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Mission: Spin the Wheel/Walkthrough

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Eta Eridani Sector Block[edit]

Visit Drozana Station[edit]

Go to Drozana Station[edit]

You've been asked to assist an undercover intelligence operative on Drozana Station. You'll need to get to Drozana Station in order to do that.

Drozana Station[edit]

Question Belan[edit]

The Ferengi Belan mans the bar immediately in front of the entrance you will emerge from when you enter the central lounge on Drozana Station. Head over to him and question him.

Belan:
Welcome to Drozana Station, the home of the finest libations and pleasures this side of Rixx! Care to hear about today's specials?
  • I'm looking for so...
Belan:
Aren't we all!

Me, I want a leggy Vulcan with a ... liberal attitude towards interspecies relations.

So are you looking for someone in particular, or just some company?
  • Her name is Ze'mara. Do you know her?
Belan:
Oh, yeah, I know Ze'mara. Maybe she's been here recently, and maybe she hasn't. My memory is kind of ... hazy ...

You are offered three dialog choices at this point (they are slightly different depending on faction). Only one of them will advance the mission, and one of them will actually cause it to fail.

No Progress[edit]

This choice does not progress the mission:

  • It is imperative that I find Ze'mara. You need to tell me what you know.
Belan:
Yeah?

You need to find Ze'mara and people on Rura Penthe need warm socks. Everybody has needs, my friend.

Let me spell it out for you. Information like that isn't free.

Just talk to Belan again and you can choose another dialog response.

Mission Failure[edit]

The out of character choice causes the mission to fail:

Federation

  • Tell me where Ze'mara is or I will snap your spine!
'Belan:
Hey! Back off!

This is my establishment, and I make the rules. And from now on, the rule here is that you're not welcome!

GET OUT!

Klingon

  • I humbly beg of you to please reveal Ze'mara's whereabouts to me.
Belan:
A warrior of the Klingon Empire is begging? Groveling to a Ferengi?

There's something weird going on here, and I don't want to know what it is. You're trouble. And I don't need trouble in my bar.

Get out!


At this point you must return to sector space and report in to your Neutral Zone contact. You will get chewed out, but will have the opportunity to restart the mission.

Federation

Franklin Drake:
You've failed in your mission and put the life of a valuable intelligence asset at risk.

I expected more from you.

Don't disappoint me again.

Klingon

K'men:
I can't help but be disappointed, <Name>.

Ze'mara is still at risk, and we need the intel she gathers to protect the Empire.

I will find other means of assisting her. I don't abandon my people.


Continue Mission[edit]

This choice causes the mission to progress:

  • Perhaps we could come to some sort of arrangement.

Federation

Belan:
Yeah, I'm sure we can. In fact, I feel my memory clearing up already!

I tell you what. I know you Starfleet types aren't big on latinum, but what you do have are skills and a willingness to get your hands dirty. That's what I need right now.

Our replicators are on the fritz. Maybe it's the whole power system, because the lights are going wonky too, but a little blue mood lighting isn't as big a problem for me as unfilled drink orders!

Go down the long central hallway to get to the cargo bay and get my replicators working. By the time you're done, I'm sure I will have remembered where I last saw Ze'mara.

Go down the long central hallway to go to the cargo bay and scan the station's replicators.

Klingon

Belan:
Yeah, I'm sure we can. In fact, I feel my memory clearing up already!

I tell you what. I know you Empire types don't think throwing around large sums of latinum is honorable, but what you do have are skills and a willingness to get your hands dirty. That's what I need right now.

Our replicators are on the fritz. Maybe it's the whole power system, because the lights are going wonky too, but a little blue mood lighting isn't as big a problem for me as unfilled drink orders!

Go down the long central hallway to the cargo bay and get my replicators working. By the time you're done, I'm sure I will have remembered where I last saw Ze'mara.

Go down the long central hallway to the cargo bay and scan the station's replicators.


Go to Cargo Bay[edit]

The entrance to the Cargo Bay is a doorway in the corridor to the North of the main lounge.

Run Diagnostic on Station Replicators[edit]

Step up to the Replicators console and run a diagnostic. As you make choices, more will be presented to you.

