- Creates 3 level __ cloaking Tractor Beam Mines
- Once armed, they will chase after enemies that get within 2.5 Km.
- 45 sec recharge
Tractor Beam Mine Launchers are a type of Ship Weapon.
Mine launchers drop a series of automatic mines. When a hostile target gets close, the mines will activate the Tractor Beam and slow or stop vessels.
Modifiers[ | ]
The Tractor Beam Mine Launcher can be exclusively obtained as Rare auto-scaling item; its level equals the character's level +1. The auto-leveling ability caps out at character level 50, enabling the Gear Upgrade option on this item.
Unlike most Rare quality Ship Weapons, the Tractor Beam Mine Launcher doesn't come with any modifier suffixes.
Gear Upgrade[ | ]
Mine Launchers can be upgraded using the Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Very Rare | [CrtD] | +20% Critical Severity |
Ultra Rare | [CrtH] | +2% Critical Chance |
Epic | [Dm/Dm] | +X Damage |
Obtaining[ | ]
Mission Reward[ | ]
This item can be obtained from completing the following missions:
- “Cutting the Cord”: Rare auto-leveling variant
Vendors[ | ]
This item cannot be bought from any vendor.
Crafting[ | ]
This item cannot be crafted.
Gallery[ | ]
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
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Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |