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List of console commands

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  • Commands with an asterisk are known to work; others may or may not work as expected or at all.

Chat[edit | edit source]

Command Description Example
/Startchat Start Typing Chat Unknown Function
/Startchatslash Start Typing Chat with slash Unknown Function
/Startchatsemicolon Start typing chat, with Semicolon Unknown Function
/Startchatreply Start typing chat, to reply Unknown Function
/Create <channelname> Creates channel with <name> /create mychannel (Available after creation in drop down list
/chan <Channel Name> <Text> Send text to current channel. /chan mychannel
/c Send a message to the current channel /c mychannel Hello
/clear clear the chat window /clear
/t <[email protected]> <text> Send private tell to a specific player. /t [email protected] Hello
/w <[email protected]> <text> Send private tell to a specific player. /w [email protected] Hello
/Whisper <[email protected]> <text> Send private tell to a specific player. /whisper [email protected] Hello
/r (use in keybind) Reply to recent tell. (Auto inserts last tell sender's name. /r [email protected] Hello Back.
chat provides "/tell [email protected]" <text>.
/Say Say something to the people near you. Appears as a chat bubble above head /Say I talk like a cartoon!
/S Say something to the people near you. /S I talk like a cartoon.
/Chat Say something to the people near you. /Chat I talk like a cartoon.
/Yell Say something to the whole zone. /Yell Hello world!
/Fleet Say something on guild chat. /Fleet Hello fleet
/Gu Say something on guild chat. n/a
/F Say something on guild chat. n/a
/off Say something on guild officer chat. n/a
/O Say something on guild officer chat. n/a
/Group Say something on team chat. /Group Hello Team
/Party Say something on team chat. /Party Hello Team.
/g Say something on team chat. /g Hello Team
/emote_notext Emote, but without text. same as emote but doesn't display text in chat
/emote Emote, failing if a preset emote is not found. /emote wave (wave hand)
/em Emote using text string if emote not found. /em wave (wave hand)
/me Emote using text string if emote not found. /me wave (wave hand)
/e Emote using text string if emote not found. /e wave (wave hand)
/afk <Text> Mark yourself as away from the keyboard with Text /afk Be right back...
/away <Text> Mark yourself as away from the keyboard with Text (same as AFK)
/dnd <Text> Mark yourself as "Do Not Disturb" with Text /dnd Writing in STOwiki
Response: Do Not Disturb (Writing in STOwiki)


Camera[edit | edit source]

Command Description Example
Camlook Alias for Camera.Freelook {} $$ Camera.Rotate {}  
Aimwithcam Aim  
Toggleaimwithcam Toggle Aim  
Camfar Zoom the camera out  
Camzoominsmall Zoom the camera in slightly  
Camzoomoutsmall Zoom the camera out slightly  
Camzoomin Zoom the camera in  
Camzoomout Zoom the camera out  
Camsetlocktotarget Lock or unlock the camera to the target  
camCycleDist Cycle the camera distance between several preset values.  
camButton_LockAutoAdjust n/a  
camButton_LockControllerControl n/a  
CamReset n/a  
cam_autolevel_interp_speed n/a  
camdist Sets the camera distance from the player  
cam_distance_interp_speed n/a  
cam_far n/a  
cam_mid n/a  
cam_near n/a  
camoffset Sets the camera offset from the player  
cam_pitch_interp n/a  
cam_pitch_speed n/a  
cam_yaw_interp n/a  
cam_yaw_speed n/a  
camToggleAimCam n/a  
camToggleChaseCam n/a  
camButton_Target_Lock_Toggle n/a  
camUseAimCam n/a  
camUseSTOTargetLock Sets the camera to the actual target / standart "X"  
camUseChaseCam n/a  
camTurnToFace n/a  

Missions[edit | edit source]

Command Description Example
Missiontoggletracked Toggle whether a given mission is tracked  
Dropmission Drop a mission  
Sharemission Share a mission with nearby team mates  

Team[edit | edit source]