  • Run Diagnostic on Replicators
Drozana Station Power Monitor:
Action unavailable. Replicators are offline due to diminished function of Electro-Plasma Distribution Network.
  • Run Diagnostic on Electro-Plasma Distribution Network
Drozana Station Power Monitor:
Thirty percent drop in power reported on Deck One. Replicators are offline until power fluctuations are repaired.
  • What is the cause of the loss of power on Deck One?
Drozana Station Power Monitor:
Unknown.
  • What must be done to restore power to Deck One?
Drozana Station Power Monitor:
Power must be rerouted through systems to relieve strain on EPS conduits.

The following systems are available for this process:

The order changed with the Legacy of Romulus release, the new order is:

  1. Replicators
  2. Environmental Controls
  3. Gravity
  4. Defense
  5. Environmental
  6. Replicators
Six connections are required to stabilize the power grid.

After this last piece of information is uncovered, it may be reviewed at any time by selecting Diagnostic Results.

Hail Engineering Team[edit]

Immediately after running the diagnostic on the replicators, you can contact your engineering team and consult with them about the problem.

Federation

Engineering Officer:
Captain, the biggest problem you're going to have repairing anything on that station is the age of the system and the general lack of maintenance.

Drozana was built in the mid-23rd century, and many of the systems on the station haven't had a major update in more than a century. So you're dealing with an EPS system that just can't handle the strain of running modern equipment like replicators.

I did some digging in our database, and I found a log made by a Starfleet Corps of Engineers officer who visited the station in the early 24th century and made repairs to the EPS system.

The log says that you need to regulate the power flow by routing it through various subsystems -- it's almost like you're using those systems as ancient circuit breakers.

Klingon

Engineering Officer:
Captain, the biggest problem you're going to have repairing anything on that station is the age of the system and the general lack of maintenance.

Drozana was built in the mid-23rd century, and many of the systems on the station haven't had a major update in more than a century. So you're dealing with an EPS system that just can't handle the strain of running modern equipment like replicators.


I did some digging in our database, and I found a log written by a member of the House of Duras responsible for maintaining the station in the early 24th century.

The log says that you need to regulate the power flow by routing it through various subsystems -- it's almost like you're using those systems as ancient circuit breakers.


  • What do you recommend?
Engineering Officer:
The first thing you should try is scanning some of the damaged systems and power couplings in the cargo bay. You should learn more about how to properly realign the relays.

Investigate Power Relays[edit]

There are eight things to scan in the Cargo Bay. Five of them are consoles you will be able to use to reroute station power, and three of them are other objects (two on walls/pillars, and one crate).

After each piece of information is uncovered, it can be reviewed again at any time by selecting the Engineering Report.

  • Scan Replicators Power Relays
Replicators:
The Ferengi operating Drozana Station have made replicator function their top priority. The replicators are now tied into every available system, including life support. Start with a connection to the replicators or the power connection will fail.
  • Scan Environmental Controls Power Relays
Envinronmental Controls:
Belan found a way to keep the station's ancient bar coolers working by connecting the cooling systems to the replicators. Unless that connection is maintained, all of the refrigeration units will go offline. Replicators must have a connection to Environmental Controls.
  • Scan Holosuites Power Relays
Holosuites:
The holosuites have a seperate environmental control system, so that they can be finely tuned for temperature conditions appropriate to the various scenarios that are running at any given time. Environmental Controls cannot connect to Holosuites.
  • Scan Gravity Control Power Relays
Gravity Control:
It looks like someone used an outdated power coupling to connect Gravity Control to the main power feed. It must have been an emergency fix, but it's been here so long that the coupling is fused and cannot be removed. Gravity Control can connect to Environmental Control and the Defense Grid, but not Replicators.
  • Scan Defense Grid Power Relays
Defense Grid:
The Klingons who ran the station in the early 24th century made significant improvements to the station's shields and added turret weapons. While it made the station more defensible, it also increased the amount of energy needed to keep the station's defense grid operational. The fourth connection must be to the Defense Grid.
  • Scan burned out power couplings
Connections:
The EPS relays on the station are a maze of shunts and relays, with patches going between unrelated systems and even to power cells that are being used to boost flow in critical areas. Six connections are required to stabilize the power grid.
  • Scan Power Connection Network
Unused Systems:
When you find a snarl of wires and cables that look like they have been chewed on by voles, you realize that not every system may need to be used to make a successful reroute. Some systems may need more than one connection.
  • Scan Damaged Power Coupling
End Connection:
There is a shunt that is slowly diverting energy from the station's power core to holoemitters installed in some of the lower levels of the station. You will need to compensate for that energy drain to restore replicator function. The connection must end with the system to which you are attempting to restore power.

Realign Station Power Flow[edit]

The correct sequence for realigning the station power flow is:

  1. Replicators
  2. Environmental Controls
  3. Gravity Control
  4. Defense Grid
  5. Environmental Controls
  6. Replicators

Note that the Holosuites are not used. If you fail to get things in the correct order, there will be an EPS conduit failure, and everything will be reset. Simply start over from the beginning. Once you get it right you can report back to Belan and let him know you're done his erand.

Report to Belan[edit]

  • Your replicators are working.
Belan:
They are, and I am exceedingly pleased by your generous offer to repair them for no compensation. I can't let you go away empty-handed, though. How about I give you a fifteen percent discount on drinks and souvenirs for an amount of time to be determined by management?
  • We had a deal. The replicators for information about Ze'mara.
Belan:
Fine!

A deal's a deal, right? Never let it be said that I'll cheat a valued customer like yourself.

Personally, I don't know why you're so interested in her. She's a looker, but just try talking to her ... she's more paranoid than an Obsidian Order agent in a room full of Tal Shiar!

Ze'mara usually hangs out near the Dabo tables. Keep an eye out for a looker wearing purple. You can't miss her.

Find Ze'mara.

Find Ze'mara[edit]

As Belan said, you will find Ze'mara in the Dabo room, standing near a table to the left of the door as you enter. And as he said, she's paranoid. Though not entirely without reason.

Ze'mara:
Be careful. They're watching.
  • They who?
Ze'mara:
Shhhh -- keep your voice down!

I'm being watched. I've seen too many familiar faces in the crowd, and there are ... shadows. Watchers in the dark.

I see them out of the corner of my eye when they think I'm not looking. But I'm always looking.

When the lights change, there they are.
  • I was sent to help you.

Federation

Ze'mara:
You weren't sent to help me. You were sent to watch me.

Drake needs me to keep feeding information to Starfleet Intelligence. The Klingons come here, and they drink and they talk ... it's amazing the bits of information you can pick up around a Dabo table. Everything, even the smallest detail, is important.

Captain Ja'rod was in here last week. He ordered bloodwine. An entire bottle of the 2309 vintage, to be exact.

That business with the House of Torg must have upset him more than we knew. When Ja'rod's happy, he drinks warnog.

Klingon

Ze'mara:
You weren't sent to help me. You were sent to watch me.

K'men needs me to keep feeding information to Klingon Intelligence. People come here, and they drink and they talk ... it's amazing the bits of information you can pick up around a Dabo table. Everything, even the smallest detail, is important.

Captain Ja'rod was in here last week. He ordered bloodwine. An entire bottle of the 2309 vintage, to be exact.

That business with the House of Torg must have upset him more than we knew. When Ja'rod's happy, he drinks warnog.


  • Tell me more about what happened with the House of Torg.

Federation

Klingon

Ze'mara:
If you do not know this story, then perhaps you should spend less time drinking and more time paying attention to the games between the Great Houses on Qo'noS!

The Klingons fight more than one war, my friend. The battles among the Houses will shape the Empire more than the battles against Starfleet.

But you seem to be pleasant, if naive, so I will tell you what happened.


Ze'mara:
Torg was on the High Council until he made a play to destroy the House of Martok.

He was partially successful. M'ven, son of Drex, is dead. The House has no heir unless Drex takes a new mate and fathers a new son.

But Martok's widow is wise. Her son Drex is far away from the homeworld fighting Starfleet, so Lady Sirella called for warriors to defend her House. They exposed Torg's treachery and J'mpok was forced to discommendate him.

As to why that would may Ja'rod unhappy? Torg raised Ja'rod after his mother died. Now he is an outcast and his House has fallen. Ja'rod cannot speak to him without losing his own honor.

Federation

Klingon

Ze'mara:
I cannot believe a warrior such as yourself does not know these things. Are you trying to discover what stories people tell of your deeds?


  • What can I do to help you?

Federation

Ze'mara:
Find out who is watching me.

I'm not safe here. The Klingons are looking for me. They know someone has been feeding intelligence to Starfleet.

