Universal Consoles
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Universal Consoles can be placed, as their name suggests, in any tactical, science, or engineering console slot.
[edit] Ablative Generator
Deploy Ablative Armor
- +900 All Damage bonus resistance
- Energy Weapons Offline
- Shields Offline
Grants Ability: Ablative Generators
The Console - Universal - Ablative Generator is obtained from the Long Range Science Vessel Retrofit. Only one can be equipped per ship.
Game Description
[edit] Aceton Assimilator
Deploys Aceton Assimilator
- Launches a Level XX Aceton Assimilator for 300 seconds
- Assimilators Deal (250' PBAoE):
- to target: -15 All Power Systems every second
- to target: 24 Radiation Damage every second
- to target: 484 Radiation Damage every second (when Assimilator is hit with Energy Damage)
Grants Ability: Deploy Aceton Assimilator
The Console - Universal - Aceton Assimilator is obtained from the Draguas Support Vessel. Only one can be equipped per ship.
Game Description
[edit] Antimatter Spread
PBAoE Placate, Confuse, Debuff Perception
5k range
- -4,850 Perception for 8 sec
- +1 Confuse for 8 sec
- Placate for 8 sec
- Disables Area Map for 8 sec
Grants Ability: Antimatter Spread
The Console - Universal - Antimatter Spread is obtained from the Exploration Cruiser Refit (Federation) or the Temporal Lock Box (KDF). Only one can be equipped per ship.
Game Description This Console Mod allows you to fire an Antimatter Spread around your ship to confuse your foes' sensors. First used effectively by the crew of the U.S.S. Enterprise-D under the command of William T. Riker. The Antimatter Spread was used against a Borg ship to make a shuttle launch in an attempt to rescue her captain, Jean-Luc Picard.
This Console Mod can be equipped on any cruiser, in any console slot. You may only equip one of these mods on any single ship.
Note: It is possible for a Klingon Defense Force character to possess this console through the item Special Requisition Pack - Starship Console.
[edit] Assimilated Module
+0.92% Critical Chance
+9.2% Critical Severity
+5 Weapon Power Setting
+5.1 Starship Hull Repair
+23 Starship Graviton Generators
- Part of set Omega Adapted Borg Technology Set obtained via the Reputation System.
The Console - Universal - Assimilated Module is only available from Task Force Omega. As it is universal, it can be placed in any console slot. Originally a unique item until Season 4, it is now limited to one per ship. This Item used to be available from the mission “Assimilation”. but has since been removed and can now only be obtained via the Omega Force Reputation System store.
Game Description This console uses salvaged Borg technology coupled with modifications originally designed aboard the U.S.S. Voyager that use Borg algorithms adapted by Seven of Nine for greater efficiency. It can be installed in any type of console slot. In addition to an overall Weapon power increase, it also adds bonus critical stats. Equipping multiple Borg modifications apply extra improvements as the systems work in tandem.
[edit] Barrier Field Generator
Create Barrier Field
- Creates a level __ Barrier Field for 15 sec
Grants Ability: Barrier Field
The Console - Universal - Barrier Field Generator is obtained from the Phalanx Science Vessel.
Game Description This Console Mod allows you to generate an energy barrier between your ship and a target which can be used defensively as cover.
This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
[edit] Battle Module 3000
Reduces Power Levels and Power Transfer
- Reduces all subsystem max energy to 30 for 6.7 sec
- Reduces Power Transfer Rate by 66% for 30 sec
- Reduces effectiveness of Power Transfer Rate buffs by 90% for 30 sec
- Prevents the use of batteries for 30 sec
- +30 Starship Energy Weapon Damage
- +30 Starship Projectile Weapon Damage
- +30% Turn Rate
- +10 Weapon Power
- +5 Engine Power
- -5 Auxiliary Power
Massive Kinetic Damage
- 90' targeting arc
- 649 Kinetic Damage x8
The Console - Universal - Battle Module 3000 is obtained from the Ferengi D'Kora Marauder.
Game Description "Home is where the heart is, but the stars are made of latinum." Make sure your D'Kora is equipped with the ultimate in military hardware. The Battle Module 3000 ensures your D'Kora Marauder is fully equipped to protect all your investments.