Command Description Example
Invite Invite player to your team  
Accept Accept invite to join a team  
Decline Decline invite to join a team  
Request Request to join player's team  
Requestteam Request to join player's team  
Join Request to join player's team  
Jointeam Request to join player's team  
Acceptteamrequest Accept request from player to join your team  
Acceptrequest Accept request from player to join your team  
Declineteamrequest Decline request from player to join your team  
Declinerequest Decline request from player to join your team  
Teamcancel Cancel your request to join a team  
Cancelteam Cancel your request to join a team  
Cancelteamrequest Cancel your request to join a team  
Promote Promote a player to become your team leader  
Teamleader Promote a player to become your team leader  
Leader Promote a player to become your team leader  
Setmentor Set the mentor for your team  
Mentor Enable or disable mentoring for this team (mentor 1 to turn on, mentor 0 to turn off)  
Mentoron Enable mentoring for this team  
Mentoroff Disable mentoring for this team  
Leaveteam Leave your team  
Leave Leave your team  
Teamdisband Leave your team  
Disbandteam Leave your team  
Disband Leave your team  
Teamquit Leave your team  
Quitteam Leave your team  
Kick Remove player from your team  
Kickteam Remove player from your team  
Kickfromteam Remove player from your team  
Boot Remove player from your team  
Teamboot Remove player from your team  
Bootteam Remove player from your team  
Bootfromteam Remove player from your team  
Setteammode Set how you handle team requests (open, closed, or requestonly)  
Mode Set how you handle team requests (open, closed, or requestonly)  
Tm Set how you handle team requests (open, closed, or requestonly)  
Teamlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)  
Setlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)  
LootMode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)  
Lm Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)  
Roundrobin Set team loot mode to round robin  
Freeforall Set team loot mode to free-for-all  
Needorgreed Set team loot mode to need-or-greed  
Masterlooter Set team loot mode to master-looter  
Count Set team loot mode to count-based  
Setlootquality Set team loot quality threshold (white, yellow, green, blue, purple)  
Lootquality Set team loot quality threshold (white, yellow, green, blue, purple)  
Setquality Set team loot quality threshold (white, yellow, green, blue, purple)  
Quality Set team loot quality threshold (white, yellow, green, blue, purple)  
Slq Set team loot quality threshold (white, yellow, green, blue, purple)  
Lq Set team loot quality threshold (white, yellow, green, blue, purple)  
Lootrollneed Roll Need on the item currently being looted  
Lootrollgreed Roll Greed on the item currently being looted  
Lootrollpass Pass on the item currently being looted  
teamHideMapTransferChoice n/a  

User Interface[edit | edit source]

Command Description Example
Options Show the options screen.  
mail Show the in-game mail interface.  
Cstore Show/hide the Micro-Transactions UI (for buying stuff with real money).  
Keybinds Show the in-game keybind menu  
Killme Will kill your character. Only use as a last resort if there is no other way to get unstuck  
Rearrange Move or resize various elements on the screen  
Pvpreport Toggles the PVP report UI  
Status Show/hide your status/overview  
Diary Show/hide your Captain's Log  
Fleetlog Show/hide your Fleet's Log  
Showtraypowers Show/hide all your possible tray powers  
Costume Pops up uniform change UI  
Uniform Pops up uniform change UI  
Twitter Show/hide social media settings  
Sharing Show/hide social media settings  
Music Toggle MediaControl window  
Winamp Connects a running winamp instance  
Itunes Connects a running itunes instance  
Credits Show/hide game terms of use  
Terms Show/hide game terms of use  
Termsofuse Show/hide game terms of use  
Inventory Show/hide your inventory  
Tickets Show/hide the GM help and bugs window  
Bugs Show/hide the GM help and bugs window  
Help Show/hide the GM help and bugs window  
missions Show/hide the mission journal  
Journal Show/hide the mission journal  
Map Show/hide the map window  
People Show/hide people UIs (friends, search, etc.)  
Friends Show/hide people UIs (friends, search, etc.)  
Social Show/hide people UIs (friends, search, etc.)  
Market Show/hide the Marketplace UI.  
Auction Show/hide the Marketplace UI.  
DutyOfficer Show/hide the Duty Officer UI.  
Reputation Show/hide the Reputation UI.  
Fleetwindow Show/hide fleet UI.  
Teamwindow Show/hide fleet UI.  
GameMenu Opens the game pause menu  
bug Report a problem with the game.  
logout Log out the current character.  
alias Used to create special types of keybinds. They are kept in their own file, can accept a value that is passed to them and they can call other aliases the aliased command.  
ui_load_file Loads named UI Windows save file  
ui_load Loads default UI Windows save file  
ui_save Saves UI layout to default UI Window save file  
ui_save_file Saves UI layout to named UI Window save file  
uiCancel Respond "Cancel" to an open dialog box; may not work in all dialogs.  
Clickwindowbutton_2 Acts as a click on the negative/secondary button on some popup windows. Combind with uiCancel for better coverage of all Cancel conditions  
uiOK Respond "OK" to an open dialog box; may not work in all dialogs.  
Clickwindowbutton_1 Acts as a click on the positive/primary button on some popup windows. Combine with uiOK for better coverage of all OK conditions  
CombatLog Turn on combat log. 1=on, 0=off, no param=print status. | Prepending the command with ++ turns it into a toggle  
ChatLog Turn on chat log. 1=on, 0=off, no param=print status. Prepending the command with ++ turns it into a toggle  
RememberUILists Whether to remember UI List Column placement and width.  
RememberWindows n/a  
SafeLogin if true, then log the player back into their most recent static map instead of anything else. (For instance, if the player is having trouble doing client patching for a NS map, they might be effectively blackholed and have to use this to back out  
UIRememberPositions Whether to remember UI sizes and positions. On by default.  
gotoCharacterSelect Go to the character select screen without logging out.  
quit Close the window.  

