STO Gamepedia 20170426 notice.jpg

Plasma Wide Beam Rifle

From Star Trek Online Wiki
Jump to: navigation, search
Plasma Wide Beam Rifle icon.png
Common icon.png
Plasma Wide Beam Rifle
Common Ground Weapon
 
Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
5% chance: __ Plasma Damage Per Second (Ignores Shields)
Wide Beam Setting
Exploit Attack

Cone AoE Plasma Damage

__ Plasma Damage on up to five targets.
5% chance: __ Plasma Damage Per Second for 10 sec (Ignores Shields)
Value: __
"__" is not a number.
Energy credit icon.png

The Plasma Wide Beam Rifle is a Ground Weapon.

Wide Beam Rifles have a secondary fire mode that projects a field of energy that damages several targets in front of the player.

Plasma ground weapons have a chance to apply a weak plasma damage over time effect.

Obtaining[edit | edit source]

Common Plasma Wide Beam Rifles can be purchased from the following vendors:

Performance[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifiers[edit | edit source]

Uncommon Plasma Wide Beam Rifles have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)

  • CritD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Dmg: +X Damage
  • DoT_: X% chance: __ Radiation Damage over 15 sec
  • KB_: X% chance: Knocks back +__ feet

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • Dm/CrH: +X Damage, +X% Critical Chance


Skills[edit | edit source]

Plasma Wide Beam Rifles can be enhanced by the following Ground Skills:


Personal Equipment[edit | edit source]

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pla] +20% Plasma Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [ExpDmg] +__ Increased Exploit Damage Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons