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Romulan Singularity Harness

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The Romulan Singularity Harness item set comprises three items - console, beam array and torpedo launcher. It was introduced as part of Season Seven: New Romulus in November 2012.

All items in this set are obtained via the New Romulus branch of the Reputation System at the following tiers:

Contents

[edit] Zero-Point Energy Conduit

Console - Zero-Point Energy Conduit
Very Rare Universal Console
Bind On Pickup
 
Values do not reflect skills or other modifiers

+1.8 Power to all subsystems

+19.7 Starship Power Insulators

+1.8% Critical Chance

Value: __ Energy credit icon.png
Console - Universal - Zero Point Energy Conduit icon.png
Very rare icon.png

[edit] Item Description

The warp cores found on Romulan Starships are based around the power of microscopic singularities. Although incredibly different at the fundamental level in terms of power generation, much of the starship systems that rely upon this exotic power source are similar to the technology found in both Starfleet and Klingon technology, and can be integrated into other ships quite easily. Although this Zero-Point Energy Conduit console is custom tailored to converting the energy of singularities into EPS grids, it has also been found to be remarkably efficient at performing similar duties aboard non-Romulan starships.

Connecting this console to your ship will cause an increase in all subsystems power generation, as well as an additional resistance to energy and shield draining attacks. It also increases your chance to land a Critical Hit

[edit] Acquiring

The Zero-Point Energy Conduit is only available via the Reputation System after gaining Tier I status.

Tier
Required
Cost
Tier I 500 Romulan Marks Romulan Marks
15,000 Refined Dilithium Refined dilithium icon.png
30,000 Energy Credits Energy credit icon.png
Project time: 2 Minutes.

Item has no EC value listed on it and it does not show up in the sell tab of store. Can only be discarded.


[edit] Romulan Hyper-Plasma Torpedo Launcher

Romulan Hyper-Plasma Torpedo Launcher
Very Rare Ship Weapon
Bind On Pickup
 
Values do not reflect skills or other modifiers

Plasma Torpedo

Destructible projectile - AOE damage

90' targeting arc
Creates 3 level 60 Plasma Torpedoes
1,609.2 Kinetic Damage
130 Plasma Damage every 1 sec for 15 sec
+2% critical chance
Value: 23,784 Energy credit icon.png
Romulan Hyper-Plasma Torpedo Launcher icon.png
Very rare icon.png

[edit] Item Description

This unique torpedo launcher fires salvos of three targetable torpedoes that deal damage to all enemies within their blast radius. High Yield salvos will consist of three heavy plasma torpedoes that move at the same speed and deal even greater damage than normal for high yield plasma torpedoes, while a Torpedo Spread will fire two targetable AoE torpedoes each at as many targets as possible (determined by the ability's rank).

Although the torpedoes fired are all targetable, the torpedo launcher has an extremely fast (roughly 6 second) cooldown, allowing for torpedoes to be fired almost continuously at a target, with the potential damage output far exceeding that of other torpedo launchers provided the target is unable to destroy enough of the projectiles. However, with all torpedoes fired having an area of effect, use of this torpedo launcher at close range can be dangerous to the ship that fires it, though its effects are significantly reduced by shields as normal.

The use of a [Console - Universal - Point Defense System], [Console - Universal - Torpedo Point Defense System] or [Console - Tactical - Automated Defense Turret] can potentially eliminate most or all of the projectiles launched, though the first two have long cooldown periods, and the latter may not prevent all damage. Abilities such as Beam Array: Fire at Will, Cannon: Scatter Volley or Torpedo: Spread can also be used to quickly clear plasma projectiles.

One side effect of the torpedo launcher firing in salvos of three projectiles is that a target only needs to be in the 90 degree forward arc for the launch to be triggered; the other torpedoes in the salvo will continue firing even if the target(s) have moved into another arc. Another beneficial side effect is that the destructible projectiles will usually select new targets if their original target is destroyed. This means that a torpedo spread fired against an enemy group containing fighters, destructible projectiles or weakened enemy ships can result in a larger than normal salvo striking a single target if the weaker ones are destroyed while torpedoes are in transit, or even striking another target entirely. With overlapping blasts a torpedo spread can also cause significant damage to grouped enemies held by Tractor Beams or a Gravity Well.

Another Important side effect of the torpedo launcher firing in salvos of three projectiles is that if a rare quality Projectile Weapons Officer is equipped, each of the three torpedoes has a chance to trigger the 20% chance to recharge the torpedo by 5 seconds leading to an impressive refire rate and massive damage output.

[edit] Acquiring

The Romulan Hyper-Plasma Torpedo Launcher is only available via the Reputation System after gaining Tier II status.

Tier
Required
Cost
Tier II 500 Romulan Marks Romulan Marks
15,000 Refined Dilithium Refined dilithium icon.png
30,000 Energy Credits Energy credit icon.png
Project time: 2 Minutes.


[edit] Experimental Romulan Plasma Beam Array

Experimental Romulan Plasma Beam Array
Very Rare Ship Weapon
Bind On Pickup
 
Values do not reflect skills or other modifiers

Plasma Array

Energy Damage

250' targeting arc
(This weapon does not drain Weapon Power when firing with other weapons)
2.5% __ Plasma Damage every 1 sec for 15 sec
2.5% -10.8 All Damage Reistance for 15 sec
+6% critical chance
Value: 23,784 Energy credit icon.png
Experimental Romulan Plasma Beam Array icon.png
Very rare icon.png

[edit] Item Description

Recent experiments with singularity drives have allowed micro generators to be placed directly into this weapon's subsystem, allowing it to fire with no impact to overall power levels. Using Beam Overload will still drain energy, but not as much as a standard array.

[edit] Acquiring

The Experimental Romulan Plasma Beam Array is only available via the Reputation System after gaining Tier IV status.

Tier
Required
Cost
Tier IV 500 Romulan Marks Romulan Marks
15,000 Refined Dilithium Refined dilithium icon.png
64,000 Expertise
50 [Industrial Energy Cells]
25 [Industrial Replicators]
Project time: 2 Minutes.


[edit] Set powers

For each item added after the first, an additional power is available.

Set 2: Plasma Conductive Circuitry

+7.6% Plasma Damage
+15.2 Starship Electro-Plasma System

Set 3: Plasma Hyperflux

Targets Self
2 min recharge
Enables a special firing mode on your Experimental Romulan Plasma Beam Array
Deals increased direct damage
Applies a high damage Plasma Burn DoT for 10 sec
Decreases damage resistance for 10 sec on target
When activated, It must be fired within 30 sec. When fired:
Romulan Plasma Hull Melt
To target: >2,000 Plasma Damage
To target: >300 Plasma Damage over 10 sec
To target: -X Damage Resistance for 10 sec

[edit] In-Game Set Information

SingularityHarness.png


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See also: EquipmentSetShip Set
Ground Sets
Space Sets