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For an overview of non-playable starships within Star Trek Online, see the article
A Federation player's first ship: The
A Klingon engineering player's first ship: The

Playable in are as much a part of your avatar as your . They are highly customizable, both cosmetically and functionally. Visiting will allow players to change all aspects of their ships. Each ship tier includes multiple classes of ships. Players can choose different parts (saucer, hull, nacelles etc.) of each class making a custom model, or stick with a set design. Along with the model the player can also adjust the color, windows, decals, registry number and prefix.

Players are awarded ships by or the as they progress in rank. They can use to boost the effectiveness of these ships. At each new above Lieutenant, players are given one free starship per rank ending at Rear Admiral, Lower Half. Any other ships at that rank must be purchased using .

Contents

[] Versions

[] Standard

Standard ships (Tiers 1 to 5) are mostly available at where they can be purchased for Dilithium or at no cost with a Rank-Up Ship Token (only up to Tier 4). Some unique (and thus not "refit") tier 1 to 4 ships may also be purchased at the for .

[] Refit

Refit ships (Tiers 1 to 4) are available at shipyards or directly at the (button below the overview map) where they can be purchased for Zen . These ships have superior stats to their standard variants, and typically unlock a special costume option and a special or weapon. They are the same tier as their standard variant.

[] Retrofit

Retrofit ships (Tier 5) are high-end vessels, some of which have to be purchased at the C-Store for up to 2,500 Zen and others at a shipyard for 200,000 fleet credits . The ships available at the C-Store do also come with a special universal console.

[] Fleet ship

Fleet ships (Tier 5) are purchased at a shipyard for 20,000 fleet credits and 4 fleet ship modules . In contrast to Retrofits, fleet ships do not come with a special console but typically have +10% Hull HP, +10% Shields and a 10th console slot. If a player has already unlocked the C-Store Retrofit version of a ship, then the associated fleet ship version will only cost 20,000 and 1 .

[] Types

Each faction has unique types of ship that favor different styles of gameplay. Generally, there is one type of ship for each type of career, but a player character can captain any type of vessel, regardless of their career choice.

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Playable Starships
Federation:



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• Odyssey Star Cruiser:
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• Andorian Escort:
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• Multi-Mission Explorer:
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Klingon Empire:
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• Bortasqu' Cruiser:
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Romulan Republic:

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Faction FedRomKDF.png Cross-Faction Ships
Rank Starfleet Lt.png
Rank Starfleet LAdm.png



[] Roles

In nearly all games, players are generally seperated into broad categories depending on their type of character or class. These are primarily the tank, healer and damage dealer, and help define the equipment, statistics, and tactics that a player should use. These roles are described below in more detail.

[] Tank

A tank is a player that is set up to be able to take heavy or sustained damage from an enemy. In , starships that fall into tanking categories would be and due to their increased hull size,overall power, and bias toward engineering capability.

[] Healer

A healer is a player that is capable of repairing damage done to other players. In the game there are no specific healing ships as each player can repair their own hull and shields through numerous abilties. Each ship is also capable of repairing another players shields through abilities such as or . Due to their relative strengths, are more suited to shield healing and to hull healing.

[] Damage dealer

The damage dealer is a player who is focused on maximizing damage per second, or . The starships best suited to this role are those that are maneuverable and able to equip , such as , , and . Other vessels like and however can still be very formidable opponents in the right hands and their damage dealing capabilities are not as significantly far behind.

[] Other roles

The Science Captain, teamed with a Science Vessel and possessing a correct build, can be set up for exotic attacks, involving shutting down enemy ship systems, disabling or holding enemy ships, and dealing damage through a different means than the Damage Dealer.

[] Slots

Similar to Bridge Officer stations, different ships have varying room for special modifications that can be added to the ship to increase its effectiveness. Similar to slotted gems in other games, mods provide small passive bonuses that affect game play and can be interchanged at will.

The differentiation isn't just between the Escort/Cruiser/Science categories; each individual configuration offers disparate settings for players to choose between.

  • Fore Weapons - These weapons fire from the front, usually within a certain arc width. For example, 45°-arc fore weapons fire in a 45-degree cone area in front of your ship. All other than mines can be placed here. Turrets were originally excluded, but are now allowed to be placed in the fore weapons slots.
  • Hangar Bay - go here.
  • Deflector - can be inserted here.
  • Shields - go here.
  • Impulse - Any one of a number of can go here.
  • Aft Weapons - These weapons fire from the aft, or rear, of your starship. Any weapon other than cannons and dual beam banks can be placed here.
  • Devices - Any can be inserted here. To use them, drag them to your shortcut bar while in space.
  • Engineering Consoles - go here.
  • Science Consoles - go here.
  • Tactical Consoles - go here.

