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Mission: What Lies Beneath/Walkthrough

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Contents

[edit] Drozana Station

[edit] The Depths of Drozana

It't time to find out what's really going on at Drozana Station, using Ze'mara's access code to bypass the security doors to the maintenance levels.

[edit] Go To Drozana Maintenance Levels

Apparently the Ferengi aren't big on keeping the maintenance levels cleaned up. Or lit.

Federation

Science Officer:
Sir, I'm reading temporal fluctuations and triolic energy in these levels of the station. Staying down here for too long could be hazardous.

The interference also may make it difficult to contact the ship or to get a transporter lock if we need an emergency beam-out.

This level primarily contains power junctions and EPS conduits for the rooms above us.

We need to reach the maintenance lift and take that down to the computer core.

Klingon

Science Officer:
Sir, I'm reading temporal fluctuations and triolic energy in these levels of the station. Staying down here for too long could be hazardous.

The interference also may make it difficult to contact the ship or to use the transporters if we need to send for additional warriors.

This level primarily contains power junctions and EPS conduits for the rooms above us.

We need to reach the maintenance lift and take that down to the computer core.


[edit] Take an Emergency Flashlight (Optional)

If you're having difficulty seeing where you are going, there is a crate full of emergency supplies from which you can take a flashlight just ahead.

Tactical Officer:
This box of emergency supplies isn't just lying around ... Belan probably bartered with a Nausicaan pirate for it.

I recognize these flashlight drones. Hands-free hover system, and programmed to shift in response to your movement. Not the most reliable design, though.

The flashlight is a device. Place it in your character's device slot and you can turn it on and off through your abilities tray.

[edit] Find the Maintenance Lift

With or without flashlight equipped, it's time to see what's out there. To the left side of the first large room you enter there are some side rooms. Opening the door, the first signs of Devidians appear.

Tactical Officer:
Triolic waves. There must be Devidians nearby.
Science Officer:
I expect that we will see more as we approach the area with the greatest concentration of triolic energy.

Sir, I'm also picking up some indeterminate readings from behind the door to our left. However, the interference from the triolic waves are making hard to get accurate scans at a distance.

There is also the corpse of a Ferengi here that can be scanned for more information.

Federation

Science Officer:
This Ferengi suffered from triolic radiation poisoning. It seems that he's been here for a while, sir. Even if the Devidians couldn't use his neural energy, it's still dangerous to be too close to their nest.

There's nothing we can do for him now. Due to the temporal flux disrupting the transporters, we can't even beam the body out. Once we get out of here, we can notify station security.

Klingon

Science Officer:
This Ferengi suffered from triolic radiation poisoning. It seems that he's been here for a while, sir. Even if the Devidians couldn't use his neural energy, it's still dangerous to be too close to their nest.

The temporal flux is affecting the transporters. Once we get out of here, we can notify station security and let them deal with the body.


Passing the late Ferengi and moving along, there is a console where you can check the power distribution grid.

Science Officer:
Captain, it appears that the maintenance levels are suffering from intermittent power problems. The EPS conduits are probably overloaded due to the temporal fluctuations. This station's pretty old, sir, and many of these components are more than a century old.

I'm seeing triolic surges near the maintenance lift and across multiple levels, but nothing that can be consistently tracked.

Returning to the large room, there is a door directly opposite the one you originally entered from. Unfortunately, it doesn't appear to be working.

Engineering Officer:
Looks like this door is stuck, sir. We'll have to find another way around. One of the side maintenance passages should have an alternative route.

[edit] [Engineering] Bypass Power Conduits for Stuck Door (Optional)

If you happen to be an Engineering Officer, you can bypass the power conduits to get the door operational again.

Everyone else will have to take the last remaining exit from the room. Watch your step; partway along the corridor there will be a minor collapse that can injure you and your bridge officers.

[edit] Continuing to the Maintenance Lift

Follow the corridors until you come to one last door before the lift. The Devidians will finally react to your presence and attack you.

Science Officer:
Use the proton rifle!

That's good advice. Hopefully you equipped the proton rifle already, but if not, you should still be able to fight the Devidians off. Once you have succeeded you can proceed to the manintenance lift.

Federation

Tactical Officer:
The Devidians are definitely getting more aggressive. They could have a lair somewhere in the lower levels.

If they do, they'll become increasingly more violent as we get closer to their lair.

Klingon

Tactical Officer:
The Devidians are definitely getting more aggressive. They could have a lair somewhere in the lower levels.

