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Trait

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Also see our trait chart.
Are you looking for more information about bridge officer traits?
The traits tab of the character menu of a Human. The non-customizable racial trait can be viewed by clicking the "Details" button next to the character portrait. The "Personal Traits" may be changed at any time. Reputation and other traits are below.

Traits add extra bonuses to attributes or abilities of your game character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each passive trait either gives a bonus for ground or for space combat. Traits therefore have a direct influence on the overall strengths of your character and, along with your skills, are a key to adapting your character to your play style. Unlike skills, however, traits can be changed without costs at any time out of combat.

Each character has:

  • One race-specific trait: A permanent, non-customizable racial trait (which may consist of more than one bonus) based on the choice of the player race. (Alien captains can fully customize their racial trait during character creation.)
  • Eight slots for personal traits (three at beginning, one additional slot every 10 levels until level 60): Additional selectable traits which can be changed in-game. Some are available based on the player's career path (adding four specific traits to the player's choice) and race, while the majority is obtainable through Genetic Resequencers (found by opening lockboxes or sold on the exchange under the Reward Pack category).
  • Four slots for starship traits (unlocked at level 50): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the Captain Specialization system or by achieving Starship Mastery level 5 in a tier 6 ship.
  • Four slots for active, and eight for passive (four ground, four space) reputation traits (unlocked at level 50): Traits which are unlocked via the reputation system. Active traits grant a clickable ability for either space or ground combat depending on the respective reputation faction.
  • Slots for other traits: Special traits obtained from certain missions and that are automatically activated, i.e. slotted.

Race-specific innate traits[edit]

Each playable race has a built-in species trait, which is usually a simple combination of two or three existing traits. This trait is innate and cannot be changed.

Work in progress

  Species Innate traits
title=Federation only Andorian Ground bonus:
  • +10 Perception
  • +10% Exploit Damage
  • +25% Resistance to Flanking Damage
  • Bonus damage for each point of missing health which increases greatly as health nears zero
title=Federation only Bajoran Ground bonus:
  • +0.2% Healing to Shields and Hitpoints
  • 10% bonus to healing abilities used on you
    • +0.1 Regeneration
title=Federation only Benzite Ground bonus:
  • Resistance to Physical and Energy damage
  • Resistance to Toxic and Radiation damage
title=Federation only Betazoid Ground bonus:
  • +10 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
  • Reduced threat
  • Increased Team Regeneration
title=Federation only Bolian Ground bonus:
  • Chance for Toxic DoT against attackers who bite you
  • +Maximum Hitpoints
  • +Resistance to Toxic
title=Federation only Caitian Ground bonus:
  • 10% chance to Dodge half damage of ranged attacks
  • +75% Jump Height
  • +10 Perception
  • +10% Exploit Damage
title=Federation only Ferengi
  • +10 Perception
  • .25 Flank Damage Reduction
  • +10% Exploit Damage
  • 20% energy credit/gold-pressed latinum store discount
  • +.33 Resistance to Toxic and Radiation
title=Klingon only Gorn
  • 17.5% bonus to Melee Damage
  • 15% chance to knock down the target of your melee attacks
  • +5 Physical Damage Resistance Rating
  • +5 All Energy Damage Resistance Rating
  • +10 Plasma Damage Resistance Rating
  • +25 Fire Damage Resistance Rating
title=Federation only Human
  • Increases Subsystem Repair and Hull Regen Rate in Space
  • Increases team exploit damage on Ground
title=Federation and Klingon Klingon Ground bonus:
  • +15% Physical Damage
  • +5 All Damage Resistance Rating
  • +5% All Energy Damage
  • +15% Critical Severity
  • +10% Threat Generation
title=Klingon only Lethean
  • Rapture ability
  • +10 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
title=Klingon only Nausicaan Ground bonus:
  • 0.15 bonus to Melee damage
  • 15% chance to knock down the target of your melee attacks.

Space bonus:

  • +0.02 bonus to all damage
  • +10 Perception
title=Federation only Saurian * +10 Plasma Damage Resistance Rating
  • +40 Toxic Damage Resistance Rating
  • +25 Fire Damage Resistance Rating
  • +10 Perception
  • +5% Exploit Damage
  • +20% Resistance to Flanking Damage
title=Klingon only Orion (female)
  • Seduce ability
  • +20 Confuse Resistance Rating
  • -9.1% Threat Generation
  • +20 Placate Resistance Rating
title=Klingon only Orion (male)
  • Seduce ability
  • +15% Physical Damage
  • 15% chance to Knocks target back +0.66 meters
title=Romulan only Reman Ground bonus:
  • +20 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
  • +10% Exploit Damage
  • +25% Resistance to Flanking damage
  • +5 Resistance Rating to Energy and Physical damage
title=Romulan only Romulan Space bonus:
  • +Stealth while Cloaking
  • Bonus damage when exiting Cloak

Ground bonus:

  • Physical Damage Bonus
  • chance to knock down foes when using Melee attacks
title=Federation only Vulcan
  • Bonus resistance to Psionic, Placate, and Confuse
  • 0.15 bonus to Melee damage
    • 15% chance to knock down the target of your melee attacks
title=Federation and Klingon Trill Ground bonus:
  • +33% Radiation Damage Resistance Rating
  • +33% Toxic Damage Resistance Rating
  • 0.1 Health Regeneration

See also[edit]