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Tactical Consoles

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Tactical Consoles improve your starships ability to attack with weapons, be it energy based (cannons, beams) or kinetic based (torpedoes, mines). There are several different types with many different names.

Contents

[edit] Generic Consoles

These consoles affect weapons of any damage type, but only affect a certain class of weapons such as beams, cannons, torpedoes or mines, and provide a smaller bonus than the damage specific consoles.

Icon Console Name Effects
Console - Tactical - Variable Geometry Detonators icon.png Variable Geometry Detonators Mine weapon damage
Console - Tactical - Warhead Yield Chamber icon.png Warhead Yield Chamber Torpedo weapon damage
Console - Tactical - Directed Energy Distribution Manifold icon.png Directed Energy Distribution Manifold Beam weapon damage
Console - Tactical - Prefire Chamber icon.png Prefire Chamber Cannon weapon damage[1]
  1. The description only specifies cannons, but turrets are considered cannons for the purposes of skill bonuses.

[edit] Stats

All generic tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare
Lieutenant Mk I +2.5% +3.8% +5% +6.2%
Lieutenant Mk II +3.8% +5% +6.2% +7.5%
Lt. Commander Mk III +5% +6.2% +7.5% +8.8%
Lt. Commander Mk IV +6.2% +7.5% +8.8% +10%
Commander Mk V +7.5% +8.8% +10% +11.2%
Commander Mk VI +8.8% +10% +11.2% +12.5%
Captain Mk VII +10% +11.2% +12.5% +13.8%
Captain Mk VIII +11.2% +12.5% +13.8% +15%
Rear Admiral Lower Half / Brigadier General Mk IX +12.5% +13.8% +15% +16.2%
Rear Admiral Lower Half / Brigadier General Mk X +13.8% +15% +16.2% +17.5%
Rear Admiral Upper Half / Major General Mk XI +15% +16.2% +17.5% +18.8%
Rear Admiral Upper Half / Major General Mk XII +16.2% +17.5% +18.8% +20%

[edit] Specific Consoles

These consoles affect a particular type of energy or kinetic damage. For energy types, they affect all beams, cannons, and turrets of the relevant damage type, for kinetic types, they affect both torpedoes and mines of the relevant damage type, and they give higher bonuses than the generic consoles.

[edit] Energy Weapons

Icon Console Name Effects
Console - Tactical - Phaser Relay icon.png Phaser Relay Phaser Damage
Console - Tactical - Disruptor Induction Coil icon.png Disruptor Induction Coil Disruptor Damage
Console - Tactical - Plasma Infuser icon.png Plasma Infuser Plasma Damage
Console - Tactical - Tetryon Pulse Generator icon.png Tetryon Pulse Generator Tetryon Damage
Console - Tactical - Polaron Phase Modulator icon.png Polaron Phase Modulator Polaron Damage
Console - Tactical - Antiproton Mag Regulator icon.png Antiproton Mag Regulator Antiproton Damage

[edit] Kinetic Weapons

Icon Console Name Effects
Console - Tactical - Photon Detonation Assembly icon.png Photon Detonation Assembly Photon Projectile damage
Console - Tactical - Zero Point Quantum Chamber icon.png Zero Point Quantum Chamber Quantum Projectile damage
Console - Tactical - Ambiplasma Envelope icon.png Ambiplasma Envelope Plasma Projectile damage
Console - Tactical - Transphasic Compressor icon.png Transphasic Compressor Transphasic Projectile damage
Console - Tactical - Chroniton Flux Regulator icon.png Chroniton Flux Regulator Chroniton Projectile damage
Console - Tactical - TCD Subspace Infuser icon.png TCD Subspace Infuser Tricobalt Projectile damage

[edit] Stats

All damage / type specific tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare
Lieutenant Mk I +3.8% +5.6% +7.5% +9.4%
Lieutenant Mk II +5.6% +7.5% +9.4% +11.2%
Lt. Commander Mk III +7.5% +9.4% +11.2% +13.1%
Lt. Commander Mk IV +9.4% +11.2% +13.1% +15%
Commander Mk V +11.2% +13.1% +15% +16.9%
Commander Mk VI +13.1% +15% +16.9% +18.8%
Captain Mk VII +15% +16.9% +18.8% +20.6%
Captain Mk VIII +16.9% +18.8% +20.6% +22.5%
Rear Admiral Lower Half / Brigadier General Mk IX +18.8% +20.6% +22.5% +24.4%
Rear Admiral Lower Half / Brigadier General Mk X +20.6% +22.5% +24.4% +26.2%
Rear Admiral Upper Half / Major General Mk XI +22.5% +24.4% +26.2% +28.1%
Rear Admiral Upper Half / Major General Mk XII +24.4% +26.2% +28.1% +30%

[edit] Special Consoles

Icon Console Name Effects
Automated Defense Turret icon.png Automated Defense Turret Plasma Damage
Console - Tactical - Light Phaser Satellite Turret icon.png Light Phaser Satellite Turret Phaser Damage

Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicHonor Guard PositronJem'HadarM.A.C.O. GravitonOmega Force TachyonReman Prototype
Fleet: FermionAxion
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatHonor Guard (Combat)Jem'Hadar CombatM.A.C.O. StandardOmega Force HyperReman Prototype (Combat)
Fleet: Efficient CombatEfficientEfficient Hyper-Impulse
Warp Cores
Matter/Anti-Matter
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: Tal Shiar Adapted Borg
Set:
Fleet:
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: Dual Injection
Set:
Fleet:
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Metaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientHonor Guard CovariantJem'Hadar ResilientM.A.C.O. ResilientOmega Force StandardReman Prototype Covariant
Fleet: Adaptive CovariantAdaptive RegenerativeAdaptive Resilient
Ship Weapons Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Devices Batteries
Consoles Engineering ConsolesScience ConsolesThreat-Scaling Science ConsolesTactical ConsolesUniversal Consoles
Hangar Bays Carrier Pets