If they do, they'll become increasingly more violent as we approach. We must be ready for battle!


Science Officer:
The synchronic proton rifle should have a significant effect against the Devidians. The proton beam mode will be especially effective while the Devidians are phase-shifted.

Unfortunately, once you reach the lift, there is another obstacle in your path.

Engineering Officer:
Someone's put the lift on emergency lockdown. We'll have to override the lockdown code to access it.

[edit] Unlock the Maintenance Lift

You'll have to access a maintenance console to unlock the lift. It's down the short branch corridor you just passed to get to the lift.

Federation

Engineering Officer:
That should do it. I wonder why someone would lock down the lift in the first place?

Klingon

Engineering Officer:
That should do it, but I do not understand why someone would lock down the lift in the first place.

Sir, we need to be wary. There may be a saboteur at work here.


[edit] Take the Lift to the Computer Core

The last obsticle removed, you can now take the maintenance lift down to the computer core.

The lift seems to have different ideas, however.

[edit] Ghosts and Shadows

Engineering Officer:
This isn't the computer core level!

Sir, it appears that the lift is stuck. We're somewhere on a maintenance level for environmental controls and waste recycling.

We'll need to track down the damaged junctions on this floor and repair or bypass them before we can take the lift to the computer core level.

[edit] Repair or Reroute Control Relays

The lift has stopped short of your destination, you need to reroute power to continue, and you are confronted with a locked door.

Federation

Federation captains can scan the door.

Engineering Officer:
Someone's locked the door with an encryption key. It looks like the key itself is a kiloquad long!

Sir, if we don't find that key, we could be stuck here for a long time.

Perhaps you can contact your vessel for assistance?

Bridge Officer:
Are you there? Captain? Your signal is ...

...

Science Officer:
There's too much interference, sir. It looks like we're on our own.

Klingon

Klingon captains don't waste any time scanning the door or trying to contact their vessel, and just get down to the business of overriding the lock.


While the door is locked, you can still bypass it at the console near the door by using the emergency override. However, as soon as you have gotten through...

Tactical Officer:
Captain!

The door! We're locked in!

You're going to need a very complex code key to get back out again. Hopefully you can locate it before you're killed by the triolic waves.

This room contains a few Talarian hook spiders which will attack you if you disturb them. There is also a datapad containing a maintenance log sitting atop a pile of crates.

Maintenance Log Entry:
Log entry, supplemental: The strange power fluctuations aren't related to the problems in the power subsystems on the upper decks, so I'm looking into the possibility of feedback damage or system spikes in the environmental systems.

It could take some time to find the problem and make repairs, though, particularily if I need to use the replicators to create replacement components. Belan is ... loathe to allow use of the replicators for anything more than bloodwine and Gramilian sand peas.

This is dirty, uncomfortable and thoroughly disagreeable work. Naturally, as soon as the job involves mucking around in recycled atmosphere and waste processing, I get the short straw ...

[edit] Repair Relay #1

Down a corridor to the left is the first relay that needs to be repaired. A group of Devidians will ambush you once you finish.

[edit] Repair Relay #2

Proceed back out the remaining entrance of the room and you'll come to a cross corridor. The way to the left is blocked, so take the way to the right. As you approach the room that contains the second relay, you will hear a voice.

Unknown:
Hello? Is someone out there? Please, help me!
Tactical Officer:
That voice is coming from the communications console on the wall, Captain.

Use the communications console to communicate with this person in distress.

Unknown:
Hello? Is someone there?
  • Who is this?
Unknown:
Please, you have to help me! I came down here to check on one of the atmosphere regulators, and someone shot me!
  • Who shot you?
Unknown:
I'm ... I'm not sure. I didn't get a good look. He was so fast!Please, you have to find a way to open this door and get me out of here!
  • I'm activating the manual override. Try to reach the release lever.
Unknown:
Oh, Prophets, no! He's back! He's ... NO!

...

Activate the manual release and enter the room, but you're to late to save the Bajoran. You can examine her corpse for clues, however.

Science Officer:
Multiple phaser burns and contusions ... sir, this woman was murdered.

The wounds are ... still warm. She was killed just a few seconds ago!

Federation

Tactical Officer:
There are no other exits or entrances in this room, and transporters are offline. How could she be killed if she was alone in a locked room?

Klingon

Tactical Officer:
This room has no other entrances or exits, and the transporter disruption would prevent anyone from beaming in or out.

