Terran Task Force Special Ops

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The Terran Task Force Special Ops is a three-piece ground equipment set obtainable from the Terran Task Force Reputation system.


The stats shown below are the Mk XII version.

Terran Task Force Personal Shield[edit | edit source]

Terran Task Force Personal Shield icon.png
Very rare icon.png
Terran Task Force Personal Shield Mk XII
Very Rare Personal Shield
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+29.1 Root Resistance Rating
+29.1 Knockback Resistance Rating
429.5 Maximum Shield Capacity
Fully regenerates after not taking damage for 3 secs.
Reduces All Energy Damage to Shields by 20%
2.5% chance to reflect pulse of Disruptor damage to attackers, dealing 75% of incoming energy weapon damage

Value: __ Energy credit icon.png

Game Description[edit | edit source]

Intended to keep wearers mobile, the Terran Task Force Personal Shield increases the wearer's resistance to knock and root effects. The personal shields also fire bursts of Disruptor energy back at attackers on occasion, helping take out enemy targets faster

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

Obtaining[edit | edit source]

This item is obtainable through the Reputation System.

Item
Level
Tier
Required
Cost
Mk XII Tier I 500 Mirror Marks
5 Terran Gravimetric Inducers
9,000 Refined dilithium icon.png
40,000 Energy credit icon.png
Project time: 2 Minutes

Upgrade[edit | edit source]

The Terran Task Force Personal Shield Mk XII can be upgraded using the Shield Tech Upgrades. It will
receive an additional modifier on successful rarity improvement:

Rarity [Mod] Effect
Ultra Rare [Reg] +X Shield Regeneration
Epic [Cap2] Double Capacity bonus


Terran Task Force Combat Armor[edit | edit source]

Terran Task Force Combat Armor icon.png
Very rare icon.png
Terran Task Force Combat Armor Mk XII
Very Rare Body Armor
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+43.6 Phaser Damage Resistance Rating
+64 Physical Damage Resistance Rating
+64 Kinetic Damage Resistance Rating
+69.8 All Energy Damage Resistance Rating
+5.8 All Energy Damage Resistance Rating

Tactical Repositioning

You reduce damage resistance of flanked targets.

Weapon Attacks Against Flanked Targets Gain 30 Armor Penetration Rating
Value: __ Energy credit icon.png

Game Description[edit | edit source]

Terran Task Force Combat Armor offers a substantial defensive advantage, especially against incoming Phaser fire. Additionally, the combat armor has a built-in tactical positioning suite, giving your weapon attacks against flanked targets additional armor penetration.

Obtaining[edit | edit source]

This item is obtainable through the Reputation System.

Item
Level
Tier
Required
Cost
Mk XII Tier V 500 Mirror Marks
5 Terran Gravimetric Inducers
9,000 Refined dilithium icon.png
40,000 Energy credit icon.png
Project time: 2 Minutes

Upgrade[edit | edit source]

The Terran Task Force Combat Armor Mk XII can be upgraded using the Ground Gear Tech Upgrades. It will receive an additional modifier on successful rarity improvement:

Rarity [Mod] Effect
Ultra Rare [HP] +X Maximum Hit Points
Epic [HP/Res] +X Maximum Hit Points
+X All Damage Resistance Rating


Terran Task Force Disruptor High Density Beam Rifle[edit | edit source]

Terran Task Force Disruptor High Density Beam Rifle icon.png
Very rare icon.png
Terran Task Force Disruptor High Density Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Beam Setting

Rifle Beam is a standard attack that inflicts energy damage. Fires a steady beam at a single target.

(0.35 max)
Targets Foe; Affects Foe
35 meter Range
0.6 sec activate
to target: 56.1 Disruptor Damage x2 (118.2 DPS)
Grants 1 High Density Charge to Self for 60 sec
(After 7 charges, converts High Density Beam to High Density Beam Spray)
to target: 2.5% Chance: Apply stack of Withering Radiation
Lasts for 60 sec, 5 stacks max)
80.3 Radiation Damage to target per stack of Withering Radiation
+20% Critical Severity

Skills that affect this ability:
Weapon Proficiency
Combat Specialist


High Density Beam
Exploit Attack

High Density Beam fires a narrow cylindrical beam that damages and repels targets in its path.
This attack can Exploit Targets.

Targets Foe; Affects Foe (5 max)
35 meter Range; 0.3 meter Cylinder
1 sec charge
0.25 sec activate
5.7 sec recharge
151.2 Disruptor Damage (20.9 DPS)
50% chance: Knocks back +12 meters
+25 Repel
+20% Critical Severity
Skills that affect this ability:
Weapon Proficiency
Combat Specialist


Rifle Butt
Expose Attack

Rifle Butt delivers various strikes with your rifle to the enemy, with a primary focus of causing knockback.

