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M.A.C.O. (Space)

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MACO patch.png
The M.A.C.O. space set of three items is available through playing Special Task Force missions. Before Season Seven: New Romulus, it was avaiable for Special Task Force tokens from Special Task Force vendors on Deep Space 9. Since Season 7, it is obtainable through Omega Task Force reputation system.

There is also an Adapted M.A.C.O. set with slightly different specifications than those shown below. It is essentially the same as the Honor Guard set from pre- season 7.

Contents

[edit] M.A.C.O. Graviton Deflector Array

M.A.C.O. Graviton Deflector Array Mk XII
Very Rare Ship Deflector Dish
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

Value: 110,000 Energy credit icon.png
M.A.C.O. Graviton Deflector Array icon.png
Very rare icon.png

[edit] Game Description

Starfleet's cutting-edge deflector and sensor system is a modified tachyon array that can trace chronometric signatures and transwarp anomalies with unprecedented accuracy. The highly-tuned sensors provide a wealth of information and are easier to use and more accurate in the hands of any crew.

Note: This changes the appearance of the deflectors on the federation ship.

[edit] Obtaining

This item is obtainable through the Reputation System.

Item
Level
Tier
Required
Cost
Mk XII Tier II 1000 Omega Marks
5 Borg Neural Processors
34,000 Refined dilithium icon.png
64,000 Energy credit icon.png
Project time: 2 Minutes.

[edit] M.A.C.O. Impulse Engines

M.A.C.O. Impulse Engines Mk XII
Very Rare Impulse Engine
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+17.8 Flight Speed

+5.9 Flight Turn Rate

Thrusters: 25% speed when engines are disabled
While in sector space, your Asynchronous Warp Field allows a movement speed exceeding Warp 13. The maximum speed is modified by your Driver Coil skill.

Full Impulse

All Power to Engines

+111.3 Flight Speed
Diverts all power to engines
Value: 110,000 Energy credit icon.png
M.A.C.O. Impulse Engines icon.png
Very rare icon.png

[edit] Game Description

Starfleet's cutting-edge impulse engines provide emergency thrusters and improved maneuverability. Their fine tuning enhances overall engine performance and in conjunction with the warp core they regulate an asynchronous warp field that improves warp speed for any vessel.

Note: The impulse trail changes color.

Note: M.A.C.O Impulse Engines come with an innate Driver Coil bonus; Mk X = +7.5, Mk XI = +8.1 and Mk XII = +8.8. With zero points allocated to the Driver Coil skill the speed experienced when using the Mk X engine is Transwarp 13.49. When using the Mk XI engine the speed experienced is 13.53 and for the MK XII engine the experienced speed is Transwarp 13.57. Having more points allocated to the Driver Coil skill will increase the sector speed of all M.A.C.O. Impulse Engines beyond Transwarp 14.

[edit] Obtaining

This item is obtainable through the Reputation System.

Mk XII Tier III 1000 Omega Marks
5 Borg Neural Processors
34,000 Refined dilithium icon.png
40,000Energy credit icon.png

[edit] Mk XII Engine Cruising Warp Speeds

Max Warp
Speed
Equation Notes
13 - base speed (Innate +8.8 Driver Coil buff not factored in)
13.57 = 13 * 1.044 - Innate +8.8 Driver Coil adds 4.4% (Calculations below factor in 4.4% buff)
14.71 = 13 * 1.132 - Mk XII [Coi] Warp Core adds 8.8%
15.20 = 13 * 1.169 - Assignment: Perform Antimatter Containment Leak Drills Critical Success adds 12.5%
16.82 = 13 * 1.294 - Diplomatic Immunity adds 25%
16.82 = 13 * 1.294 - Raiding Party adds 25%
20.01 = 13 * 1.539 - Driver Coil x9 adds 49.5%
20.07 = 13 * 1.544 - Diplomatic Immunity + Raiding Party adds 25% + 25%
23.26 = 13 * 1.789 - Driver Coil x9 + Diplomatic Immunity (or Raiding Party) adds 49.5% + 25%
26.51 = 13 * 2.039 - Driver Coil x9 + Diplomatic Immunity + Raiding Party adds 49.5% + 25% + 25%
28.13 = 13 * 2.164 - D.C. x9 + D.I. + R.P. + Containment Drill Critical Success adds 49.5% + 25% + 25% + 12.5%
29.27 = 13 * 2.208 - All the above adds 49.5% + 25% + 25% + 12.5% + 8.8%

[edit] M.A.C.O. Resilient Shield Array

M.A.C.O. Resilient Shield Array Mk XII
Very Rare Ship Shields
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

7,437.8 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

190.7 Shield Regeneration every 6 seconds

Reduces All Energy Damage to Shields by 10%

When receiving All Energy Damage, applies Power Conduit Link

+2 All Power Settings for 15 sec. This effect stack up 5 times.

Reduces Plasma Damage to Shields by 20%

Value: 110,000 Energy credit icon.png
M.A.C.O. Resilient Shield Array icon.png
Very rare icon.png

[edit] Game Description

Starfleet's cutting-edge shield technology relies on highly resistant fields that absorb and redirect incoming energy. The M.A.C.O. shield array channels a small amount of power into the ship's systems when absorbing energy. The shields are also specifically tuned to resist plasma weapons.

Note: The shield gives the ship a blue tone when it reflects light and the warp trail changes.

[edit] Obtaining

This item is obtainable through the Reputation System.

Item
Level
Tier
Required
Cost
Mk X Tier II 500 Omega Marks
15,500 Refined dilithium icon.png
16,000 Expertise icon.png
100 [Shield Generators]
Project time: 2 Minutes
Mk XI Tier IV 750 Omega Marks
20,000 Refined dilithium icon.png
48,000 Expertise icon.png
100 [Shield Generators]
50 [Industrial Energy Cells]
Project time: 2 Minutes
Mk XII Tier V 1000 Omega Marks
10 Borg Neural Processors
34,000 Refined dilithium icon.png
64,000 Expertise icon.png
100 [Shield Generators]
75 [Industrial Energy Cells]
Project time: 2 Minutes.

[edit] Set powers

For each item added after the first, an additional power is available.

Set 2: Magnetoplasma Relays

Passive
+5% Power Recharge Speed
+15.2 (MK X); +16.2 (MK XI); +17.5 (MK XII) Starship Power Insulators

Set 3: Heavy Graviton Beam

Targets Foe
65° Targeting Arc
10 kilometer range
2 sec charge
0.5 sec activate
2 min recharge
to target: 3,003.2 Kinetic Damage (50% Shield Penetration)
to target: +1,015.6 Repel
to target: Auxiliary Systems Offline for 5 sec
to target: Impulse Systems Offline for 5 sec
to target: Weapons Systems Offline for 5 sec
to self: -40.2 Current Auxiliary Power
Damage and repel effect are affected by Starship Particle Generators, Starship Power Insulators, Starship Graviton Generators and Starship Subspace Decompiler
Note: Stats on effects are provided for base Particle Generators 94, Power Insulators 0, Graviton Generators 0 and Subspace Decompiler 0 with bonuses from [Console - Universal - Assimilated Module] and Omega Adapted Borg Technology Set

[edit] In-Game Set Information

M.A.C.O. XII.png

[edit] Gallery



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See also: EquipmentSetShip Set
Ground Sets
Space Sets