Whoever did this was somehow able to sneak into the room and kill this woman without us ever seeing anything suspicious!


No time to ponder this mystery; the second relay is located here, and must be repaired. Doing so will disturb some Talarian hook spiders which will attack you. There is also another maintenance log that you can examine.

Maintenance Log Entry:
Log entry, supplemental: I've upgraded a few of the components on this level, including remote overrides for bleed valves on environment controls, holoemitters to expediate further repairs, and security overrides in case of emergency.

I'm starting to suspect that the low-level radiation I've detected on these decks has affected the station inhabitants, and that some are showing signs of transient acute schizophrenia and paranoia. I'll have to maintain contact silence for now, so that they don't interfere while I'm trying to repair the systems. Once I've corrected the problems causing the radiation leaks, we can deal with the symptoms.

My work will take far longer than I originally anticipated. Fortunately I've engaged a safety interlock on the maintenance lift, so no one will come down here without me knowing about it.

I found several program errors and have purged the affected subroutines. The work is much easier now. Soon everything will be under control.

[edit] Repair Relay #3

Exit the room and you'll find that the way to the room containing the last relay that needs repair is no longer blocked. You will encounter a larger Devidian ambush before you can perform the repairs. Once you succeed, there is only a backup relay to activate and you can get out of here. Assuming you can find a code to the door that's blocking your exit.

[edit] Activate Backup Relay #4

As you proceed towards the backup relay, a strange voice echoes through the maintenance corridors, singing some kind of song...

Unknown:
Bonnie-kin, bonnie-kin, I see you! Bonnie-kin, bonnie-kin, what will you do?

You will also encounter plasma being vented into the corridors by plasma injectors.

[edit] [Science] Activate Remote Override on Plasma Ejectors (Optional)

If you happen to be a Science Officer, you may be able to do something about this.

Science Officer:
These nodes have to be controlled remotely -- it wouldn't be safe for someone to stand near them and activate them.

Captain, if you remember your wave interference from the Academy, you might be able to jam the remote signal.

All others will have to dash through the plasma jets while they are off.

[edit] Continuing to Backup Relay #4

After getting through the plasma jets, you can activate the backup relay. Once you have activated it, you will be ambushed by Gein who, after taking some damage, will disappear.

Science Officer:
He just vanished!

[edit] Look for the Encryption Key

Now you just have to find the encryption key you need to get back to the lift. Head back the way you came, remembering to run through the plasma jets while they are off if you're not fortunate enough to tbe a Science Officer. As you proceed back down the corridor, you will hear that voice singing again.

Unknown:
Bonnie-kin, bonnie-kin, dress all in red! Bonnie-kin, bonnie-kin, soon you'll be dead!

[edit] Defeat the Killer and Find His Encryption Key

At the end of the corridor, you will find Gein waiting for you.

Gein:
THEY sent you, didn't they, my little bonnie-kin? To halt my WORK! To change my PROGRAM!

You'll not survive to perform such tricksies, oh no, my pretty bonnie-kin ...

Gein is joined by a large number of Devidians, all of whom try to kill off you and your away team. Once they are defeated, you discover the identity of the killer, as well as your key out of here.

Federation

Science Officer:
A malfunctioning hologram ... no wonder.

The triolic energy would have degraded his program and caused instability. And the Devidians didn't bother it, because it had no neural energy for them to feed upon.

Sir, it looks like the encryption key for the door might correspond to a subroutine embedded in the hologram's mobile emitter. We should be able to use it to open the door.

Mobile emitters are still rare outside of Starfleet, Captain. The staff here must have spent quite a lot of latinum to obtain one. If you ask me, Belan might be selling more than drinks and dabo.

It would be best if someone keeps an eye on him, but I have a feeling Franklin Drake is doing just that.

Klingon

Science Officer:
A malfunctioning hologram ... no wonder.

The triolic energy would have degraded his program and caused instability. And the Devidians didn't bother it, because it had no neural energy for them to feed upon.

Sir, it looks like the encryption key for the door might correspond to a subroutine embedded in the hologram's mobile emitter. We should be able to use it to open the door.

Mobile emitters are still rare outside of Starfleet and the KDF, Captain. The staff here must have spent quite a lot of latinum to obtain one. If you ask me, Belan might be selling more than drinks and dabo.

It would be best if someone like K'men keeps an eye on him.


[edit] Take the Lift to the Computer Core

Open the locked door and return to the maintenance lift. Time to head deeper into the Devidians' nest.