Powers[edit | edit source]

Command Description Example
PowerExecStruggleIfHeld Attempt to struggle out of a power. Likely does nothing in Star Trek Online  
Power_Exec_NearDeath Activates the appropriate NearDeath-related Power. This will sometimes activate something like the Numbus Pirate distress call, but is random and unreliable  
Power_Exec Activate a power by name  
Power_Exec_Category See next  
PowerExecCategoryIfActivatable Not meant for STO, but it will do something. When used on a tactical character it will activate Tactical Initiative even if it isn't slotted  
PowerSlotExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot  
PowerTrayExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot (Does not apply to Star Trek Online)  
TrayChangeIndex TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow.  
TrayExec TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot  
TrayExecByTray TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot  
STOTrayExecByTray The same as TrayExecByTray, but also labels the tray slot on the UI with the key(s) it is bound to  
TrayExecByTrayNotifyAudio Not functional  
TrayExecByTrayWithBackup TrayExecByTrayWithBackup <Active> <Tray1> <Slot1> <Tray2> <Slot2> : Tries to execute Tray1-Slot1 first, but executes Tray2-Slot2 if that fails  
UseDevice Use an item in a given invetory slot  
Setoffsettraybindsrow Set tray offset binds  
Setoffsettraybindscolumn Set tray offset binds  
Usetrayslot Execute a tray power, or play an error sound on failure  
Usetrayslot0 Execute a tray power, or play an error sound on failure  
Usetrayslot1 Execute a tray power, or play an error sound on failure  
Usetrayslot2 Execute a tray power, or play an error sound on failure  
Usetrayslot3 Execute a tray power, or play an error sound on failure  
Usetrayslot4 Execute a tray power, or play an error sound on failure  
Usetrayslot5 Execute a tray power, or play an error sound on failure  
Usetrayslot6 Execute a tray power, or play an error sound on failure  
Usetrayslot7 Execute a tray power, or play an error sound on failure  
Usetrayslot8 Execute a tray power, or play an error sound on failure  
Usetrayslot9 Execute a tray power, or play an error sound on failure  
PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty. NOTE: Tray index of -1 means current  
PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot. NOTE: Tray index of -1 means current  
PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays. NOTE: Tray index of -1 means current  
Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a owerSlot; a PowerID of 0 means empty. Does not apply to STO  
Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots. Does not apply to STO  
PowersCancelAllActivations Manual attempt to cancel all current activations but probably does nothing  
ExecActiveItemPowerInBag n/a  
FirePhasers Fire all Energy Weapons  
FireTorps Fire all Torpedos  
FireMines fire all Mines  
FirePhasersTorps fire phasers & torpedos  
FireProjectiles fire torpedos & mines  
FireAll Fire all weapons  

Ground commands[edit | edit source]

Command Description Example
aim toggle scope on/off. In scope mode the player does more damage. Can either be used as a toggle or a press and hold  

Bridge Officer Ground Control[edit | edit source]

Command Description Example
Setrallypoint Set a rally point for your current target  
Assist Assist "<name>" : Assists the Entity with the matching name. If no name is given, assists your current target.  

Interaction[edit | edit source]

Command Description Example
Interactwindow Initiate interact gen (opens an interactive popup)  
Interactcursor Interact with specific object  
Cursorpopupmenu Pops up entity popup menu on selected entity  
Showentitypopupmenu Pops up entity popup menu on selected entity  
Cursorexecute Pops up entity popup menu on friendly entity, attacks hostiles  
Contextaction Default behavior for clicking on a node or entity with a fallback to the context menu  
ExecuteAction Default behavior for clicking on a node or entity  
interact Interact with the nearest interactable entity within range including anything on the HUD  
interactIncludeVolume Interact with the nearest interactable entity within range, followed by volume  
interactOptionPower n/a  
interactOverrideClear Clears current interact override  
interactOverrideCursor Set entity/object directly under cursor to be interact target  
unifiedInteractAtCursor Interacts with the object under the cursor.  

Targeting[edit | edit source]

Command Description Example
ClearTargetOrBringUpMenu If something is targeted, clear the target, If nothing is targeted, bring up the main menu. Clearing the target also includes closing focused windows  
Target Target "<name>" : Targets the Entity with the matching name surrounded by quotes. It can select targets very far away, so mind your BOffs  
Target_Button_Clear n/a  
Target_Button_ModalCycle n/a  
Target_Button_Next Find the next targetable entity and target it.  
Target_Button_Prev Find the previous targetable entity and target it.  
Target_Button_SetModalCycle n/a  
Target_Button_ToggleModalCycle n/a  
Target_Enemy_Near Targets the nearest enemy in view  
Target_Enemy_Near_AftArc Targets the nearest enemy in view and within the given aft firing arc  
Target_Enemy_Near_ForArc Targets the nearest enemy in view and within the given forward firing arc  
Target_Enemy_Near_SideArc Targets the nearest enemy in view and within the given side firing arc (starboard and port)  
Target_Enemy_Next Targets the next enemy in view  
Target_Enemy_Prev Targets the previous enemy in view  
Target_Friend_Near Targets the nearest friend in view  
Target_Friend_Next Targets the next friend in view  
Target_Friend_Prev Targets the previous friend in view  
Target_Manual_Modal Find the previous targetable entity and target it.  
Target_Self Target the current player  
Target_Teammate Target the Nth person in your team.  
Target_Clear Removes the current target lock  
targetCursor Target the entity clicked on.  
targetCursorOrAutoAttack Target the entity clicked on. Attack if it is an enemy.  

