Polaron Damage
- __ Polaron Damage x2 (__ DPS)
- 2.5% Chance: Weapons Malfunction for 5 sec
Cone AoE Polaron Damage
- __ Polaron Damage on up to three targets.
- 2.5% Chance: Weapons Malfunction for 5 sec
The Polaron Split Beam Rifle is a type of Ground Weapon.
Split Beam rifles have a secondary fire mode that shoots a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time.
Contents |
[edit] Damage
All values given are for common weapons. There is greater damage with increasing rarity.
| Beam Setting (35 m) |
Auto-Targeting Beam (35 m) |
Rifle Butt (2.44 m)[1] | |||
|---|---|---|---|---|---|
| Mark | DPV | DPS | DPV | DPV | DPS |
| I | 21 | 44 | 49 | 13 | 17 |
| II | 23 | 49 | 53 | 14 | 19 |
| III | 25 | 53 | 58 | 15 | 21 |
| IV | 27 | 57 | 62 | 17 | 22 |
| V | 29 | 61 | 67 | 18 | 24 |
| VI | 31 | 65 | 72 | 19 | 25 |
| VII | 33 | 70 | 76 | 20 | 27 |
| VIII | 35 | 74 | 81 | 22 | 29 |
| IX | 37 | 78 | 85 | 23 | 30 |
| X | 39 | 82 | 90 | 24 | 32 |
| XI | 41 | 86 | 95 | 25 | 34 |
| XII | 43 | 90 | 99 | 26 | 35 |
- ↑ Rifle Butt damage values are the same for all rifle weapons.
[edit] Modifiers
There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.
[edit] Modifier Suffix
Uncommon Polaron Split Beam Rifles will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
| Modifier Suffix | ||
|---|---|---|
| Modifier | Effect | Melee/Ranged |
| [CritD] | +20 Critical Severity | Both |
| [CrtH] | +2% Critical Chance | Both |
| [CrtX] | +2% Critical Chance +10 Critical Severity |
Both |
| [Dmg] | +X Damage | Both |
| [DoT1] | 5% chance: X Radiation Damage over 15 sec | Ranged |
| [DoT2] | 5% chance: X Radiation Damage over 15 sec | Ranged |
| [DoT3] | Grants Radiation Aura over 15 sec: 5 Radiation Damage | Ranged |
| [KB1] | 5% chance: Knocks back +5 feet | Ranged |
| [KB2] | 10% chance: Knocks back +10 feet | Ranged |
| [KB3] | 10% chance: Knocks back +10 feet 5% chance: Applies Explosive Impact: Knocks back +5 feet |
Ranged |
| [Borg] | 15 Kinetic Damage vs Borg NPCs | Both |
| [SHeal] | 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack Only available for Elite-level Ultra Rare fleet weapons |
Both |
[edit] Skills
| Player Skills | |||
|---|---|---|---|
| Skill | Rank | Effects | Melee/Ranged |
| Weapon Proficiency | Lieutenant |
Improves ranged ground weapon damage. Does not improve secondary effects. Does not improve melee ground weapons or unarmed combat. |
Ranged |
| Combat Specialist | Lieutenant Commander Tactical Officers Only |
Improves ground weapons, melee damage and criticals. | Both |
[edit] Personal Equipment
| Personal Equipment | |||
|---|---|---|---|
| Icon | Equipment | Effects | Melee/Ranged |
| |
Energy Harness Armor | +5% All Energy Damage | Ranged |
| |
Recoil Compensating Armor | +40% Critical Severity | Both |
| |
Integrated Targeting Armor | +5% Critical Chance | Both |
| |
Physical Augmentation Armor | +10% Physical Damage strength | Melee |
| Personal Shield + [Ene] Suffix | Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Ranged | |
| |
Power Cell Small - Medium - Large |
Small - +15 All Energy Damage for 15 secs Medium - +20 All Energy Damage for 15 secs Large - +25 All Energy Damage for 15 secs Consumed on use. |
Ranged |