[edit] Spectre of the Past

You've finally reached your original destination, the level containing Drozana's computer core.

Engineering Officer:
This is it -- we've made it to the computer core level.

On this station, the core itself is down a long ramp area, past some regulator rooms. We should head there as quickly as possible.

[edit] Reach Core Access Ramp

Once again, you're faced with a locked door. Examine it and see if there is a way around or through.

Science Officer:
Another locked door!

This one doesn't seem to have any special codes. We should be able to open it from the secondary security console, just down the hallway.

[edit] Use Secondary Security Console to Access Core

Head to the room down the hallway and access the secondary security console. You will be ambushed by more Devidians when you do so, but the door will be unlocked and you will be able to proceed.

[edit] Secure the Computer Core

Proceed through the door and you will come to a room with several bodies on the floor. Bodies wearing Starfleet uniforms from the 23rd century. Scan one of them to determine what they are doing here.

Science Officer:
Sir, this person is from the 23rd century! The Devidians must be bringing their victims through time.

We have to stop them before they're responsible for any other deaths. They could disrupt the timeline!

Exiting this room you will be faced with a horde of Devidians, but the phase shift does not last long and they do not attack you. You have now reached the top of a long ramp spiraling downward to the computer core, with a three rooms leading off to the right as you go down.

[edit] [Tactical] Activate Computer Core Defenses (Optional)

As you approach the first of these rooms, if you are a Tactical Officer, you will be able to activate the computer core's defences to assist you when you finally confront the Devidians.

Tactical Officer:
If I recall the details of this sort of station correctly, sir, the computer core usually has intrusion countermeasure defenses to prevent enemies from stealing or sabotaging critical computer elements.

Perhaps with your tactical training, you could reactivate those defenses to assist in fighting the Devidian incursion.

The room will contain some Devidians that you will have to fight through before you can reach the console to activate the computer core defenses, however.

[edit] Regulate Core Power Systems (Optional)

As you approach the second room, you have the option of disrupting the Devidians and their gate using the computer core's power systems.

Science Officer:
This appears to be a regulator room for the computer core's power systems.

The Devidians are probably leeching power from the station to keep their gate active. We could use this console to set up a power spike that we could trigger near the computer core, which might disrupt the Devidians and their gate.

You'll have to fight through a group of Devidians to reach the console, however.

[edit] Regulate Core Field Systems (Optional)

As you approach the third room, you have the option of countering the Devidians' phasing ability using the field systems.

Science Officer:
This looks like a field control station for the lower levels of the station.

We could set up the field systems here so that we can activate them in the computer core area to counteract the Devidians' phasing abilities. That would push them out of synch with our universe.

This action will disturb some more Talarian hook spiders that will attack you.

[edit] To the Computer Core

Head down to the bottom of the ramp and you'll find the computer core infested with Devidians. You and your bridge officers are in for a fight.

With the core secure at last, you can seek the source of the Devidian incursion.

Federation

Science Officer:
Sir, the Devidians' time-portal heads back to the 23rd century! There's no telling how much trouble the Devidians may be causing in the past, where the technology to detect them just doesn't exist.

Once we get readings on the portal, we should take them back to Deep Space K-7. Their computing facilities are far more extensive than what we have on the <Shipname>, and they might be able to find a way to shut down the portal.

Klingon

Science Officer:
Sir, the Devidians' time-portal heads back to the 23rd century! We cannot safely use it, but we need to find a way to destroy it so that the Devidians cannot alter history any further.

Once we get readings on the portal, we should take them back to Ganalda Station. The analysts there may be able to give us better readings than we can get with our ... questionable tricorders.


[edit] Scan the Devidian Portal

Scan the portal located in the computer core.

Federation

Science Officer:
The distortion from the portal is intense here, and it's difficult to process all of this information. We should at least be able to compensate enough to beam out, though.

We need to take this information back to the nearest starbase -- K-7 -- for analysis. Their computers are powerful enough to process it.

Take your scan data to K-7 and use the computers there to analyze it.

Klingon

Science Officer:
The distortion from the portal is intense here, and it's difficult to process all of this information. We should at least be able to compensate enough to use transporters again.

Our scanners do not have the processing power to make sense of this data. We need to take it back to Ganalda Station for analysis.

Take your scan data to Ganalda Station and use the computers there to analyze it.


[edit] Depart System

Exit the Drozana maintenance levels, leave the system, and head for Deep Space K-7, or Galanda Station.

