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Science

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Starfleet Science patch.png
Weakening or incapacitating the enemy over time, creating energy fields that damage or hinder and healing their away team from such affects. The Science officer has the greatest potential to quickly react to chaotic combat situation through direct enemy holds, weakening an enemy groups combat strength or resistance, or responding to enemy attack by quickly healing damage. The science officers combat effectiveness is their versatility.

Science officers are essential to Starfleet's missions of exploration and diplomacy. They research, heal and innovate, using their knowledge and creativity to assist captain and crew. They can utilize technology to control and evade enemies, ensnare an enemy ship with a tractor beam, find cloaked ships, and even use holoprojectors to confuse enemies.

Contents

[edit] Careers Overview

There are 3 science careers to choose from. Researcher (group buffs and debuffs), Scientist (single person buffs and debuffs), and Doctor (player heals).

[edit] Researcher

Focuses on group debuffs, and buffs. Uses emitters to do this. A researcher is especially helpful in large fleet actions and other pvp opportunities. Their ability to buff a large group also allows them to buff your Bridge Officers.

[edit] Scientist

Focuses on single person buffs, and debuffs.

[edit] Doctor

Heals other players.

[edit] Skills

See main article: Skill table

[edit] Abilities

Personal abilities are ground and space based. Your characters personal ground skills depend on what type of kit you are using. The space abilities that your Captain can use are listed on the Player ability article. For a list of abilities that your Science bridge officers can use see the Bridge officer abilities article.

[edit] Traits

Science officers have four unique traits available, in addition to the normal traits for their species.