Channel[edit | edit source]

Command Description Example
create Create and join a new channel  
channel_create Create and join a new channel  
channel_join n/a  
channel_leave n/a  
Channel_RefreshAdminDetail The "Refresh" commands update the information in the channel listings  
Channel_RefreshSummary  
Channel_RefreshJoinDetail  
ChannelSend Send chat to a channel  
chan Send chat to a channel  
channel_setcurrent Changes the current chat channel  
guild Send chat to other players in your guild.  
local Send chat to other players in your vicinity but not zone wide  
officer Send chat to other players in your guild. Originally meant to contact higher ranking members only  
reply Sends a private message to the last person to send you one  
team Sends a private message to the team  
tell Private tell. Chat handles should be prefixed with an '@' handle.  
zone Send chat to other players in the same zone (same map) and same instance  
AcceptFriend n/a  
Befriend n/a  
FriendComment n/a  
who n/a  
findteams n/a  
friend n/a  
ignore n/a  
ignore_spammer n/a  
RejectFriend n/a  
RemoveFriend n/a  
Unfriend n/a  
Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members  
Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members  
Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members  
unignore n/a  
RemoveIgnore n/a  
channel_decline_invite n/a  
chandemote n/a  
cinvite n/a  
chaninvite n/a  
channel_invite n/a  
channel_kick n/a  
chanpromote n/a  
channel_uninvite n/a  
channel_destroy n/a  
clevel n/a  
mute Forces someone to be silent  
caccess n/a  
chanaccess n/a  
channel_access n/a  
channel_description n/a  
motd n/a  
channel_motd n/a  
unmute Allows someone to talk after being muted  

Other[edit | edit source]

Command Description Example
BattleFormToggle Does not apply to Star Trek Online  
Chat_SetStatus Set your status to away or back from away  
ContactDialogEnd Stop talking to the current contact. Safe to use if there is no current contact. This should be called instead of "ContactDialogEndServer" so that the client can validate that the player is actually in a contact dialog. Otherwise, there are some weird edge cases when multiple Contact Dialogs happen close together.  
CostumeCreator.SetHoverMovable Set the hover pattern on the active part being edited  
MakeCostumeJPeg Write out a character's costume (by slot index) It uses project specific defined camera angles and is a 300 x 400 shot  
DefaultAutoAttack DefaultAutoAttack <1/0>: Enable or disable auto attack  
GammaCalibration_Reset n/a  
InventoryExec Executes the first power on the item in the bag at the slot  
Login_Back From anywhere in the character creation / login process, go back. Where you go back to depends on where you are.  
LootCancel Don't take loot, just destroy the client list  
OpenUrlCmd n/a  
PetCommands_GlobalPetTrayExec Issue pets a carrier command  


ToggleDefaultAutoAttack ToggleDefaultAutoAttack: Toggles the state of auto attack  
WarpToRecruitHandle n/a  
ui_GenLayersReset Resets the layout, used for when the server updates movable window positions  

Demo[edit | edit source]

Command Description Example
demo_record Start recording a demo, save it into FILE. The demo will be saved in the demos/ data folder, as FILE.demo. Note that not all events are saved into the demo, but most are.  
demo_record_stop Stop recording any demos started earlier with DEMO-RECORD. The demo will be saved into the filename previously specified.  
demo_restart Restart a currently playing demo. Playback will start up back at the beginning of the demo.  

Carrier Pets[edit | edit source]

Command Description Example
SetAllCarrierPetMode Sets all hangar pets to one of the requested modes: Attack, Escort, Intercept, or Recall  

Pet[edit | edit source]

Command Description Example
CursorPetRally_BeginPlaceForEntity The same as setting a rally marker for an individual pet  
CursorPetRally_BeginPlaceForTeam The same as setting a rally marker for all pets  
DismissPetByID n/a  
FillPetTeamList n/a  
MovementReset Resets your movement state  
PetCommands_ClearAllPlayerAttackTargets Pets release their target locks if targeting the players target  
PetCommands_ClearAttackTarget Pets release their target locks on any current target  
PetCommands_EnterCombat n/a  
PetCommands_RequestResurrection The same as clicking "Help" on the respawn window  
PetCommands_SetAllPetsStance Set pets to be passive or agressive  
PetCommands_SetAllPetsState Set pets to be passive or agressive  
PetCommands_SetAllToFollowOwner Pets will follow your character, but in single file  
PetCommands_SetAllToHoldPosition Instruct pets not to follow you  
PetCommands_SetAllToOwnerAttackTarget Have pets target your current target  
PetCommands_SetSpecificPetStance Set an individual pet to be passive or agressive  
PetCommands_SetSpecificPetState Set an individual pet to be passive or agressive  
RenamePet n/a  
RenamePetFormal n/a  
RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason  
SavedPet_PetRegroupRequest n/a  
SavedPet_Remove n/a  

Joystick[edit | edit source]

Command Description Example
joystick_load n/a  
joystick_load_file n/a  
joystick_save n/a  
joystick_save_file n/a  


Other[edit | edit source]

