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Ship Shields

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Ship Shields are a type of starship equipment that protect your starship against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system:

  • The [Shield Array] has balanced stats compared to the three below.
  • The [Covariant Shield Array] has a 10% higher maximum capacity, but 25% slower regeneration rate.
  • The [Regenerative Shield Array] has a 25% faster regeneration rate, but 10% lower maximum capacity.
  • The [Resilient Shield Array] has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough.

Ship Shield Modifiers[edit source]

Some Ship Shields may have additional modifiers that either increase existing bonuses or add new ones. It is possible for certain shields to have the same modifier more than once. The following are examples of Ship Shield modifiers. Some Shields also boost innate Skills by a certain amount, based on Mark level. Refer to the table above for these values.

Modifier Effect
[Cap] Increases Maximum Shield Capacity by 10%
[Reg] Increases Shield Regeneration by 10%
[Pha] Reduces Phaser Damage to Shields by 20%
[Dis] Reduces Disruptor Damage to Shields by 20%
[Pla] Reduces Plasma Damage to Shields by 20%
[Pol] Reduces Polaron Damage to Shields by 20%
[Tet] Reduces Tetryon Damage to Shields by 20%
[Ap] Reduces Antiproton Damage to Shields by 20%
Special Shields only (Fleet, Crafted/Upgraded, Reputation)
[Adapt] When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Stacks up to 10 times.
[Amp] Amplifies incoming healing by 10%
[C/R] Increases Maximum Shield Capacity by 5%
Increases Shield Regeneration by 5%
[Rad] Reduces Radiation Damage to Shields by 20%
[ResAll] Reduces All Energy Damage to Shields by 10%
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
All Epic Ship Shields
[Cp/Rg] Increases Maximum Shield Capacity by 10%
Increases Shield Regeneration by 10%
Mark level of item X =
Mk I 1.9
Mk II 2.5
Mk III 3.1
Mk IV 3.75
Mk V 4.4
Mk VI 5
Mk VII 5.6
Mk VIII 6.25
Mk IX 6.9
Mk X 7.5
Mk XI 8.1
Mk XII 8.75
Mk XIII 9.4
Mk XIV 10


Uncommon shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their fifth modifier.

The sum between X modifier value and the same basic deflector stat will be rounded.

An Uncommon Ship Shields will have one modifier suffix, Rare will have two, and Very Rare will have three. Rare and Very Rare can have multiples of the same suffix, and stacked suffixes are added together, not multiplied.

Special Ship Shields[edit | edit source]

Fleet Shields[edit | edit source]

Main article: Fleet Space Shields

Reputation Shields[edit | edit source]

The following are reputation set shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. Numbers taken from a level 60 character on the ground with no skill points spent, no traits slotted, and no specializations affecting item stats, in a ship with a 1x shield modifer. Regeneration rates were 50% higher than expected, but the table is still representative of their differences relative to each other.

Ship Shield Type Max Capacity Regeneration
per 6 sec
Ultra Rare Mod Additional Bonus
Assimilated Regenerative Shield Array icon.png
Very rare icon.png

Assimilated
Regenerative 4000 312.5 [Rad] +5 Shield Power Setting
Reduces Plasma Damage to Shields by 15%
M.A.C.O. Resilient Shield Array icon.png
Very rare icon.png

M.A.C.O.
Resilient 4940 190 [Reg] Reduces All Energy Damage to Shields by 10%
Reduces Plasma Damage to Shields by 20%
When hit by Directed Energy attacks, you gain +2 to all power Settings for 15 sec. This effect stacks up to 5 times.
Same as Adapted K.H.G. Resilient Shield Array
Honor Guard Shield Array icon.png
Very rare icon.png

Honor Guard
Covariant 6160 165 [Ap] Reduces Plasma Damage to Shields by 20%
20% Chance: Any attacker that hits you with Energy Weapons may become Placated for 1sec (max once every 10 seconds)
Same as Adapted M.A.C.O. Covariant Shield Array
Omega Force Shield Array icon.png
Very rare icon.png

Omega Force
Standard 4680 275 [Reg] Reduces Plasma Damage to Shields by 20%
When receiving All Energy Damage, 50% chance of applying Energy Wake
+5 Flight Speed for 5 sec
+30% Flight Turn Rate for 5 sec
Nukara Crystalline Resilient Shields icon.png
Very rare icon.png

Nukara
Resilient 4940 190 [Reg] Reduces Tetryon damage to Shields by 10%
Reduces Radiation Damage to Shields by 10%
Reduces All Energy Damage to Shields by 10%
1% chance to reflect 150% of incoming energy damage back at attackers (50% Shield Penetration)
Reman Prototype Covariant Shield Array icon.png
Very rare icon.png

Reman Prototype
Covariant 6160 150 [Pla] Reduces Disruptor Damage to Shields by 20%
10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times)
Romulan Prototype Covariant Shield Array icon.png
Very rare icon.png

Romulan Prototype
Covariant 6160 150 [Pla] Reduces Phaser Damage to Shields by 20%
10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times)
Dyson Regenerative Shield Array Mk XII icon.png
Very rare icon.png

Dyson
Regenerative 3600 300 [Cap] Reduces All Energy Damage to Shields by 10%
Reduces Antiproton Damage to Shields by 20%
When receiving damage while a shield facing is depleted, 100% chance to apply: Hyper Regenerative Shield Array
+1,200 Shield Regeneration per facing
Reduces Damage to Shields by 67% for 10 sec
Counter-Command Covariant Shield Array icon.png
Very rare icon.png

Counter-Command
Covariant 5720 150 [Reg] Reduces Antiproton Damage to Shields by 20%
When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the attacker
Delta Alliance Unimatrix Shield Array icon.png
Very rare icon.png

Delta Alliance
Covariant 5720 150 [Cap] Reduces All Energy Damage to Shields by 10%
Reduces Polaron Damage to Shields by 10%
50% Shield Drain Resistance
Unimatrix Shielding: When attacking: 2.5% chance: +5% Shield Hardness for 30 sec, can stack 3 times
Iconian Resistance Resilient Shield Array icon.png
Very rare icon.png

Iconian Resistance
Resilient 4560 190 [Reg] Reduces all energy damage to Shields by 15%
Hot Restart: Automatically removes shield disabled conditions after 1 second.
Removes 1 debuff every 10 sec
Terran Task Force Covariant Shield Array icon.png
Very rare icon.png

Terran Task Force
Covariant 5720 150 [Cap] Reduces Phaser Damage to Shields by 20%
2.5% chance to reflect pulse of Disruptor damage to attackers, dealing 75% of incoming energy damage
Temporal Defense Initiative Regenerative Shield Array icon.png
Very rare icon.png

Temporal Defense
Regenerative 4320 250 [Cap] +X×3 Drain Expertise
Reduces All Energy Damage to Shields by 10%
Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase

Mission and Crafted Shields[edit | edit source]

Stats given for Mk XII items, as above. To be done: [Metaphasic Shield Array] for shuttles.

Ship Shield Type Max Capacity Regeneration
per 6 sec
Ultra Rare Mod Additional Bonus Obtaining
Aegis Covariant Shield Array icon.png
Very rare icon.png

Aegis
Covariant 5280 150 [C/R] Provides a visual effect.
+5.2 / 5.6 / 6 Kinetic Damage Resistance Rating
+5.2 / 5.6 / 6 All Energy Damage Resistance Rating
(Mk XII / Mk XIII / Mk XIV)
+2.5 Shield Power
When hit: Chance to increase resistance against incoming damage type for a short time. Stacks up to 5 times per energy type.
R&D
Shields School
Level 15
& Gumarre
Dielectric Oscillation Resilient Shields icon.png
Very rare icon.png

Breen
Resilient 4370 190 [Rad] Provides a visual effect.
Reduces Polaron Damage to Shields by 20%
title=FedRomKDF“Cold Storage”
Hyper-Capacitor Shield Array icon.png
Very rare icon.png

Hyper-Capacitor
Covariant 6720 120 Random Shield Capacitance Bleed
Trade Shield Capacity for Damage Buff
Damage Bonus scales with current Shield Capacity % and caps at +40%
While active, cannot be affected by Shield Heals
On firing any Energy Weapon, -104 damage to self Shields
1 min 30 sec recharge
R&D
Shields School
Level 15
Jem'Hadar Resilient Shields icon.png
Very rare icon.png

Jem'Hadar
Resilient 4560 190 [C/R] Provides a visual effect.
Reduces All Energy Damage to Shields by 10%
+10 Kinetic Damage Resistance Rating
+25 Resistance Rating vs Duration of Subsystem Offline
title=FedRomKDF“Boldly They Rode”
Kobali Regenerative Shield Array Mk XII icon.png
Very rare icon.png

Kobali
Regenerative 4680 250 [ResAll] +10% Incoming Hull Healing to Self title=FedRomKDF“Dust to Dust”
Resilient Shield Array icon.png
Rare icon.png

Numiri
Regenerative 2400 325  ?   title=Federation only“Taris”
title=Klingon only“Destiny”
Resilient Shield Array icon.png
Rare icon.png

Paratrinic
Covariant 5720 100  ?   title=Federation only“Past Imperfect”
title=Klingon only“Test of Mettle”
title=Romulan only“Tradecraft”
Quantum Phase Resilient Shield Array icon.png
Very rare icon.png

Quantum Phase
Resilient 4560 209 [ResAll] +10% Incoming Shield Healing to Self
Quantum Phase Fluctuations
Some Science Officer abilities will repair your shields.
230 Shield Regeneration applied once to each facing
Applies to:
title=FedRomKDF“Stormbound”
Sol Defense Covariant Shield Array icon.png
Very rare icon.png

Sol Defense
Covariant 5280 165 [Reg] Reduces All Energy Damage to Shields by 10%
+15 Incoming Shield Healing to Self
title=FedRomKDF“Midnight”
Solanae Resilient Shield Array icon.png
Very rare icon.png

Solanae
Resilient 4560 190 [Ap] Reduces All Energy Damage to Shields by 10%
When hit by Directed Energy attacks, you have a 1% chance to Reflect 33% of damage back at attacker. This effect cannot be triggered more than once every 2 seconds.
title=FedRomKDF“A Step Between Stars”

Note: The mission “Coliseum”, the ninth mission in the Romulan Mystery episode arc, awards a [Reman Prototype Covariant Shield Array]. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see above), albeit at rare quality.


Starship Components
[edit]
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays Carrier Pets