Mission Text
<rank>, we're getting reports of stellar anomalies near SPR-5195.
Several transport ships have seen these anomalies and they claim that they are "swimming" through space.
It could be nothing, or it could be a new lifeform. I'd like the <shipname> to check it out and report back here.
- A Simple Task
- Go To SPR 5195
- Scan Anomalies (0/3)
- Finish Report
- Pick on Someone Your Own Size
- Rescue Shuttle Near Anomaly Gamma
- Talk to Drake
- U.S.S. Obsidian
- Repel Cardassian Attack
- Beam Aboard U.S.S. Obsidian
- A Calming Influence
- Go To U.S.S. Obsidian
- Administer Telepathy Supressors (0/20)
- Use Turbolift
- Decisions, Decisions
- Choose a Side
- Return to Sector Space
- Hail Starfleet to Report
- There are no accolades specific to this mission.
- There is no walkthrough for this mission, yet. You can help STOWiki by writing it here.
 Only 19 out of 20?
The ground portion of this mission has either a minor bug, or simply an interesting narrative development, depending on your point of view. You will almost certainly find that you are initially able to administer telepathy suppressors to only 19 of the required 20 crewmen. The last man is hiding amongst the crates in the last storage room. In order to coax him out, you have to return to the beam-down point and then retrace your steps back to the storage area. When you do, he will have emerged from hiding.
The alternate view of this, of course, is that there's just a weird glitch in the mission.
Whichever position you hold, don't panic when you can't find that last crewman, and by all means don't beam out and then restart the ground portion of the quest. Although restarting will make the twentieth man appear, it's completely unnecessary. Just take a moment to go back to the beam-down point and return to the storage area.
 Decision time
The final segment of the ground recyles the Star Trek trope of having to play "shoot the shapeshifter". There's nothing in the dialogue boxes that conclusively tells you who's real and who's the Undine, so you have to rely on "narrative probabilities". It really can't be Drake, because he's the one giving you all these cool Section 31 missions. If you kill him, you probably won't get any more cloak-and-dagger missions, so — for the moment — give your trust to Drake. When you do, you'll discover the whole mission is an elaborate puzzle set up by Drake. Kill the captain and you solve that puzzle.
 Mission Replay
- You choose 1 of the following:
|40–49||Rear Admiral LH & UH||1935||1856||X|
- Suspect was one of the missions in the game that allowed Federation Characters the ability to earn the Federation Fail, Wanted by Section 31 and Scourge of Starfleet Accolades. As of Legacy of Romulus, this is no longer the case.