The D'Kora is a tough ship on its own, but the Battle Module 3000 lets it show its teeth - and we all know "The bigger the smile, the sharper the knife." The Battle Module 3000 enables your ship with an EMP Burst, which will drain the power from pursuing enemy ships. But that's not all. When fully engaged, the Battle Module 3000 will transform your ship, opening several ports and conduits and improving your weapons and engines. The EMP is disabled, but a Swarm Missile System is revealed.
This Console Mod can be equipped in any console slot on the D'Kora Marauder. You may only equip one of these mods on any single ship.
[edit] Breen Energy Dissipator
Destructible Projectile - Drains Subsystem Power
- 90' targeting arc
- Creates a level 51 Energy Dissipator Blast:
- -10 All Power Settings for 15 sec
- -2 additional decrease to All Power Settings per second for 15 sec
- 40% Chance to Disable Weapon, Shield, Engine, or Auxiliary Subsystem for 10 sec
Grants Ability: Breen Energy Dissipator
The Console - Universal - Breen Energy Dissipator is obtained from the Breen Chel Grett Warship.
Game Description The Breen Energy Dissipator console is a potent weapon that was able to incapacitate enemy ships during the Dominion War until the Federation and Klingon forces adapted their ships to compensate. This weapon represents a state of the art upgrade, but due to the architecture change in modern ships, the weapon only reduces the power levels of targets rather than entirely disabling all their systems at once.
This console fires a targetable Energy Dissipating Blast that causes significant subsystem drain and has a chance to knock a single subsystem offline for a short duration. This console mod can be equipped in any console slot on any Breen ship. Only one of these consoles may be equipped at a time.
[edit] Cloaking Device
Starship Stealth
- -5 Current Shield Power per sec
- +25% Defense
- After Decloaking, +15% Damage Bonus for 5 sec
- After 3 sec, +4,975 Stealth
Grants Ability: Cloak
The Console - Universal - Cloaking Device is obtained from the Dreadnought Cruiser and Tactical Escort Retrofit. Only one can be equipped per ship.
Game Description The Treaty of Algeron, signed in 2311 by the Romulan Star Empire and the United Federation of Planets, prohibited Federation cloaking devices. This agreement has been a source of controversy in Starfleet, where some officers believed it severely limited tactical options and put the Federation at a disadvantage.
Although the Federation initially agreed to follow the treaty after the destruction of the Romulan homeworld, in early 2409 Starfleet was authorized to develop and implement cloaking technology on selected ships.
This console allows you to cloak your ship. The cloak cannot be activated while in combat. It may be equipped on any console slot of a Dreadnought Cruiser or Tactical Escort Retrofit.
[edit] Dynamic Tactical System
+30 Starship Targeting Systems
+5 Weapon Power
Bonus Weapon Power and Accuracy (-Aux, -Starship Shield Systems)
- +30 Starship Targeting Systems
- Disables Regenerative Mode (-5 Auxiliary Power, Diables Starship Shield Systems bonus)
- Disables Tachyon Inversion Beams
- Enables Lotus
- +5 Weapon Power
Cone Shield Steal
- 90' targeting arc
- -88.1 All Shields per pulse (10 pulse max) to each target
- 37.7 All Shields each pulse (10 pulse max) for each target drained
Cone Heavy Phaser/Disruptor Attack
- 240' targeting arc
- To Target: 470 Phaser/Disruptor Damage x 8 pulses (Mas 3 targets/pulse)
- To Target: 2.5% Chance: Disable 1 Subsystem for 5 sec
- To Self: After firing sequence is complete, -75 Current Weapon Power
Game Description The Dynamic Tactical System console (or DTS) was designed specifically for the Prototype Heavy Destroyer. This console allows you to transform your ship between Regenerative Mode and Tactical Mode.
[edit] Enhanced Plasma Manifold
Auxiliary and Shield Power Buff
- Repairs disabled auxiliary systems
- +25 Shield Power Setting for 20 sec
- +25 Auxiliary Power Setting for 20 sec
- Repairs disabled shields
The Console - Universal - Enhanced Plasma Manifold is obtained from obtaining the Oberth science vessel. It is a unique item (max of one per character).
Game Description This unique Station Mod is a resuable power source that increases ship Auxiliary and shield power levels.
This Mod can be equipped in any console slot.
This item is similar to the unique [Red Matter Capacitor].
