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Reman Prototype Space Set

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Editor's Note: With Season Nine: A New Accord the previous Mk X/XI and most Rare (Blue) equipment projects (requisitions) have been removed from the Reputation System. Besides the old Reman Prototype Space Set, that still persists if acquired pre-patch, there is still a Reman Space Set, consisting exclusively of Very Rare (Purple) Mark XII items, called Reman Advanced Prototype Space Set. This page doesn't reflect that changes fully.

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Historical Archive

This article contains information that no longer applies to the current version of Star Trek Online. It is provided only for historical purposes.


The Reman Prototype Space Set is a set of three items that are available from the Reputation System and for completing the “Coliseum” mission (shield).


Those items can be obtained at rare MK XI quality and then can be upgraded twice to rare MK XII and very rare XII quality depending on your reputation level.

Contents

[edit] Reman Prototype Deflector Dish

Reman Prototype Deflector Dish Mk XI
Rare Ship Deflector Dish
Bind On Pickup
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers

+15 to Stealth Values

Value: 166,000 Energy credit icon.png
Reman Prototype Deflector Dish icon.png
Rare icon.png

[edit] Game Description

Now available in the Tier III Romulan reputation vendor and not a datapad quest. After seizing control of The Vault, the Reman resistance went to work developing new technology that could be used to help them fight for their newfound freedom. These prototype deflector dishes are one of their early successes. By utilizing in-depth knowledge of quantum singularity technology, these deflector dishes are more able to enhance abilities that slow and repel an enemy in space while at the same time granting additional resistances to the same abilities. The Reman knowledge of cloaking technology also allows this deflector dish to enhance the cloaking capabilities of any ship equipping it.

A full breakdown of all levels of dish is in the notes section


[edit] Reman Prototype Impulse Engines

Reman Prototype Impulse Engines Mk XI
Rare Impulse Engine
Bind On Pickup
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers

+18 Flight Speed

(Efficient at Low Power Levels)

+5.6 Flight Turn Rate

+15.8 Full Impulse Flight Speed

Full Impulse

All Power to Engines

+105.1 Flight Speed
Diverts all power to engines
Value: 166,000 Energy credit icon.png
Reman Prototype Impulse Engines icon.png
Rare icon.png

[edit] Game Description

Now available in the Tier III Romulan reputation vendor and not a datapad quest. After seizing control of The Vault, the Reman resistance went to work developing new technology that could be used to help them fight for their newfound freedom. These prototype engines are one of their early successes. In addition to allowing for higher top speeds at both sub-impulse and Full Impulse, these engines cause slight subspace eddies to form around a ship equipped with them which cause enemy targeting systems to have more difficult time locking on.

A full breakdown of all levels of engine is in the notes section


[edit] Reman Prototype Covariant Shield Array

Reman Prototype Covariant Shield Array Mk XI
Rare Ship Shields
Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

7,768.2 Maximum Shield Capacity

(10% Bleedthrough)

147.1 Shield Regeneration every 6 seconds

Value: 83,000 Energy credit icon.png
Reman Prototype Covariant Shield Array icon.png
Rare icon.png

[edit] Game Description

!!Obtained by completing the episode "Coliseum or Romulan reputation Tier III vendor"!!

Several Reman Covariant Shield Arrays were salvaged from the derelict ship in the Napada system. Based on that design, engineers have created a Reman Prototype Covariant Shield Array that can be fitted to any class of vessel. The array uses a singularity-driven deflector design, so it will change the appearance of any vessel outfitted with the array. Reman Covariant Shield Arrays provide the highest maximum strength of any shield class, but suffer from the slowest rate of regeneration as well. Covariant shields are useful for surviving a coordinated attack from multiple ships.

A full breakdown of all levels of shield is in the notes section


[edit] Set powers

For each item added after the first, an additional power is available.