The ghosts are always watching. Their eyes are hungry. Yesterday they surrounded a drunken Klingon. Now he's dead.

They will find me when the blue light shines, and then I'll disappear.

Klingon

Ze'mara:
Find out who is watching me.

I'm not safe here. Starfleet Intelligence is looking for me. They know someone has been feeding intelligence to the Empire.

The ghosts are watching. Their eyes are hungry. Yesterday they surrounded a drunken Nausicaan. Now he's dead.

They will find me when the blue light shines, and then I'll disappear.


  • I know what the ghosts are.
Ze'mara:
How could you know that?

You may think you know. You may even have readings in your tricorder that you think are right.

But you don't know. How could you know?

I'm here everyday. They watch me, and I watch them.
  • I can take you someplace safe.
Ze'mara:
No! They're everywhere! They're watching!

You've been here too long. Someone will notice that we're together. Go do something else. Play Dabo.

I'll contact you when I'm ready. When it's safe.

Play Dabo and wait for Ze'mara's signal.

Play Dabo[edit]

Go play some Dabo with Leeta. Just one spin of the wheel will be enough.

Message from Leeta[edit]

Leeta:
Dabo!
  • Was that a...
Leeta:
Close enough.

I couldn't wait for you to get that lucky. We would have been here all night!

Ze'mara wants me to give you a message.

She wants you to know if you're interested in finding out what's really going on here at Drozana Station, you need to check out the lower levels. I have an access code for you that will get you past the security doors.

If you want to talk to her again, I suggest you collect your winnings and catch her before she leaves.

Return to Ze'mara.

Return to Ze'mara[edit]

Now that you've gotten the signal, go talk to Ze'mara again.

  • Are you ready to talk now?

Federation

Ze'mara:
You don't need to worry about me.

I'm going to leave this place to the ghosts. They seem to belong here more than we do.

I've booked passage on a ship. You don't need to know which one. Just tell Drake that he'll keep getting his intel ... one way or another.

Good luck, <Name>. You're going to need it.

Klingon

Ze'mara:
You don't need to worry about me.

I'm going to leave this place to the ghosts. They seem to belong here more than we do.

I've booked passage on a ship. You don't need to know which one. Just tell K'men that he'll keep getting his intel ... one way or another.

Good luck, <Name>. You're going to need it.


Message from Your Ship[edit]

Immediately after talking to Ze'mara, you will receive a message from your ship.

Federation

Science Officer:
Captain, there were Devidians in the Donatu system. Now you've found evidence of them again on Drozana Station. Obviously, they're using the Neutral Zone as some sort of feeding ground, and that puts dozens of worlds at risk. I've requested sensor data from ships closest to the comet's current location for analysis, but that is only half of our problem. If properties of the comet are somehow ... easing the Devidians' entry into this area of space, how do we stop them?

Klingon

Science Officer:
Captain, there were Devidians in the Donatu system. Now you've found evidence of them again on Drozana Station. Obviously, they're using the Neutral Zone as some sort of hunting ground.

We cannot allow these creatures to feed on warriors of the Empire!

I've requested sensor data from ships closest to the comet's current location for analysis, but that is only half of our problem. If properties of the comet are somehow ... easing the Devidians' entry into this area of space, we need weapons capable of destroying them.


  • Recommendations?

Federation

Science Officer:
The closest research facility is on Deep Space K-7. I recommend that we consult with the team there.
Consult Lieutenant Kalapo on Deep-Space K-7. Kalapo can be found in the lab area.

Klingon

Science Officer:
The closest research lab is on Ganalda Station. I recommend that we consult with the team there.
Consult with Research Lead B'Eler on Ganalda Station. B'Eler can be found in the main room of the station.


Eta Eridani Sector Block[edit]

Report to Deep Space K-7/Ganalda Station[edit]

Go to Deep Space K-7/Ganalda Space Station[edit]

Go talk to your research contact.

For Starfleet characters, Lieutenant Kalapo is located in the research lab on Deep Space K-7. If you've done “Quarantine”, you should be familiar with the location.

For Klingon characters, Research Lead B'Eler is located on the podium in the center of Ganalda Space Station.

