Ship device

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Ship devices allow for an ability to be operated independently of one's career path or bridge officers. ships may have from as few as one (Runabout) up to four device slots. There are both consumable (e.g. batteries, holoemitters) and permanent ship devices.


There are four batteries that are consumed upon giving a short-term boost, and are stackable up to 20:

There is one additional consumable device that is a stronger Evasive Maneuvers, obtainable from completing the daily “Defense Contract” at Alhena System in the Eta Eridani Sector Block, and are stackable up to 5:

There is one consumable device, available from the Chef at the Fleet Embassy, that provides a temporary boost to accuracy.

Fighter ships can appear with the mission reward from “The Vault”, holding 50 charges:

Holoemitters can be used multiple times, but only for a cumulative time of 15 minutes. They temporarily change the ship's appearance (enemy ships will still attack, however):

Deployable devices[edit]

Deployable devices such as Satellite Turrets and Torpedo Platforms can only be obtained through specific Duty Officer Assignments.
The Klingon Defense Force versions have 10 items in a rewarded stack (or 20 in Critical Success) and are obtained through Marauding assignments.
The Federation versions are obtained through Engineering assignments and require Prototype Plans to construct. These devices come in a rewarded stack of 20 , no matter if it is Success or Critical Success. The devices are not bind-on-pickup or bind-on-equip, have a single charge per item and are Consumable.

See complete list of deployable ship devices and more info on the Deployable Devices (Space) page.


There are three reusable ship devices that provide a temporary benefit:

There are eight non-combat pets, usable in inventory instead of only a ship device slot:

See also[edit]

Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicHonor Guard PositronJem'HadarM.A.C.O. GravitonOmega Force TachyonReman PrototypeRomulan PrototypeNukara Deflector Array
Fleet: Fleet Deflector Array
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatHonor Guard (Combat)Jem'Hadar CombatM.A.C.O. StandardOmega Force HyperReman Prototype (Combat)Romulan PrototypeNukara Impulse Engines
Fleet: Fleet Engines
Warp Cores
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma Integrated
Set: Tal Shiar Adapted BorgObelisk Subspace RiftDyson Field Stabilizing Warp Core
Fleet: Fleet Warp Cores
Warp Cores
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: Dual Injection
Set: Dyson Field Stabilizing Singularity Core
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Metaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientHonor Guard CovariantJem'Hadar ResilientM.A.C.O. ResilientOmega Force StandardReman Prototype CovariantRomulan Prototype CovariantNukara Crystalline Resilient
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Batteries
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesThreat-Scaling Science ConsolesAdvanced Tactical Vulnerability Consoles
Hangar Bays Carrier Pets