Overcharged Plasma Sniper Rifle

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Plasma Sniper Rifle icon.png
Rare icon.png
Overcharged Plasma Sniper Rifle
Rare Ground Weapon
Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Plasma Damage

__ Phaser Damage (__ DPS)
2.5% Chance: _ Plasma Damage for 10 sec
Sniper Shot
Exploit Attack

Plasma Damage and Knockback

__ Plasma Damage (__ DPS)
2.5% Chance: _ Plasma Damage for 10 sec
50% Chance: Knocks back +16 feet
Value: 2,501 Energy credit icon.png

The Overcharged Plasma Sniper Rifle is a type of Ground Weapon.

Sniper rifles have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. The Overcharged Plasma Sniper Rifle's knockback is 16 feet, while normal sniper rifle's knockback is 8 feet, and also has higher base damage than other sniper rifles on the secondary fire. The secondary fire does however suffer from damage variance.

Plasma ground weapons have a chance to slow the target and apply additional plasma damage.


Obtaining[edit | edit source]

The Overcharged Plasma Sniper Rifle is a scaling mission reward from the Romulan Mystery mission “Empress Sela”. It is currently unobtainable for the Klingon Defense Force and Romulan Republic.

Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.


Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)[1]
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
  1. Rifle Butt damage values are the same for all rifle weapons.
Mk 2.5% chance: __ Plasma Damage
IV 4.2
V 4.5
VI 4.8
VII 5.1
VIII 5.4
IX 5.7
X 6
XI 6.3
XII 6.6


Performance[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifiers, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifiers[edit | edit source]

Overcharged Plasma Sniper Rifles do not come with modifiers suffixes. Sniper Shot's powerful knockback may be considered a built-in modifier.

Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.

Personal Equipment[edit | edit source]

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pla] +20% Plasma Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [ExpDmg] +__ Increased Exploit Damage Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons