Plasma-Disruptor Hybrid Dual Heavy Cannons
- 45' targeting arc
- to target: __ Disruptor Damage (__ DPS)
- to self: -12 Weapon Power when firing other weapons
- to target: 2.5 Chance: 10% Damage Resistance Debuff for 15 sec
- to target: 2.5% Chance: X Plasma Damage
- +10 Critical Severity
- +7.5% Accuracy
Plasma-Disruptor Hybrid Dual Heavy Cannons are a unique hybrid set of Dual Heavy Cannons between the Plasma and Disruptor type energy weapons. They are only mountable in forward weapon slots.
This weapon has a chance of applying a 10% Damage Resistance Debuff on a target for 15 seconds, and can also apply a plasma DoT Debuff. They are also more accurate and deliver more damage than standard weapons. This weapon is obtained from the mission “Past Imperfect” for Federation players, while KDF players can obtain them from playing “Second Star to the Right, Straight on 'til Morning”, and Romulan players can obtain them from the mission “Smash and Grab”
Plasma-Disruptor Hybrid Dual Heavy Cannons do not come with modifiers suffixes, as other weapons normally do, as they are already aitem.
|Starship Weapons Training||Lieutenant||All weapon damage.|
|Starship Energy Weapons||Lt. Commander||Energy weapon damage.|
|Starship Targeting Systems||Commander||Weapon accuracy.|
|Starship Energy Weapon Specialization||Admiral||Energy weapon critical hit chance and severity.|
|Assimilated Module|| +0.92% Critical Chance.|
+9.2% Critical Severity.
|Tachyokinetic Converter|| +0.76% Critical Chance.|
+7.6% Critical Severity.
|Zero-Point Energy Conduit||+1.8% Critical Chance.|
|Disruptor Induction Coil||Disruptor damage.|
|Prefire Chamber||Cannon Weapon damage.|
Base Damage Table
All values given are for common weapons. There is greater damage with increasing rarity.
| Lower Half
|Mk Level||I - III||IV||V||VI||VII||VIII||IX||X|
- Although this is a hybrid Plasma-Disruptor weapon, a [Console - Tactical - Plasma Infuser] will not affect the damage dealt. This is due to the fact that this weapon does Disruptor damage, and only includes the Plasma proc, while a Plasma Infuser boosts the Plasma energy type damage.
- Using a [Console - Tactical - Plasma Infuser] will affect the Plasma fire proc inflicted by this weapon, rather than the damage inflicted by the weapon itself.
| Starship Energy Weapons |
|Array||Dual Bank||Turret||Single||Dual||Dual Heavy||Quad|
|Standard Energy Weapons|
|Hybrid Energy Weapons (two standard procs)|
|Spiral Wave Disruptor|
|Special Energy Weapons (non-standard procs)|
|Kinetic Cutting Beam|
| Starship Projectile Weapons |
| Projectile Type →
↓ Damage Type
|Torpedo||Mine||Cluster Torpedo / Missile|