- This article is about non-kit specific player abilities. For the abilities granted by kits and as well as those possessed by Bridge Officers, see Bridge officer abilities.
Player specific abilities (sometimes referred to in game as powers and by other players as player leveled abilities) are earned as you spend skill points and achieve higher ranks and grades. Whilst you may be at a specific level, you will not unlock the corresponding ability until you have spent enough skill points. The table below is a list of abilities you will be granted as you achieve a certain rank and grade. For each rank you earn:
- Universal space abilities at grade 3, see Captain abilities (space)
- Career path-specific ground abilities at grade 5, see Career Specific Abilities
- Career path-specific space ability at grade 8, see Captain abilities (space)
Starting at Lieutenant Commander, all previously owned skills (i.e. Lieutenant skills at Lt. Comm.) will upgrade to their next rank once you achieve it through skill point rank up (you must hit Lt. Comm. 1, not just Lt. 11). An an example, Tactical Lieutenants at grade 5 will recive the Target Optics I ability. At Lt Commander 5, they will receive rank II, and at Captain 5, Rank III.
You may also want to check out the Abilities and Skills Database by Adimal!
 Career Specific Abilities
The table below shows both ground and space abilities that players of all career paths will receive during their character's career. It only shows when players receive the first rank of a new ability. Secondary and tertiary ranks of the ability are gained as the player ranks up, which is explained above.
|Rear Admiral Lower Half &
|Rear Admiral Upper Half &
The table below shows both ground and space abilities that are available to players of all career paths. As mentioned above, the secondary and tertiary ranks of these abilities unlock themselves as the player increases in rank and grade. For more information see the introduction of this article.
| Rear Admiral, Lower Half &
| Vice Admiral &
 Activatable Ground Traits
Certain ground traits give players access to abilities, which have the same name as the trait that grants it. Like other traits, these are either required or optional for specific species:
|Ability||Required for||Optional for|
|Borg Neural Blast||none||Liberated Borg|
- † Federation only
- ‡ KDF only
 Diplomacy Abilities
 Marauding Abilities