Command Description Example
pvp_SpecialAction n/a  
SkipFMV This allows the player to skip FMV. This action can be overriden by the game and the player is forced to watch the entire video  
freeMouseCursor n/a  
MacroExec Not usable  
MacroRun Not usable  
setGameCamYaw n/a  
SpectatorNext  
SpectatorPrevious  
UpdateSteamCurrency n/a  
loc Global value for location  
setMouseForward n/a  

Twitter[edit | edit source]

Command Description Example
twitter_watch n/a  
tweet Post a status update to Twitter  


SV[edit | edit source]

Command Description Example
svChannelJoin n/a  
svChannelLeave n/a  
svMicSetLevel n/a  
svSetMute n/a  
svPushToTalk n/a  
svSpeakersSetLevel n/a  


UGC[edit | edit source]

Command Description Example
ugc_MaybeShowReviewGen n/a  
UGC.Costume.Create n/a  
UGC.Map.Create n/a  
UGC.Costume.Delete n/a  
UGC.Map.Delete n/a  
UGC.Costume.Duplicate n/a  
UGC.Map.Duplicate n/a  
UGC.Do n/a  
ugcEditorExportProjectSafe n/a  
UGC.Map.Import n/a  
ugcEditorImportProjectSafe n/a  
UGC.PlayMap n/a  
UGC.PlayMission n/a  
UGC.Redo n/a  
UGC.Save n/a  
UGC.ViewEULA n/a  
UGC.Undo n/a  

Movement[edit | edit source]

Command Description Example
autoForward The character will move in the direction they arefacing and not stop unless they aregiven new movement commands.  
autoForward1 The character will move in the direction they arefacing and not stop unless they aregiven new movement commands.  
backward n/a  
backward1 n/a  
camMouseLook n/a  
camRotate n/a  
crouch n/a  
down Used in space to "change altitude"  
down1 Used in space to "change altitude"  
forward n/a  
forward1 n/a  
left n/a  
left1 n/a  
mouseForward Player moves if mouse is dragged/pushed forward  
right n/a  
right1 n/a  
run Faster than jogging and walking. It can be combined with other movement commands listed here to enable running in that direction. Ex: W "+forward $$ +run"  
slow n/a  
slow1 n/a  
tactical The same as rolling  
turnleft n/a  
turnleft1 n/a  
turnright n/a  
turnright1 n/a  
up Used in space to "change altitude"  
up1 Used in space to "change altitude"  
walk Use 0 or 1 to change between walking and jogging. EX: "/walk 1" has your character walking instead of jogging.  
walk1 n/a  
Follow Follow: Follows the targeted entity  
FollowUntilInCombatOrInRange Follow an enemy until within combat distance or follow a friend until within the numerical distance appended to the command  
Follow_Cancel Completely forget about the target and stop following it  
Follow_Resume Resume following the last followed target if still in range and Follow_Cancel was not used.  
lookDown Changes the point of view to what the character would see looking straight down. Change to a different view to cancel.  
lookUp Changes the point of view to what the character would see looking straight up. Change to a different view to cancel.  
invertibledown n/a  
invertibleup n/a  
NavToPosition Move to X Y Z coordinate  
ThrottleAdjust Increase or decrease the throttle by X amount  
ThrottleSet Set the throttle to a single position and leave it there. Negative values indicate reverse. 0 is stop.  
ThrottleToggle Alternates between full throttle and full stop  
cursorClick Causes a click event beneath the cursor  
EM.Save n/a  
enableClickToMove Turns on the ability to move the character by cliking on their destination  
enableClickToMoveCameraAdjust n/a  
enableClickToMoveCameraRelativeMovement n/a  
enableClickToMoveQueuePowers n/a  
enableClickToMoveTwoButton The character will follow the cursor while both mouse buttons are pressed  
enableMoveToTarget n/a  
SetFollow SetFollow: toggle follow  
invertUpDown Inverts the InvertibleUp and InvertibleDown commands  
invertX Invert the horizontal axis for movement controls  
invertY Invert the vertical axis for movement controls  
reverseMouseButtons Reverse the left and right mouse buttons  
PlayerRespawn Respawns a player if all the conditions needed for respawn are met  

Net Graph[edit | edit source]

Command Description Example
netTimingGraph n/a  
netTimingGraphAlpha n/a  
netTimingGraphPaused n/a  
netgraph n/a  
process_priority 0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always  

Graphics settings[edit | edit source]

Command Description Example
aspectRatio Sets the aspect ratio. Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)  
comicShading Enables postprocessing, outlining, depth of field, and shadows.  
d3d11 Use the Direct3D 11 renderer device type  
d3d9 Use the Direct3D 9 renderer device type  
deviceType Use the specified renderer device type (valid options: Direct3D9, Direct3D11)  
disableMRT Disables use of multiple render targets  
dof Enable depth-of-field rendering  
outlining Enable comic outlining  
postProcessing Enable postprocessing  
shadows Enable shadows  
water Enable water effects  
screenshot_jpg Save a screenshot  
screenshot_ui_jpg Save a screenshot with the UI included  
screenshot Save a screenshot  
screenshot_depth Save a screenshot with the depth only  
screenshot_ui Save a screenshot with the UI included  
screen_pos_size Sets the current screen position and resolution. Usage: /screen_pos_size X Y Width Height  
screen Sets or displays the current screen resolution. Usage: /screen Width Height  
gfxSettingsSetMinimalOptions Called when running on old drivers or unsupported hardware  
togglefullscreen Toggles fullscreen  
window_minimize Minimizes the window  
window_restore Toggles the window between restored and maximized  
rdrDisableSM2B Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials  
reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures.  
renderScale Sets the percentage of the display resolution to render the 3D world at  
renderSize Sets the pixel resolution to render the 3D world at  
bloomQuality Sets bloom quality, range = [0, 3]  
fxQuality n/a  
msaa Enables/disables multisample antialiasing  
useSM20 Uses only SM20  
useSM2B Uses only SM2B and lower  
useSM30 Uses full SM30  
videoMemoryMax Sets the maximum amount of video memory (in hundreds of MB) we will try to use.  
CharacterDetail Sets entity detail scaling  
SoftwareCursorForce Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)  
TerrainDetail Sets terrain detail scaling  
WorldDetail Sets world detail scaling  
autoEnableFrameRateStabilizer Auto-enables /frameRateStabilizer as it feels appropriate  
disableAutoAlwaysOnTop Disable setting the window to always on top while in the foreground  
disableSplatShadows Turns off splat shadows  
disable_3d_texture_flush turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs  
disable_multimon_warning Disables displaying a warning about which monitor we're rendering on  
dynamicLights Enables dynamic lights  
entityTexLODLevel Sets the quality level for character textures. Normal values range from 0.5 to 10.0.  
forceOffScreenRendering Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)  
fpsgraph Enables a graph showing recent frame times  
fpshisto Enables a histogram of frame times  
frameRateStabilizer Enables hack that seems to stabilize the framerate on some NVIDIA cards  
gamma Changes the gamma  
gpuAcceleratedParticles Enables GPU-accelerated particle systems for increased performance on some systems  
hdr_max_luminance_adaptation 0 = use log average luminance measurement, non-zero = use maximum luminance  
highDetail Enables high detail objects  
highFillDetail Enables high fill detail objects  
highQualityDOF Enables/disables high quality depth of field  
higherSettingsInTailor If available, users higher detail settings when in character creation/customization interfaces  
lensflare_quality Changes lens flare quality level. 0 = simple, 1 = soft z occlusion  
lightingQuality Sets various shader related rendering settings, only some values are allowed (0=low, 10=high)  
maxInactiveFps Sets the maximum allowed framerate when the application is not in the foreground  
maxLightsPerObject sets the maximum lights per object  
maxShadowedLights sets the maximum shadow casting lights per frame  
maxfps Sets the maximum allowed framerate  
perFrameSleep Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)  
poissonShadows Enables and disables soft shadows (poisson filtering)  
printStallTimes Prints out the amount of time a stall took whenever a stall occurs  
reduce_min Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)  
scattering 0 = scattering off, 1 = scattering on high res, 2 = scattering low res  
showCamPos Displays the camera's position  
showfps Displays frame rate  
showmem Displays process memory usage  
softShadows Enables and disables soft shadows (poisson filtering)  
soft_particles Smooth particle intersections with geometry by fading out near the intersection  
ssao Enables and disables screen space ambient occlusion  
target_highlight 0 = simple targeting graphics, 1 = glowing outline/inline effect  
texAniso Sets the amount of anisotropic filtering to use, reloads textures  
unlit Turns off all lighting on objects and sets the ambient to the specified value  
useFullSkinning Forces skinning to only two bones to improve performance ("Simple Skinning" in the Options screen)  
visscale Sets world detail scaling  
vsync Turns on or off vsync  
worldTexLODLevel Sets the quality level for world textures. Normal values range from 0.5 to 10.0.  

Other[edit | edit source]

Command Description Example
version Displays the current build version  
ResourceOverlayLoad n/a  
timerRecordEnd Stops any current profiler recording or playback  
timerRecordStart Starts recording profiling information to the given filename  

Key Binding[edit | edit source]

Command Description Example
bind_local Bind a key to a command.  
bind_local_load Load keybinds from keybinds.txt.  
bind_local_load_file Load keybinds from the given filename.  
bind_pop_profile Pop the given key profile from the stack  
bind_push_profile Push a specific key profile onto the stack  
bind_local_save Save keybinds to keybinds.txt.  
bind_local_save_file Save keybinds to the given filename.  
unbind_local Unbind a key from a command (this happens automatically when rebinding as well).  
bind Similar to bind_local  
bind_load Similar to bind_local_load  
bind_load_file Similar to bind_local_load_file  
bind_save Similar to bind_local_save  
bind_save_file Similar to bind_local_save_file  
unbind Similar to unbind_local  
unbind_all Removes all binds including local  
cmdlist Print out all commands available  
cmds Print out client commands for commands containing <string>  


Graphics Settings[edit | edit source]

Command Description Example
alphaInDOF Does world+character alpha objects before DoF pas  
disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized  
noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC  
noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC  
noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU  
rdrMaxFramesAhead Number of frames to allow the renderer to get  
rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable  
sndDisable Disable all playing of sound  
sndEnable Enable playing of sound  
ui_resolution Print the current UI screen resolution.  
GenAddModal Show a gen on the modal layer.  
GenAddWindow Show a gen on the window layer.  
GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.  
GenButtonClick If the given gen is a button, click it.  
GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.  
GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.  
GenListActivate If the given gen is a list, activate the selected row.  
GenListDoSelectedCallback If the given gen is a list, run the selected callback.  
GenListDown If the given gen is a list, move the selected row down by one.  
GenListUp If the given gen is a list, move the selected row up by one.  
GenMovableBoxResetAllPositions Reset a movable box to its default position.  
GenMovableBoxResetPosition Reset a movable box to its default position.  
GenRemoveModal Hide a gen on the modal layer.  
GenRemoveWindow Hide a gen on the window layer.  
GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.  
GenSendMessage Send a message to a gen.  
GenSetFocus Set focus to the given gen.  
GenSetText Set the text of a gen text entry.  
GenSetTooltipFocus Set tooltip focus to the given gen.  
GenSetValue Set a value on a gen  
GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.  
GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.  
GenSliderSetNotch Set a slider's notch, if interactive.  
GenSliderSetValue Set a slider's notch, if interactive.  
GenJailReset Reset all cells to their default sizes and positions.  
GenJailSink Send the hovered jail to the bottom of the stack.  
ShowGameUI n/a  
ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape  
ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear  
Holster Attempt to holster your active weapon  
HolsterToggle Attempt to holster or draw your weapons  
ShooterPrimary n/a  
Target_Enemy_Next_Exposed Targets the nearest enemy that is "exposed", and switches to a weapon that can exploit the target if one is equipped  
Unholster Attempt to draw your active weapon  
ShooterClearOffsetTrayBinds These four commands set and reset the starting location and movement of the yellow action box that appears on the tray while in shooter mode. The box can be moved by the player and the slot locations it highlights can be activated with the same few keybinds making it possible to access the entire tray without leaving shooter mode.  
ShooterClearOverlayTrayBinds n/a  
ShooterSetOffsetTrayBinds n/a  
ShooterSetOverlayTrayBinds n/a  
AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect  
AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips  
BattleForm BattleForm <0/1>: Disable/Enable BattleForm. This does not apply to STO  
Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>: Purchases the Node in the PowerTree  
ChangeInstance change to an already created instance of the same map. Only works while not at red alert.  

Inventory[edit | edit source]

Command Description Example
MailAcceptItems Transfer items from the given mail item lot to your inventory.  
MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items  
SetInvBagHideMode Sets the hide costume mode for an inventory bag  
SetInvSlotHideMode n/a  
SetInvSlotHideModeForEnt n/a  
SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet  
SummonCritterPetByDef n/a  
SummonPetByID n/a  
TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot  
TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location. Performs a swap if the new location is not empty.  
buildClass Sets the class of a build. Does not apply to STO  
buildCopyFromCurrent Does not apply to STO  
buildCreate Makes a new build based on your current state  
buildName Names a build  
buildSet Sets your build to the specified index  
buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot  
StatsPreset_Load Changes the current power configuration to one of the four that are saved in the ship power levels box.  
StatsPreset_Reset Resets the power level presets to their defaults  
StatsPreset_Save Saves the current power configuration to one of four save points in the ship power level box  
PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.  
PowerEntCreateCostume PowerEntCreateCostume <PowerID> <EntCreateCostume>: Sets the EntCreateCostume of the Power. PowerID of 0 applies to all Powers, EntCreateCostume of 0 reverts to default.  
PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.  
ChatFriendsOnly n/a  
FriendsOnly n/a  
ChatHidden Enable anonymous status  
anon Enable anonymous status  
hide Enable anonymous status  
LFGDifficulty_Mode n/a  
LFG_Mode n/a  
ChatVisible Disable anonymous status  
unanon Disable anonymous status  
unhide Disable anonymous status  
lfg Toggle Looking For Group status  
lft Toggle Looking For Group status  
ChangeMood n/a  
SetActiveCostume Sets active costume  
SetPetActiveCostume Sets active costume  
schemes_Reset n/a  
schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme listed in the Control tab in Options  
UIForgetPositions Forget all saved UI positions/sizes  
Whitelist_Invites Only people in this list can invite you  
gslDiary_RemoveComment n/a  
gslDiary_RemoveEntry n/a  

Guild[edit | edit source]

