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Ship devices allow for an ability to be operated independently of one's career path or bridge officers. Starships may have from as few as one (Runabout) up to five device slots. There are both consumable (e.g. batteries, holoemitters) and permanent ship devices.

Consumable[ | ]

There are four basic batteries that repair a disabled subsystem and give it a short-term power boost, and are stackable up to 20. Regular size batteries may be purchased from several vendors, whilst their large versions must be crafted:

There are four hybrid batteries that work similarly, and provide a boost to two subsystems when used. They are available for 1 Lobi Crystal icon each via the Lobi Store;

There are six rare batteries that provide alternative effects for a short duration, and must be crafted via R&D;

There is one consumable device that is a stronger Evasive Maneuvers, obtainable from completing the daily “Defense Contract” at Alhena System in the Eta Eridani Sector Block, and are stackable up to 5:

There is one consumable device, available from the Chef at the Fleet Embassy, that provides a temporary boost to accuracy.

Fighters are available as a mission reward from “The Vault”, holding 50 charges:

Fighters are also available as a reward from the Space Combat Pet - Fighter Squadron, available from the Phoenix Prize Pack:

Holoemitters can be used multiple times, but only for a cumulative time of 15 minutes. They temporarily change the ship's appearance (enemy ships will still attack, however):

Transwarp Beaming Devices can be obtained by opening a Kelvin Divergence Lock Box, and are stackable up to 20. They can be used from inventory via the Transwarp menu in space, and will initiate a transwarp to the corresponding preset ground map the device is named for.

Deployable devices[ | ]

Deployable devices such as Satellite Turrets and Torpedo Platforms can only be obtained through specific Duty Officer Assignments.
The Klingon Defense Force versions have 10 items in a rewarded stack (or 20 in Critical Success) and are obtained through Marauding assignments.
The Federation versions are obtained through Engineering assignments and require Prototype Plans to construct. These devices come in a rewarded stack of 20, no matter if it is Success or Critical Success. The devices are not bind-on-pickup or bind-on-equip, have a single charge per item and are Consumable.

See complete list of deployable ship devices and more info on the Deployable Devices (Space) page.

Permanent[ | ]

There are seven reusable ship devices that provide a temporary benefit:

There are eight non-combat pets, usable in inventory instead of only a ship device slot:

See also[ | ]

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Equipment      
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles
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