[edit] Deep Space K-7/Galanda Station

[edit] Use Computers to Analyze Scan Data

Upon your arrival at Deep Space K-7/Galanda Station, utilize one of the large computer banks to analyze the readings you took of the Devidian portal.

Federation

Preliminary Analysis: Temporal incursion consistent with Devidian time-portal technology. Approximate linked date: Stardate 2715.6, Earth standard year 2265.

Further Analysis: Devidian portal based on phase-shifted tachyon spin supported by draw from Drozana Station power supply.

Further Analysis: Portal suffers from instability due to quantum particle entanglement with phase-shifted particles. Portal can be enlarged or accessed with modulated directed energy when phase-shifted entangled matter reaches critical point.
Science Officer:
Sir, this means that when the triolic energy surges peak, we could remodulate an energy weapon -- even a hand phaser -- to use the portal and travel back in time. We could stop the Devidians at the source!
Return to your ship to hail your contact via a secure channel.

Klingon

Analyzing data.

Temporal fluctuation based on triolic phase-shifting technology. Approximate date of incursion: DIS 2093 (Federation 2265).

Fluctuation tied to presence of entangled triolic-generating matter, source unknown. Rate of triolic energy incursion increasing.

Portal accessible during resonance peak through application of phased energy discharge (phaser, disruptor, other energy projector).

Return to your ship to hail your contact via a secure channel.


Return to sector space and report your findings to complete the mission.

[edit] Eta Eridani Sector Block

[edit] Report to Neutral Zone Contact

Return to sector space and report to your Neutral Zone contact.

Federation

Franklin Drake:
Now that we know that the Devidians have a portal to the past, and approximately where they are focusing their attention, I see no other choice than to send you and your crew back there to stop them before they kill again.

I'll be honest, <Name>. Time travel is a tool. At times, it is a very useful one. I know Starfleet has hundreds of regulations about temporal incursions, but my job is to preserve the Federation, not make Admiral Quinn and the rest of the suits at Starfleet Command happy. If we break a few rules along the way, so be it.

I need to make some preparations before you can proceed. I will contact you when the time is right.

Drake out.

Klingon

K'men:
Now that we know the approximate time of the Devidian infiltration of the past, I see no other option than to send a team there to engage them directly.

I will need to make many preparations. Prepare your crew for battle and wait for my signal.


[edit] Post-Completion

After completing “What Lies Beneath”, you will be able to ask a question of your mission contact regarding the events of the mission.

Federation

  • Shouldn't we be trying to communicate with the Devidians? There might be a peaceful solution!
Franklin Drake:
Tell me, <Name>. When was the last time you had a nice, juicy steak? Maybe a heart of targ, still dripping blood and warm as it is ripped from the body?

I'm not talking about those lifeless hunks of protein that come out of the replicator. I mean flesh from an animal. The body of a creature who died to give you sustenance.

Oh, don't give me that look. Federation society as a whole may see butchering animals as a bit barbaric, but there are many people who do not have those limitations.

Think about that meat. Think about it and ask yourself ... before you ate it, did you stop to ask the cow what its opinion of your dinner plans were? Did you try to come to a peaceful solution with the targ?


We are food to the Devidians. Our neural energies are their sustenance. They hunger, and they feed. They cannot stop. They cannot find peace with starvation.

Consult your historical database. The famed Jean-Luc Picard encountered the Devidians once. He is one of the most famous and accomplished diplomats in the past century, and even he did not parlay with these creatures. He found the source of their power, and he destroyed it.

You would be wise to follow his example while you still have the chance.

Klingon

  • The fight against the Devidians will take us to the past.
K'men:
Be careful.

Unlike the Federation, which seems to see time travel as a infinitely entertaining toy, we in the Empire know just how dangerous it can be.

Centuries ago -- or centuries from now, depending on how you look at it -- there will be a Temporal War. Some of the combatants in that war will come to the Klingons of the 22nd century and ask them for their help.


I am proud to say that our ancestors listened to these cold warriors of the future, learned all that they would tell of the future, and then spit in their faces.

We are Klingon. We are not pawns or mercenaries. The people from the future wanted us to die for a cause that was not even our own. They had no honor.

Since then, the Empire has put heavy restrictions on time travel. I believe that it is our best option to stop the Devidians, so I will ensure that you will be allowed to proceed.


However, I must warn you. Do not alter the past. Fight the Devidians, but leave the people of that time in peace.

It is the only way to preserve our present.