[edit] Grappler
Slow, -Cloak
- Reduces Turn Rate and Flight Speed for 8 sec
- Disables Cloak
Grants Ability: Grappler
The Console - Universal - Grappler is obtained from the NX Class Light Escort. Only one can be equipped per ship.
Game Description This unique Console mod fires a clawed magnetic Grappler attached to a heavy nanopolymer tow cable that can slow an enemy ship. The engineers at Utopia Planitia felt it was important to include this device to all NX Replicas as standard issue for authenticity reasons. This Mod can be equipped on any ship, in any console slot.
[edit] Graviton Pulse Generator
Cone Engine Debuff
- 90' targeting arc (up to 10 targets in area of effect cone)
- -66% Speed for 8 sec
- -80% Turn rate for 8 sec
- 15% Chance: to take Impulse Engines Offline for 16 sec
Grants Ability: Graviton Pulse
The Console - Universal - Graviton Pulse Generator is obtained from the Pach Raptor Refit. Only one can be equipped per ship.
Game Description
Note: It is possible for a Federation character to possess this console through the item Special Requisition Pack - Starship Console.
[edit] Impulse Capacitance Cell
Speed and Defense Buff
- +152 Flight Speed
- -1,000% Flight Turn Rate
- +325% Defense
Grants Ability: Impulse Burst
The Console - Universal - Impulse Capacitance Cell is obtained from the Gladius class Escort Refit. Only one can be equipped per ship.
Game Description This console allows you to release power into your ship's driver coils to gain an impressive short burst of Impulse power in combat. B'Elanna Torres first used this technique in 2371 to escape from a swarm of space-dwelling lifeforms native to the Delta Quadrant.
This Console Mod may be equipped in any console slot, but you may only equip one of these mods on any single ship. Useful to all ships especially escorts with their lower hull and shield ratings. Used in conjunction with an SIF generator or a shield emitter amplifier will allow quick getaways to repair hull and shields.
Note: It is possible for a Klingon Empire character to possess this console through the item Special Requisition Pack - Starship Console
[edit] Ionized Gas Sensor
Attack Upgrade - Seeks Cloaked, Disable Engines
- Upgrades your next torpedo attack. Seeks cloaked targets, drains engine power with a chance to disable the entire system.
Grants Ability: Emission-Seeking Torpedo
The Console - Universal - Ionized Gas Sensor is obtained from the Exeter class Cruiser Refit. Only one can be equipped per ship.
Game Description In 2293, the U.S.S. Enterprise-A was under attack by a prototype Klingon Bird-of-Prey that could fire while cloaked. Since it was impossible to see the attacking ship, Commander Nyota Uhura suggested they use the equipment they had on board to catalog gaseous anomalies to help detect the cloaked Bird-of-Prey, stating that "the thing's gotta have a tailpipe."
The Ionized Gas Sensor Console Mod grants modest passive bonus to your Starship Sensors which scales with level. It also grants an active ability that can modify any torpedo to track down cloaked enemy ships.
This Console Mod may be equipped in any console slot, but you may only equip one of these mods on any single ship.
[edit] Isometric Charge
Chained Electrical Damage
- 180' targeting arc
- 3,031 Electrical Damage (17 DPS) to 1st target
- 6,061 Electrical Damage to 2nd target in chain
- 10,102 Electrical Damage to 3rd target in chain
- 15,153 Electrical Damage to 4th target in chain
Grants Ability: Isometric Charge
The Console - Universal - Isometric Charge is obtained from the Vor'cha Battle Cruiser Refit (KDF) or the Temporal Lock Box (Federation). Only one can be equipped per ship.
Game Description This unique Console Mod allows you to unleash an isometrically charged electrical attack that chains to other nearby targets.
This Console Mod can be equipped on any ship in any console slot. You may only equip one of these mods on any single ship.
Note: It is possible for a Federation character to possess this console through the item Console Pack - Isometric Charge/Antimatter Spread, which is found in the Temporal Lock Box.
[edit] Magnetometric Generator
Cone Knockback, Damage, and Disable
- 90' targeting arc
- 808 Kinetic Damage (4.5 DPS)
- +1,832 Repel
- Disable for 2 sec
Grants Ability: Magnetometric Overload
The Console - Universal - Magnetometric Generator is obtained from the Koro't'inga class K't'inga Battle Cruiser Refit. Only one can be equipped per ship.
Game Description This Console Mod allows you to knock back, damage and disable ships in front of you with a Magnetometric Overload from your deflector.
This Mod can be equipped on any Battle Cruiser, Flight Deck Cruiser or Carrier, in any console slot. You may only equip one of these mods on any single ship.
[edit] Manheim Device
Summons 2 Duplicates
- Creates Future and Past quantum duplicates of your ship
[edit] Game Description
This console Based on Dr. Paul Manheim's time-gravity work in the early and mid-24th century. Dr. Paul Manheim's experiments caused ripples in time, called the Manheim Effect
The Manheim Device console can create quantum duplicates of yourself — one from your past and one from your future.
This console mod can only be equipped on a Temporal starship such as Mobius, Krenn, Korath, Wells, Aeon or Rozhenko class. Only one of these console may be equipped on a ship at a time.
The Manheim Device is part of a set. If you have the Manheim Device and the Tipler Cylinder console equipped, activating temporal backstep will cause all nearby foes to freeze in time until the sequence has ended.
[edit] Metreon Gas Canisters
[edit] Multidimensional Wave-Function Analysis Module
Kinetic Resistance; Reflect Kinetic Damage; Repel nearby foes; immune to movement develops
- To target: +133.3 Repel
- To self: +50 Kinetic Damage Resistance Rating
- To self: Immunity to movement Debuffs Reflects up to 0.51 incoming kinetic damage back to the target (50% Shield Penetration)
- To self: Immunity to Teleport
[edit] Game Description
The Multidimensional Wave-Function Analysis Module can create a Multidimensional Graviton Shield which can protect you from the effects of Gravity Wells, and other control effects. It can also repel close targets and reflect the damage of weapons that deal kinetic damage, like torpedoes.
The Multidimensional Wave-Function Analysis Module comes equipped on the Rademaker class Multi-Mission Strategic Explorer. The Multidimensional Wave-Function Analysis Module may be equipped on any Multi-Mission Science Vessel in any console slot.
[edit] Multi-Vector Assault Module
Multi-Vector Assault Mode - Alpha
- -5% Hull HP
- +50 Impulse Speed
- +5 Turn Rate
- -5 Weapon Power
- 5 Shield Power
- 5 Engine Power
- 5 Auxiliary Power
- Crew Capacity set to 50
- -10% Shield HP
Multi-Vector Assault Mode - Beta
- -10% Hull HP
- +150 Impulse Speed
- +15 Turn Rate
- +5 Weapon Power
- Crew Capacity set to 50
- -10% Shield HP
Multi-Vector Assault Mode - Gamma
- -10% Hull HP
- +100 Impulse Speed
- +10 Turn Rate
- -10 Weapon Power
- 10 Auxiliary Power
- Crew Capacity set to 50
- -5% Shield HP
Grants Multi-Vector Assault Mode, Ability: Multi-Vector Assault Mode - Alpha Command, Ability: Multi-Vector Assault Mode - Beta Command, Ability: Multi-Vector Assault Mode - Gamma Command
The Multi-Vector Assault Module is a unique starship console that grants Multi-Vector Assault Mode. The console is only available with the Multi-Vector Advanced Escort for 2,500
, and can only be equipped on either the Mirror Universe Patrol Escort, the Multi-Vector, the original Advanced Escort or the Fleet Advanced Escort.
This item has no stats or bonuses and does nothing other than grant the multi-vector assault mode ability.
[edit] Nadeon Detonator
Attack Upgrade - AoE Damage, Repel, and Disable
- Upgrades your next torpedo attack. Torpedo explodes in a large Photonic Shockwave.
Grants Ability: Photonic Shockwave Torpedo - Load
The Console - Universal - Nadeon Detonator is obtained from the Bellerophon class Long Range Science Vessel Refit (Federation) or the Dominion Lock Box (KDF). Only one can be equipped per ship.
With the 20th of December 2012 patch, the Console works with every type of torpedo weapon (previously it worked only with photon torpedoes).
Game Description
[edit] Phase Shift Generator
Phase Shift
- +4,875 Stealth
- Allows you to shift your ship out of phase with normal space.
Grants Ability: Phase Shift
The Phase Shift Generator Console allows you to shift your ship out of phase with normal space.
This console can be equipped in any console slot on the Kar'Fi Battle Carrier. You may only equip one of these consoles at a time.
[edit] Photonic Displacer
Photonic Displacement
- +4,875 Stealth
- -20 Weapon Power Setting
- -20 Shield Power Setting
- -20 Engine Power Setting
- Creates a photonic displacement of your ship for up to 15 seconds.
Grants Ability: Photonic Displacement
The Console - Universal - Photonic Displacer is obtained from the Science Vessel Refit. Only one can be equipped per ship. It can now also be acquired by KDF via the Ferengi Lock Box
Game Description This unique Station Mod allows you to create a photonic decoy, distracting your target and allowing you to escape.
This Mod can be equipped in any Federation vessel, in any console slot.
Note: It is possible for a Klingon character to possess this console through the item Special Requisition Pack - Starship Console.
[edit] Plasmonic Leech
Steals Target Power
- to target: -1 All Power Settings for 15 sec per activation for 15 secs
- to self: +1 All Power Settings for 15 sec per activation for 15 secs
The Plasmonic Leech enhances all of your energy weapons. Any energy weapon fired will now also drain the target of power and transfer that power back to you. Energy is stolen from all four subsystems.
Game Description This unique Console Mod enhances all your energy weapons so they drain power from your target and transfer that power to you. This ability does not need to be activated. It is passive and automatically updates all energy weapons.
The Naucasicaans are master pirates, and they have advances their power drain technology originally developed for the Guramba, and converted it into something that had a little more general purpose.
This Console Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
Skill does affect this ability:
Starship Flow Capacitors
[edit] Point Defense System
Automatically Attacks Nearby Enemies
- 461 Phaser Damage x4 per sec for 10 sec (divided among all available targets)
- (3x damage to Frigates
- (10x damage to small crafts)
Grants Ability: Point Defense System
The Console - Universal - Point Defense System is obtained from the Thunderchild class Heavy Escort Refit. Only one can be equipped per ship.
Game Description This Console Mod activates an automated Phaser Turret Point Defense System. The System is designed to handle small crafts, mines and targetable torpedoes, but will also target larger vessels. This Mod can be equipped on any Federation ship, in any console slot. You may only equip one of these mods on any single ship.
Note: It is possible for a Klingon character to possess this console through the item Console Pack - Subspace Jumper/Disruptor Point Defense System, which is found in the Tholian Lock Box.
[edit] Repair Platform
[edit] Resonance Cascade Modulator
Removes Shield Bleedthrough and Decreases Damage to Shields
- Affects Friend and Self
- 0 kilometer Team
- 0.5 sec activate
- 3 min recharge
- Reduces Damage to your team’s Shields by 20% for 12 sec.
- Prevents normal damage from bleeding through Shields for your team for 12 sec.
Grants Ability: Team Fortress
The Console - Universal - Resonance Cascade Modulator is a universal console available to Federation players. The console can be equipped in any console slot on a ship. It is obtained from the Blockade Runner Escort and only one can be equipped per ship.
Team Fortress fortifies your shields, as well as the shields of everyone on your team. Normal damage will not bleedthrough your shields. Team Fortress protects your hull from taking any damage as long as your shields are up. Special attacks that have increased shield penetration will still penetrate shields. Team Fortress will also reduces all damage done to shields, so they are much more resilient and much harder to take down.
A player can only be affected by one instance of this power at a time.
[edit] Saucer Separation
Saucer Separation
- -15% Hull HP
- +75 Impulse Speed
- +10 Turn Rate
- +10 Weapon Power
- -5 Shield Power
- -5 Engine Power
- -5 Auxiliary Power
- Crew Capacity set to 100
- -5% Shield HP
Grants Ability: Saucer Separation
The Console - Universal - Saucer Separation is obtained from the Exploration Cruiser Retrofit. Only one can be equipped per ship.
Game Description This console allows you to separate your ship's saucer and stardrive sections. The saucer will follow you and attack your targets. The stardrive section gains a boost to weapons power and increased speed and maneuverability.
This unique console may be equipped on the Exploration Cruiser Retrofit in any console slot.
[edit] Subspace Jumper
Teleport
- Teleport 3km behind your target
Grants Ability: Subspace Jump
The Console - Universal - Subspace Jumper is obtained from the Ki'tang Bird-of-Prey Refit.
