Quad Cannons

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Phaser Quad Cannons icon.png
Very rare icon.png

Quad Cannons have the smallest firing arc of any other weapon (except for Dual Cannons and Dual Heavy Cannons, on which the quad cannons are based) — 45° — but have a larger damage potential than most other starship weapons.

Quad Cannons, Dual Cannons, Dual Beam Banks, Cannons, and Dual Heavy Cannons cannot be mounted in aft (rear facing) weapon slots.

45° Weapon Arc for Quad Cannons

Damage types[edit | edit source]

Quad cannons are only available in phaser, disruptor, and plasma damage types, which are listed below. Each type of Quad Cannons offers a different proc (random chance for an attack bonus). The damage done by these weapons are modified by several skills from the skill tables and certain Tactical Consoles. The baseline damage is dependent on the array's Mark level and its rarity.

For more information on the base damage done by Quad Cannons weapons, see the respective weapon type articles.
  • Phaser: 2.5% chance to disable a random subsystem
  • Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec
  • Plasma: 2.5% chance to apply non-stacking damage over time

Performance[edit | edit source]

Modifiers[edit | edit source]

Quad cannons are only available with [Dmg]x4 modifiers, which are not available on any other weapons.

Skills[edit | edit source]

Skill Rank Effects
Starship Weapons Training Lieutenant All weapon damage.
Starship Energy Weapons Lt. Commander Energy weapon damage.
Starship Targeting Systems Commander Weapon accuracy.
Starship Energy Weapon Specialization Admiral Energy weapon critical hit chance and severity.

Consoles[edit | edit source]

Icon Console Name Effects
Console - Universal - Assimilated Module icon.png
Very rare icon.png
Assimilated Module +0.92% Critical Chance.
+9.2% Critical Severity.
Console - Tachyokinetic Converter icon.png
Rare icon.png
Tachyokinetic Converter +0.76% Critical Chance.
+7.6% Critical Severity.
Console - Universal - Zero Point Energy Conduit icon.png
Very rare icon.png
Zero-Point Energy Conduit +1.8% Critical Chance.
Console - Tactical - Prefire Chamber icon.png Prefire Chamber Cannon Weapon damage.

Base Damage Table[edit | edit source]

Quad Cannons are level-less and so do not have a mark number. Instead the quad cannons scale with the player meaning their damage output is proportional to the player's current level.

Rank Level DPV DPS
Commander 20 162 216
23 167 223
24 169 225
Captain 30  ??  ??
31 181 242
32 183 244
33 185 246
34 187 249
35 188 251
36 190 253
37 192 256
38 194 258
39 195 261
Rear Admiral 40 197 263
41 199 265
42 201 268
43 203 270
44 204 272
45 206 275
46 208 277
47 210 280
48 211 282
Vice Admiral 50 214 287

Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceHonor Guard PositronJem'HadarKobaliM.A.C.O. GravitonOmega Force TachyonReman PrototypeRomulan PrototypeNukara
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientHonor Guard (Combat)Jem'Hadar CombatKobali HyperM.A.C.O. StandardOmega Force HyperReman Prototype (Combat)Romulan PrototypeNukara
Fleet: Fleet Engines
Warp Cores
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma Integrated
Special: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorKobali Field Stabilizing
Set: Tal Shiar Adapted BorgObelisk Subspace RiftDyson Field Stabilizing Warp Core
Fleet: Fleet Warp Cores
Warp Cores
Regular: StandardField StabilizingHyper InjectionOvercharged
Special: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDual InjectionKobali Field Stabilizing
Set: Dyson Field Stabilizing Singularity Core
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Metaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixHonor Guard CovariantJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientOmega Force StandardReman Prototype CovariantRomulan Prototype CovariantNukara Crystalline Resilient
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays Carrier Pets