[] Power and subsystems

[] Stats

  • Hull: This is the overall health of your starship, and refers to the actual body of the ship itself. Once the shields have been drained from a certain area, any damage to that area results in damage to the hull. Most shields have a "Bleedthrough" percentage, which is the amount of damage from any enemy's weapons that cause damage to the hull instead of the shields.
  • Fore/Rear/Right/Left Shields: These are the first line of defense for your starship. Shields are energy barriers placed around your ship to repel enemy fire and take the brunt of the damage initially. Once your shields are down around a certain area, any damage there will directly affect the Hull. Shields also have a "Bleedthrough" rating; if the Bleedthrough rate is 10%, then 100 Phaser Damage to your shields will result in 10 Phaser Damage directly to your Hull.
  • Crit Chance: This is the chance that each shot you take has of critically damaging the target. The modifier for Crit Chance is [CrtH].
  • Crit Severity: This is the amount of damage that a Crit shot does. If the Crit Chance is 5% and Crit Severity is 75%, then you have a 5% chance, with each shot, of doing 175% total damage to the enemy vessel. The modifier for Crit Severity is [CrtD].
  • Crew Complement: This is the maximum number of crewmembers (non-Bridge Officers) that can serve aboard your vessel. Your Crew count affects hull and subsystem repair rate, as well as the effectiveness of boarding parties, the engineering team and crew-based skills your captain may have. Certain types of damage will temporarily injure Crew. Your current Crew count is indicated by a row of white figures below your Shields/Hull UI (injured crew are yellow-orange, disabled crew are grey).
  • Crew Recovery Rate: This is the number of Crew that will recover per second.
  • Alive Crew: This is the number of Crew members that are currently alive.
  • Inertia: This is a number that determines how sluggish your ship is to respond, for example, while turning. The lower your Inertia rating, the slower your ship is while turning. , for example, have low Inertia ratings, which make for low turn rates, and low maneuverability. on the other hand, have high Inertia ratings, making for high turn rates and maneuverability. typically fall somewhere in the middle.
  • Resist: Your starship has a number of resistance types, which indicates how resistant it is to certain types of damage (e.g. Physical, Kinetic, Phaser, Tetryon).

[] Customization

Players are able to heavily edit their ships in all areas. Each time a player acquires a new ship they are allowed to edit aspects of the ship once for free. Each subsequent change will cost Energy Credits, depending on the change made.

To make changes to their ship, players must visit a shipyard. There are multiple shipyards in-game and they are found at all the major hubs such as for the and the for the . The items that can be edited on a ship are:

  • Model
    • Saucer
    • Hull
    • Nacelles
    • Pylons
    • Secondary Array (Science Tier 5 only)
    • Mission Pod (Science Tier 5 only)
  • Design
    • Decals
    • Windows
    • Decal color
    • Plating color
  • Naming
    • Ship name
    • Registry number
    • Registry prefix
    • Registry suffix
  • Other
    • Bridge design and layout

[] Purchasing Starships

Characters are assigned a tier 1 ship to command (tier 3 for KDF characters since they start at Commander rank) shortly after completing the tutorial mission. At each promotion they receive one free ship up to the rank of Captain. A player can also use Dilithium to purchase additional ships beyond the first free one or Zen to purchase ships with special consoles from the C-Store.

At level 30, Captain, silver players receive a token that allows them to purchase a tier 4 ship at a discount. They have to make up the difference in price with any Dilithium they've earned during play. Subscribers get a token that allows them to purchase one tier 4 ship for free.

At level 40, Rear Admiral (Lower Half)/Brigadier General, silver players receive a token that allows them to purchase a tier 5 ship at a discount. As with the tier 4 ships, they have to make up the difference in price with any Dilithium they've earned during play. Subscribers get a token that allows them to purchase one tier 5 ship for free.

At level 50, Vice Admiral/Lieutenant General, both silvers and subscribers can purchase a special tier 5 ship or a fleet ship (effectively tiers 6 & 7) ship with either Dilithium or with a combination of Dilithium and Zen. Active subscribers who have received the 600 day , including all lifetime subscribers, receive a 'VA Token' that allows them to purchase a single RA/BG or VA/LG ship for free.

Federation starships purchasable with the VA Token

  • Rear Admiral ships
    • Advanced Escort
    • Assault Cruiser
    • Deep Space Science Vessel
    • Patrol Escort
    • Reconnaissance Science Vessel
    • Star Cruiser
  • Vice Admiral ships
    • Exploration Cruiser Retrofit
    • Long Range Science Vessel Retrofit
    • Tactical Escort Retrofit

Klingon Empire starships purchasable with the VA Token

  • Brigadier ships
    • Marauder Flight-Deck Cruiser
    • Varanus Support Vessel
  • Lieutenant General ships
    • B'rel Bird-of-Prey Retrofit
    • Kar'fi Battle Carrier

A single character can have a maximum of 29 ships. Purchasing more requires dismissing a ship to free up a .

[] References

  1. Changing the registry prefix from NCC to NX and vice versa is a feature of special digital editions of the game.

[] External link