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M.A.C.O. (Ground)

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The M.A.C.O. (Ground) of three items is available for players of the faction for advancing in the track of the . Acquiring the full Mk XI and Mk XII sets adds a project to unlock the M.A.C.O. costume option in the .

Contents

[] M.A.C.O. Armor

M.A.C.O. Armor Mk XII
Very Rare Body Armor
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+87.2 Physical Damage Resistance Rating

+87.2 Kinetic Damage Resistance Rating

+64 All Energy Damage Resistance Rating

+2.2 Shield Regeneration every 1 sec

+40.1 Shield Heal to Self and Team

Value: 10,890

[] Game Description

Polyalloy Weave Armor provides a good protection from physical attacks and some protection from energy based attacks.

[] Obtaining

This item is obtainable through the .

Item
Level
Tier
Required
Cost
Mk X Tier I 250 Omega Marks
3,500
1,000
60 []
Project time: 2 minutes.
Mk XI Tier III 375 Omega Marks
5,500
32,000
200 []
Project time: 2 minutes.
Mk XII Tier V 500 Omega Marks
10
9,000
64,000
400 []
Project time: 2 minutes.


[] M.A.C.O. Personal Shield

M.A.C.O. Personal Shield Mk XII
Very Rare Personal Shield
Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+29 Root Resistance

+29 Knockback Resistance

309 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

Reduces All Energy Damage to Shields by 10%
When receiving All Damage, 5% chance
of applying Spectrum Overload

Melee-range Stun effect, centered on you and your teammates.
Value: 10,890

[] Game Description

Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.

[] Obtaining

This item is obtainable through the .

Item
Level
Tier
Required
Cost
Mk X Tier I 250 Omega Marks
3,500
1,000
60 []
Project time: 2 minutes.
Mk XI Tier III 375 Omega Marks
5,500
32,000
50 []
Project time: 2 minutes.
Mk XII Tier V 500 Omega Marks
10
9,000
64,000
400 []
Project time: 2 minutes.


[] M.A.C.O. Phaser Battle Rifle

M.A.C.O. Phaser Battle Rifle Mk XII
Very Rare Ground Weapon
Bind On Pickup
Vice Admiral

Beam Setting

Phaser Damage

68 Phaser Damage (97 DPS)
2.5% chance: +2 Stun for 2 sec
-50% Runspeed
10% chance: Knocks back +10 meters
5% chance: Knocks back all foes +5 feet in 8' radius
15 Kinetic Damage vs Borg
Sniper Shot
Exploit Attack

Phaser Damage and Knockback

174 Phaser Damage (18 DPS)
50% chance: Knocks back +12 meters
2.5% chance: +2 Stun for 2 sec
-50% Runspeed for 6 sec
10% chance: Knocks back +10 meters
5% chance: Knocks back all foes +5 feet in a 8' radius
15 Kinetic Damage vs Borg
Value: 4,735

[] Game Description

Type 3 Compression Phaser Rifle. Sniper rifles have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knockback. Phaser ground weapons have a chance to stun targets.
Designed to combat the Borg, this weapon has been equipped with an Energy Modulation Devices that has a chance to inflict extra damage against the Borg [].

[] Obtaining

This item is obtainable through the .


Item
Level
Tier
Required
Cost
Mk X Tier I 250 Omega Marks
3,500
1,000
15 []
Project time: 2 minutes.
Mk XI Tier III 375 Omega Marks
5,500
32,000
50 []
Project time: 2 minutes.
Mk XII Tier V 500 Omega Marks
10
9,000
64,000
100 []
Project time: 2 minutes.


[] Set powers

For each item added after the first, an additional power is available.

Set 2:

Targets Self
45 sec recharge
Fixes shield offline debuffs for 5 sec
+771.7 Shield Regeneration over 5 sec
Reduce Damage to shields by 18% for 30 sec
Skills that affect this ability: Repairs

Set 3:

Passive
+2.5 All Damage Resistance Rating
+100 Run Speed Resistance Rating
+100 Confuse Resistance Rating
When allies receive All Damage, 2% chance of applying 8 sec Expose to damage owner
Skills that affect this ability: none

Targets Self
0.5 sec activate
10 sec recharge
Instantly overcomes Borg adaptation.
Prepares next remodulation as a background
process that requires 15 seconds to recharge.

[] Costume

The MACO costume is unlocked by equipping a full set of gear. Each Mark differs.

Mark X: No visible effect. Appears as regular polyalloy weave.

Mark XI: While equipped and effect displayed, the wearer appears in MACO armour but without helmet or gloves.

Mark XII: The full costume, including helmet, is unlocked. Wearable via the Tailor.

[] Gallery


Equipment Sets in Star Trek Online
Starship
Personnel M.A.C.O.
See also