Set 2: Prototype Plasma Projectile

Passive
+15 Starship Particle Generator
Enchances your High Yield Plasma torpedos:
  • Increased Flight Speed
  • Increased Defense

Set 3: Covariant Capacitance Cell

Passive
When receiving All Energy Damage, 10% chance of applying Covariant Capacitiance Cell
+5% Current Shield Hitpoints (Removed with buff expires) +5% Maximum Shield Capacity for 15 sec (stacks up to 10 times)

[edit] Gallery

[edit] Notes

  • Added with the introduction of the Vault Shuttle Event, April 2012
  • The following was added to allow players to see the values for all Marks and Ship Types;

Deflectors - Vice/Upper Admiral


Reman Prototype Deflector Dish XII - Very Rare
Science Vessel, Cruiser Vessel, Escort Vessel
+3.5% to Stealth Abilities
+39.4 Starship Inertial Dampers
+39.4 Starship Graviton Generators
+26.2 Starship Subspace Decompiler
Reman Prototype Deflector Dish XII - Rare
Science Vessel, Cruiser Vessel, Escort Vessel
+1.8% to Stealth Abilities
+35 Starship Inertial Dampers
+35 Starship Graviton Generators
+26.2 Starship Subspace Decompiler
Reman Prototype Deflector Dish XI - Rare
Science Vessel, Cruiser Vessel, Escort Vessel
+1.6% to Stealth Abilities
+32.5 Starship Inertial Dampers
+32.5 Starship Graviton Generators
+24.4 Starship Subspace Decompiler

Impulse Engines - Vice/Upper Admiral


Reman Prototype Impulse Engines XII - Science Vessel - Very Rare
+26.2 Starship Maneuvers
+14.2 Flight Speed
(efficient at low Power Levels)
+13.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines
Reman Prototype Impulse Engines XII - Science Vessel - Rare
+26.2 Starship Maneuvers
+13 Flight Speed
(efficient at low Power Levels)
+13.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines
Reman Prototype Impulse Engines XI - Science Vessel - Rare
+24.4 Starship Maneuvers
+13 Flight Speed
(efficient at low Power Levels)
+13.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines


Reman Prototype Impulse Engines XII - Cruiser Vessel - Very Rare
+26.2 Starship Maneuvers
+14.2 Flight Speed
(efficient at low Power Levels)
+7.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines
Reman Prototype Impulse Engines XII - Cruiser Vessel - Rare
+26.2 Starship Maneuvers
+13 Flight Speed
(efficient at low Power Levels)
+7.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines
Reman Prototype Impulse Engines XI - Cruiser Vessel - Rare
+24.4 Starship Maneuvers
+13 Flight Speed
(efficient at low Power Levels)
+7.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines


Reman Prototype Impulse Engines XII - Escort Vessel - Very Rare
+26.2 Starship Maneuvers
+16 Flight Speed
(efficient at low Power Levels)
+19.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines
Reman Prototype Impulse Engines XII - Escort Vessel - Rare
+26.2 Starship Maneuvers
+14.7 Flight Speed
(efficient at low Power Levels)
+19.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines
Reman Prototype Impulse Engines XI - Escort Vessel - Rare
+24.4 Starship Maneuvers
+14.7 Flight Speed
(efficient at low Power Levels)
+19.5 Flight Turn Rate
+15.2 Full Impulse Flight Speed
+101 Flight Speed - All power to Engines

Covariant Shield Array - Vice/Upper Admiral


Reman Prototype Covariant Shield Array XII - Science Vessel - Very Rare
10,178 max capacity
10% bleedthrough
177.9 Shield regen every 6 seconds
Reman Prototype Covariant Shield Array XII - Science Vessel - Rare
9,395 max capacity
10% bleedthrough
177.9 Shield regen every 6 seconds
Reman Prototype Covariant Shield Array XI - Science Vessel - Rare
9,181 max capacity
10% bleedthrough
174 Shield regen every 6 seconds


Reman Prototype Covariant Shield Array XII - Cruiser Vessel - Very Rare
7,829.2 max capacity
10% bleedthrough
136.9 Shield regen every 6 seconds
Reman Prototype Covariant Shield Array XII - Cruiser Vessel - Rare
7,227 max capacity
10% bleedthrough
136.9 Shield regen every 6 seconds
Reman Prototype Covariant Shield Array XI - Cruiser Vessel - Rare
7,062 max capacity
10% bleedthrough
134 Shield regen every 6 seconds


Reman Prototype Covariant Shield Array XII - Escort Vessel - Very Rare
7,046.3 max capacity
10% bleedthrough
123.2 Shield regen every 6 seconds
Reman Prototype Covariant Shield Array XII - Escort Vessel - Rare
6,504 max capacity
10% bleedthrough
123.2 Shield regen every 6 seconds
Reman Prototype Covariant Shield Array XI - Escort Vessel - Rare
6,356 max capacity
10% bleedthrough
120 Shield regen every 6 seconds


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See also: EquipmentSet