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Tholian Orb Weaver
- This page is for the playable ship. See Tholian Orb Weaver (Mob) for the NPC ship.
The Tholian Orb Weaver is an Admiral (Tier 5) level Science Vessel. This ship is available to Federation, Romulan Republic, and KDF players as a rare drop from the [Tholian Lock Box]. It can also be found on the exchange.
Overview[edit | edit source]
Recent conflicts with the Tholian Assembly have resulted in a handful of captured Tholian vessels. Tholian technology is very different from other Alpha Quadrant powers, and these vessels are prized as opportunities for study as well as new combat vessels. The Tholians' natural environment is hostile to most humanoids, and their ship interiors were designed to support that environment. Much effort has gone into simply modifying the interiors to let personnel board these vessels without environmental suits.
The Tholian Orb Weaver comes with a [Console - Universal - Tholian Web Generator], which creates a web around a target, preventing them from moving outside the web, and can crush the ship if not escaped from.
It also comes with a [Thermionic Torpedo Launcher], which has a chance to drain weapon and engine power from a target.
Admiralty Ship[edit | edit source]
|+8 ENG and TAC per SciShip|
Starship Mastery[edit | edit source]
|I||Enhanced Particle Generators||+15% Damage to Exotic Damage abilities.|
|II||Advanced Shield Systems||+10% Shield Hitpoints.|
|III||Enhanced Restorative Circuitry|| Improves Hull healing abilities by 10%.|
Improves Shield healing abilities by 10%.
|IV||Reactive Shield Technology|| 0.05% Shield Regeneration every 6 seconds.|
Reduces Damage to Shields by 5%.
Abilities[edit | edit source]
This vessel can utilize [Console - Universal - Tholian Tetryon Grid] and [Console - Universal - Tholian Web Cannon] from the other two Tholian starships. By default, it comes equipped with [Console - Universal - Tholian Web Generator]. These three consoles form the Tholian Technologies Set.
If all three consoles are equipped, player gains access to:
Subsystem Targeting[edit | edit source]
Science vessels come with built-in subsystem targeting abilities. These abilities do not automatically rank up when acquiring higher tier Science starships and must be gained through Tactical Space Bridge officer abilities.
- Beam Target Auxiliary Subsystems I
- Beam Target Weapons Subsystems I
- Beam Target Engines Subsystems I
- Beam Target Shields Subsystems I
After activating a subsystem targeting ability, the player has 30 seconds to attack an enemy ship with any form of beam weapon. The attack will lower power to that system, and have a small chance of completely taking the system offline. If the system is taken offline it renders all abilities that use that subsystem temporarily inert. For example, if the player targets shields and subsequently takes them offline, then all of the enemies shield facings will go down.
Sensor Analysis[edit | edit source]
Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves damage and power drain against an enemy, or improves any heal directed towards an ally.
When the player uses Sensor Analysis on a target, it produces an effect that stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must then hold sensor lock.
Standard Configuration[edit | edit source]
These starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.