Polaron Split Beam Rifle

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Polaron Split Beam Rifle
Common Ground Weapon
Values do not reflect skills or other modifiers

Beam Setting

Polaron Damage

__ Polaron Damage x2 (__ DPS)
2.5% Chance: Weapons Malfunction for 5 sec
Auto-Targeting Beam
Exploit Attack

Cone AoE Polaron Damage

__ Polaron Damage on up to three targets.
2.5% Chance: Weapons Malfunction for 5 sec
Value: __
"__" is not a number.
Energy credit icon.png
Polaron Split Beam Rifle icon.png
Common icon.png

The Polaron Split Beam Rifle is a type of Ground Weapon.

Split Beam rifles have a secondary fire mode that shoots a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Beam Setting
(35 m)
Auto-Targeting Beam
(35 m)
Rifle Butt
(2.44 m)[1]
I 21 44 49 13 17
II 23 49 53 14 19
III 25 53 58 15 21
IV 27 57 62 17 22
V 29 61 67 18 24
VI 31 65 72 19 25
VII 33 70 76 20 27
VIII 35 74 81 22 29
IX 37 78 85 23 30
X 39 82 90 24 32
XI 41 86 95 25 34
XII 43 90 99 26 35
  1. Rifle Butt damage values are the same for all rifle weapons.

Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Uncommon Polaron Split Beam Rifles will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
[Dmg] +X Damage Both
[DoT1] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT2] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
[KB1] 5% chance: Knocks back +5 feet Ranged
[KB2] 10% chance: Knocks back +10 feet Ranged
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons

Skills[edit | edit source]

Player Skills
Skill Rank Effects Melee/Ranged
Weapon Proficiency
Rank Starfleet Lt.png Rank Klingon Lt.png
Improves ranged ground weapon damage.
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
Combat Specialist
Rank Starfleet LtCom.png Rank Klingon LtCom.png
Lieutenant Commander
Tactical Officers Only
Improves ground weapons, melee damage and criticals. Both

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground WeaponsGround Equipment EetsSpecial Ground Weapons