Synchronic Proton Distortion Prototype Assault Rifle

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Synchronic Proton Distortion Prototype Assault Rifle
Rare Ground Weapon
Bind On Pickup
Unique - Max of one per character
Values do not reflect skills or other modifiers

Antiproton Bolt Setting

Antiproton Damage

102 Antiproton Damage (81.6 DPS)
+60 Crit Severity Bonus
High Density Proton Beam
Exploit Attack

Chained Proton Damage

21.2 Proton x3
Chain up to 4 targets
+40% Critical Severity
Value: 0 Energy credit icon.png
Synchronic Proton Distortion Prototype Rifle icon.png
Rare icon.png

The Synchronic Proton Distortion Prototype Assault Rifle is a unique weapon developed by Lieutenant Kalapo/B'Eler specifically for combating Devidians.

A prototype weapon originally developed at Memory Alpha to damage cloaked opponents, the Synchronic Proton Distortion Beam failed Starfleet field testing at Deep Space K-7 and the project was abandoned. It was later successfully tested as a hand weapon against non-cloaked opponents by crew from the U.S.S. DeWitt, but never entered production as a fleet weapon. Only a few prototypes of this weapon still exist, and this one has been modified with a secondary effect that is extremely effective against foes who are at a subspace variance from our reality.

The U.S.S. DeWitt was destroyed by the Klingons in “Second Star to the Right, Straight on 'til Morning”, which presumably explains how the KDF obtained the prototype.

Obtaining[edit | edit source]

The Synchronic Proton Distortion Prototype Assault Rifle is a mission reward from the Devidian Front mission “Spin the Wheel”.

This item is unique, so players can only have one per character.

Screenshots[edit | edit source]

Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Synchronic Proton Distortion Prototype Assault Rifles do not come with modifiers suffixes, as other weapons normally do, as they are already a Rare item.

Skills[edit | edit source]

Player Skills
Skill Rank Effects Melee/Ranged
Weapon Proficiency
Rank Starfleet Lt.png Rank Klingon Lt.png
Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Combat Specialist
Rank Starfleet LtCom.png Rank Klingon LtCom.png
Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.

Notes[edit | edit source]

  • Although this weapon is good against single enemies, this weapon is built to be most effective when used against groups of 3-4. The tighter the group, the better. The best strategy is for the player to target someone in the rear of the group. Using this method, the chain fire will actually chain forward to everyone standing in front of the target, dealing heavy flanking damage!
  • This weapon appears to be a reference to Ghostbusters. It is similar in appearance to the proton weapons from the film, the secondary fire is a proton beam with a similar "stream" effect, and it is provided specifically for use against the ghost-like Devidians.
  • Although this weapon may never have been designed for such a use, is amazingly well suited for fighting Borg. Just as with fighting Devidians, the secondary Fire can be used to devastating effect if used against a group of 3-4 Drones. Using this method, a player can actually kill numerous drones before ever needing to remodulate.
  • When introduced, this was the only ground weapon with two different types of energy damage: Proton and Antiproton. Since the release of Season Seven: New Romulus there are now multiple ground weapons with multiple energy damage types. As of Season Nine, this remains the only Proton/Antiproton weapon; however.
  • Unlike most other ground weapons, this weapon is not visible on the players' back when not in use. Also, despite being called a "rifle," the player wields it like an Assault Minigun.
  • With the secondary fire being able to chain, and primary fire acting very much like a shotgun bolt, this weapon is a welcome substitute for a Pulsewave Assault, and also has a slightly longer range. In addition, the damage dealt seems to increase with the player's level.

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground WeaponsGround Equipment EetsSpecial Ground Weapons