Game Description This Console Mod allows your ship to make a quick warp hop and appear behind its target.
This Mod can be equipped on any ship, in any console slot. You may only equip one of these mods on any single ship.
Note: It is possible for a Federation character to possess this console through the item Console Pack - Subspace Jumper/Disruptor Point Defense System, which is found in the Tholian Lock Box.
[edit] Sympathetic Fermion Transceiver
PBAoE Hull/Shield Repair; +Starship Particle Generators
- to target: +133.3 Hit Points per sec for 20 secs
- to self: +50 Shield Regeneration per sec for 20 secs
- to target: +13.3 Starship Particle Generator for 20 seconds
Grants Ability: Fermion Field
The Console - Universal - Sympathetic Fermion Transceiver is obtained with the Multi-Mission Surveillance Explorer. The console can only be equipped on a Multi-Mission Science Vessel (i.e., a Multi-Mission Surveillance Explorer; Multi-Mission Reconnaissance Explorer, or Multi-Mission Strategic Explorer).
[edit] Game Description
The Sympathetic Fermion Transceiver creates a large Fermion Field around your ship. This field will continuously repair you and your allies’ hull and shields while also providing a buff to Starship Particle Generators.
The sympathetic Fermion Transceiver may be equipped on any Multi-Mission Science Vessel in any console slot. It is part of the Experimental Systems Set. The 2 piece set bonus grants you Chroniton Integrated Quantum Slip Stream. The 3 piece set bonus grants you a Quantum Focused Shield Bubble.
[edit] Tachyokinetic Converter
+22.9% Flight Turn Rate
+17.2 Starship Graviton Generators
+0.76% Critical Chance
+7.6% Critical Severity
[edit] Game Description
This console was invented for use alongside the Chrono Deflector that was to be developed by a Klingon scientist named Korath in another timeline. Learning of the deflector's tendency to burn itself out from excessive tachyokinetic energy, a team of independent researchers designed this console with the intent of harnessing and rerouting that energy in order to allow for multiple uses of the Chrono Deflector. Although the Deflector has ultimately not been invented within our timeline, the Tachyokinetic Converter is still a powerful and useful piece of machinery in its own right.
[edit] Tachyon Detection Field
+11 Starship Sensors
Starship Sensor, StealthSight buff
- +2.5% StealthSight for 30 sec
- +20 Starship Sensors for 30 sec
Grants Ability: Tachyon Detection Field
The Console - Universal - Tachyon Detection Field is obtained from the Advanced Research Vessel. Only one can be equipped per ship.
Game Description The Tachyon Detection Field Console grants a modest passive bonus to your Starship Sensor Array which scales with level. It also grants an active ability that increases Starship Sensors and Cloak Detection of your ship.
This unique console may be equipped on any Federation Vessel in any console slot. It can be used in conjunction with the Tachyon Detection Grid Console.
[edit] Tachyon Detection Grid
+17 Starship Sensor Array
AoE Starship Sensor, StealthSight buff
- +2.5% StealthSight for 30 sec
- +20 Starship Sensors for 30 sec
Grants Ability: Tachyon Detection Grid
The Console - Universal - Tachyon Detection Grid is obtained from the Advanced Research Vessel Retrofit. Only one can be equipped per ship.
Game Description In 2368, Starfleet used a Tachyon Detection Grid as a blockade to stop cloaked Romulan ships from crossing the border into Klingon space and interfering with a Klingon civil war.
The Tachyon Detection Grid Console grants a modest passive bonus to your Starship Sensor Array which scales with level. It also grants an active ability that increases Starship Sensors and Cloak Detection of your ship and nearby ally ships. The grid can extend from the allied ships to reach other allies.
This unique console may be equipped on the Advanced Research Vessel Retrofit in any console slot. It can be used in conjunction with the Tachyon Detection Field Console.
[edit] Theta Radiation Vents
System: Warp Core. Vent Theta Radiaion creates a radiation area of effect field behind the starship. Ships passing into the radiation cloud have their perception, turn rate and impulse speed debuffed, and receive a damage over time effect to their shields and crew. The debuff, shield and crew damage effect will linger even after the target leaves the plasma cloud.
