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Tactical Consoles

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Tactical Consoles improve your starship's ability to attack with weapons, be it energy based (cannons, beams) or kinetic based (torpedoes, mines). There are several different types with many different names.

Contents

[edit] Generic Consoles

These consoles affect weapons of any damage type, but only affect a certain class of weapons such as beams, cannons, torpedoes or mines, and provide a smaller bonus than the damage specific consoles.

Icon Console Name Effects
Console - Tactical - Variable Geometry Detonators icon.png Variable Geometry Detonators Mine weapon damage
Console - Tactical - Warhead Yield Chamber icon.png Warhead Yield Chamber Torpedo weapon damage
Console - Tactical - Directed Energy Distribution Manifold icon.png Directed Energy Distribution Manifold Beam weapon damage
Console - Tactical - Prefire Chamber icon.png Prefire Chamber Cannon weapon damage[1]
  1. The description only specifies cannons, but turrets are considered cannons for the purposes of skill bonuses.

[edit] Stats

All generic tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare
Lieutenant Mk I +2.5% +3.8% +5% +6.2%
Lieutenant Mk II +3.8% +5% +6.2% +7.5%
Lt. Commander Mk III +5% +6.2% +7.5% +8.8%
Lt. Commander Mk IV +6.2% +7.5% +8.8% +10%
Commander Mk V +7.5% +8.8% +10% +11.2%
Commander Mk VI +8.8% +10% +11.2% +12.5%
Captain Mk VII +10% +11.2% +12.5% +13.8%
Captain Mk VIII +11.2% +12.5% +13.8% +15%
Rear Admiral Lower Half / Brigadier General Mk IX +12.5% +13.8% +15% +16.2%
Rear Admiral Lower Half / Brigadier General Mk X +13.8% +15% +16.2% +17.5%
Rear Admiral Upper Half / Major General Mk XI +15% +16.2% +17.5% +18.8%
Rear Admiral Upper Half / Major General Mk XII +16.2% +17.5% +18.8% +20%

[edit] Specific Consoles

These consoles affect a particular type of energy or kinetic damage. For energy types, they affect all beams, cannons, and turrets of the relevant damage type, for kinetic types, they affect both torpedoes and mines of the relevant damage type, and they give higher bonuses than the generic consoles.

[edit] Damage Modifying Consoles

Type Icon Console Name Damage Type Other
Energy

(Standard)

Console - Tactical - Phaser Relay icon.png Phaser Relay Phaser
Console - Tactical - Disruptor Induction Coil icon.png Disruptor Induction Coil Disruptor
Console - Tactical - Plasma Infuser icon.png Plasma Infuser Plasma (Energy)
Console - Tactical - Tetryon Pulse Generator icon.png Tetryon Pulse Generator Tetryon
Console - Tactical - Polaron Phase Modulator icon.png Polaron Phase Modulator Polaron
Console - Tactical - Antiproton Mag Regulator icon.png Antiproton Mag Regulator Antiproton
Energy

(Special)

No icon.png Auto Targeting Module Proton Damage Accuracy
Kinetic

(Standard)

Console - Tactical - Photon Detonation Assembly icon.png Photon Detonation Assembly Photon
Console - Tactical - Zero Point Quantum Chamber icon.png Zero Point Quantum Chamber Quantum
Console - Tactical - Ambiplasma Envelope icon.png Ambiplasma Envelope Plasma (Projectile)
Console - Tactical - Transphasic Compressor icon.png Transphasic Compressor Transphasic
Console - Tactical - Chroniton Flux Regulator icon.png Chroniton Flux Regulator Chroniton
Console - Tactical - TCD Subspace Infuser icon.png TCD Subspace Infuser Tricobalt

[edit] Stats

All standard damage / type specific tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below. Special damage consoles such as the Auto Targeting Module have different rank and rarity profiles.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare
Lieutenant Mk I +3.8% +5.6% +7.5% +9.4%
Lieutenant Mk II +5.6% +7.5% +9.4% +11.2%
Lt. Commander Mk III +7.5% +9.4% +11.2% +13.1%
Lt. Commander Mk IV +9.4% +11.2% +13.1% +15%
Commander Mk V +11.2% +13.1% +15% +16.9%
Commander Mk VI +13.1% +15% +16.9% +18.8%
Captain Mk VII +15% +16.9% +18.8% +20.6%
Captain Mk VIII +16.9% +18.8% +20.6% +22.5%
Rear Admiral Lower Half / Brigadier General Mk IX +18.8% +20.6% +22.5% +24.4%
Rear Admiral Lower Half / Brigadier General Mk X +20.6% +22.5% +24.4% +26.2%
Rear Admiral Upper Half / Major General Mk XI +22.5% +24.4% +26.2% +28.1%
Rear Admiral Upper Half / Major General Mk XII +24.4% +26.2% +28.1% +30%

[edit] Special Consoles

Icon Console Name Effects
Console - Tactical - Automated Defense Turret icon.png Automated Defense Turret Plasma Damage
Console - Tactical - Light Phaser Satellite Turret icon.png Light Phaser Satellite Turret Phaser Damage

Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicHonor Guard PositronJem'HadarM.A.C.O. GravitonOmega Force TachyonReman PrototypeRomulan PrototypeNukara Deflector Array
Fleet: Fleet Deflector Array
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatHonor Guard (Combat)Jem'Hadar CombatM.A.C.O. StandardOmega Force HyperReman Prototype (Combat)Romulan PrototypeNukara Impulse Engines
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma Integrated
Special:
Set: Tal Shiar Adapted BorgObelisk Subspace RiftDyson Field Stabilizing Warp Core
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: Dual Injection
Set: Dyson Field Stabilizing Singularity Core
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Metaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientHonor Guard CovariantJem'Hadar ResilientM.A.C.O. ResilientOmega Force StandardReman Prototype CovariantRomulan Prototype CovariantNukara Crystalline Resilient
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Batteries
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesThreat-Scaling Science ConsolesAdvanced Tactical Vulnerability Consoles
Hangar Bays Carrier Pets