TR-116A Rifle - Sniper Rifle

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TR-116A Rifle - Sniper Rifle icon.png
Rare icon.png
TR-116A Rifle - Sniper Rifle
Rare Ground Weapon
Bind On Pickup
Unique - Max of one per character
Values do not reflect skills or other modifiers

TR-116A Rifle - Bolt

Kinetic Damage

36 Kinetic Damage (51 DPS) (20% Shield Penetration}
TR-116A Rifle - Sniper Shot
Exploit Attack

Damage and Knockback

– Does Not Require Line of Sight –
96 Kinetic Damage (9.9 DPS) (20% Shield Penetration}
50% chance: Knocks back +8 feet
Value: 0 Energy credit icon.png

The TR-116 rifle is a hand-held rifle-type weapon, a projectile weapon developed by Starfleet Security for use in dampening fields or radiogenic environments where conventional energy weapons would be useless. The rifle fires a chemically propelled tritanium bullet. A working prototype of the weapon was developed, but Starfleet opted not to produce the weapon after the advent of the regenerative phaser.

A player can equip the TR-116 Sniper Rifle into one of the two ground weapon slots. The TR-116 is a rare projectile weapon useful against dampening fields and in other challenging environments. It is also modified with a micro-transporter, which beams the fired projectiles to targets at close range past any obstruction, so that a player can fire without a direct line of sight.

The sound effect when the rifle is fired is unique - similar to the muffled sound made by a silenced gun - and because the rifle deals Kinetic damage not associated with an Energy type, it does not require remodulation, making it useful against Borg.

See Also: TR-116B Sniper Rifle (Crafted Version)

Acquisition[edit | edit source]

The rare weapon in action.

Players who preordered the game through Target or, or purchased a specially marked version of the game at a Target store, can claim the TR-116a via the "Legacy Unlocks" tab of the C-Store.

Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes. The TR-116A Rifle - Sniper Rifle is always Rare quality.

Skills[edit | edit source]

Player Skills
Skill Rank Effects Melee/Ranged
Weapon Proficiency
Rank Starfleet Lt.png Rank Klingon Lt.png
Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Combat Specialist
Rank Starfleet LtCom.png Rank Klingon LtCom.png
Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

Personal Armor[edit | edit source]

Icon Armor Effects
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground WeaponsGround Equipment EetsSpecial Ground Weapons

Personal Equipment
Kits Tactical Engineering Science
Security Protocol
Close Combat Specialist
Fire Team
Grenade Satchel
Squad Leader
Bunker Fabrication
Enemy Neutralization
Equipment Technician
Support Technician
Breach Engineer
Fabrication Specialist
Borg Medical Analyzer
Fleet: Romulan KitsSpire Experimental and Prototype Kits
Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Pistols Compression PistolsDual PistolsStun PistolsWide Beam Pistols
Rifles Full Auto RiflesHigh Density Beam RiflesSniper RiflesSplit Beam Rifles
Assault Assault MinigunsBlast AssaultsPulsewave Assaults
Other Melee WeaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Personal ShieldsSpecial Shields
Fleet: Fleet Personal Shields
Ground Devices FoodNon-FoodTribbles • Other