- Toggle (10 max)
- Targets Self
- 0.5 sec activate
- 2 min recharge
- -2.5% Crew every sec
- -4,720 Perception
- -70 All Shields every sec
- -50% Turn Rate
- -50% Impulse Speed
Grants Ability: Theta Radiation Vents
The Console - Universal - Theta Radiation Vents is obtained from the Ferengi Lockbox or purchasing the Scourge Destroyer from the c-store. . Only one can be equipped per ship.
Game Description This unique Console Mod allows you to vent a large Theta Radiation cloud behind your ship, which causes any hostile ships that pass through it to be slowed. The radiation also drains shields and kills crew.
Theta Radiation is a highly dangerous byproduct of contaminated antimatter waste. Typically, this waste is recycled. Some races, like the Malons of the Delta Quadrant lacked the technology to recycle this waste, and will dump it into space. The Nausicaans have recently learned how to weaponize it.
This Console Mod can be equipped on any ship, in any console slot. You may only equip one of theses mods on any single ship.
[edit] Tholian Web Generator
Targets Foe
4 - 10 kilometer range
3 min recharge
- Creates a level 51 tholian web for 30 sec
- Collision with web causes 202 proton damage per sec
- Web collapses for 3,030.6 proton damage
- Skills that affect this ability
- Starship particle generator
[edit] Tholian Tetryon Grid
Tholian Grid
[edit] Tipler Cylinder
Hull/Shield Repair + Recharge time reduction
- Set Bonus: Hold all foes in a 5km radius for 7 seconds if a Manheim Device is equipped
- Held foes are untargettable
- To self: Untargettable and held for 7 seconds while time rewinds
- After 2 seconds, move backwards to your approximate previous position
- After 2 seconds, +1380 Hit Points per sec for 5 seconds
- After 2 seconds, 450 shield regeneration to each facing per sec for 5 seconds
- -5 seconds to the current recharge time of abilities
[edit] Game Description
The Tipler Cylinder console can actually rewind time! The dense beryllium cylinder core of this module rotates at near light speed, allowing your ship to perform a Temporal Backstep and rewind time approximately 13 seconds. Your ship's position reverses, and some of your ship's hull and shield damage is restored. Additionally, the cooldown and recharge times on all your abilities are rewound.
This console mod can only be equipped on a Temporal starship such as Mobius, Krenn, Korath, Wells, Aeon or Rozhenko class. Only one of these consoles may be equipped on a ship at a time.
The Tipler Cylinder is part of a set. If you also have a Manheim Device equipped, activating the Temporal Backstep will cause all nearby foes to freeze until the sequence has ended.
[edit] Torpedo Point Defense System
Automatically Attacks Nearby Enemies
10 kilometer Range, up to 8 Targets
- 1,318 Kinetic Damage x6 per target
The Torpedo Point Defense System is a universal console included with the Armitage Class Heavy Escort Carrier. It enables the bound ability Torpedo Point Defense System which attacks up to eight enemies within 10km, firing a salvo of six photon torpedoes for around 1,318 kinetic damage each.
[edit] Transwarp Computer
+20 Starship Warp Core Efficiency
+50% Cooldown Rate
The Console - Universal - Transwarp Computer is obtained from the Advanced Heavy Cruiser. Only one can be equipped per ship. The efficiency scales with player's level.
Game Description The Transwarp Drive Coil was Starfleet's "great experiment" in the 2280s. This console offers a passive bonus to Starship Warp Core Efficiency Stat which scales with level. The Transwarp Computer also reduces the recharge time of all Transwarp Travel abilities.
This console mod may be equipped on any ship in any console slot.
[edit] Zero-Point Energy Conduit
+1.8 Power to all subsystems
+19.7 Starship Power Insulators
+1.8% Critical Chance
- Part of Romulan Singularity Harness set obtained via the Reputation System.
Game Description The warp cores found on Romulan Starships are based around the power of microscopic singularites. Although incredibly different at the fundemental level in terms of power generation, much of the starship systems that rely upon this exotic power source are similar the technology found in both Starfleet and Klingon technology, and can be integrated into other ships quite easily. Although this Zero-Point Energy Conduit console is custom tailored to converting the energy of singularites into EPS grids, it has also been found to be remarkably efficient at performing similar duties aboard non-Romulan starships.
Connecting this console to your ship will cause an increase in all subsystems power generation, as well as an additional resistance to energy and shield draining attacks. It also increases your chance to land a Critical Hit.