Quad Cannons have the smallest firing arc of any other weapon (except for Dual Cannons and Dual Heavy Cannons, on which the quad cannons are based) — 45° — but have a larger damage potential than most other starship weapons.
Damage types[edit | edit source]
Quad cannons are only available in phaser, disruptor, and plasma damage types, which are listed below. Each type of Quad Cannons offers a different proc (random chance for an attack bonus). The damage done by these weapons are modified by several skills from the skill tables and certain Tactical Consoles. The baseline damage is dependent on the array's Mark level and its rarity.
- For more information on the base damage done by Quad Cannons weapons, see the respective weapon type articles.
- Phaser: 2.5% chance to disable a random subsystem
- Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec
- Plasma: 2.5% chance to apply non-stacking damage over time
Performance[edit | edit source]
Quad cannons are only available with [Dmg]x4 modifiers, which are not available on any other weapons.
- Dmg: +5 DPV
|Starship Weapons Training||Lieutenant||All weapon damage.|
|Starship Energy Weapons||Lt. Commander||Energy weapon damage.|
|Starship Targeting Systems||Commander||Weapon accuracy.|
|Starship Energy Weapon Specialization||Admiral||Energy weapon critical hit chance and severity.|
|Assimilated Module|| +0.92% Critical Chance.|
+9.2% Critical Severity.
|Tachyokinetic Converter|| +0.76% Critical Chance.|
+7.6% Critical Severity.
|Zero-Point Energy Conduit||+1.8% Critical Chance.|
|Prefire Chamber|| Cannon Weapon damage.
Base Damage Table[edit | edit source]