Long Range Science Vessel Retrofit
The Long Range Science Vessel Retrofit is an Admiral (Tier 5) level Federation Science Vessel. This Retrofit vessel is a heavily modified version of the Long Range Science Vessel (Tier 4) level Science vessel. Starfleet upgraded this variant with the latest standard equipment used in the early 25th century.
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[edit] Variants
[edit] Intrepid class
The Intrepid class was the most technologically advanced ship of its kind in 2371. The design was considered a success and paved the way for many other Federation ships designs after U.S.S. Voyager experienced a seven year stint in the Delta Quadrant without a single visit to a Federation Starbase.
[edit] Cochrane class
This rugged design was named after the Starfleet grandfather and Human inventor of Warp Drive Dr. Zefram Cochrane. While not the first craft to don his name, this class meets the standards and set forth as the toughest of Intrepid based designs. The Saucer is longer, the hull is shorter and nacelles are also hefty. Utopia Planitia designers made adjustments so that it could be even more self sufficient outside of Federation borders.[edit] Discovery class
After creating the successful Intrepid class, the Utopia Planitia designers decide to update the design. Thus in the year 2400, Discovery was born. It was designed to be just as capable as Cochrane and Intrepid and even more advanced. A brand new nacelle design and highly experimental pylon fins were aimed at creating a more efficient and stable flight during warp travel when nacelles were in the upward position.[edit] Bellerophon class
The Bellerophon class is based on the iconic Intrepid class, but with a more advanced design. The Bellerophon class has a unique half-moon shaped main deflector and distinctive blue bussard collectors, as well as the whiter hull color found in 25th century starship designs. This class is available after purchasing the Long Range Science Vessel Refit for 1,500[edit] Performance
This retrofit features much the same as its Tier 4 variant, with a few changes. It gains an extra Science console, and gains slots for two more Science bridge officers, though the Lt. slot was replaced with a second Engineering bridge officer. The extra Science and Engineering powers improve this ship's survivability and power, with the same maneuverability as it's Tier 4 variant. When this is combined with the ship's natural subsystem targeting and the last resort Ablative Generators, players will survive better on their own, and be an immense help to allies.
When you compare the retrofit to it's Rear Admiral counterparts (Deep Space Science Vessel and Reconnaissance Science Vessel), it has less hull, shield strength, and number of crew than either of them, along with losing one console slot (Tactical/Engineering, depending on the comparison). While the retrofit's turn rate is higher than the Deep Space's, it is slightly less than the Reconnaissance's. While the other two ships had their number of Science bridge officers equal with another profession (Tactical for Reconnaissance, Engineering for Deep Space), the retrofit is much more Science oriented.
[edit] Standard Configuration
Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
Equipment
Fore Weapons
Aft Weapons
Consoles
[edit] Abilities
Federation Retrofit vessels come with built-in abilities. These abilities do not automatically rank up when acquiring higher tier Retrofit starships.
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Ablative Generator
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Beam Target Auxiliary Subsystems I
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Beam Target Weapons Subsystems I
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Beam Target Engines Subsystems I
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Beam Target Shields Subsystems I
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Sensor Analysis
The Ablative Generator disables shields and energy weapons and deploys armor, giving the ship a stacking 90% damage resistance bonus.
After activating a subsystem targeting ability, the player will have 30 seconds to attack an enemy ship with any form of beam weapon. The attack will lower power to that system, and have a small chance of completely taking the system offline. If the system is taken offline it renders all abilities that use that subsystem temporarily inert. For example, if you target the shields and subsequently take them offline, then all of the enemies shield facings will go down.
The Sensor Analysis passive ability grants the player a stacking damage bonus of 3.33% per minute against a single target whilst the player maintains target lock on an enemy. Once the player switches targets the bonus is reset.
[edit] Gallery
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| Toron Shuttle • DujHod Chariot • To'Duj Fighter • Rozhenko Timeship | ||||||||||||
| Rank | Raiders | Raptors | Battle Cruisers | Warships | ||||||||
| Destroyers | Support Vessels | Flight-Deck Cruisers and Carriers | ||||||||||
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• B'rel - Refit | |||||||||||
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• QulDun - Refit | • Somraw | • K'Tanco | |||||||||
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• Norgh - Refit | • Qorgh - Refit | • K't'inga - Refit • Kamarag |
• Vandal | • Phalanx | • Dacoit Cruiser | ||||||
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• Ki'tang - Refit | • Pach - Refit | • Vor'cha - Refit | • Scourge | • Draguas | • Corsair Cruiser | ||||||
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• Hegh'ta | • Qin - Mirror | • Negh'Var • Vor'cha Retrofit - Mirror • Kamarag Retrofit |
• Varanus | • Marauder Cruiser • Vo'quv Carrier - Mirror | |||||||
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• B'rel Retrofit | • Peghqu' | • Bortasqu' Cruiser: Command - Tactical - War |
• Guramba • Krenn |
• Korath | • Kar'Fi Carrier | ||||||
| Fleet |
• Fleet Norgh • Hoh'SuS - Fleet • B'rel Fleet |
• Fleet Qin • Somraw - Fleet |
• K't'inga - Fleet • Fleet Tor'Kaht • Fleet Kamarag • Fleet Negh'Var • Bortas |
• Scourge - Fleet | • Varanus Fleet | • Corsair - Fleet • Fleet Vo'quv Carrier | ||||||
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| Tiercel Shuttle • Kestrel Runabout • Scorpion Fighter | ||||||||||||
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| Warbirds | • T'liss - Refit | • Dhelan - Refit | • Mogai - Refit | • D'deridex - Refit | • Ha'apax - Mirror • Ha'nom - Mirror • Ha'feh - Mirror |
• T'varo Retrofit • Dhelan Retrofit • Mogai Retrofit • D'deridex Retrofit • Haakona |
• Fleet T'varo • Fleet Dhelan • Fleet Mogai • Fleet D'deridex • Fleet Ha'apax • Fleet Ha'nom • Fleet Ha'feh | |||||