Deep Space K-7/Ganalda Station[edit]

Consult Lieutenant Kalapo/Research Lead B'Eler[edit]

Federation

Lieutenant Kalapo:
How can I help you?
  • Tell me about yourself.
Lieutenant Kalapo:
I grew up on trading ships, making supply runs in the Bolian sector. It was exciting, but it was crazy too -- I never knew where I was going to be, or if my parents were going to have enough latinum to keep the ship flying. Then there was that time with the Orion pirates and ... let's just say it wasn't the best environment for a child.

All I've ever wanted was stability. I used to envy the kids on the colony worlds we served -- for a while I even thought about becoming a farmer. I wanted to wake up at the same time every day, go to the same job every day ... I even eat the same food most days!

I like working on a starbase. It has a little bit of unpredictability, but every night my quarters are there waiting for me. And they're always in the same place.

Klingon

Research Lead B'Eler:
K'men told me to expect you ...
  • Tell me about yourself.
Research Lead B'Eler:
My mother was a servant who served the House of D'Ghor before it fell. I have no idea who my father was, and I don't really care.

Since I'm not of noble birth, I didn't have much of a chance of becoming a high-ranking officer in the KDF. I served on a starship for a year or so, but I hated the life of a common soldier and it didn't help that I'm more handy with a hyperspanner than a bat'leth.

K'men helped me get this position. Now I study captured technology and weapons and figure out how we can best use them for the good of the Empire.


  • Do you know Franklin Drake?
Lieutenant Kalapo:
I have had dealings with him in the past.

I think he's some sort of military strategist. He visits here from time to time, although Commander Wildman is never too thrilled to see him.

He's always treated me well, though, so I don't have any reason to dislike him.
  • What has Franklin Drake asked you to do?
Lieutenant Kalapo:
Mostly he wants updates on our research projects. Last week he was asking me all sorts of questions about the Synchronic Distortion Prototype Rifle.

We work with prototypes of new equipment here. I'll bang on something for months to find out all of its advantages and problems before it is sent into the field to be used by Starfleet. Even then, it takes years of more testing and iteration before something becomes standard fleet issue, and most equipment never makes it that far.

There are hundreds of inventions that just don't work, or they don't work the way we want them to. Those failures are then broken down and their components are recycled.

We have to keep everything secure. If the Romulans or the Klingons got their hands on what we are working on here, they could learn a lot about our technology.
  • Tell me more about the Synchronic Distortion Prototype Rifle.
Lieutenant Kalapo:
That was a complete disaster!

The basic design came out of Memory Alpha, and it was intended to detect and damage cloaked opponents. Someone there got an idea that the Romulans were developing personal cloaking devices, even though the power needs of something like that would be incredible!

I recommended against sending it to field testing, but it went anyway. The crew on the U.S.S. DeWitt had some luck in modifying one for use as a hand weapon, but their prototype was destroyed when the ship was lost in the Neutral Zone.

I hadn't thought about it again until Drake asked about it.
  • How do you know K'men?
Research Lead B'Eler:
K'men has friends in many places.

I first met him when I was a warrior on the I.K.S. Azetbur. I hated serving on a warship and I hated my sadistic wretch of a commanding officer even more.

When K'men contacted me, I was suspicious. We all know the rumors about Klingon Intelligence -- honorless plotters who hide in shadows and dishonor worthy warriors to suit their plans. I've even heard tales of KI operatives being hidden in ship crews and trying to overthrow their captains.


K'men wasn't like that. He didn't ask me to spy on my fellow soldiers. In fact, usually he was the one helping me.

If K'men's taken an interest in you, <Name>, take advantage of it. His help can do a great deal for you.
  • How can you trust someone from Klingon Intelligence?
Research Lead B'Eler:
Ha! You sound like my mate. She's always worried that one day I'll be exposed as some sort of spy!

I'm sure that there are Klingon Intelligence operatives out there who are as slippery as a Taka eel and scheme like Romulans. The law says they can't be challenged to battle, and that makes me nervous. What recourse do you have if one is working against you?

K'men is different. As far as I know, he's always told me the truth. He acts with honor, and I respect that.

K'men is serving the best interests of the Empire. That's all that matters.


  • There are Devidians in the Neutral Zone.
Lieutenant Kalapo:
So that explains why Drake was interested in the prototype!

It was a complete failure at detecting polarization cloaks, but if I made added a phase modulator, and reversed the polarity ...

These modifications should be no problem, <Name>, and when I'm done this beam will pack quite a punch against phase-shifted Devidans. I'll forward the weapon on to Drake as soon as I'm done.

Be careful. The Devidians won't stop. I'm afraid we will have to be ready to fight.
  • I've found evidence of Devidians in the Neutral Zone.
Research Lead B'Eler:
I know -- K'men has been keeping me informed.

I have an item that might help. It's a prototype weapon that was found on the U.S.S. DeWitt. I will need to make some modifications to make it useful against Devidians, but that's nothing that I can't handle.

The weapon is called a Synchronic Distortion Prototype Rifle. If my changes work, the weapon's secondary effect will be devestating against phase-shifted Devidians. I'll send the finished weapon on to K'men when I'm done.

Fight well, <Name>. The Devidians have no honor, and they think of nothing but their own hunger. You have a mighty battle ahead of you.


Message from Ship[edit]

You immediately receive a message from your ship.

Federation

Tactical Officer:
Captain, we've done what we can for Ze'mara, we have the information we need about the Devidians and Lieutenant Kalapo is working on a weapon we can use to fight them.

I suggest that we report back to Drake and see what he has to say. He's never very forthcoming with his information, but the more we know about him and his operations, the more we'll learn about Section 31.

Are you ready to leave the system now?

Report to Franklin Drake.
Food unlocked! You now can purchase Comet Cocktails at Drozana Station.

Klingon

Tactical Officer:
Captain, we've done what we can for Ze'mara, we have the information we need about the Devidians and B'Eler is working on a weapon we can use to fight them.

I suggest that we report back to K'men and see what he has to say. I am still wary of Klingon Intelligence, but K'men has given us no reason not to trust him ... yet.

Are you ready to leave the system now?

Report to K'men.
Food unlocked! You now can purchase Comet Cocktails at Drozana Station.


Eta Eridani Sector Block[edit]

Report to Neutral Zone Contact[edit]

Return to sector space and speak to your contact to complete the mission and receive your reward.

Federation

Franklin Drake:
Good work.

Ze'mara may think she has slipped my noose, but I have ways of keeping tabs on her. I take special care to know all about people in whom I have an interest.

But you already know that, don't you, <Name>?

The "ghosts" that Ze'mara mentioned concern me, however. You already encountered Devidians once. It's likely that they are on Drozana Station as well. And I won't let them use Federation citizens as ... food.

Lieutenant Kalapo has completed work on the Synchronic Distortion Prototype Rifle. It should help you when you're ready to enter the lower levels of Drozana.

Drake out.

Klingon

K'men:
Ze'mara has always had an ... excessive imagination. Flighty, as the humans might say.

Still, if she is safe and willing to continue to work for the Empire, you've done well.

I am more concerned about these "ghosts" she mentioned. You already found evidence of Devidians in the neutral zone. They could be at Drozana Station as well.

According to Ze'mara, one Klingon has already died. No more will fall on my watch!

B'Eler sent me a weapon that might be of use to you. Use it well.


Post-Completion[edit]

After completing Spin the Wheel, you will be able to ask a question of your mission contact regarding the events of the mission.

Federation

  • What are you planning to do to Ze'mara? For that matter, what plans do you have for me?
Franklin Drake:
Really, <Name>. Do you think so poorly of me?

Ze'mara will be protected, just as she always has been. Her paranoid delusions are nothing more than shadows in her own mind.

The life of a deep-cover operative is difficult. The stress of possible exposure inevitably takes its toll. I promise you that I will find Ze'mara and make sure she gets the help she needs. You have my word on it.


As far as what plans I have for you, it's rather simple. I intend us to work together. I intend for you to do whatever is necessary to stop a clear and present danger to the Federation.

I intend for you to do your job, <Name>.

Whether or not you agree with my organization's tactics is irrelevant. However, if you find that you cannot work with me, leave. I won't stop you.

But if you do, know that while you're wrapping your precious ideals around you like a security blanket, I will be defending the Federation.

The Devidians are here. They're killing people. If you reject my assistance, you're an accomplice in those deaths.

What does your Starfleet morality say about that?

Klingon

  • I.K.S. <Shipname>, reporting in:
K'men:
Please, save the formality for your superiors in the Hall of Warriors.

I am your ally in this endeavor, not your commanding officer.

Klingon Intelligence must learn to work with the warriors of the KDF. We can show them the way.