Affects Foe (1 max)
2.44 meter Range; 90 degree Cone
0.75 sec activate
47.9 Physical Damage (63.9 DPS) (50% Shield Penetration)
+20% Critical Severity

Skills that affect this ability:
Combat Specialist
Value: __ Energy credit icon.png

Game Description[edit | edit source]

High Density Beam rifles have a secondary fire mode that releases a small cynlindrical beam. Causes damages and has a chance to knock back targets in its path. The Terran Task Force Disruptor High Density Beam Rifle is charges with Withering Radiation, giving a chance to cause additional Radiation damage based on the number of Withering Radiation stacks present on a target. The primary weapon fire also applies stacks of High Density Charge to the user. At 7 stacks, the weapon's secondary fire changes from a standard High Density Beam to a High Density Beam Spray, which deals more damage in a larger area.

Obtaining[edit | edit source]

This item is obtainable through the Reputation System.

Item
Level
Tier
Required
Cost
Mk XII Tier III 500 Mirror Marks
5 Terran Gravimetric Inducers
9,000 Refined dilithium icon.png
40,000 Energy credit icon.png
Project time: 2 Minutes

Upgrade[edit | edit source]

The Terran Task Force Disruptor High Density Beam Rifle Mk XII can be upgraded using the Ground Gear Tech Upgrades. It will receive an additional modifier on successful rarity improvement:

Rarity [Mod] Effect
Ultra Rare [CritD] +20% Critical Severity
Epic [Dm/CrH] +2% Critical Chance
+X Damage


Terran Task Force Bat'leth[edit | edit source]

Terran Task Force Bat'leth icon.png
Very rare icon.png
Terran Task Force Bat'leth Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Bat'leth Slash
Expose Attack

A Bat'leth Slash delivers a basic melee attack.

Targets Foe
2 meter Range
0.6 sec activate

to target: 74.7 Physical Damage (124.4 DPS) (80% Shield Penetration)
Primary and Secondary Bat'leth Attacks apply Electrokinetic Capacitor Charge to Self
(Lasts for 60 sec, 10 stacks max)
+20% Critical Severity

Skills that affect this ability:
Weapon Proficiency
Combat Specialist


Bat'leth Slash
Expose Attack

A Bat'leth Slash delivers a basic melee attack.

Targets Foe
2 meter Range
0.6 sec activate

to target: 74.7 Physical Damage (124.4 DPS) (80% Shield Penetration)
Primary and Secondary Bat'leth Attacks apply Electrokinetic Capacitor Charge to Self
(Lasts for 60 sec, 10 stacks max)
+20% Critical Severity

Skills that affect this ability:
Weapon Proficiency
Combat Specialist


Bat'leth Cross Strike
Expose Attack

The Bat'leth Cross Strike knocks back and may Stun up to three opponents.

Affects Foe (3 max)
2 meter Range; 120 degree Cone
0.75 sec activate

29.9 Physical Damage (39.8 DPS) (80% Shield Penetration)
Knocks back +8 feet
Deals additional Electrical Damage for each Electrokinetic Capacitor Charge
(Removes all Electrokinetic Capacitor Charges)
10% chance: Stun + for 3 sec
+20% Critical Severity

Skills that affect this ability:
Weapon Proficiency
Combat Specialist
Advanced Tactics
Value: __ Energy credit icon.png

Game Description[edit | edit source]

Bat'leths are melee weapons that have a variety of strikes when used in a combination series. The Terran Task Force Bat'leth builds Electrokinetic Capacitor Charges when performing primary and secondary strikes. The tertiary attack consumes built-up Electrokinetic Capacitor Charge stacks, discharging them to deal additional Electrical damage.

Obtaining[edit | edit source]

This item is obtainable through the Reputation System.

Item
Level
Tier
Required
Cost
Mk XII Tier III 500 Mirror Marks
5 Terran Gravimetric Inducers
9,000 Refined dilithium icon.png
40,000 Energy credit icon.png
Project time: 2 Minutes

Upgrade[edit | edit source]

The Terran Task Force Bat'leth Mk XII can be upgraded using the Ground Gear Tech Upgrades. It will receive an additional modifier on successful rarity improvement:

Rarity [Mod] Effect
Ultra Rare [CritD] +20% Critical Severity
Epic [Dm/CrH] +2% Critical Chance
+X Damage


Set powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Interference Algorithm

+8.8% Disruptor Damage
+8.8% Physical Damage
When affected by Control or Knock effects:
Gain an additional 50% Physical and Disruptor Damage Buff for 15 sec
(May trigger once every 15 sec)

Set 3: Electrokinetic Discharge

Targets Self
0.5 sec activate
1 min 30 sec recharge
Enables your Terran Task Force Bat'leth and Rifle to fire a cone of electrical energy.
Deals heavy damage and stuns targets.



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See also: EquipmentSetShip Set
Ground Sets
Space Sets