Command Description Example
Guild_AcceptInvite n/a  
Guild_AddCostume n/a  
Guild_ClearLog n/a  
Guild_ClearUniforms n/a  
Guild_Create n/a  
Guild_CreateEx n/a  
Guild_DeclineInvite n/a  
Guild_DeleteCostume n/a  
Guild_Demote n/a  
Guild_Info n/a  
Guild_Invite n/a  
Guild_Kick n/a  
Guild_Leave n/a  
Guild_MotD n/a  
Guild_Promote n/a  
Guild_RecruitReport n/a  
Guild_Rename n/a  
Guild_RenameBankTab n/a  
Guild_RenameRank n/a  
Guild_RequestLog n/a  
Guild_RequestUniforms n/a  
Guild_SetAdvancedEmblem n/a  
Guild_SetAdvancedEmblem2 n/a  
Guild_SetAdvancedEmblem3 n/a  
Guild_SetBankItemWithdrawLimit n/a  
Guild_SetBankPermission n/a  
Guild_SetBankWithdrawLimit n/a  
Guild_SetColor1 n/a  
Guild_SetColor2 n/a  
Guild_SetDescription n/a  
Guild_SetEmblem n/a  
Guild_SetMinLevelRecruit n/a  
Guild_SetMotD n/a  
Guild_SetOfficerComment n/a  
Guild_SetPermission n/a  
Guild_SetPublicComment n/a  
Guild_SetRecruitCat n/a  
Guild_SetRecruitMemberVisibility n/a  
Guild_SetRecruitMessage n/a  
Guild_SetRecruitVisibility n/a  
Guild_SetUniformPermission n/a  
Guild_SetWebSite n/a  
Guild_Who n/a  


HUD[edit | edit source]

Command Description Example
SetHudShowDamageFloaters Sets player damage floaters flag.  
SetHudShowInteractionIcons Sets player interaction icons flag.  
SetHudShowPlayerTitles Sets player titles flag.  
SetHudShowReticlesAs Sets player reticle display.  
gslInterior_AcceptInvite n/a  
gslInterior_DeclineInvite n/a  
gslInterior_ExpelGuest n/a  
gslInterior_Invite Invite another player to your team.  
InteriorInvite Invite another player to your team.  
gslInterior_IsCurrentMapPlayerCurrentInterior n/a  
ItemAssignmentCancelActiveAssignment n/a  
ItemAssignmentCollectRewards n/a  
ItemAssignmentsCompleteNowByID n/a  
ItemAssignmentRemoveSlottedItem Test function to remove a slotted item from an active assignment  

Queue[edit | edit source]

Command Description Example
queue_invite n/a  
queue_inviteteam n/a  
queue_kick n/a  
queue_refreshQueues n/a  
Queue_AcceptRematch n/a  
queue_changemap n/a  
queue_ChangePassword n/a  
queue_ChangeSetting n/a  
Queue_JoinBestMap Joins a map with a guildmate, teammate, or friend - if possible  
Queue_Join n/a  
Queue_JoinInstance n/a  
Queue_JoinNextInstance n/a  
Queue_JoinRematch n/a  
Queue_JoinWithPassword n/a  
queue_startgame n/a  
Queue_TeamJoinBestMap Attempts to put you and your team on a map with another guildmate, teammate, or friend  
Whitelist_Duels Set the Whitelist for duels  
Whitelist_PvPInvites Set the Whitelist for duels  
SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.  
social_blog Create a blog post on all enrolled services  
social_enroll_reset n/a  
social_screenshot n/a  
social_screenshot_ui n/a  
social_status Update your status on all enrolled services  
social_tweet A replacement for /tweet  


Team[edit | edit source]

Command Description Example
Team_AcceptInvite n/a  
Team_AcceptInviteSidekick n/a  
Team_AcceptRequest n/a  
Team_CancelRequest n/a  
Team_DefaultMode n/a  
Team_Mode n/a  
Team_DeclineInvite n/a  
Team_DeclineRequest n/a  
Team_Invite Invite another player to your team.  
Invite Invite another player to your team.  
Team_Kick Kick a player off your team  
Team_Leave n/a  
Team_Promote Promote team leader  
Promote Promote team leader  
Team_Request n/a  
Request n/a  
Team_SetChampion n/a  
Champion n/a  
Team_SetDefaultLootMode n/a  
Team_SetDefaultLootModeQuality n/a  
Team_SetLootMode Sets the team loot mode  
Team_SetLootModeQuality Sets the minimum quality for team looting  
Team_Sidekicking n/a  
Team_SetSpokesman Set team spokesman  
unaway Mark yourself as back at the keyboard.  
back Mark yourself as back at the keyboard.  
WarpToRecruit n/a  
CreateTrainerContactFromItem n/a  
PrimaryMission Offer this mission to other nearby members of your team and make it primary  
Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle  
Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle  
played Prints the following message in your chat window: <playername> has been on active duty for <w> days, <x> hours, <y> minutes, <z> seconds.  
stuck Attempt to fix your character that is currently stuck inside something  
unstuck Attempt to fix your character that is currently stuck inside something  
store_BuyItem Buy an item from a Store  
store_SellItem Remove Item from specific bag  
store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions  
timecontrol_set n/a  
pause n/a  
timecontrol n/a  
timecontrol_toggle n/a  
unpause n/a  
trade_Accept Accept the current trade offer. A trade completes when both players accept.  
trade_AddSavedPet n/a  
trade_Cancel Cancel the current trading session.  
Whitelist_Trades Enable Trade Whitelist  
RemoveAllSavedWaypoints Clear your saved waypoints  
netTimingGraphPaused n/a  
version Displays the current build version  
ResourceOverlayLoad n/a