Skill
The following skills are the ones used for the Federation and Klingon factions.
Each skill category in the tiers have nine levels, which have diminishing returns as you spend additional skill points in those areas. Tier 1 (Lieutenant) skills cost 1000 skill points per level, followed by 1500 for Tier 2 (Lt. Commander), 2000 for Tier 3 (Commander), 2500 for Tier 4 (Captain), and 3000 for Tier 5 (Admiral / General).
| tier | rank | cost | next tier |
|---|---|---|---|
| 1 | Lieutenant | 1,000 | 33,000 |
| 2 | Lt. Commander | 1,500 | 93,000 |
| 3 | Commander | 2,000 | 173,000 |
| 4 | Captain | 2,500 | 263,000 |
| 5 | Admiral/General | 3,000 | 366,000 |
Contents |
[edit] Space
[edit] Tactical Systems
[edit] Lieutenant
- Starship Attack Patterns (Improves Attack Patterns)
- Starship Weapon Training (Improves Starship Weapon Damage)
[edit] Lt. Commander
- Starship Energy Weapons (Improves Starship Energy Weapon Damage)
- Starship Projectile Weapons (Improves Starship Projectile Weapon Damage)
[edit] Commander
- Starship Maneuvers (Improves Starship Defense)
- Starship Targeting Systems (Improves Starship Weapon Accuracy)
[edit] Captain
- Starship Stealth (Improves Starship Stealth and Cloaking)
- Starship Threat Control (Increases your Starship Threat and Damage Resistance)
[edit] Admiral / General
- Starship Energy Weapon Specialization (Improves Starship Energy Weapon Criticals)
- Starship Projectile Weapon Specialization (Improves Starship Projectile Weapon Criticals)
[edit] Engineering Systems
[edit] Lieutenant
- Driver Coil (Improve Starship Warp Speed and Full Impulse)
- Starship Batteries (Improves Starship Battery Duration)
- Starship Hull Repair (Improves Starship Hull Healing)
[edit] Lt. Commander
- Structural Integrity (Improves Starship Hit Points)
- Starship Subsystem Repair (Improves Starship Subsystem Repair)
- Starship Warp Core Efficiency (Bonus Starship Power when Power is Low)
[edit] Commander
- Starship Electro-Plasma Systems (Improves Starship Power Transfer Rate)
- Starship Impulse Thrusters (Improves Starship Speed and Turn Rate)
- Starship Warp Core Potential (Bonus Starship Power)
[edit] Captain
- Starship Engine Performance (Bonus Starship Engine Power)
- Starship Hull Plating (Improves Starship Energy Damage Resistance)
- Starship Shield Performance (Bonus Starship Shield Power)
[edit] Admiral / General
- Starship Armor Reinforcements (Improves Starship Kinetic Damage Resistance)
- Starship Auxiliary Performance (Bonus Starship Auxiliary Power)
- Starship Weapon Performance (Bonus Starship Weapon Power)
[edit] Science and Operation Systems
[edit] Lieutenant
- Starship Flow Capacitors (Improves Starship Energy and Shield Drain)
- Starship Shield Emitters (Improves Starship Shield Healing)
[edit] Lt. Commander
- Starship Power Insulators (Resist Energy and Shield Drain)
- Starship Shield Systems (Improves Starship Shield Hit Points)
[edit] Commander
- Starship Graviton Generators (Improves Starship Knocks, Repels and Slows)
- Starship Particle Generators (Improves Starship Exotic Damage)
[edit] Captain
- Starship Inertial Dampeners (Resist Hold, Disable, Knock and Slows)
- Starship Sensors (Improves Starship Stealth Detection; Adds Confuse & Placate Resistance)
[edit] Admiral / General
- Starship Countermeasure Systems (Improves Starship Confuse and Placates)
- Starship Subspace Decompiler (Improves Holds and Disables)
[edit] Ground
[edit] Engineering Officer
Engineering Officer is part of the Engineering skill tables and is only available to players with the Engineering profession.
[edit] Lieutenant
- Demolitions (Improves Ground Engineering Explosive Attacks)
- Weapon Proficiency (Improves Ranged Ground Weapons)
[edit] Lt. Commander
- PS Generator (Improves Ground Shields)
- Repairs (Improves Ground Heal and Repair)
[edit] Commander
- Generators (Improves all Ground Placed Generators)
- Threat Control (Increased your Ground Threat and Damage Resistance)
[edit] Captain
- Turrets and Drones (Improved Ground Turrets and Drones)
- Willpower (Resist Ground Control Effects)
[edit] Admiral / General
- Combat Armor (Improves Armor)
- Modification Specialist (Improved Ground Engineering Buffs and Debuffs)
[edit] Science Officer
Science Officer is part of the Science skill tables and is only available to players with the Science profession.
[edit] Lieutenant
- Medic (Improve Ground Science Healing Abilities)
- Weapon Proficiency (Improves Ranged Ground Weapons)
[edit] Lt. Commander
- Physiology (Improves Ground Science Buff Abilities)
- PS Generator (Improves Ground Shields)
[edit] Commander
- Scientist (Improves Ground Science Debuff Abilities)
- Threat Control (Increases your Ground Threat and Damage Resistance)
[edit] Captain
- Probability Logistics (Improves Ground Science Control Abilities)
- Willpower (Resist Ground Combat Control Effects)
[edit] Admiral / General
- Combat Armor (Improves Armor)
- Particle Physics (Improves Ground Science Damage Abilities)
[edit] Tactical Officer
Tactical Officer is part of the Tactical skill tables and is only available to players with the Tactical profession.
[edit] Lieutenant
- Grenades (Improves all Grenades)
- Weapon Proficiency (Improves Ranged Ground Weapons)
[edit] Lt. Commander
- Combat Specialist (Improves Ground Weapons, Melee Damage and Criticals)
- PS Generator (Improves Ground Shields)
[edit] Commander
- Special Forces (Improves Ground Tactical Buff Self Abilities)
- Threat Control (Increases your Ground Threat and Damage Resistance)
[edit] Captain
- Squad Command (Improves Ground Tactical Buff and Other Abilities)
- Willpower (Resist Ground Control Effects)
[edit] Admiral / General
- Advanced Tactics (Improves Ground Tactical Debuffs)
- Combat Armor (Improves Armor)
[edit] See also
- Skill table: A graphical table of all skills
- Bridge officer abilities: The trainable abilities possessed by Bridge Officers
- List of skills trainable by captain: A list of the skills that a Captain can teach his or her Bridge Officers
- Abilities and Skills Database by Adimal
- STO Character Planner @ STO-Academy.com