems I
- Beam Target Engines Subsystems I
- Beam Target Shields Subsystems I
After activating a subsystem targeting ability, the player has 30 seconds to attack an enemy ship with any form of beam weapon. The attack will lower power to the selected system, and have a small chance of completely taking the system offline. If the system is taken offline, all abilities that use that subsystem will temporarily be rendered inert (for example, if the player targets shields and subsequently takes them offline, then all of the enemies shield facings will go down as well).
Sensor Analysis[edit source]
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.
Comparison with Standard Variant[edit | edit source]
|Regular Variant||Fleet Variant||Difference|
|Shields||6,270 (Mk X)||6,897 (Mk X)||+10%|
Standard Configuration[edit | edit source]
Klingon starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
Gallery[edit | edit source]