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Skill: Starship Threat Control

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Starship Threat Control
Captain (Tier 4)


This skill increases the Threat generated by all your Starship's damage dealing abilities. The increase in Threat is always active and cannot be deactivated, so you must be prepared for the additional incoming damage as enemies focus on you. This skill also grants you a small passive Damage Resistance bonus, to help compensate for the additional incoming damage. Note that Threat generation from this skill will have no effect against another player (PvP), however the bonus damage resistance still applies.

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Starship Threat Control is a Tier 4 Tactical skill available to all Starfleet and KDF Captains. Each increment of this skill costs 2,500 skillpoints.

Contents

[edit] Special Notes

An explanation of the mechanic known as 'Threat' or 'Aggro'

Threat is a widely used term in multiplayer games. Put simply, it refers to the degree to which an enemy Non Player Character wishes to kill one player over another. By default, all Starship attacks do a fixed amount of threat per point of damage dealt and enemies will subsequently attack the player who is dealing the most damage to the NPC. By increasing your threat generation, you are increasing the amount of threat you generate on a target per unit of damage dealt.

The idea is that one or more players in the group will be outfitted and talented with specific items/abilities/skills which allow them to take very large amounts of focused incoming damage, at the expense of raw damage output. These player characters are often called 'Tanks'. Their job is to generate as much threat as possible so that enemies attack only them, and not other players in the team, who would be unable to survive the same amount of incoming damage.

Due to the reduced damage output that a survivability specced player generates over a player who has invested all their resources in producing as much as damage as possible, a mechanism is required to increase their threat generation to match and exceed that of the damage dealers. Therefore the use of this skill is limited to players wishing to play a tanking role, protecting other party members from attack.

[edit] Details

This skill increases the Threat generated by all your Starship's damage dealing abilities. The increase in Threat is always active and cannot be deactivated, so you must be prepared for the additional incoming damage as enemies focus on you. This skill also grants you a small passive Damage Resistance bonus, to help compensate for the additional incoming damage. Note that Threat generation from this skill will have no effect against another player (PvP), however the bonus damage resistance still applies.

Speculation: It is rumored that this skill is either bugged or insufficient for the purpose intended. i.e. A defensively specced Cruiser Captain with full ranks in this skill may still find it difficult, if not impossible, to generate enough threat to prevent the enemy from attacking the less defensively specced Escorts and Science Vessels. Many players claim that due to the ability of any ship to 'tank' for short periods of time, this is not a problem, and therefore that spending any points in this skill is a waste, preferring instead to focus on skills that will allow the party to kill the enemy before the enemy kills a player.

[edit] Abilities Affected

All damage dealing abilities (assumed).

[edit] Rank Progression

Rank Bonus DRM
1 +18 1.8
2 +36 3.6
3 +54 5.4
4 +64 6.4
5 +74 7.4
6 +84 8.4
7 +89 8.9
8 +94 9.4
9 +99 9.9


[edit] Notes

  • Each bonus point increases the DRM (Damage Resistance Magnitude) for all damage types - energy and kinetic - by the amount of the bonus divided by 10. At rank 6, for example, the DRM will increase to 8.4 (84 / 10). Before investing heavily in this skill, it is advisable to experiment with Armor Consoles because DR (Damage Resistance) suffers from diminishing returns as DRM increases. So, if you equip 4 Neutronium Alloy MXII Very Rare consoles (+80 DRM), the added benefit of maxing out this skill only provides an additional 2.6% DR (+80+9.9 DRM = 45.7% DR verses +80 DRM = 43.1% DR).
  • The Damage Receiving Accolades will add an additional 2 DRM (not 2% DR) to the appropriate damage type.
  • The Starship Hull Plating and Starship Armor Reinforcements skills also stack with this skill.